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Spell and weapon power; new figures.

Bane_of_Fringe
Bane_of_Fringe
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Well now I'm sitting around 1600 spell power, and as a NB I have no idea if that's even decent, as I've yet to see figures from other players. I've heard some people running around 3k weapon power, though I've yet to see it. So tell me, what is optimal/what are other people running?
Characters:
Bane of Fringe Vr-14
Casts as Hatchling Vr-5
Shinobu-chan Vr-1
Holo the Wise and Cunning Vr-5
Soft Rose Vr-1
Svaedstrom Lowbie
Man in the Fringe Vr-2
Batul Gra-Sharob Vr-1

Previous vets:
Jade Blossom Vr-1
Man in the Fringe Vr-5
RAGE
  • Pchela
    Pchela
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    Well do you wanna be a stam, mag, or hybrid?
  • Bane_of_Fringe
    Bane_of_Fringe
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    bees83 wrote: »
    Well do you wanna be a stam, mag, or hybrid?

    I have both. I didn't test my weapon damage, but I'd like to see the best from both, bow and magicka NB.
    EDIT: Both a magicka and a stamina build that is.
    Edited by Bane_of_Fringe on 16 March 2015 16:47
    Characters:
    Bane of Fringe Vr-14
    Casts as Hatchling Vr-5
    Shinobu-chan Vr-1
    Holo the Wise and Cunning Vr-5
    Soft Rose Vr-1
    Svaedstrom Lowbie
    Man in the Fringe Vr-2
    Batul Gra-Sharob Vr-1

    Previous vets:
    Jade Blossom Vr-1
    Man in the Fringe Vr-5
    RAGE
  • Flaminir
    Flaminir
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    My V14 Magicka Sorc is running close to 2.4k spell power when I have entropy up.

    That's running 4 martial knowledge, 4 healer & 2 Torugs pact.

    EDIT: When you are considering other peoples figures make sure you check whether they are quoting with or without the major sorcery buff... that will make a big difference..... 20% in fact! :D
    Edited by Flaminir on 16 March 2015 17:07
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Daveheart
    Daveheart
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    My V14 DK gets up to 2652 when grouped with a templar and entropy up.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Shader_Shibes
    Shader_Shibes
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    My DK caster has just over 2300 and 61% crit. She wears 5 martial, 2 adroitness (1 neck), 2 Torug (1 armour + staff) and 2 Cyro light rings.
  • Bane_of_Fringe
    Bane_of_Fringe
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    Can yall tell me wha you were at originally? I was sitting at around 137 spell power 1.5, I can't expect the same gear to work out ind 1.6, but just sitting around that was decent at least. No buffs, heavy armor, no pots/and or skills, active or passive, just gear.
    Characters:
    Bane of Fringe Vr-14
    Casts as Hatchling Vr-5
    Shinobu-chan Vr-1
    Holo the Wise and Cunning Vr-5
    Soft Rose Vr-1
    Svaedstrom Lowbie
    Man in the Fringe Vr-2
    Batul Gra-Sharob Vr-1

    Previous vets:
    Jade Blossom Vr-1
    Man in the Fringe Vr-5
    RAGE
  • Joy_Division
    Joy_Division
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    1600 spellpower is low - noticeably - for a PVE DPS build.

    Your 137 spellpower, good for 1.5, translates into roughly 1600. Other plays are going to be higher because no softcap means stack spellpower like crazy.

    A hybrid, that is magicka + stamina, is going to be noticeably more difficult to get good results in 1.6. Specialization almost always trumps "jack-of-all-trades." With the removal of softcaps, introduction of champion system, and other fundamental changes, it is much more difficult to excel (at present) in more than one aspect of the game
    Edited by Joy_Division on 16 March 2015 18:23
  • Shader_Shibes
    Shader_Shibes
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    Can yall tell me wha you were at originally? I was sitting at around 137 spell power 1.5, I can't expect the same gear to work out ind 1.6, but just sitting around that was decent at least. No buffs, heavy armor, no pots/and or skills, active or passive, just gear.

    Sadly i can't, she only reached v14 last week :)
  • Bane_of_Fringe
    Bane_of_Fringe
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    1600 spellpower is low - noticeably - for a PVE DPS build.

