The drop table from Crypt of Hearts I (veteran) seems to be messed up with mixed up newly correct named and old named trait-fixed overworld sets.
Instead of the 3 dropped sets in a dungeon, this dungeon seems to drop multiple versions of the same sets with mixed up names.
Examples:
- There are 2 different named Leviathan rings: "Leviathan Ring" (part of the Leviathan set) and "Pulsating Dremorra Ring" (part of the Leviathan set)
- There are 2 different named Leviathan maces: "Leviathan Mace" (part of the Leviathan set) and Bonehammer (part of the Leviathan set)
The non Leviathan-named item set items (like Bonehammer mace, etc) do not have random traits, but are fixed. The Bonehammer mace -always- drops in Defending trait, this is not a random stat.
This problem does not only affect the Leviathan set but also the Lich and the Ebon set, which also drops in that dungeon. Double named items of the same set where 50% of the items is trait-fixed.
Now the problem is that gathering set items with the right trait is near impossible now, since instead of 3 item sets that can drop here (Leviathan, Lich, Ebon) per boss kill it seems there are 6 item sets (Leviathan set, Leviathan-bugged-trait-locked-set-items, Lich set, Lich-bugged-trait-locked-set-items, Ebon set, Ebon-bugged-trait-locked-set-items).
Also it seems the game prefers to drop the bugged sets above the correct named sets, because they drop a -lot- more often then the correct new named set items.
So, conclusion:
"Crypt of Hearts 1"
-> instead of 3 x 21 (3 sets and 21 different armors/weapons/jewelry) = 63 different dropped set items
-> has 2 x 3 x 21 (two times 3 sets and 21 different armors/weapons/jewelry) = 126 different dropped set items, of which 50% is trait locked and not random.
Please look into this, thanks in advance!