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Poll - Item limits in housing needs to be addressed (Please listen ZOS!)

  • Aurie
    Aurie
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    AlMcFly wrote: »

    At launch of Homestead there were a ton of complaints, so ZOS gave lots of refunds out. I don't think they will do that anymore since the backlash about housing has calmed down.

    But it hasn't calmed down at all. Look at the number of threads about housing item caps, which people are deeply unhappy with.

  • AlMcFly
    AlMcFly
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    Aurelle1 wrote: »
    AlMcFly wrote: »

    At launch of Homestead there were a ton of complaints, so ZOS gave lots of refunds out. I don't think they will do that anymore since the backlash about housing has calmed down.

    But it hasn't calmed down at all. Look at the number of threads about housing item caps, which people are deeply unhappy with.

    Lols. It currently is NOTHING compared to Homestead launch. Every thread for three pages of General Discussion was a complaint about Housing. If you don't think it has calmed down, you either have a very poor memory or you just simply weren't there lololol.
  • OmniDo
    OmniDo
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    SadieJoan wrote: »
    I honestly do not understand the argument that ZOS use regarding performance issues when referring to item slots in houses, because some quest areas etc. In the game are filled with lots of items and many many players too at times. It is rare to see bare and empty areas in game, like certain areas of larger houses are often forced to be, and although lag happens here and there, for the most part performance is fine.
    Much of what the game engine does is also an "illusion".
    In the 3D rendering world, there are individual objects and then there are "meshes".
    Technically, all 3D objects are a mesh of some type, but for the purpose of explanation I separate the two.

    Example 1.
    An object - Book
    Rendered sides: 6.

    Example 2.
    A Mesh - Crafting Station
    Rendered sides: variable, from 6-256

    When developers design 3D meshes, they are meant to be static objects that have a minimum number of sides and textures "wrapped" to them. Depending on the Art, texture resolution, mip-mapping effects, et al...it is possible to create the illusion of an object with multiple sides or textures by creating a "mesh" that the engine treats as one object.

    Now throw in homestead, and we have individual objects with various textures all independently loaded and positioned by the players inside a static mesh "home".
    The odds are (and this is speculation, but based upon experience) that the total item count was an estimation of what the engine could handle on A-typical hardware, where the minimum requirements are assumed as the average.
    This would place limits on the total number of static objects and meshes that could be rendered within the game engine before performance or function issues occur.
    Too many lights for example, and the engine starts to omit them as a functional rendering limitation.
    Too many animations, and the engine starts to remove some of them. (This happens in my Daggerfall castle already with candles; the light still appears from them, but the animated fire is absent for some until you forcibly interact and turn them off and then back on again.)

    While it may be possible for the engine to support and actually display a larger number of individual objects in a given area, it is already obvious that loading these objects requires time, as I can login to any of my houses and readily "Watch" the objects being rendered out of empty space, typically a few dozen at a time.

    I would wager that the current housing limits are a conservative estimate that the developers put in place to control performance issues across all platforms, and that its simply a functional limitation of their current engine, server hardware, and expected playerbase hardware.

    The only solutions are:
    1. Better hardware (expensive and subject to market availability and affordability)
    2. More efficient rendering systems (would require a redesign of the current engine, which also requires a significant time and monetary cost investment)
    3. Restrict the total number of items, and/or create more static meshes that come "pre-packaged" like the Redguard Bookshelves that already have books on them. (I can almost guarantee you that those books and the items on them are not individual objects, but are meshes made to appear that way)
  • Elara_Northwind
    Elara_Northwind
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    AlMcFly wrote: »
    Aurelle1 wrote: »
    AlMcFly wrote: »

    At launch of Homestead there were a ton of complaints, so ZOS gave lots of refunds out. I don't think they will do that anymore since the backlash about housing has calmed down.

    But it hasn't calmed down at all. Look at the number of threads about housing item caps, which people are deeply unhappy with.

    Lols. It currently is NOTHING compared to Homestead launch. Every thread for three pages of General Discussion was a complaint about Housing. If you don't think it has calmed down, you either have a very poor memory or you just simply weren't there lololol.

    I think it has calmed down because allot of people got bored with housing, or just got bored with telling ZOS that the item caps were too low! Not all of us became bored with it though. Many people, like myself, still spend allot of time decorating their houses. I can see how having insane item limits could potentially cause lag, but I don't think anybody is asking for insane item limits, people just want enough to be able to decorate their homes, which they paid for, adequately. Just raising the item cap in large homes to 1000 would be enough in my opinion! I could have decorated the new homes, both inside and out with that. Probably still not as much as I would have liked, but it would have been a vast improvement! If ZOS do not plan on raising the item limit, then they really do need to stop releasing these huge homes, because 700 is not enough for those, and many people know that and avoid purchasing the new huge homes for that reason.

