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STOP THE XP SHARING

Ashigaru
Ashigaru
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Not sure if this is the area but i wish you would do something about the xp, lock it to the people that pulled the mobs or set it to who does the most damage. I am getting so tired of pulling mobs and some jack ape comes around and nukes them than stands back and does nothing to help kill them and gets part of the xp. This is getting REALLY REALLY old. The xp in this game is terrible now anyway and sharing part of it with someone that is just trying to leach it and not do any of the work needs to be fixed.
  • Dekkameron
    Dekkameron
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    Angry post detected. :p
    - Veteran Combat Librarian -
  • Elsonso
    Elsonso
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    When did they start sharing XP?

    Last I remember, everyone got full XP.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • driosketch
    driosketch
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    If it's just 2 people, you should both get full. Try grouping and get bonus.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Kragorn
    Kragorn
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    @Ashigaru whatever the truth about full or partial XP (like @lordrichter I believe everyone gets full XP), it's far, far, FAR preferable to last-gen games like WOW where you have to compete for mobs .. and if the other person is AoE farming you might as well pack up and go elsewhere.
    Edited by Kragorn on 19 March 2015 22:42
  • AaronMB
    AaronMB
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    When this happens to me, I try to pull the mob to the player...
  • Robbmrp
    Robbmrp
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    Too bad we don't have a disengage option so when that happens the mob leaves us and heads straight for the deadbeat trying to get the easy XP.....
    NA Server - Kildair
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    This post is hilarious and sad... People "rightfull" claims never ceases to amaze me! :joy:
  • likewow777
    likewow777
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    Happens to me all the time, mostly because the people who're leeching can't survive on their own. Generally, that makes me take pity on them, rather than feel super angry. If it bothers me, I just go somewhere else that's even harder and if they dare follow me, they can.

    Of course, just the other day, someone came into a dolmen and closed all the pinions, light attacking every once in a while to make it seem like they were contributing. Then promptly left once it was done. Got so pissed off at that one.
    "War doesn't build character, it reveals it."
  • MrGhosty
    MrGhosty
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    While I would recommend phrasing it a bit differently, I agree somewhat with the sentiment. With Vet14s desperately looking for anywhere they can grind to get their champion points it can be difficult to find places that aren't covered by other players and most sadly have not mastered the "play nice" skill.

    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Elsonso
    Elsonso
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    One of the strengths of this game is the adhoc cooperation between ungrouped players. Two players can join for a single battle and then go their different directions. The game supports this. There is no ownership of the mob and no need to negotiate over loot. I do this all the time without as much as a nod to the other player. If we work well together, these informal groups can run an entire delve, and I toss a /thanks at them when we are done. Sometimes we formalize the relationship and share even more XP.

    If I am there, I have a reason to be there. I am trying to close that anchor. I need to kill a boss so I can get the delve achievement. I am looking to kill that world boss. The dolmens and delves and the world bosses in the zones are not something that a person or group owns. I know that, up to a limit, I can join in the battle and get an equal share of the full XP. I am not inclined to yield to someone's unstated ownership in these situations, nor should they expect me to. This is a multiplayer game that is designed for this and if someone wants to finish off a boss or dark anchor by themselves, they should be prepared for the case where someone joins them.

    If someone notifies me when I come up that they want to go it alone, I usually back off and let them. I am not out to ruin their experience, but they have to let me know. I have been told to stay away, and in one case, the person had a friend who was letting people know as they came up. If someone wants to wax their ego, I am fine with this. I am a nice guy and I let them have their space, but if I join in before they tell me, they have to understand that I am not out to ruin their experience. I am playing the game as it was designed to be played.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Ashigaru
    Ashigaru
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    Kragorn wrote: »
    @Ashigaru whatever the truth about full or partial XP (like @lordrichter I believe everyone gets full XP), it's far, far, FAR preferable to last-gen games like WOW where you have to compete for mobs .. and if the other person is AoE farming you might as well pack up and go elsewhere.

    Kill a mob by yourself then pull another mob have someone attack it while you are killing it, you lose xp when they do, the only way you get full xp is if you tag and kill the mob with nobody interfering (minus group mates of course).

