When you can out run people on a max speed horse something is wrong. I know plenty of Bow gankers that ran this setup and if their gank failed they would just sprint off into the sunset and not even a sorc could catch them. Now with Sorc mobility gutted, it makes sense to reduce the maximum run speed of all classes. ( Which I'm assuming was designed to counter sorc mobility)
When you can out run people on a max speed horse something is wrong. I know plenty of Bow gankers that ran this setup and if their gank failed they would just sprint off into the sunset and not even a sorc could catch them. Now with Sorc mobility gutted, it makes sense to reduce the maximum run speed of all classes. ( Which I'm assuming was designed to counter sorc mobility)
Strider_Roshin wrote: »When you can out run people on a max speed horse something is wrong. I know plenty of Bow gankers that ran this setup and if their gank failed they would just sprint off into the sunset and not even a sorc could catch them. Now with Sorc mobility gutted, it makes sense to reduce the maximum run speed of all classes. ( Which I'm assuming was designed to counter sorc mobility)
Yeah I call bs on the sorc comment. I use that combination and I still can't catch a bolt escaping sorc. By that logic a sorc shouldn't be able to outrun a maxed out horse either. Therefore they should nerf the distance of bolt escape if outrunning a horse is your concern.
timidobserver wrote: »Rename thread to hardened ward fix. That is the only shield that is over performing.
DisgracefulMind wrote: »timidobserver wrote: »Rename thread to hardened ward fix. That is the only shield that is over performing.
No, it's not over-performing.
FENGRUSH moves very fast - this isnt something limited to NBs. Every class could move at whatever rate.
The reality is, bolt escaping in a single direction was still faster than running max speed. The difference is at some point you have to stop blinking, and then you can commence using gap closers.
But to say it was faster than blinking is actually untrue. This just further solidifies magicka sorc escape if you break free of gap closer range.
Not sure why they needed to do this to the bow passive. Its 2 seconds... dodge roll nerf is 4 seconds. This is just a bad move.
Strider_Roshin wrote: »DisgracefulMind wrote: »timidobserver wrote: »Rename thread to hardened ward fix. That is the only shield that is over performing.
No, it's not over-performing.
Yes it is, compare it to blazing shield; the only other powerful damage shield in the game. You'll see there's a huge discrepancy when comparing the cost and duration.
Strider_Roshin wrote: »DisgracefulMind wrote: »timidobserver wrote: »Rename thread to hardened ward fix. That is the only shield that is over performing.
No, it's not over-performing.
Yes it is, compare it to blazing shield; the only other powerful damage shield in the game. You'll see there's a huge discrepancy when comparing the cost and duration.
Besides the whole fact that Blazing SHield does AOE damage and templars have heals and better passive defenses, right?
Strider_Roshin wrote: »DisgracefulMind wrote: »timidobserver wrote: »Rename thread to hardened ward fix. That is the only shield that is over performing.
No, it's not over-performing.
Yes it is, compare it to blazing shield; the only other powerful damage shield in the game. You'll see there's a huge discrepancy when comparing the cost and duration.
Besides the whole fact that Blazing SHield does AOE damage and templars have heals and better passive defenses, right?
why is it when ever anyone takes about the strengh of hardened ward sorcs want to comapre it to the entirer utility of a whole class?
surely that makes the point for them. if to counter argue against the strengh of ward , you have to include EVERYTHING other classes can do
Strider_Roshin wrote: »DisgracefulMind wrote: »timidobserver wrote: »Rename thread to hardened ward fix. That is the only shield that is over performing.
No, it's not over-performing.
Yes it is, compare it to blazing shield; the only other powerful damage shield in the game. You'll see there's a huge discrepancy when comparing the cost and duration.
DisgracefulMind wrote: »Strider_Roshin wrote: »DisgracefulMind wrote: »timidobserver wrote: »Rename thread to hardened ward fix. That is the only shield that is over performing.
No, it's not over-performing.
Yes it is, compare it to blazing shield; the only other powerful damage shield in the game. You'll see there's a huge discrepancy when comparing the cost and duration.
This is a tiresome argument with everyone who knows nothing about playing a Sorcerer. Give me a self heal, give me abilites that are not easily dodged or blocked. Then gg.
They nerfed streak, why take away our ONLY DEFENSE?
Just because you weren't using that way doesn't mean others weren't or that it didn't need a fix.Strider_Roshin wrote: »When you can out run people on a max speed horse something is wrong. I know plenty of Bow gankers that ran this setup and if their gank failed they would just sprint off into the sunset and not even a sorc could catch them. Now with Sorc mobility gutted, it makes sense to reduce the maximum run speed of all classes. ( Which I'm assuming was designed to counter sorc mobility)
Yeah I call bs on the sorc comment. I use that combination and I still can't catch a bolt escaping sorc. By that logic a sorc shouldn't be able to outrun a maxed out horse either. Therefore they should nerf the distance of bolt escape if outrunning a horse is your concern.
FENGRUSH moves very fast - this isnt something limited to NBs. Every class could move at whatever rate.
The reality is, bolt escaping in a single direction was still faster than running max speed. The difference is at some point you have to stop blinking, and then you can commence using gap closers.
But to say it was faster than blinking is actually untrue. This just further solidifies magicka sorc escape if you break free of gap closer range.
Not sure why they needed to do this to the bow passive. Its 2 seconds... dodge roll nerf is 4 seconds. This is just a bad move.