    There is also absolutely no reason whatsoever to penalise those who don't subscribe. That is a terrible thing to do. I understand that ZOS need to give people a reason to sub, and they do, with crafting bags and costume dying alone, to include item limits in housing as one of the incentives to subscribe is so wrong in my opinion, because it is something that people often spend allot of real money on, whether they sub or not, and I am not saying this from bias, as I have subbed since the release of the game, it does not affect me personally but I speak to many people who do not sub, and really feel for them, having spent so much gold and real money and time trying to make their homes look nice on even less than the rest of us. If I did choose to purchase everything instead of subbing, as they do, I probably wouldn't even own any homes, because it is difficult enough with the limit imposed on subs, if I only had half the items to work with, I would have given up a long time ago, which I am sure many have!

    ZOS are hurting themselves as much as their players with these item caps, they would make allot more money if they were raised, even by just a couple of hundred, and if they allowed non subs to have the same limits as everybody else, seeing as they still acquire homes in the exact same way.
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • AlMcFly
    AlMcFly
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    @SadieJoan I don't mind subs having a higher item cap than non-subs, it's a nice perk in an otherwise fairly low-rewarding sub model. I will agree with you on one thing: both sub and non-sub item limit should be raised across the board in all home types.

    They keep releasing new homes and furniture, further casting bait out their for Crown Store fish. However it feels like ZOS has all but abandoned those players who wish the Homestead model would be "improved", rather than just adding things to it.
  • Elara_Northwind
    Elara_Northwind
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    AlMcFly wrote: »
    @SadieJoan I don't mind subs having a higher item cap than non-subs, it's a nice perk in an otherwise fairly low-rewarding sub model. I will agree with you on one thing: both sub and non-sub item limit should be raised across the board in all home types.

    They keep releasing new homes and furniture, further casting bait out their for Crown Store fish. However it feels like ZOS has all but abandoned those players who wish the Homestead model would be "improved", rather than just adding things to it.

    I agree completely with that, they keep luring people in with these great new homes, and yet once you are in them, you have to pretty much close areas off, which is unacceptable considering the price of some of these houses, particularly the crown only ones. They are creating purchasable products without consideration as to how those products will be able to be utilised, which is appalling in my opinion. I don't usually get irate about decisions ZOS makes, I usually just adjust and get on with it, but it annoys me very much that people are spending real money on these things, and yet they are unable to effectively use what they paid for.

    When I entered these new homes on the pts, I honestly believed that they would have a higher item cap, simply due to their size, I could not believe it when I saw that they were still stuck at 700. It is completely senseless to sell homes that large with item caps so small.
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • Codeman1976
    Codeman1976
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    i agree 100%. Without a doubt we need a lot more items slots available for any house. Period.
    PS4 NA
    Codeman1976
  • Queo
    Queo
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    came to talk about more space in housing... got a lecture on 3d modeling...
  • O_LYKOS
    O_LYKOS
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    Increase bank space. Increase inventory space. These are available, at an increasing cost. SO why cant we have the same feature for housing item slots.
    PC NA - GreggsSausageRoll
    Xbox NA - Olykos66
    PS NA - Olykos266
  • GaldorP
    GaldorP
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    As I believe I've demonstrated in this post from April 2017: https://forums.elderscrollsonline.com/en/discussion/comment/4069009#Comment_4069009, the current limits on the number of furnishing items that can be placed in player-owned homes - even with the ESO+ bonus - does not allow players to decorate their homes with the amount of detail you can see in any house/place with approximately the same size in a town/city area in the regular game zones of ESO .

    I took the example of the large hall, first floor of Elden Root, where I counted what would have been 703 separate furnishing items in a player home. All player-owned manors and large homes are clearly a lot bigger than that one hall (and consist of several rooms).

    Sad to see, that the item limit to this day has not been increased.
    This is actually something that could make me return to ESO (I'm serious).
    Edited by GaldorP on 1 October 2017 10:28
  • Ostacia
    Ostacia
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    I would've voted if there was this option:

    Increase item limits for both subscribers and non-subscribers, but give subscribers a larger increase.
    PC/ NA
    Imagination is the real and eternal world of which this vegetable universe is but a faint shadow. -- William Blake
  • IgnisDrakkon
    IgnisDrakkon
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    Hi everyone. I'm a big fan of homestead on ESO. I love it almost as much as the lore itself! I've spent hard earned money on buying all the manors, including the crown store exclusive limited time ones.

