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Health, useless in Cyrodiil? (suggested change)

Solanum
Solanum
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Health needs a buff.

Stamina decides how often you can cast, and at times how powerful the following defensive abilities are:
  • Dodgeroll to avoid damage
  • Heal trough rally/vigor
  • Block damage
  • Fuels some mediocre defensive skills.

Magicka decides how often you can cast, and at times how powerful the following defensive abilities are:
  • Absorption shields
  • Healing (trough resto staff, or class skills)
  • Fuels several defensive skills, some of which are amazing. (streak, reflective scale)

Health does not decide how often you can cast something, and it only increases several defensive skills by a very disappointing amount.
  • 3 absorption shields or so.
  • 2% healing per light attack with leeching strikes, yay?
  • increases health regeneration, by a

Health barely offers anything to our defense compared to the other two stats, it does not fuel our defensive abilities. It's simply a buffer for how much damage you take before you need to heal that damage. And investing heavily in this buffer means that you can invest less in the stats that actually do offer good defensive options and healing.

So, let's look purely at a defensive standpoint for a second, health is a really really bad choice, but you need a basic buffer. Aside from having a basic amount of hitpoints, Cyrodiil offers a 5k extra hitpoints. And with the current damage reductions on the PTS I can hardly imagine anyone actually -needing- more.


My conclusion is that health is rather shabby as a defensive stat.

It's a bit stupid that the two other stats outshine health by miles as defensive stats, when they also greatly improve the offensive power of a character.


Also, how can we turn health into something useful?
Add damage reduction based on how much health someone has?
How about giving it some damage dealing benefits as well?
  • manny254
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    Health is not useless, and with the battlespirit changes each point of health is worth more than it was before the patch.
    - Mojican
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    As I suggest make it scale with some skills in HA or something.
  • Dracane
    Dracane
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    Health is very strong, especially with the comming update. You can easily achieve over 40k Health.

    This makes you immune to any kind of burst damage. Also, many heals are percentage based. Clannfear and Dragonblood, just to name a few. And the 2 "tank classes", Templar and Dragonknight can get insanely strong damage shields with a high health pool.

    Not sure, if this is good for solo play. Right now (1.6) even a tanky turtle tank can kill people if they make mistakes. I highly doubt, this is going to be possible in 1.7. And I highly doubt, you can die as a tank who takes it serious, but you also won't be able to kill most things in time.
    Edited by Dracane on 29 July 2015 17:50
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Dracane wrote: »
    Health is very strong, especially with the comming update. You can easily achieve over 40k Health.

    This makes you immune to any kind of burst damage. Also, many heals are percentage based. Clannfear and Dragonblood, just to name a few. And the 2 "tank classes", Templar and Dragonknight can get insanely strong damage shields with a high health pool.

    Not sure, if this is good for solo play. Right now (1.6) even a tanky turtle tank can kill people if they make mistakes. I highly doubt, this is going to be possible in 1.7. And I highly doubt, you can die as a tank who takes it serious, but you also won't be able to kill most things in time.

    Then can we talk about some HA buffs.
  • Dracane
    Dracane
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    Then can we talk about some HA buffs.

    HA is heavy armor I suppose ? Does it really need buffs ? Hm.... I think it already is pretty strong. It's meant for defense and it does the job right in my opinion. can be wrong though
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Dracane wrote: »

    Then can we talk about some HA buffs.

    HA is heavy armor I suppose ? Does it really need buffs ? Hm.... I think it already is pretty strong. It's meant for defense and it does the job right in my opinion. can be wrong though

    True in terms of armor and spell res but passives.... eh kinda bleh only good thing is reduce block cost by 20% everything else is kinda lacking.

    Like what I suggest is scale the passives off per piece of armor and each piece is worth 5% like the health and armor bonus that way players can do hybrid armor builds for defense with out giving up offense.

    Add reduce break free and reduce snare effect like from caltrops or trapping webs.

    Again the 5% is per piece of armor you wear so LA users can have say gauntlets and boots on giving a boost to defense with out giving up there LA bonuses and as well full HA well it is meant for defense.
  • Aunatar
    Aunatar
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    Dracane wrote: »

    Then can we talk about some HA buffs.

    HA is heavy armor I suppose ? Does it really need buffs ? Hm.... I think it already is pretty strong. It's meant for defense and it does the job right in my opinion. can be wrong though

    Strong enough? How, if 2 sharpened maces or certain skills (erm, surprise attack) ignore almost 100% of it?
    please.
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  • Solanum
    Solanum
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    Dracane wrote: »
    Health is very strong, especially with the comming update. You can easily achieve over 40k Health.

    This makes you immune to any kind of burst damage. Also, many heals are percentage based. Clannfear and Dragonblood, just to name a few. And the 2 "tank classes", Templar and Dragonknight can get insanely strong damage shields with a high health pool.

    Not sure, if this is good for solo play. Right now (1.6) even a tanky turtle tank can kill people if they make mistakes. I highly doubt, this is going to be possible in 1.7. And I highly doubt, you can die as a tank who takes it serious, but you also won't be able to kill most things in time.

    Sure, if you stack and spec purely for survivability with the right class you won't die, but as you mentioned, your offensive capabilities will not allow you to kill anyone either. If you are a Nightblade, how would you heal up that massive hitpoint pool?

    Here is the funny thing though, if you go either magicka, or stamina, you'll still have good defenses, and actually be able to kill people.
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