We have another toggle removed and substituted by an activated ability. We have abilities that gain extra effects that have to be activated separately and abilities that are only used conditionally depending on a proc. We have more and more short time buffs and the few buffs with long duration are slowly changed to short duration.
The game was very "active" already at initial release, but it gets more so. I start too feel like an RTS player, with 400+ actions per minute required to keep everything up. I fear that this is getting more of a chore than anything. I am slow and possibly dense, maybe, but I start losing the overview on my surroundings over the management.
Am I the only one concerned that the game takes this course? Can it be enough with even more shorter duration abilities that need to be managed? Where is the limit aspired by ZOS, make the game for youngsters only, because people like me who have reached their forties, do not have the hand-eye-coordination necessary anymore?
Edited by Leandor on 30 July 2015 13:30