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Lycans vs vamps

nina_kittb14_ESO
nina_kittb14_ESO
Soul Shriven
So, I'm probably sure some where there is a discussion about this but I was curious, just returned and noticed they added some stuff to Werewolves, which is cool but has anyone else noticed that they still have way too short a timer ? when i transform being a max lvl werewolf, and vet 12 with good set purple gear from back when 12 was highest, i was fighting 3 normal vet 8 mobs with werewolf form and its no where near enough time to kill that many, kept getting stuck in the animation of changing back in the middle of combat and dieing. Where as vamps can stay in their form indefinitely.. anyone know if they are planing on fixing the werewolf timer to not be so weak ?

I did hear some one say they heard a rumor about werewolves gaining 3 sec every time they are hit? in 1.6 , though might be better if they added in every time the werewolf hits as well wouldn't you think ? cause as a werewolf the one your usually hitting hopefully is knocked down or feared or what not and wouldn't hit as much unless your about to die.
  • nina_kittb14_ESO
    nina_kittb14_ESO
    Soul Shriven
    now i got to wonder if anyone reads these forums anymore :open_mouth: if some one does and they know of a link that talks more on this would be grateful to see it ^.^
  • nina_kittb14_ESO
    nina_kittb14_ESO
    Soul Shriven
    guess not :open_mouth:
  • dodgehopper_ESO
    dodgehopper_ESO
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    Didn't notice this post earlier, but I agree with the idea. Part of what made being a werewolf in Skyrim fun, was that I could terrorize villagers from Riften to Volkihar castle and never change forms once. I carved a bloody path across Skyrim and it was a lot of fun. The timer in ESO has always felt way too brief, which just kills the whole desire to enjoy what could be a fun skill line. I often find my dps is horrible, because to use the power I spent half my time feeding if I'm in a team. The other option is that I'm a wolf so briefly I can't even enjoy it. So yes I agree they should do something to make wolf more enjoyable.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    <And plenty more>
  • TheBull
    TheBull
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    So, I'm probably sure some where there is a discussion about this but I was curious, just returned and noticed they added some stuff to Werewolves, which is cool but has anyone else noticed that they still have way too short a timer ? when i transform being a max lvl werewolf, and vet 12 with good set purple gear from back when 12 was highest, i was fighting 3 normal vet 8 mobs with werewolf form and its no where near enough time to kill that many, kept getting stuck in the animation of changing back in the middle of combat and dieing. Where as vamps can stay in their form indefinitely.. anyone know if they are planing on fixing the werewolf timer to not be so weak ?

    I did hear some one say they heard a rumor about werewolves gaining 3 sec every time they are hit? in 1.6 , though might be better if they added in every time the werewolf hits as well wouldn't you think ? cause as a werewolf the one your usually hitting hopefully is knocked down or feared or what not and wouldn't hit as much unless your about to die.
    It's true.
  • nightwalkerrobin_ESO
    I did hear some one say they heard a rumor about werewolves gaining 3 sec every time they are hit? in 1.6 , though might be better if they added in every time the werewolf hits as well wouldn't you think ? cause as a werewolf the one your usually hitting hopefully is knocked down or feared or what not and wouldn't hit as much unless your about to die.

    Problem is that the passive that grants it is on a 3 sec cool down. So basically useless. I had 2 werewolves, but changed my main back to vampire because WW is not fun to play, not with the timer. I will probably change my other one back to vamp or just get cured and leave that one as a crafter. I don't think I will play WW again unless they get rid of the timer.
  • Cody
    Cody
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    the time is much too brief.

    The passive that gives ultimate for being hit is being replaced with getting 3 seconds every time you are hit, which will help.
  • UrQuan
    UrQuan
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    Problem is that the passive that grants it is on a 3 sec cool down. So basically useless.
    Um, it grants an extra 3 seconds in WW form, as often as every 3 seconds. I'm not sure how you could consider that useless, as it means that it's theoretically possible to stay in WW form indefinitely as long as you're in combat. If it didn't have a 3 second cooldown then a 1 minute combat with a big group of mobs (say, in a public dungeon) could mean that you stay in WW form for 15 minutes or more, depending on how many hits you're taking.