    Your 137 spellpower, good for 1.5, translates into roughly 1600. Other plays are going to be higher because no softcap means stack spellpower like crazy.

    A hybrid, that is magicka + stamina, is going to be noticeably more difficult to get good results in 1.6. Specialization almost always trumps "jack-of-all-trades." With the removal of softcaps, introduction of champion system, and other fundamental changes, it is much more difficult to excel (at present) in more than one aspect of the game

    The magicka and stamina builds were separate gear and skill combinations in entirety. I'll either run different gear/skills and or just switch to a regular stealth NB. The build was suited for pvp. Currently waiting to see how my hundings/ashen grip/shadowalker set works out.
    Characters:
    Bane of Fringe Vr-14
    Casts as Hatchling Vr-5
    Shinobu-chan Vr-1
    Holo the Wise and Cunning Vr-5
    Soft Rose Vr-1
    Svaedstrom Lowbie
    Man in the Fringe Vr-2
    Batul Gra-Sharob Vr-1

    Previous vets:
    Jade Blossom Vr-1
    Man in the Fringe Vr-5
    RAGE
  • Smaxx
    Smaxx
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    Don't remember how much I've had, but 137 sounds rather low. I think I've had above 200, but not 100% sure. Right now I'm having around 3200 when sneaking and selfbuffed, around 2900 otherwise (NB Khajiit).
  • Rune_Relic
    Rune_Relic
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    1600 spellpower is low - noticeably - for a PVE DPS build.

    Your 137 spellpower, good for 1.5, translates into roughly 1600. Other plays are going to be higher because no softcap means stack spellpower like crazy.

    A hybrid, that is magicka + stamina, is going to be noticeably more difficult to get good results in 1.6. Specialization almost always trumps "jack-of-all-trades." With the removal of softcaps, introduction of champion system, and other fundamental changes, it is much more difficult to excel (at present) in more than one aspect of the game

    Would it not be useful for a tank build with access to magicka and stamina based skills in reserve.
    Edited by Rune_Relic on 16 March 2015 18:50
    Anything that can be exploited will be exploited
  • Bane_of_Fringe
    Bane_of_Fringe
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    Smaxx wrote: »
    Don't remember how much I've had, but 137 sounds rather low. I think I've had above 200, but not 100% sure. Right now I'm having around 3200 when sneaking and selfbuffed, around 2900 otherwise (NB Khajiit).

    Err, I'm actually rather sure that was impossible in 1.5.

    I'm guessing that my spell damage getting trashed is the shift from jewelry to set item bonuses. Considering that my ring set gives just about as much as all of my rings enchantments together. Guess it's time to shed the heavy armor and go sneak around like the old days. :smile:

    Thinking EDIT:Martial+PvP rings+Seducer sounds ok.

    EDIT: If you were talking about weapon power, I had around 230 in 1.5 with bow. If Thornblade was doing ok, I would have over 140 spell power in my heavy armor set. Would have been difficult, if not even possible to get over 150 just standing around and not utilizing spell power from NB stealth/pots/armor proc.
    Edited by Bane_of_Fringe on 16 March 2015 22:36
    Characters:
    Bane of Fringe Vr-14
    Casts as Hatchling Vr-5
    Shinobu-chan Vr-1
    Holo the Wise and Cunning Vr-5
    Soft Rose Vr-1
    Svaedstrom Lowbie
    Man in the Fringe Vr-2
    Batul Gra-Sharob Vr-1

    Previous vets:
    Jade Blossom Vr-1
    Man in the Fringe Vr-5
    RAGE
  • Joy_Division
    Joy_Division
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    Rune_Relic wrote: »
    1600 spellpower is low - noticeably - for a PVE DPS build.

    Your 137 spellpower, good for 1.5, translates into roughly 1600. Other plays are going to be higher because no softcap means stack spellpower like crazy.

    A hybrid, that is magicka + stamina, is going to be noticeably more difficult to get good results in 1.6. Specialization almost always trumps "jack-of-all-trades." With the removal of softcaps, introduction of champion system, and other fundamental changes, it is much more difficult to excel (at present) in more than one aspect of the game

    Would it not be useful for a tank build with access to magicka and stamina based skills in reserve.

