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How to balance Templars

rfennell_ESO
rfennell_ESO
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Templars are clearly the most dominate class in PvP. Wether you judge off playing the game, popular opinion, leaderboards, etc; their dominance is indisputable and this post is not here to debate about it. This post is in regards to reasonable way to tone down the class while keeping them viable.

The biggest thing that feels different when I play a templar is that they don't really have a main weakness. Other classes seem to be missing something (DKs missing an escape, NBs missing defensive ability/self heal, etc). Templars have great Offense with things like Spears and Radiant destruction. Great defense with shield stacking and crazy heals. And great mobility with being able to rez at nearest keep. There class abilities also synergies with each other really well with things like spamming radiant destruction.

One of the major balancing points of any game is to make sure a character or class cannot perform all 3 of these aspects at once. Take League of Legends for example. If a character is mobile, then it's is penalized with lower HP and defenses. Likewise, if a character is has a lot of offense/defense, then it typically isn't mobile. Every other class in this game follows this rule too:

DK:
Yes: Damage, Defence
No: Escape/Mobility

Templar:
Yes: Damage, Defence, can instant rez at nearby keeps when dead (INSTANT MOBILITY)
No:?

NB:
Yes: Damage, Escape/Mobility, can dodge roll for 10 minutes
No: 100% chance at one shot kills

Sorc
Yes: Damage, Defence, Escape/Mobility
No: ability to do squat to anyone stacking nirnhorned traits


Do you see the problem? No other class has anything close to what Templars have in Opportunities to rez at nearby keeps, yet Templars are not penalized in any kind of way for it, they get to instantly teleport more than any other class. Shield stacking is way too strong and Radiant destruction can be spammed way too much without soft caps. This is why 1.6 benefitted Templars so much. Every other class has to balance out either stamina or magika with health, but stats alone make rezzing at nearby keeps irrelevant for Templar. You can keep stacking magika or stamina or health and gain best mobility in game of an instant teleport to a nearby keep and you do it more than any other class. Either radiant destruction need to go completely, or they need to be toned down. Considering having to rez at keeps constantly is unique to Templars it makes sense to leave that be, meaning the best course of action would be to adjust time to ressurect at nearby keeps. My top changes Zenimax could make to tone down Templars are as follows:

1. Make them have a cooldown on resurrecting at nearby keeps.
2. Add a small cast time to radiant destruction so it can't be spammed as easily and there is counterplay to them (interrupting), make all bashes versus radiant destruction work from 30 meters away.
3. Add increasing mana cost per Radiant destruction if cast within x amount of seconds (think Kassadin)

Thoughts?
  • akray21
    akray21
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    NB:
    Yes: Damage, Escape/Mobility, can dodge roll for 10 minutes
    No: 100% chance at one shot kills

    LOL! Great start to my Friday! Cheers!
  • ToRelax
    ToRelax
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    What did I do... :worried:
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  • Joy_Division
    Joy_Division
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    Forums really need the LoL button back!
  • bosmern_ESO
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    Templars are OP ZoS, pls nerf!

    I'm also going to ask for a Wrecking blow buff, Last night I had to use it 3 times on a person to kill them!
    Edited by bosmern_ESO on 24 April 2015 14:27
    ~Thallen~
  • SoulScream
    SoulScream
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    Plus 1 LOL
  • earth_angel
    earth_angel
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    I must shamely admit I did not realize it was a joke until I saw : "can instant rez at nearby keeps when dead" xD
    Edited by earth_angel on 24 April 2015 14:34
  • Ezareth
    Ezareth
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    I used to think Templars needed buffed but after last night I'm starting to question that.

    This templars was calmly tanking 5 sorcs throwing everything they could at him for probably 5 minutes of fighting. No dodging, but a lot of blocking and spamming heals. 3 DC sorcs and 2 AD sorcs. I was in awe that he could outheal that much damage and not run out of magicka. He was also spamming eclipse on us all. I've never seen the guy before had (Bacon) or somthing in his name but I was pretty damn impressed. I haven't seen a healer that amazing since the old Volendrung days where this single Templar would keep anyone in his entire raid from dying so we had to always target the guy first or no one would die.

    I have it on video and am going to watch it tonight, but damn that was impressive.
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  • earth_angel
    earth_angel
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    Could you share that video ?
  • Ezareth
    Ezareth
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    I was considering uploading it, I'll have to see how entertaining it is. That guy was a thorn in my side all night.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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  • starlizard70ub17_ESO
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    I've come to the conclusion that every class is OP when you find yourself killed in PvP by someone who knows how to play that class. :wink:
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  • Joy_Division
    Joy_Division
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    Ezareth wrote: »
    I used to think Templars needed buffed but after last night I'm starting to question that.

    This templars was calmly tanking 5 sorcs throwing everything they could at him for probably 5 minutes of fighting. No dodging, but a lot of blocking and spamming heals. 3 DC sorcs and 2 AD sorcs. I was in awe that he could outheal that much damage and not run out of magicka. He was also spamming eclipse on us all. I've never seen the guy before had (Bacon) or somthing in his name but I was pretty damn impressed. I haven't seen a healer that amazing since the old Volendrung days where this single Templar would keep anyone in his entire raid from dying so we had to always target the guy first or no one would die.

    I have it on video and am going to watch it tonight, but damn that was impressive.

    Well, healing / mitigating / staying alive was always something templars could do decently. But I'd trade the ability to annoy our opponents and staying alive longer than they otherwise might expect for reliable burst damage and skills whose mechanics are consistent with the rest of the classes.

    It *really* bothers me that when I use the class's bread and butter DPS skill (jabs), I am handing my opponent free CC immunity.

    It *really* bothers me that when I use what is supposed to be the class's defense skill from range caster (eclipse) NOTHING happens if that target it CC immune or is blocking. I cannot think of another skill in the game where nothing happens when you press a button. This is absolutely terrible design.

    And this doesn't even get into the locked templar charge skill where every time I use that skill, there is a chance I am giving my opponent a free victory. I know NBs raise holy hell when their cloak doesn't work, but at least when that skill fails it doesn't automatically get them killed and they can still fight back.
    Edited by Joy_Division on 24 April 2015 16:03
  • Teargrants
    Teargrants
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    I have a good feeling about this thread.
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  • cozmon3c_ESO
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    Ezareth wrote: »
    I was considering uploading it, I'll have to see how entertaining it is. That guy was a thorn in my side all night.

    Nirnhoned is impressive....
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  • Panda244
    Panda244
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    Gr8 b8 m8
    Edited by Panda244 on 24 April 2015 18:49
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  • rfennell_ESO
    rfennell_ESO
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    Cinbri wrote: »
    [...]

    reported for reporting.

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_ArtG on 24 April 2015 20:55
  • ZOS_UlyssesW
    ZOS_UlyssesW
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    Hello folks.
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