It's true.nina_kittb14_ESO wrote: »So, I'm probably sure some where there is a discussion about this but I was curious, just returned and noticed they added some stuff to Werewolves, which is cool but has anyone else noticed that they still have way too short a timer ? when i transform being a max lvl werewolf, and vet 12 with good set purple gear from back when 12 was highest, i was fighting 3 normal vet 8 mobs with werewolf form and its no where near enough time to kill that many, kept getting stuck in the animation of changing back in the middle of combat and dieing. Where as vamps can stay in their form indefinitely.. anyone know if they are planing on fixing the werewolf timer to not be so weak ?
I did hear some one say they heard a rumor about werewolves gaining 3 sec every time they are hit? in 1.6 , though might be better if they added in every time the werewolf hits as well wouldn't you think ? cause as a werewolf the one your usually hitting hopefully is knocked down or feared or what not and wouldn't hit as much unless your about to die.
nina_kittb14_ESO wrote: »I did hear some one say they heard a rumor about werewolves gaining 3 sec every time they are hit? in 1.6 , though might be better if they added in every time the werewolf hits as well wouldn't you think ? cause as a werewolf the one your usually hitting hopefully is knocked down or feared or what not and wouldn't hit as much unless your about to die.
Um, it grants an extra 3 seconds in WW form, as often as every 3 seconds. I'm not sure how you could consider that useless, as it means that it's theoretically possible to stay in WW form indefinitely as long as you're in combat. If it didn't have a 3 second cooldown then a 1 minute combat with a big group of mobs (say, in a public dungeon) could mean that you stay in WW form for 15 minutes or more, depending on how many hits you're taking.nightwalkerrobin_ESO wrote: »Problem is that the passive that grants it is on a 3 sec cool down. So basically useless.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Wolfchild07 wrote: »Yeah, forget about the RP community or people that don't want to zerg every mob and take their time. Make sure you stay in combat and keep feeding.
Terrible idea. Toggle please.
Wolfchild07 wrote: »Yeah, forget about the RP community or people that don't want to zerg every mob and take their time. Make sure you stay in combat and keep feeding.
Terrible idea. Toggle please.
No one is making you be a werewolf. The OP was making the claim that werewolf is to short and I was just saying it is possible to stay in form plenty long enough. If you don't like it don't use it but that doesn't mean it is bad. I rather enjoy being a werewolf. And, yes I find staying in combat and wrecking a solo dungeon rather enjoyable. It truly is beast mode.
Whatever people. Hate on werewolves all you want it isn't going to make me change. I am happy with my choice. It is fun to play and I can make it work. I am sorry to hear that the rest of you can't.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |