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Suggestion for ZOS: Respec's and Skill Point Allocation

WraithAzraiel
WraithAzraiel
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I recently helped a few people returning to the game with picking out builds and getting them up to speed on all the changes and one of them had a complaint that I find incredibly valid.

When allocating your Attributes points you can place them and CONFIRM them, to lock them in place.
When allocating Champion Points, same thing - you place you points, you hit CONFIRM and BLAM, locked in place.

The only point allocation system that DOES NOT follow the same rule set is the allocation of Skill points.

Since respec does cost coin, it'd be much more cost effective to place a system like this in place, from a consumer standpoint.

This way, you can basically Preview your build before you set it in stone.

Also, another idea: When mousing over a Base Skill, allow us to see the morphs by hitting Shift or something.


Thoughts?
Shendell De'Gull - V14 Vampire Nightblade

Captain of the Black Howling

"There's no such thing as overkill..."

"No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

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  • Khivas_Carrick
    Khivas_Carrick
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    Agreed. Wouldn't hurt to cut the price down again either.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    The game does have quite a few inconsistencies like that, I expect them to be worked out in the long run but good point.
  • kokoandshinb14a_ESO
    Agreed. Wouldn't hurt to cut the price down again either.

    How about adding SINGLE line respecs as well?
  • kewl
    kewl
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    Agreed. Wouldn't hurt to cut the price down again either.

    How about adding SINGLE line respecs as well?

    I'd like this too. So would many others. Yet, the company that claims to listen to its player base, hasn't heard us on this and many other topics.
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