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Bittegreen The Wild Deshaan Boss

Gargath
Gargath
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Imho the attacks of this particular boss are way too hard in comparison with others bosses from Deshaan and others maps.
For example the lazy corpse husk Abomination, which can be killed by small groups of dps or even with longer fight - by single magplar.

But Bittergreen... even with some tank the other players are not safe and can be easily killed by ground aoe circles followed by rooting effects from ads.
If player is rooted to ground and cannot block he's killed instantly. I also was killed several times by over 30k damage hits while being rooted.
I have almost 20k hp, and light armor pvp healer build with 2-3k crit resist.

y1gQuXV.jpg

The wild guar may have the hits a little bit too hard.

Edited by ZOS_Icy on 7 January 2023 17:20
PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • ValkynSketha
    ValkynSketha
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    Pve bosses/adds don't crit, and you should have some self heal and maybe try blocking with avoiding red?
    Edited by ValkynSketha on 16 November 2016 18:56
  • Gargath
    Gargath
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    Pve bosses/adds don't crit, and you should have some self heal and maybe try blocking with avoiding red?

    As you can see above I wrote I'm a healer so I have a variety of healing spells and buffs (magplar) :).
    However while I'm rooted I cannot us them, and before I can release myself the guar makes a simple kill.

    It's just, 30k damage and root from overland boss, attacks not directed into tank but spread around, doesn't look fair...
    Edited by Gargath on 16 November 2016 19:26
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Dagoth_Rac
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    One or two world bosses in each zone got buffed to be, essentially, super world bosses that require a serious group to take down. They will one-shot anyone who is not a tank or otherwise prepared for major incoming damage (e.g., a shield-stacking sorc might be OK). Bittegreen was one of the buffed world bosses. Check the One Tamriel patch notes for the list of the world bosses in each zone that got buffed.
  • RoyalPink06
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    I agree, he's a bit of a [snip]. Tried to get the complete with him the other day on a new character but it took forever since there were no other competent players there at the time. They kept bringing him too far and breaking his leash causing him to reset. Then somebody would aggro him before everyone else was ready causing everyone to wipe. Super annoying.

    Also it helps to kill the spriggans that spawn.

    [edited for profanity bypass]
    Edited by ZOS_Icy on 7 January 2023 17:18
    NA PS4
  • Zinaroth
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    This is (so far) the only world boss I have been unsuccesful at soloing. Not that I tried hard but gave it 2-3 tries like the others I have soloed. The others were easy mode while this guy was a beast. I agree there is something off with his damage numbers and the rate at which the spriggans spawn. I do not advocate being aboe to solo world bosses, but when I can solo all others including the Simulacrum of Molag Bal event in the middle of the Imperial Sewers with ease, then I think there is too big a power disparity. Whether that means nerf this one or buff the others, or if it should just remain untouched I don't know. But OP is right; this guy is insane compared to the others. This is a one pissed off guar. :D
  • Joy_Division
    Joy_Division
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    Bittergreen is tougher than the other world bosses. However, that's perfectly fine to have an occasional world boss actually be something hat causes players to think twice about its design intent: having players work together.

    I don't think Bittergreen is uniquely diffifcult. The Golden Saint in Stonefalls (in the centerish-western part of the map) or the Troll in Malabar Tor (in the north part of map) are tougher. I like to try and take them on when looking for a challenge.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    People used to laugh at poor Bittergreen,.... nobody's laughing anymore >:)
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • DRXHarbinger
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    I don't get this with the pvp lot. Why run a pvp build to fight in pve? You'll never win. Even the mighty black rose is trash. The name says it all. PVP healer....unless you're going to heal it to death you ain't killing it.
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  • brtomkin
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    Bittergreen is tougher than the other world bosses. However, that's perfectly fine to have an occasional world boss actually be something hat causes players to think twice about its design intent: having players work together.

    I don't think Bittergreen is uniquely diffifcult. The Golden Saint in Stonefalls (in the centerish-western part of the map) or the Troll in Malabar Tor (in the north part of map) are tougher. I like to try and take them on when looking for a challenge.

    I still haven't quite got around to all of the world bosses again since the update, but I would at least like to add the Gargoyle in Rivenspire to the list of extreme world bosses - if I remember correctly, this guy's adds have 200k health.

    PS5 NA: Pickmans__Model, CP 2000+
  • SienneYviete
    SienneYviete
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    He's not that hard to solo tbh just have to dodge the aoe stun, kill the spriggans quickly and get back to boss rinse and repeat.
    Delta
    Valheru's
  • Biro123
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    I don't get this with the pvp lot. Why run a pvp build to fight in pve? You'll never win. Even the mighty black rose is trash. The name says it all. PVP healer....unless you're going to heal it to death you ain't killing it.

    Not true (well, not with all classes builds).

    I only have PVP builds and have solo'd a number of vet dungeons with it, and havn't come across a world boss I couldn't solo yet (mind I haven't done them all - not by a long way). The thing is - most PVP builds come with a bit of everything to varying degrees.. Survivability, heals, damage dealing, sustain - which is EXACTLY what you want to solo PVE content.
    Minalan owes me a beer.

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  • Mojmir
    Mojmir
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    brtomkin wrote: »
    Bittergreen is tougher than the other world bosses. However, that's perfectly fine to have an occasional world boss actually be something hat causes players to think twice about its design intent: having players work together.

    I don't think Bittergreen is uniquely diffifcult. The Golden Saint in Stonefalls (in the centerish-western part of the map) or the Troll in Malabar Tor (in the north part of map) are tougher. I like to try and take them on when looking for a challenge.