    We are competing for mobs now except now we have people that can follow you around and just tag the mob and leach xp off it and not put anything into kill the mob. When i this happens i ask if they would like to join for group bonus and 90 percent of the time they just dont replay and keep following me around.
  • Ashigaru
    Ashigaru
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    One of the strengths of this game is the adhoc cooperation between ungrouped players. Two players can join for a single battle and then go their different directions. The game supports this. There is no ownership of the mob and no need to negotiate over loot. I do this all the time without as much as a nod to the other player. If we work well together, these informal groups can run an entire delve, and I toss a /thanks at them when we are done. Sometimes we formalize the relationship and share even more XP.

    If I am there, I have a reason to be there. I am trying to close that anchor. I need to kill a boss so I can get the delve achievement. I am looking to kill that world boss. The dolmens and delves and the world bosses in the zones are not something that a person or group owns. I know that, up to a limit, I can join in the battle and get an equal share of the full XP. I am not inclined to yield to someone's unstated ownership in these situations, nor should they expect me to. This is a multiplayer game that is designed for this and if someone wants to finish off a boss or dark anchor by themselves, they should be prepared for the case where someone joins them.

    If someone notifies me when I come up that they want to go it alone, I usually back off and let them. I am not out to ruin their experience, but they have to let me know. I have been told to stay away, and in one case, the person had a friend who was letting people know as they came up. If someone wants to wax their ego, I am fine with this. I am a nice guy and I let them have their space, but if I join in before they tell me, they have to understand that I am not out to ruin their experience. I am playing the game as it was designed to be played.

    Iam not talking about dolums or such iam talking about being out killing mobs maybe with a mate in the group and someone comes up and intentionally follows us around running in tagging the mobs or AEing a couple of times and thats it. They need to lock the xp down where who engages the mob that group gets full xp. This issue is causing a lot of problems and lower lvls and higher lvls.

    Yes i agree at dolums we assist and share and that is a different situation then what i am talking about, the main xp there is on the completion of it not really the mobs spawning
  • Khaldar
    Khaldar
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    Ashigaru wrote: »
    One of the strengths of this game is the adhoc cooperation between ungrouped players. Two players can join for a single battle and then go their different directions. The game supports this. There is no ownership of the mob and no need to negotiate over loot. I do this all the time without as much as a nod to the other player. If we work well together, these informal groups can run an entire delve, and I toss a /thanks at them when we are done. Sometimes we formalize the relationship and share even more XP.

    If I am there, I have a reason to be there. I am trying to close that anchor. I need to kill a boss so I can get the delve achievement. I am looking to kill that world boss. The dolmens and delves and the world bosses in the zones are not something that a person or group owns. I know that, up to a limit, I can join in the battle and get an equal share of the full XP. I am not inclined to yield to someone's unstated ownership in these situations, nor should they expect me to. This is a multiplayer game that is designed for this and if someone wants to finish off a boss or dark anchor by themselves, they should be prepared for the case where someone joins them.

    If someone notifies me when I come up that they want to go it alone, I usually back off and let them. I am not out to ruin their experience, but they have to let me know. I have been told to stay away, and in one case, the person had a friend who was letting people know as they came up. If someone wants to wax their ego, I am fine with this. I am a nice guy and I let them have their space, but if I join in before they tell me, they have to understand that I am not out to ruin their experience. I am playing the game as it was designed to be played.

    Iam not talking about dolums or such iam talking about being out killing mobs maybe with a mate in the group and someone comes up and intentionally follows us around running in tagging the mobs or AEing a couple of times and thats it. They need to lock the xp down where who engages the mob that group gets full xp. This issue is causing a lot of problems and lower lvls and higher lvls.

    Yes i agree at dolums we assist and share and that is a different situation then what i am talking about, the main xp there is on the completion of it not really the mobs spawning

    So based on something that occurs as a rarity, ZOS should change the whole game mechanics and make everyone compete for tagging mobs first? Oh this would be great when trying to complete quests. Let's not overreact to something that is a slight inconvenience and not completely ruining your experience gains. Because if you change the system, someone could easily troll you on a V14 if you ticked them off.
  • gimmethecreepsb14_ESO
    I love listening to amateur MMO (or RPG players in general) complain about slow EXP. I remember playing Everquest in 1999 and literally it'd take weeks sometimes to gain one level. (oh man, hell levels were bad.) I promise, the speed you lose in hitting 50 and vet levels will not take away the content (very limited content, at that) you'll see when you get there.
  • maryriv
    maryriv
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    Are you mad?
  • kewl
    kewl
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    ESO is a massively multiplayer online game (MMO.) Perhaps you should stick to single players games?
  • Ashigaru
    Ashigaru
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    MrGhosty wrote: »
    While I would recommend phrasing it a bit differently, I agree somewhat with the sentiment. With Vet14s desperately looking for anywhere they can grind to get their champion points it can be difficult to find places that aren't covered by other players and most sadly have not mastered the "play nice" skill.

