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Zos listen to us, we are TIRED of using planks

Aliyavana
Aliyavana
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gisuuslsvbdh.png

I used size comparison of the biggest planks available to the few existing flooring in the game. Many people have to resort to using those horribly ugly looking planks when there is much better textured flooring out there but the problem is the area that the flooring actually covers pales into comparison to wide planks...

Letter A is Daedric platform ashen, it is the second biggest and one of the best looking flooring in the game, but one of the things that kills it is its trim and its lack of wise space kills it

Letter B Is a Orcish platform block and it is arguably the best wooden floor texture in the game but it really fills to little amount of space and it cannot be used reliably as flooring. Plus the bottom side of it kills it as well with no bottom textured

Letter C Is hlaalu sidewalk sillar stone and it is only available from ald velothi harbor and is only tradable if you bought the house for gold so you can expect to pay atleast 30k per furnishing and such a block should be available in the crown store. Plus a wider version should exist and it is really pretty texture.

Letter D is the biggest plank available that covers the widest area possible so many homesteaders are forced to use this with its ugly textures.

Letter E is the statue base, square and it is a luxary item so it isn't a affordable option for many, plus it covers the smallest area. Such a texture should exist for other platforms and with this comparison I hope zos considers adding more structures to the game


And with such little item slots being a HUGE problem, zos needs to increase the amount of large flooring available to use for our homes
Edited by Aliyavana on 15 December 2017 06:43
  • dodgehopper_ESO
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    I definitely wish we could get more of letter C.
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  • FloppyTouch
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    Be nice if you didnt fall through rugs but I agree a smooth large plank with nice detail woould be amazing. Or give us more damn slots so we can use the smaller better looking things.
    Edited by FloppyTouch on 15 December 2017 08:14
  • MrGraves
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    Be nice if you didnt fall through rugs but I agree a smooth large plank with nice detail woould be amazing. Or give us more damn slots so we can use the smaller better looking things.

    I think some of the rugs are solid (now?) but I forget which ones.
  • Whiphid
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    I dont know why we can only buy the ugly planks. Same now with the grating you can get in CWC. All warped and broken. Very difficult to make that look nice, unless you are going for a shanty town look.
    One land! One Emperor! Who among you will stand with me?

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  • opallithia
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    Agreed. We really need more building items in general! More flooring, more things to build walls (large stone walls, different textures and colors of wood, etc.), things to create doors and windows, the whole nine yards! Planks and trying to construct things out of orcish counters is getting old.
    Edited by opallithia on 15 December 2017 18:21
  • Aliyavana
    Aliyavana
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    .
  • logarifmik
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    Some plain beams and a wooden fence also would be nice. There is really a vacuum when things come to the decoration of a backyard/patio.
    EU PC: @logarifmik | Languages: Русский, English
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  • Aliyavana
    Aliyavana
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    logarifmik wrote: »
    Some plain beams and a wooden fence also would be nice. There is really a vacuum when things come to the decoration of a backyard/patio.

    agreed, zos should take simple things like this into consideration
  • Aliyavana
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    .
  • raj72616a
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    Be nice if you didnt fall through rugs but I agree a smooth large plank with nice detail woould be amazing. Or give us more damn slots so we can use the smaller better looking things.

    put planks underneath the rug so you won't fall through
  • Ithilis
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    The planks are annoying because they aren't even and if you place the carpet on top of them some of the planks stick out.
    But there is a solution, described in this thread .
    Basically you place the planks upside down.
    OmniDo wrote: »
    This trick also works with many rectangular or non-square objects, since the rendering engine presumes a square "space" for its surfaces.
    It also allows you to place rugs and tapestries flat against the surface, i.e with the Rough Plank, Wide, and you wont have to elevate said rug/tapestry more than 1 unit above the surface to prevent texture clipping.
    This way, we can actually walk around on a seemingly "flat" floor without misaligned 2x4's sticking through, or having to raise the rugs so high off the ground that our ankles appear to sink in them.