    This is not to brag, but just to say that I have all the experience when it comes to furniture count limits for the largest of the homes available. I can say, without a doubt, that the 700 item limit (I am a ESO plus subscriber) for the manors is absolutely insufficient! I have not been able to decorate a single manor to my heart's content.

    I keep bumping into the 700 limit and finding myself trying to selectively remove pieces to make way for others. And it's such a shame because the manors are often very spacious, teasing us with all of the creative possibilities of how to utilize the space. But then reality kicks in-- it will never happen, because that item limit gets maximized very, very fast.

    In fact, just giving the interior of a manor that well-lived in look, where there's clutter everywhere, very quickly uses up the 700 limit. Or trying to create a beautiful, lush garden of flowers will also quickly burn through the item count.

    So I'm pleading for ZOS to please raise the furniture count. Heck, at this point, I'm even willing to pay a little extra for it, if ZOS is looking for ways to make even more money. Why not have tiered item count increases, for example paying a small number of crowns as an upgrade for increasing the limit by 50, then 100, 200, 300 and so on. Then the largest increase could be double or even triple the count. I don't know about the technical limitations, but imagine with a 1400 item limit-- that would be totally fantastic. I'd end up playing ESO solely for decorating the homes and shopping for furniture!
  • Wayshuba
    Wayshuba
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    All item limits, for both subs and non-subs need to be much larger.

    I still contend that furniture should have a size, and this then dictates what you can do.

    Things like bricks, bags, papers, books, food, cups, etc. Should be considered small and take 0.1 slot. In other words, ten of these can be used per slot.

    Some things such as chairs, crates, barrels, etc. should be medium and take up 0.5 slots. Two of them make one slot.

    Others that are large take up one slot.

    Just look at the picture of the Rosy Lion Inn on the load screen. I tried to duplicate it in game, but at 30 slots for a sub it is impossible. Just what is shown on the load screen needs about 90 slots to do.

    In other MMOs, I am usually a housing collector. I had four houses in SWTOR and four in LOTRO as well. In this game, due to the current limitations and the absorbent prices for housing, I have decided to currently forego any housing and stick to the free inn rooms acquirable in game.
  • Soulless_1
    Soulless_1
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    +1
  • Whiphid
    Whiphid
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    Each update brings more furniture into the game, but I can't keep removing items from my home to place these.
    Also, I'd buy a whole bunch of stuff from the Crown Store if I had any place to put it...

    On a side note, it's always funny to see there's always a few people that are not into housing, come on these threads and downvote and say how it's useless for them. If the server cannot handle more items, maybe they should remove all the stupid dueling everywhere. Because that is irrelevant to many players too...
    One land! One Emperor! Who among you will stand with me?

    PS4/EU - Breton Sorcerer / Breton Healplar / Khajiit Stamblade / Khajiit Stamplar / Altmer SorcTank
    Grand Master Crafter and Guild Master of the Aetherium Alliance.
  • kiyoshigawa
    kiyoshigawa
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    I'm glad these threads keep coming up. We need to make sure everyone knows that item limits are very challenging, and make doing things one would expect to be able to have in a home impossible.

    I recently set out to build a library with all the readable book furnishing items in the game, and they took up 344 slots (297 mage's guild books from Shalidor's Library, 37 from Vivec's sermons, 8 from the song of Pelinal, and 2 from the crown store (Cheeses of Tamriel and the one with the Dwemer Pipe Packs)).

    After adding 33 tables to display them on (because shelves don't hold them adequately so they can be read and displayed properly), and light fixtures, I'm at the 400 limit. This library has no rugs, no chairs, no desks, and a whole lot of sparsely lit wide open floor space. All the little details that would make it feel like a real lived-in place can't be added because of the limits. If I were a non-subscriber, I would have had to buy one of the manor-sized homes, and even then I would have been unable to place all the books and tables, let alone lighting.

    Why even have so many readable books with item limits this low? It's definitely not unreasonable to assume that people who enjoy collecting and decorating would want to display all of the lorebooks in their homes. Why else would the lorebooks even be available for purchase and display? With the item limits as low as they currently are, it's only (barely) possible to have them all in one building without hitting item limits.

    If performance really is an issue, then the least they can do is combine item types. There's no reason I can't use somewhere like kragenhome as a trophy room besides an arbitrary limit on the max number of trophies that can be placed (5 for normal, 10 for ESO+). Trophies can't be any more resource intensive than the Telvanni Device achievement furnishing, or dwarven boilers and pistons, yet I can put 200 of those in kragenhome, and only 10 trophies. If I weren't subscribed to ESO+, it would be half as many. It's arbitrary and discourages people from being creative and participating in housing.