    Not useful but rather necessary I'd imagine from the tanks I speak to.

    A build wondering about spellpower I am guessing is not out to tank.
  • Bane_of_Fringe
    Bane_of_Fringe
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    Rune_Relic wrote: »
    1600 spellpower is low - noticeably - for a PVE DPS build.

    Your 137 spellpower, good for 1.5, translates into roughly 1600. Other plays are going to be higher because no softcap means stack spellpower like crazy.

    A hybrid, that is magicka + stamina, is going to be noticeably more difficult to get good results in 1.6. Specialization almost always trumps "jack-of-all-trades." With the removal of softcaps, introduction of champion system, and other fundamental changes, it is much more difficult to excel (at present) in more than one aspect of the game

    Would it not be useful for a tank build with access to magicka and stamina based skills in reserve.

    Not useful but rather necessary I'd imagine from the tanks I speak to.

    A build wondering about spellpower I am guessing is not out to tank.

    You would be correct. Besides boosting some heals/point damage shields, I can't see a lot of reason to worry about it. Doesn't matter because I stay away from PvE content, with the occasional vet dungeon.
    Characters:
    Bane of Fringe Vr-14
    Casts as Hatchling Vr-5
    Shinobu-chan Vr-1
    Holo the Wise and Cunning Vr-5
    Soft Rose Vr-1
    Svaedstrom Lowbie
    Man in the Fringe Vr-2
    Batul Gra-Sharob Vr-1

    Previous vets:
    Jade Blossom Vr-1
    Man in the Fringe Vr-5
    RAGE
  • Snit
    Snit
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    My sorc runs a bit over 2,400 self-buffed. There is room to change out three cast-cost reduction glyphs to spellpower and add a bit more, but my sustain is already awful :)

    That's 4xMK, 3xTorug's Pact, 2XHealer, 2xLight of Cyrodiil.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    In pvp, with entropy, I am around 2400 spell power as a magicka NB. I could go much higher but have no sustain. At the moment I have a really good handle on magicka. In PvP higher spell or weapon power doesn't matter as much as sustain. If you can get above 2000 and are able to keep your magicka up you should be good. In PvE however max the heck out of it, whether it be spell power or weapon power. Use pots and buffs from others for sustain. Spell/weapon damage is a must have to be competitive in PvE DPS terms.
    Hey everyone! Look! It's a signature!
  • LegacyDM
    LegacyDM
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    Smaxx wrote: »
    Don't remember how much I've had, but 137 sounds rather low. I think I've had above 200, but not 100% sure. Right now I'm having around 3200 when sneaking and selfbuffed, around 2900 otherwise (NB Khajiit).

    3200 spell power?! Care to elaborate?
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • byrom101b16_ESO
    byrom101b16_ESO
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    Snit wrote: »
    My sorc runs a bit over 2,400 self-buffed. There is room to change out three cast-cost reduction glyphs to spellpower and add a bit more, but my sustain is already awful :)

    That's 4xMK, 3xTorug's Pact, 2XHealer, 2xLight of Cyrodiil.

    I have Light Armour in six slots, 4xMK, 2xTorug's Pact, 1xHealer, 2xCyrodiil's Light and 2xValkyn (one of which is medium armour). I have all three jewelry 200 spell cost reduction glyphs and my sustain is OK with 30 points in spell cost reduction CP. I have all magicka enchants on armour and jewelry, weapon enchants to return magicka and the Mage Mundus Stone.

    My stats are 32 points in Magicka and 30 in Health. That translates to almost 30K Magicka and almost 19K Health with enchants, vet 10 blue food and Mage Light on.

    My sustain is now OK despite only ~720 magicka regeneration, although I am a Breton with the 3% spell cost reduction as well as the ~7% from CPs and 18% from armour.

    Maybe change your jewelry enchants, or if you haven't done so, invest in your CPs to reduce cost Snit?

    The enchants on jewelry were the only ones not nerfed in comparison to 1.5 and I noticed only a small drop in damage output (spell power down to over 2000 unboosted, ~2450 boosted) but a really noticeable gain in sustain once I re-enchanted them, especially when using Elemental Drain and weaving medium/heavy staff attacks.