    I haven't tested this aspect yet myself tough.
    Leader of Storytellers&Slavers RP guild PC EU
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  • Kaktus
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    Ithilis wrote: »
    The planks are annoying because they aren't even and if you place the carpet on top of them some of the planks stick out.
    But there is a solution, described in this thread .
    Basically you place the planks upside down.
    OmniDo wrote: »
    This trick also works with many rectangular or non-square objects, since the rendering engine presumes a square "space" for its surfaces.
    It also allows you to place rugs and tapestries flat against the surface, i.e with the Rough Plank, Wide, and you wont have to elevate said rug/tapestry more than 1 unit above the surface to prevent texture clipping.
    This way, we can actually walk around on a seemingly "flat" floor without misaligned 2x4's sticking through, or having to raise the rugs so high off the ground that our ankles appear to sink in them.

    I haven't tested this aspect yet myself tough.

    I'll have to try this, however I already know it disappointingly won't work on platform, weathered dock. I've tried building cool hanging lofts using upside down docks but they have really weird collision when upside down making them impossible to walk across
  • Aliyavana
    Aliyavana
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    Kaktus wrote: »
    Ithilis wrote: »
    The planks are annoying because they aren't even and if you place the carpet on top of them some of the planks stick out.
    But there is a solution, described in this thread .
    Basically you place the planks upside down.
    OmniDo wrote: »
    This trick also works with many rectangular or non-square objects, since the rendering engine presumes a square "space" for its surfaces.
    It also allows you to place rugs and tapestries flat against the surface, i.e with the Rough Plank, Wide, and you wont have to elevate said rug/tapestry more than 1 unit above the surface to prevent texture clipping.
    This way, we can actually walk around on a seemingly "flat" floor without misaligned 2x4's sticking through, or having to raise the rugs so high off the ground that our ankles appear to sink in them.

    I haven't tested this aspect yet myself tough.

    I'll have to try this, however I already know it disappointingly won't work on platform, weathered dock. I've tried building cool hanging lofts using upside down docks but they have really weird collision when upside down making them impossible to walk across

    lack of flooring in general sucks
  • OmniDo
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    Kaktus wrote: »
    I'll have to try this, however I already know it disappointingly won't work on platform, weathered dock. I've tried building cool hanging lofts using upside down docks but they have really weird collision when upside down making them impossible to walk across
    The "weird" collision is also attributed to a strange orientation error with objects at 90 degree angles.

    For <insert reason only Z0$ knows here>, objects that are rotated precisely 90 degrees on pitch and/or yaw, will "flip" mysteriously when selected/de-selected and/or placed.
    This strange behavior causes the object to render as though it is oriented one direction, but its "solid surface" is opposite of that, thus creating a "ghost-collision" of sorts.
    Whats more irritating is that the objects will appear to be orientated correctly, even function correctly with collision, until you exit and re-enter the home. Then they will appear correctly, but their actual "solid" surfaces will be flipped, causing collision problems.

    Currently, the only way to prevent this is to adjust the rotation to 89.9_ degrees, thus preventing this strange behavior.
    To do this requires any one of the Homestead Addons available from ESOUI.com, as the native tools do not allow for said precision, and "eyeballing" it often produces mismatched results from simple human error.

    Edited by OmniDo on 3 January 2018 04:25
  • MornaBaine
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    I have long been advocating for floor pieces, wall sections, staircases and doorways in all of the cultural styles. ZOS' penchant for "open floorplans" drives me mad.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MajesticHaruki
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    YEAH we need floors, walls, ceilings and make them snap!
    PC/EU @MajThorax Sorcerer and Housing Decorator prodigy
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  • IndieThornblood
    IndieThornblood
    Soul Shriven
    1000x yes. WHY not more stone patio pieces and why only skinny planks zos?? Give us some thick beams and a dais or 2, god knows they exist ingame and would be super easy to add to furnishing so that we could actually BUILD THINGS. Ugh major frustration for me too. :/
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