The Homestead OCD addon makes it a cinch.ProfesseurFreder wrote: »Great solution, but I'm someone who has a hard time putting a book on a bookcase. How do you rotate something with that level of precision?
Agreed.Biggest issue with stairs is they use too many items draining the housing limit very fast. Hope there will be some fixed staircase elements of different lenght/height in the furnitures soon. 1 item is always better than 30-50 items used for the same purpose.
Well yes, there are easily ways to use stone materials or just about any material with a flat surface that can be walked up, or used as "ramps".Sticky_Paws wrote: »Ive made a stone staircase within my sleek creek home with a switchback midway up for a loft-bedroom to go above my crafters den. Material used: rough stone slabs with a slight tilt (not visible) and a very low rise between each step. Characters can easily walk up to the loft without the wood planks as the origional post used.
True, but remember, Z0$ is in this for profit, period.This is a good thread and thanks for the excellent advice but... we shouldn't have to doing this. Players should not have to be coming up with clever solutions to ZOS's blatant oversights. Despite all the threads and requests I just don't understand why ZOS won't include a functioning staircase. It just baffles! It shows complete lack of commitment to Homestead. There are over a hundred different rocks but no staircase!!
Ithilis,
I updated the links to function properly.
And yes, in theory, if the object has an extended "Surface", it should work.
The Bookshelf trick was also one that I considered too.Ithilis,
I updated the links to function properly.
And yes, in theory, if the object has an extended "Surface", it should work.
Ok so thanks for the awesome tip, it worked perfectly! Here my stairs made from Breton long shelves and then with the plank to walk on. Actually not bad result.
These were my test results.
tl;dr : The ramp-trick works great with wooden planks but with Scavenged plate and possibly other materials it doesn't.
Hey all.
I developed a temporary solution to the "Stairs" problem, as far as visual appeal is concerned, and wanted to share it with the decorating community.
It is possible to create a stairway that has a maximum of 53 degrees of vertical incline, which is also the maximum amount of incline any surface can have for which a player character can climb.
As it turns out, not all objects in the game are perfectly square, but it appears that many objects "behave" as though they were, which allow us some neat tricks to bypass problems with staircases.
Namely, you have to create an "invisible ramp" and nest it inside your staircase so that your character will walk up them.
How is this done?
Like so:
An example of how it appears when used:
The "Trick" is to use a standard plank of any kind; Rough Plank, Long/Narrow/Wide, and flip it 180 degrees upside down.
Then, rotate it to a maximum of no more than -127 degrees (equivalent of 53 degrees on an inverted plane), and its "underside" will function as an invisible surface with which you can place your staircase materials.
So long as the stairs dont protrude outside the invisible flipped surface of the planks, your character will appear to seemingly walk up the "Stairs" without incident.
This trick also works with many rectangular or non-square objects, since the rendering engine presumes a square "space" for its surfaces.
It also allows you to place rugs and tapestries flat against the surface, i.e with the Rough Plank, Wide, and you wont have to elevate said rug/tapestry more than 1 unit above the surface to prevent texture clipping.
This way, we can actually walk around on a seemingly "flat" floor without misaligned 2x4's sticking through, or having to raise the rugs so high off the ground that our ankles appear to sink in them.
Enjoy!