    Of course, a toggle would be better anyway, but that's another matter.
    Caius Drusus Imperial DK (DC)
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    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Panda244
    Panda244
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    The simple fact, is that the werewolf passives suck. The werewolf abilities suck.
    While as a vampire you're getting all the benefits at once.

    Transforming into a werewolf may be fun but it's incredibly silly, weak, and damage lacking, oh and did we all mention short? :tongue:

    The problem isn't with Vampires being too strong, it's with the Lycanthropy passives being so bad, I don't think come 1.6, there's a single passive that benefits you while in human form, not counting the +15% to stamina recovery you get for just being the werewolf, which is the only reason I am one.
    Aldmeri Dominion For Life!
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  • WraithAzraiel
    WraithAzraiel
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    To the OP.

    Make sure you're Devouring corpses. In an enemy rich environment you should be able to stay transformed for a good long time by using Devour.


    Longest I've ever kept my character in WW form after the updates to the line was about 35 minutes, running around Cadwell's Silver Stonefalls.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

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  • Sheuib
    Sheuib
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    I don't know what other people are doing on their werewolf but love my werewolf. I have been able to do whole solo dungeons in werewolf form. And, that is in 1.5. I am sure in 1.6 with the change to the passive that basically keeps you in werewolf form as long as your in combat it is going to be even easier to stay in werewolf form. Now I do have all the morphs that extend time. Leader of the pack adds time when you do heavy attacks. Leap extends time. And, of course have to devour after your kills.

    The damage is great. I can hit 1000 dps as a VR2 with blue gear in 1.5. I haven't tested the dps on 1.6. Leap, aoe dot, hit the heal for the weapon damage buff, and start hitting your big attack with knock back and a few light attacks thrown in for their added dot. A lot of times I don't even hit the heal for the buff. Just go straight to the killing. If it gets to be to much hit your fear. If I get low on the time just start doing some heavy attack to keep the timer up until the end of the fight. If I know I am just not going to make it to the end of the fight I just heal to full health before the transformation. I will still have the weapon buff after coming out and hit momentum to heal back up and cleave a shield on.

    I do go into werewolf form off of my 2 handed bar so I believe I get my two handed passives still. I know I have gotten 2 handed xp while in werewolf form which leads me to believe it still counts the 2 handed weapon for damage and passives.
  • Wolfchild07
    Wolfchild07
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    Yeah, forget about the RP community or people that don't want to zerg every mob and take their time. Make sure you stay in combat and keep feeding.

    Terrible idea. Toggle please.
  • Roechacca
    Roechacca
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    WW lost all its passives which was the main reason to even have it .
    Edited by Roechacca on 22 February 2015 15:14
  • Sheuib
    Sheuib
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    Yeah, forget about the RP community or people that don't want to zerg every mob and take their time. Make sure you stay in combat and keep feeding.

    Terrible idea. Toggle please.

    No one is making you be a werewolf. The OP was making the claim that werewolf is to short and I was just saying it is possible to stay in form plenty long enough. If you don't like it don't use it but that doesn't mean it is bad. I rather enjoy being a werewolf. And, yes I find staying in combat and wrecking a solo dungeon rather enjoyable. It truly is beast mode.
  • Iduyenn
    Iduyenn
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    Sheuib wrote: »
    Yeah, forget about the RP community or people that don't want to zerg every mob and take their time. Make sure you stay in combat and keep feeding.

    Terrible idea. Toggle please.

    No one is making you be a werewolf. The OP was making the claim that werewolf is to short and I was just saying it is possible to stay in form plenty long enough. If you don't like it don't use it but that doesn't mean it is bad. I rather enjoy being a werewolf. And, yes I find staying in combat and wrecking a solo dungeon rather enjoyable. It truly is beast mode.

    Everything is possible in theory...

    PVP-- NO
    PVE- Dungeons (Group)- NO
    PVE- Trials- NO

    But jeah... i can go to Rift and kill Mammuts and Giants for hours, while using shrine of hircine...


    And i dont think i will be seeing much Wolfes in this particular situations.... And i am in a werewolf guild...

