FloppyTouch wrote: »Be nice if you didnt fall through rugs but I agree a smooth large plank with nice detail woould be amazing. Or give us more damn slots so we can use the smaller better looking things.
logarifmik wrote: »Some plain beams and a wooden fence also would be nice. There is really a vacuum when things come to the decoration of a backyard/patio.
FloppyTouch wrote: »Be nice if you didnt fall through rugs but I agree a smooth large plank with nice detail woould be amazing. Or give us more damn slots so we can use the smaller better looking things.
This trick also works with many rectangular or non-square objects, since the rendering engine presumes a square "space" for its surfaces.
It also allows you to place rugs and tapestries flat against the surface, i.e with the Rough Plank, Wide, and you wont have to elevate said rug/tapestry more than 1 unit above the surface to prevent texture clipping.
This way, we can actually walk around on a seemingly "flat" floor without misaligned 2x4's sticking through, or having to raise the rugs so high off the ground that our ankles appear to sink in them.
The planks are annoying because they aren't even and if you place the carpet on top of them some of the planks stick out.
But there is a solution, described in this thread .
Basically you place the planks upside down.This trick also works with many rectangular or non-square objects, since the rendering engine presumes a square "space" for its surfaces.
It also allows you to place rugs and tapestries flat against the surface, i.e with the Rough Plank, Wide, and you wont have to elevate said rug/tapestry more than 1 unit above the surface to prevent texture clipping.
This way, we can actually walk around on a seemingly "flat" floor without misaligned 2x4's sticking through, or having to raise the rugs so high off the ground that our ankles appear to sink in them.
I haven't tested this aspect yet myself tough.
The planks are annoying because they aren't even and if you place the carpet on top of them some of the planks stick out.
But there is a solution, described in this thread .
Basically you place the planks upside down.This trick also works with many rectangular or non-square objects, since the rendering engine presumes a square "space" for its surfaces.
It also allows you to place rugs and tapestries flat against the surface, i.e with the Rough Plank, Wide, and you wont have to elevate said rug/tapestry more than 1 unit above the surface to prevent texture clipping.
This way, we can actually walk around on a seemingly "flat" floor without misaligned 2x4's sticking through, or having to raise the rugs so high off the ground that our ankles appear to sink in them.
I haven't tested this aspect yet myself tough.
I'll have to try this, however I already know it disappointingly won't work on platform, weathered dock. I've tried building cool hanging lofts using upside down docks but they have really weird collision when upside down making them impossible to walk across
The "weird" collision is also attributed to a strange orientation error with objects at 90 degree angles.I'll have to try this, however I already know it disappointingly won't work on platform, weathered dock. I've tried building cool hanging lofts using upside down docks but they have really weird collision when upside down making them impossible to walk across