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Death is death

badmojo
badmojo
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Make dying to NPCs take 100% of the players telvar stones.

Currently you don't have to use the sewers to bank the stones because you can just die to an NPC, and climb back down the ladder.

No matter what happens with the tel var stone losses and the spawns, dying to an NPC should not be the smart choice. Death is death, there should be no difference.
[DC/NA]
  • Soulshine
    Soulshine
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    I am suprised it took this long for this thread to appear. As is, people can use death from NPC as the quick route to rez away and then bank. You still incurr loss but not enough to deterr the free ride. Will easily be exploited if left unchecked.
  • Savetti
    Savetti
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    I realized this same thing today. I think instead of losing 100% of your stones, you should have to rez where you died.
  • UrQuan
    UrQuan
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    Savetti wrote: »
    I realized this same thing today. I think instead of losing 100% of your stones, you should have to rez where you died.
    I like this idea. Or maybe you get the choice to either res where you died (losing just the normal percentage of stones you lose from getting killed by an NPC), or you can res away at an additional cost in tel var stones (maybe a flat price, or maybe doubling what you would normally lose by being killed by an NPC, or maybe costing you all of your carried stones).
    Caius Drusus Imperial DK (DC)
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    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
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    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
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    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • SeptimusDova
    SeptimusDova
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    200 percent loss let there be consequences that carry into future game play. No easy rides. As my brothers friends told him. Blood in Blood Out.
  • ThyIronFist
    ThyIronFist
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    What a good idea, this basically means that classes like DKs and Templars with no escape option and almost no mobility will most certainly lose all of their stones every time if they accidentally pull an elite world boss or pull too many mobs.

    What a grandiose idea, *clap clap*.

    /sarcasm
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • badmojo
    badmojo
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    What a good idea, this basically means that classes like DKs and Templars with no escape option and almost no mobility will most certainly lose all of their stones every time if they accidentally pull an elite world boss or pull too many mobs.

    What a grandiose idea, *clap clap*.

    /sarcasm

    Why are enemy players different from NPCs?

    Why is it okay to take all of a DK's telvars when the poor guy didn't even have bolt escape and shadow cloak, and he accidentally pulled an enemy player? Why is that okay, but if he aggros the giant eyeball, or some other kind of daedric creature, let's give him a break, dying to npcs deserves a do-over.

    Why are these NPCs scattered so thoroughly throughout the imperial city if they're not to be taken seriously?

    It's the same as "blood porting" in normal cyrodiil, people have turned what should be taboo, dying to NPC guards, into something that is constantly used by most of the playerbase as a means of travel. I would put money of the fact that this new "exploit" will be used just as much if it's left unchanged.

    /serious
    Edited by badmojo on 30 July 2015 02:53
    [DC/NA]
  • Epona222
    Epona222
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    Apart from, if "bloodport" is done in Cyro, it is largely just because the player wants to go to bed - if that wasn't available, they would have had to quit the group 20 minutes earlier for a boring trek back across Cyro so that they can get up in time for work the next morning.

    I agree it shouldn't be an option in IC.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Ferretstalker
    Ferretstalker
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    Epona222 wrote: »
    Apart from, if "bloodport" is done in Cyro, it is largely just because the player wants to go to bed - if that wasn't available, they would have had to quit the group 20 minutes earlier for a boring trek back across Cyro so that they can get up in time for work the next morning.

    I agree it shouldn't be an option in IC.

    That doesn't make any sense. Why not just log out where they are? I never return to the gates when it's time to log out. I just leave. I either return where I left off or I start at the gates.
  • Epona222
    Epona222
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    Epona222 wrote: »
    Apart from, if "bloodport" is done in Cyro, it is largely just because the player wants to go to bed - if that wasn't available, they would have had to quit the group 20 minutes earlier for a boring trek back across Cyro so that they can get up in time for work the next morning.

    I agree it shouldn't be an option in IC.

    That doesn't make any sense. Why not just log out where they are? I never return to the gates when it's time to log out. I just leave. I either return where I left off or I start at the gates.

    Oh... because early on, it could cause massive problems if you logged out in Cyro - like never being able to log back in until you were rescued by Customer Support. Some of us who were there in early days will not log out in Cyro EVER, just in case.

    Also sometimes you want to do your banking/decon before logging out.
    Edited by Epona222 on 30 July 2015 05:13
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
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