    The item limits need to be increased so that we can actually decorate homes and be creative without having to wall off entire areas or ignore the exterior for the sake of the interior. I want to buy more homes and decorate them, but I am discouraged by arbitrary and low limits. Limits for all housing need to be much higher. Please at least double current limits (triple or quadruple are necessary on larger homes and manors), and remove arbitrary distinctions about item types like trophies that don't exist for any technical reason.
  • Defilted
    Defilted
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    The thing about the limits that bothers me is the break down. One of the things I really like to put in my house is the trophies I get from completely VMA and other dungeons and this is limited to 40 with ESO plus. I do not really care about beds an other stuff. To me those things are very minor and not really needed. Your character does not sleep.

    My house has a limit of 600 for general items. Can we just make the limit 600 or whatever, but allow me to choose what items I want of the 600. If I want 600 trophies then I should be able to do so.

    If there needs to be a limit then fine. Just make it a general limit and I can choose what to fill that limit with. Stop giving me a trophy limit of 40 and a general item limit of 600. Just make it 640 items period.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Aurie
    Aurie
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    That's all very fine for those of you who are only interested in using your houses to display your trophies etc.

    You are looking at the issue soley from that point of view, and blow the vast majority of people who own houses for other reasons such as making them homes and decorating them nicely, or wanting to have storage facilities....to name but a few.

    Whilst I agree that the trophy (etc) limit should also be raised for you guys to whom that is important, I cannot believe your selfish attitude in that you don't bother to even consider everyone else's needs. It's all about you, isn't it.
  • OrbitStorm
    OrbitStorm
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    I joined ESO right around the launch of Homestead and was able to get Autumn's-Gate, complete with furnishings, for a really good deal but didn't have the time to play and only started playing on a regular basis a few weeks ago.

    My biggest reason for deciding to come back and make a real go of ESO? Housing. Completing my first dungeon had me overjoyed with the prospects of slapping a trophy on the wall. Inviting a friend to join ESO left me pondering the possibilities of designing the home for two people. Imagine my surprise when I found that the minimalist furnishings that came with my home accounted for ~90 of the 100 available slots, most of those items being in the courtyard.

    This isn't okay. This doesn't make me appreciate housing. It's bothersome to me that extra cushion for a few more items is gated behind a paywall. I feel like I'm being punished for not subscribing to ESO+ or at the very least, am being milked for more cash.

    Had I known housing was this limited, I never would have wasted my money on a home. I feel misled and swindled. ZOS never disclosed that furniture would have such harsh caps, certainly not in meaningful fashion if they did at all.

    As I said already, I'm a new player. Between the largely inactive guilds, insanely long queue times for normal dungeons, and this epic gaffe on furniture limits, I'm finding myself less and less inclined to play this game. If I wanted Skyrim, which is what the new player experience amounts to, I'd go play that.

    Housing has been a massive letdown for me and it sure seems like it has been for many others.

    Edit for discovering that you can, in fact, get more furniture slots by subscribing to ESO+.
    Edited by OrbitStorm on 3 October 2017 08:07
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Dracindo
    Dracindo
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    Housing is something for Subscribers, and even they don't get enough. For a free player, you are limited to a small house to make something good, or make something cheap and primal, using big furniture items.
  • AboKor
    AboKor
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    I believe that we should have the ability to increase item slots in housing for both subscribers and non-subscribers alike, seeing as everybody pays the same amount of money for housing in the game.
    Dear #ZOS, maybe you can try it just on PTS server first??....
    Furniture crafting PC EU
  • Katahdin
    Katahdin
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    Yes more slots would be nice, but increased slots at the expense of server performance can not happen.

    This is not a just a housing SIM game. Housing is one part of a very big and complicated game. Yes, it's a large system within the game, but we can't compromise the base game performance just because we want to pile more things in our houses.

    It's not as simple as "storing it in the cloud". That would add a whole other level of complication to the system.

    They know its an issue. If they can do it in the future, they will. We just have to understand that it might not be possible.
    Beta tester November 2013
  • Katahdin
    Katahdin
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    AboKor wrote: »
    Dear #ZOS, maybe you can try it just on PTS server first??....

    No, this would not be an adequate test because you won't have the entire player base on the PTS at the same time.
    Edited by Katahdin on 18 December 2017 15:09
    Beta tester November 2013
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