    I still haven't quite got around to all of the world bosses again since the update, but I would at least like to add the Gargoyle in Rivenspire to the list of extreme world bosses - if I remember correctly, this guy's adds have 200k health.

    Bitter green is easier than the gargoyle and golden saint.
  • DRXHarbinger
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    Biro123 wrote: »
    I don't get this with the pvp lot. Why run a pvp build to fight in pve? You'll never win. Even the mighty black rose is trash. The name says it all. PVP healer....unless you're going to heal it to death you ain't killing it.

    Not true (well, not with all classes builds).

    I only have PVP builds and have solo'd a number of vet dungeons with it, and havn't come across a world boss I couldn't solo yet (mind I haven't done them all - not by a long way). The thing is - most PVP builds come with a bit of everything to varying degrees.. Survivability, heals, damage dealing, sustain - which is EXACTLY what you want to solo PVE content.

    It's very true. I have solod all world bosses now even the mad ogre which is the hardest one. You need insane damage to burst down the adds asap. With mad damage comes mad heals and shields. Stacking heavy armor just gimps this. It may work in pvp where everyone deals mediocre damage bar proc sets, I'd take a set of Tbs or Julianos to a pve fight over anything in Cyro any day of the week.

    If you want to solo these things on a templar all you need is a huge magika pool 43k+ which is easy, 1400 recovery, and stand in ritual of retribution, focus and jab everything to death, put bane and purifying light on and jab it's 35k dps minimum without grothdarr procs. That's it. That's all you need to do. It even saw me through soloing the overfiend. You don't need a massive health pool or tons of resistance, just burn and heal side by side that's it.
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  • Biro123
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    I still say your statement that 'you'll never win' with a PVP build is not true, cos I havn't found much soloable content that I havn't been able to do with a PVP build. It may not be optimal - but it doesn't mean in instant fail.

    Also a lot of PVP builds go for max magicka.. My PVP magsorc has 44k magicka, uses light armour and doesn't have much impen. As you say that gives good dps, big shields, bigger heals. Which equates to what I said Is needed for both PVP and solo PVE - survivability, heals, dps, sustain. Looks we're in agreement there.

    My stamsorc uses heavy armour, 1h+shield for PVP. Maxed resists, a decent health pool and a shield let me facetank most hits - combined with 35k stam giving decent heals from vigour - and crit surge heals running in the background. AOE's from hurricane, endless hail and thunderbug procs. Damage is mediocre, but I've only found one thing (that doesn't have group-specific mechanics) that I've not been able to handle with him so far - and that's the last boss in COA1. Just don't have the magicka to purge those dots often enough, along with the adds being spread-out and being primarily a melee build.

    Edited by Biro123 on 18 November 2016 13:41
    Minalan owes me a beer.

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  • Aistis1990
    Mostly im killing solo world bosses. Bittergreen has only 1 problem. Spriggants are very tough. I mean to kill them fast alone and deal in same time some dps to boss is very hard. Because when some dies other quickly respawns. My only idea was to go into spriggants use aoe when boss is near then go to other spriggant just that. Then you deal dmg to both boss and its adds.
  • Narvuntien
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    He is way way too hard but extremely entertaining.

    I only managed to beat him by using Mist form everytime the stomp comes out.
  • Konstant_Tel_Necris
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    Gargath wrote: »
    Imho the attacks of this particular boss are way too hard in comparison with others bosses from
    The wild guar may have the hits a little bit too hard.
    He is empowed by spirit of nature against dunmer slave drivers and seek revenge for raw hide farmers, dont mess with mother nature, leave guar graze alone.
  • Nestor
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    I like that there are a few bosses in the game that hand us our butts when we get cocky and think we can solo or duo them.

    I still hate Bittergreen, but I don't want him to change. I need to utterly hate some bosses.
    Enjoy the game, life is what you really want to be worried about.

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  • Nanasciro
    Nanasciro
    and a damn boss the shots are too fast to avoid and they are too fast to cast, another problem and the cloud of poison it makes and they springan they are too fast to respawn
    Edited by Nanasciro on 7 January 2023 14:35
  • SirLeeMinion
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    Did you check the date on this post before responding?
  • hrothbern
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    Necro or not... no harm to understand the mechanics as it is now:
    The spriggans buff the damage of Bittergreen and killing the spriggans all the time (when solo with AOE or cleave damage while you get the melee Bittergreen near them) is a valid strategy.
    But they do spawn back all the time !

    You can also just eat the damage of Bittergreen and ignore the spriggans.
    The spriggans do not heal. So there is no DPS-check.

    The damage increase differs per kind of attack of Bittergreen.
    I did just now a quick test ignoring the spriggans with CMX showing for my tanky build (I did not block)
    * Guar Stomp starting value 5180 and with 5 spriggans buff increased to 8633
    * Headbutt starting value 4064 and with 5 spriggans up to 6299
    * Bite from 2785 up to 4317
    Overall ( incl reactive fury) a DPS of 3300

    Reactive Fury gave values of 9201-11511. But this number including variation could also come from my damage and variation ("reactive")

    EDIT
    I did play a round where I just healed for a rather long time doing no damage.
    During this period there were no Reactive Fury attacks by Bittergreen.
    now IF the damage of reactive fury would be a % of the incoming damage Bittergreen gets, the worst case for a tank in a group is that the other players throw big damage at Bittergreen which effectively can kill the tank.
    => other players should first kill the spriggans to at least decrease the damage the tank gets from Bittergreen !


    Edited by hrothbern on 7 January 2023 16:45
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have closed this topic as it was originally created in November 2016. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old.

    Thank you for your understanding.
    Staff Post
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