  • Sheuib
    Sheuib
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    Whatever people. Hate on werewolves all you want it isn't going to make me change. I am happy with my choice. It is fun to play and I can make it work. I am sorry to hear that the rest of you can't.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    I have an Imperial DK Werewolf, and he wrecks everything in PvE. Claws of Life is awesome for sustain and with Hircine's Bounty you have decent emergency heals. People saying the WW sucks or passives are nerfed in 1.6 just don't know what they are talking about or are just using WW for their passives and not the transformation skill at all.

    The extra 3sec duration when hit helps a lot to maintain the transformation on PTS and WW actualy have a decent stamina boost when transformed now. I had 40K + stamina when in beast form, and my bleeds from my light attacks and Claws of Life were superior to 10K dmg over their duration.

    I have all my Werewolf skills maxed out, and I can ensure you. The transformation is 30sec minimum of pure rampage...
  • UrQuan
    UrQuan
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    Sheuib wrote: »
    Whatever people. Hate on werewolves all you want it isn't going to make me change. I am happy with my choice. It is fun to play and I can make it work. I am sorry to hear that the rest of you can't.

    I can make it work too, and frankly I love being a WW. I've got 6 WW characters, including my main. For me, though, WW is all about the fact that I think it's both fun and cool (largely influenced by the fact that I really enjoyed being a WW in Skyrim). WW form is much more effective now than it was before 1.5, and I can do most at-level content in WW form (as long as I can stay in WW form long enough).

    Having said that, I'm still noticeably less powerful in WW form than in human (or mer, or argonian, or khajiit) form. That come straight down to skill options. In non-WW form you can pick and choose which skills to slot in order to get an efficient combat setup. In WW form, you only get your WW skills, so you're inherently limited. The fact that there are now more than just 2 WW skills is in itself a huge improvement, but WW form is still somewhat less powerful than non-WW form. If it was a toggle, I would be fine with the current power level of WW, but an ultimate is supposed to be a really powerful ability that has a dramatic effect on the combat you're in. If WW remains something that requires an ultimate, rather than a toggle, it should actually make you more powerful in combat, rather than somewhat less.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
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    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • bbqwolf13b14_ESO1
    bbqwolf13b14_ESO1
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    And again WW is not worth transforming in PVP. The timer is WAY TOO SHORT. The only benefit you get from this 20 point (that's 60 sky shards) ULTIMATE is a 15% stam. While the sub class vampire get major pluses for pvp. Yes, every WW can stay in form for a long time ONLY if there is tons of mobs to kill AND eat. Blood rage is such a worthless and *** ability should of been really looked at. Why must I in PVP, have to be HIT to stay in form? The point of PVP is not to get hit and deal out damage. It is not like they gave the WW an increase in armor to take a lot of hits. Where are all the dead bodies to eat if they instantly port to a keep to respawn? Is there enough mobs in pvp to keep WW up? No they had to keep removing mobs due to instability. WW should be changed too, as long as you are fighting your timer does not lower but it raises, but if you stop it starts to go away. WW needs an ULTIMATE for this Ultimate. Why must we always lose ALL ultimate we generated when not a single other class or subclass does? @ZOS_Eric said he was happy with WW. Has he ever played one in PVP verse real players? @ZOS_GinaBruno could you find out. Time for true fix of this neutered Ultimate.
    Edited by bbqwolf13b14_ESO1 on 22 February 2015 21:32
  • nina_kittb14_ESO
    nina_kittb14_ESO
    Soul Shriven
    Oh people DO read the forums ! hehe , and yah they realy need to make it more of a togle or somthing in this new patch thoguh i noticed you gain time by being hit or light hitting some one 3 sec more so there again not as much down time feeding but still gota stay in combate , was trying to test it out and some - former emporer - char comes in and killed all the mobs and i could not find a single one to hit so it ran out before i could run far enough just to find one .. bye bye all ultima .. And they say how easy ultima is to get now .. it is buuut , i noticed you build it in WW form .. THEN when WW wares out ultima is back to 0 .. and WW has NO ultima ability to use .. wish they would use the ultima while in WW form for somthing usefull like helping to stay in the form or somthing .
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