heystreethawk wrote: »Haha what?
Don't they still have to take the inner down? Plus, you can't flip flags unless the keep is at least... Y'know, flagged, insofar as I know.
Is this a console thing? Is this what happens in the Game Boy version
heystreethawk wrote: »Haha what?
Don't they still have to take the inner down? Plus, you can't flip flags unless the keep is at least... Y'know, flagged, insofar as I know.
Is this a console thing? Is this what happens in the Game Boy version
On console. they skipped the entire outer wall. they did siege the inner yes.
heystreethawk wrote: »Haha what?
Don't they still have to take the inner down? Plus, you can't flip flags unless the keep is at least... Y'know, flagged, insofar as I know.
Is this a console thing? Is this what happens in the Game Boy version
On console. they skipped the entire outer wall. they did siege the inner yes.
so? i dont see any Problem, there are just 2 class who can skipp the outerwall
dk - just on a few keeps - Need a enemy Player on a exact Position on the walls
nb - Need a Player enter the door, good Timing is required.
if you you wipe them first, and they get rezzed at the inner cause you forgott to kill a NB, well ownd
Ok so I get that Zenimax is just completely fine with the kids in daggerfall (EVERYONE knows exactly the group I am talking about) who have their characters in EP stand up on walls so they can take keeps without firing a SINGLE siege at the wall!
BUT I am not into it.
This is game breaking in my opinion. If there was something we could do about the spy in our camp then it all is fair. But...this is not the case.
Ok so I get that Zenimax is just completely fine with the kids in daggerfall (EVERYONE knows exactly the group I am talking about) who have their characters in EP stand up on walls so they can take keeps without firing a SINGLE siege at the wall!
BUT I am not into it.
This is game breaking in my opinion. If there was something we could do about the spy in our camp then it all is fair. But...this is not the case.
Ok so I get that Zenimax is just completely fine with the kids in daggerfall (EVERYONE knows exactly the group I am talking about) who have their characters in EP stand up on walls so they can take keeps without firing a SINGLE siege at the wall!
BUT I am not into it.
This is game breaking in my opinion. If there was something we could do about the spy in our camp then it all is fair. But...this is not the case.
I have no idea who you're talking about, and I'll bet neither do most people. There are 6 separated servers that we play on, and multiple campaigns in each. The tunnel vision that makes you believe your view is universal makes it difficult to consider your complaints rationally.
But I tried, I really did. And I think you're overreacting. There are a handful of players that truly exploit and manipulate the game for their advantage. There are many, many more that take advantage of broken skills and mechanics. Those are aggravating, and not good for the health of the game. Neither of those is the case here.
If a couple of players can jump into the outer, siege down the inner and take a keep before you respond, that's a failure in your alliance's defense. I acknowledge that pc has an advantage here, both with addons and zone chat. But that makes the role of grouped or guilded scouts even more important. Keep an eye on your held keeps, expect them to be attacked and plan to react quickly. If this tactic stops working for your opponents, they won't keep using it.