    [/quote
    Khaldar wrote: »
    Ashigaru wrote: »
    One of the strengths of this game is the adhoc cooperation between ungrouped players. Two players can join for a single battle and then go their different directions. The game supports this. There is no ownership of the mob and no need to negotiate over loot. I do this all the time without as much as a nod to the other player. If we work well together, these informal groups can run an entire delve, and I toss a /thanks at them when we are done. Sometimes we formalize the relationship and share even more XP.

    If I am there, I have a reason to be there. I am trying to close that anchor. I need to kill a boss so I can get the delve achievement. I am looking to kill that world boss. The dolmens and delves and the world bosses in the zones are not something that a person or group owns. I know that, up to a limit, I can join in the battle and get an equal share of the full XP. I am not inclined to yield to someone's unstated ownership in these situations, nor should they expect me to. This is a multiplayer game that is designed for this and if someone wants to finish off a boss or dark anchor by themselves, they should be prepared for the case where someone joins them.

    If someone notifies me when I come up that they want to go it alone, I usually back off and let them. I am not out to ruin their experience, but they have to let me know. I have been told to stay away, and in one case, the person had a friend who was letting people know as they came up. If someone wants to wax their ego, I am fine with this. I am a nice guy and I let them have their space, but if I join in before they tell me, they have to understand that I am not out to ruin their experience. I am playing the game as it was designed to be played.

    Iam not talking about dolums or such iam talking about being out killing mobs maybe with a mate in the group and someone comes up and intentionally follows us around running in tagging the mobs or AEing a couple of times and thats it. They need to lock the xp down where who engages the mob that group gets full xp. This issue is causing a lot of problems and lower lvls and higher lvls.

    Yes i agree at dolums we assist and share and that is a different situation then what i am talking about, the main xp there is on the completion of it not really the mobs spawning

    So based on something that occurs as a rarity, ZOS should change the whole game mechanics and make everyone compete for tagging mobs first? Oh this would be great when trying to complete quests. Let's not overreact to something that is a slight inconvenience and not completely ruining your experience gains. Because if you change the system, someone could easily troll you on a V14 if you ticked them off.

    This is not a small occurrence it happens all day long everyday and we do get trolled at low lvls by vet lvls everyday.
  • Ashigaru
    Ashigaru
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    I love listening to amateur MMO (or RPG players in general) complain about slow EXP. I remember playing Everquest in 1999 and literally it'd take weeks sometimes to gain one level. (oh man, hell levels were bad.) I promise, the speed you lose in hitting 50 and vet levels will not take away the content (very limited content, at that) you'll see when you get there.

    I love how you are being condescending and you dont even know me. I played EQ for almost 12 years and if it took you weeks to gain a level in EQ then i should stop reading right there because its telling me what kind of player you were in EQ and i already have multiple vet level characters, so stop right there.

    I know what its like to have people steal your mobs by out dpsing. I am not suggesting a situation where you could be out dps'd i am just asking them to look at locking mobs to people that engage them first. If the quest xp was not so low people would not be grinding be it low lvl or vet lvl, this is an issue that Zos created when they started messing with the xp.
  • Ysne58
    Ysne58
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    I'm not sure your suggestion is the correct answer to solve this. ZOS nerfed all exp gain with 1.6, probaby so exp potions would sell better when they come out. (yeah i'm that cynical). What is needed is to reverse those nerfs.
  • Ashigaru
    Ashigaru
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    Ysne58 wrote: »
    I'm not sure your suggestion is the correct answer to solve this. ZOS nerfed all exp gain with 1.6, probaby so exp potions would sell better when they come out. (yeah i'm that cynical). What is needed is to reverse those nerfs.

    I agree and we didnt have this issue as much as we do now and i dont think you are being cynical at all i think the same thing. If you add up all the bonus's, xp pots, group bonus, ring of mara, sub bonus you still dont come close to what you were getting prior to the changes to the xp. They know they messed up just look at the changes that are coming for cyrodiil next week and they are not even going to push them to test the are going live, if that doesn't tell you that they are aware that we are aware of the changes you would have to be blind.
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