    Sorry about all the superfluous detail, but not sure where your build may be lower on sustain; I hope there is something useful here you can use. :smile:

    Edited by byrom101b16_ESO on 17 March 2015 10:44
  • byrom101b16_ESO
    byrom101b16_ESO
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    Smaxx wrote: »
    Don't remember how much I've had, but 137 sounds rather low. I think I've had above 200, but not 100% sure. Right now I'm having around 3200 when sneaking and selfbuffed, around 2900 otherwise (NB Khajiit).

    3200 spell power?! Care to elaborate?

    This is clearly utterly wrong...
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    2756 buffed, without my potion cost reduction neck piece. Four Marshal Knowledge, three Cyrodiil light, two Healer, and two Torug's. With potion cost reduction neck piece running at 2670.
  • LegacyDM
    LegacyDM
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    2756 buffed, without my potion cost reduction neck piece. Four Marshal Knowledge, three Cyrodiil light, two Healer, and two Torug's. With potion cost reduction neck piece running at 2670.

    How do you fare in pvp with little to no magicka regen and hardly any magicka reduction?
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • byrom101b16_ESO
    byrom101b16_ESO
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    2756 buffed, without my potion cost reduction neck piece. Four Marshal Knowledge, three Cyrodiil light, two Healer, and two Torug's. With potion cost reduction neck piece running at 2670.

    ... and virtually no points in health, if any...
  • olsborg
    olsborg
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    I run with around 1900 buffed with 31k magicka, dmg is fine, even when im not buffet at 1600 spellpower, im even considering switching out major sorcery buff for something else.

    PC EU
    PvP only
  • Flaminir
    Flaminir
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    For all those who are struggling with stacking spell power at the cost of regen I have 2 words for you..... Atronach Stone!

    Makes a BIG difference!

    In just a few seconds (6?) it restores as much max magicka as you get with the Mage stone and then keeps going! Very little dps loss in terms of pure damage, but helps no end by keeping the magicka topped up so you can keep dps'ing.
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Tankqull
    Tankqull
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    2756 buffed, without my potion cost reduction neck piece. Four Marshal Knowledge, three Cyrodiil light, two Healer, and two Torug's. With potion cost reduction neck piece running at 2670.

    How do you fare in pvp with little to no magicka regen and hardly any magicka reduction?

    its about pve no one uses any of these set combinations for pvp ;)
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • phreatophile
    phreatophile
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    On the weapon power side, with rally active and ravager set proc my weapon damage is just below 3700.
  • Septimus_Magna
    Septimus_Magna
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    VR14 Altmer sorc with 2560 spell damage with major sorcery buff.

    Important to remember you dont need entropy or power surge if you use spell damage potions. The potion cooldown of 45 seconds is almost equal the buff duration of 40 seconds. I cover the 5 seconds in between with entropy on my second bar followed by Meteor if its up.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Kartalin
    Kartalin
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    I was a bit worried that my NB magicka build was a bit low on spell damage, but now I see that I'm doing okay having read the comments here. Mine ends up around 1700 before Entropy which boosts it to 2100 or so and I feel that it's alright. Since I PVP with my guild I'm putting a little more emphasis on regen, cost reduction, and subsequently sustain. I'm using the atronoch mundus to boost mag regen, spell cost reduction on rings, and my Eyes of mara chest and legs I made with heavy armor for extra protection, 5 light and 2 heavy.

    I'm using Eyes of Mara, Healer's Habit, and 2 Torug's Pact. May go double resto or resto/destro. My only question is which would be more useful, the 5th Healer piece giving 8% healing boost or the 5th Eyes of Mara piece giving the 12% cost reduction with resto staff skills. I'm only using 2-3 resto abilities on my resto/destro build, and 3-4 on my double resto build so I'm leaning towards the 5th Healer's habit piece to also help out funnel health and sap essence. Thoughts?

    Edit: also I could forego Torug's pact and use both 5 set bonuses, but I feel like I need at least some emphasis on spell damage. Also I have 5 pieces of Martial Knowledge v13/14 available to me that I had picked up way before 1.6 sent the prices sky high.
    .
    Edited by Kartalin on 18 March 2015 19:43
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
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