The Only way that bolt escaping is faster than running with doubletake - full medium armor is when you're using terrain to your advantage. Go out on the plain and I'll pace you with my NB using just double take as long as you can bolt. you might gain a few feet on me if I screw up my rotation or don't animation cancel sprint my double take properly since its much easier to spam a single key over and over but the difference is negligible. Add bow into that mix and a NB can pepper the sorc with arrows while chasing.
Strider_Roshin wrote: »DisgracefulMind wrote: »Strider_Roshin wrote: »DisgracefulMind wrote: »timidobserver wrote: »Rename thread to hardened ward fix. That is the only shield that is over performing.
No, it's not over-performing.
Yes it is, compare it to blazing shield; the only other powerful damage shield in the game. You'll see there's a huge discrepancy when comparing the cost and duration.
This is a tiresome argument with everyone who knows nothing about playing a Sorcerer. Give me a self heal, give me abilites that are not easily dodged or blocked. Then gg.
They nerfed streak, why take away our ONLY DEFENSE?
I have a sorc alt. It's called healing ward. What? You mean you're using a 2H instead? Or how about the bow? SnS maybe? As a magicka sorc you use a staff, if you're stamina then welcome to the realm of stamina users. You'll have to wait for vigor.
FENGRUSH moves very fast - this isnt something limited to NBs. Every class could move at whatever rate.
The reality is, bolt escaping in a single direction was still faster than running max speed. The difference is at some point you have to stop blinking, and then you can commence using gap closers.
But to say it was faster than blinking is actually untrue. This just further solidifies magicka sorc escape if you break free of gap closer range.
Not sure why they needed to do this to the bow passive. Its 2 seconds... dodge roll nerf is 4 seconds. This is just a bad move.
The Only way that bolt escaping is faster than running with doubletake - full medium armor is when you're using terrain to your advantage. Go out on the plain and I'll pace you with my NB using just double take as long as you can bolt. you might gain a few feet on me if I screw up my rotation or don't animation cancel sprint my double take properly since its much easier to spam a single key over and over but the difference is negligible. Add bow into that mix and a NB can pepper the sorc with arrows while chasing.
FENGRUSH moves very fast - this isnt something limited to NBs. Every class could move at whatever rate.
The reality is, bolt escaping in a single direction was still faster than running max speed. The difference is at some point you have to stop blinking, and then you can commence using gap closers.
But to say it was faster than blinking is actually untrue. This just further solidifies magicka sorc escape if you break free of gap closer range.
Not sure why they needed to do this to the bow passive. Its 2 seconds... dodge roll nerf is 4 seconds. This is just a bad move.
The Only way that bolt escaping is faster than running with doubletake - full medium armor is when you're using terrain to your advantage. Go out on the plain and I'll pace you with my NB using just double take as long as you can bolt. you might gain a few feet on me if I screw up my rotation or don't animation cancel sprint my double take properly since its much easier to spam a single key over and over but the difference is negligible. Add bow into that mix and a NB can pepper the sorc with arrows while chasing.
Yes - the difference is negligible. I just dont see it as a bad thing. If you want to create seperation from others, you can do that. Both with blink and the speed. NBs are a whole different issue because they have the best of a lot of things right now, active and passive!
But bow users having a speed option open to everyone that has costs assigned to it, dodge rolls - which wont be spammable.... what is the issue changing this and negating that entirely?
You dont see players in large groups running around with bows. It had a place in cyrodiil, and now its been taken away. Dont agree with this at all.
This is one of my gripes as well. Especially since they did not nerf the magicka NB speed, which comes from slotting concealed and is almost as fast as bow passive.
At least they freed up two skill points since hasty retreat is now useless for nightblades.
Double take already does provide major expedition buff on live. it does not stack with maneuver. The bow passive was what made the stam blade so fast.This is one of my gripes as well. Especially since they did not nerf the magicka NB speed, which comes from slotting concealed and is almost as fast as bow passive.
At least they freed up two skill points since hasty retreat is now useless for nightblades.
Actually Magicka NB speed was nerfed as well.
Double-take was a multiplicative effect instead of a flat 30% modifier so magicka nightblades with concealed weapon and double-take are going to be slower as well.
The fastest players in the game will still be sprinting full medium armor players with M.E. up.
Mhm mhm I totally agree 100%, remove all shield stacking yeah. I hate it when pesky magicka builds stack harness magicka and healing ward to make it take actual effort for me to kill them. Removing shield stacking would be the biggest buff to my sorc in a long while, maybe ever since I myself don't shield stack.Forestd16b14_ESO wrote: »Again shield stacking is a broken mechanic and needs to be changed to max of 2 shields or no stacking at all. Been saying it since day 1.
Double take already does provide major expedition buff on live. it does not stack with maneuver. The bow passive was what made the stam blade so fast.This is one of my gripes as well. Especially since they did not nerf the magicka NB speed, which comes from slotting concealed and is almost as fast as bow passive.
At least they freed up two skill points since hasty retreat is now useless for nightblades.
Actually Magicka NB speed was nerfed as well.
Double-take was a multiplicative effect instead of a flat 30% modifier so magicka nightblades with concealed weapon and double-take are going to be slower as well.
The fastest players in the game will still be sprinting full medium armor players with M.E. up.
Concealed did and will give a separate speed increase. It did and will work together with major expedition.
I must admit that I do not know whether any of these is additive or multiplicative.
When you can out run people on a max speed horse something is wrong. I know plenty of Bow gankers that ran this setup and if their gank failed they would just sprint off into the sunset and not even a sorc could catch them. Now with Sorc mobility gutted, it makes sense to reduce the maximum run speed of all classes. ( Which I'm assuming was designed to counter sorc mobility)