Hi all,
I am not sure about the Templar class, but here's a little bit about certain 'huge' imbalances that I have noticed:
DKs - Petrify, goes through block, can be chain casted forever, requires breakfree + rolldodge to remove the immobilizing effect, is an instant cast. Breaks on damage.
NBs - Mass Hysteria, goes through block, forces you to stop blocking, is an aoe, snares. Does not break on damage.
Templars - I don't know honestly, maybe nothing worthwhile right now, please look into.
Sorcerers - Rune Prison, breaks on damage,
is not an AOE,
does not have a 2nd component such as snare, and
has a cast time. Not sure if it goes through block , I wouldn't be surprised if not.
Please rework this skill a bit and give sorcerers equal counters. Remove cast time, add 2nd component to it upon ending. Make it worthwhile on our bars. I'm not sure if any sorcerer is even now using it in 1.6.
Disclaimer: I play a full stamina sorcerer and enjoy it very much, but it is simply impossible for me to compete versus certain types of opponents (mainly almost all NBs and DKs).