You said mitigation right, so why not use Immovable, that gives you both a ton of spell resistance as well as armor.
Surfinginhawaii wrote: »Thanks everyone for the responses, @Cody, what is this siphoning shield you mentioned? Thank you!
Surfinginhawaii wrote: »Thanks everyone for the responses, @Cody, what is this siphoning shield you mentioned? Thank you!
its something i thought about a few weeks ago, The strength would be about the size of say blazing shield. While this "siphoning shield" is up, 30% of the damage taken would be used to heal the caster(whom in this case would be a NB) this would give NBs a class based damage shield while solving the lack of a good self heal problem; at least to a certain extent.
The morphs would be a magicka and stamina morph; the magicka morph would also convert 30% of the damage taken to magicka; meaning one would recover some magic while the shield is up(this seems redundant though, so im trying to think of something else) and the stamina morph would do the same thing, but restore stamina instead of magicka. health would still be restored along with one of these bonuses.
each rank I'm thinking the value could go up 1-2% , or something like that.
This would replace agony in the siphoning skill line, and its place on the skill tree would be switched with cripple to make it require a siphoning skill of 20, that way NBs don't have access to a damage shield so early in the game, and so some form of balance can be maintained.
deepseamk20b14_ESO wrote: »Hmmmm. Per 1.6 I'd rather just make sure the shadow line passive Shadow Barrier is maxed out and use shadow line abilities for the extra protection instead of immovable. Immovable is a nice skill but to me 13.5 seconds of immovable compared to Shadow barrier basically being up 100% of the time simply by attacking with a shadow ability I would take Shadow Barrier. Also considering I am a magicka based NB I'd rather save my stamina for other stuff like break free. Plus the knock back immunity is only 5 seconds. It's a nice skill don't get me wrong, but I've done fine without it. You could use the one morph and wear heavy armor to reduce break free cost but that's not really conducive to a magicka build where light armor would be better.
If I had to pick between mirage and double take for 1.6 I'd pick mirage for the extra armor bonus. However, considering we get one major buff and minor at a time it doesn't line up with my planned setup since I'm centering my build around offense.
It is very true that some of the most successful NB builds actually base their healing and protection from non NB skill lines like stuff from the restoration staff skill line and a couple of others. Though a damage shield or self heal would be cool. I don't think it is as needed as many think. I myself do perfectly fine without it.
self heals already include swallow soul/funnel health, refreshing path, leeching strikes, and sap essence. Now refreshing path isn't really a good heal (at least in PvP), even though it's being buffed in 1.6. Sap essence is great in PvE but lack luster in PvP because A) regardless of the heal it's hard to keep up with the amount of damage you're taking from multiple enemies unless you have the new bolstering darkness ult going and it's damage output is absolutely horrendous. Leeching strikes might actually not be to bad in PvP per 1.6 since people will most likely be utilizing light and heavy attacks more often simply to gain ultimate. I just wish the % gained per hit was higher. Swallow Soul/Funnel Health combined with rapid regen is actually quite a good heal as long as you are moving around and not letting the enemy lock you down but the downside is when the skill is blocked the heal is horrible.
As far as damage shield we have none, as some of you have already stated. At the moment I use Ward Ally simply because I want a guaranteed shield as opposed to healing ward which may end up on a player with lower health than you. Brawler does give a bit of a shield but it's more useful in PvE than PvP. With the new Ult system I think Carve will be better for PvP. I also use Magicka Harness (possibly switching to Dampen Magic). Great skill against sorcs and ranged magicka NB's.
I think a damage shield like Cody suggested is a cool idea. Some other ideas could be a shroud of darkness that is similar to soul tether where it leeches health from surrounding players within a certain range. Or you could create shadows around you that absorb damage and disappear one at a time. A morph of this could be "place 4 shades around you that absorb 40% of each attack then disappear after each attack....any shades left heal you for 10% of total damage per shade left.
A lot of possible ideas out there, it's a matter of ZoS actually doing something about it. I do think they made NB to really be like the NB of Elder Scrolls lore. But considering every other class has a shield or burst self heal it would be nice to give us NB's something.
deepseamk20b14_ESO wrote: »Hmmmm. Per 1.6 I'd rather just make sure the shadow line passive Shadow Barrier is maxed out and use shadow line abilities for the extra protection instead of immovable. Immovable is a nice skill but to me 13.5 seconds of immovable compared to Shadow barrier basically being up 100% of the time simply by attacking with a shadow ability I would take Shadow Barrier. Also considering I am a magicka based NB I'd rather save my stamina for other stuff like break free. Plus the knock back immunity is only 5 seconds. It's a nice skill don't get me wrong, but I've done fine without it. You could use the one morph and wear heavy armor to reduce break free cost but that's not really conducive to a magicka build where light armor would be better.
If I had to pick between mirage and double take for 1.6 I'd pick mirage for the extra armor bonus. However, considering we get one major buff and minor at a time it doesn't line up with my planned setup since I'm centering my build around offense.
It is very true that some of the most successful NB builds actually base their healing and protection from non NB skill lines like stuff from the restoration staff skill line and a couple of others. Though a damage shield or self heal would be cool. I don't think it is as needed as many think. I myself do perfectly fine without it.
self heals already include swallow soul/funnel health, refreshing path, leeching strikes, and sap essence. Now refreshing path isn't really a good heal (at least in PvP), even though it's being buffed in 1.6. Sap essence is great in PvE but lack luster in PvP because A) regardless of the heal it's hard to keep up with the amount of damage you're taking from multiple enemies unless you have the new bolstering darkness ult going and it's damage output is absolutely horrendous. Leeching strikes might actually not be to bad in PvP per 1.6 since people will most likely be utilizing light and heavy attacks more often simply to gain ultimate. I just wish the % gained per hit was higher. Swallow Soul/Funnel Health combined with rapid regen is actually quite a good heal as long as you are moving around and not letting the enemy lock you down but the downside is when the skill is blocked the heal is horrible.
As far as damage shield we have none, as some of you have already stated. At the moment I use Ward Ally simply because I want a guaranteed shield as opposed to healing ward which may end up on a player with lower health than you. Brawler does give a bit of a shield but it's more useful in PvE than PvP. With the new Ult system I think Carve will be better for PvP. I also use Magicka Harness (possibly switching to Dampen Magic). Great skill against sorcs and ranged magicka NB's.
I think a damage shield like Cody suggested is a cool idea. Some other ideas could be a shroud of darkness that is similar to soul tether where it leeches health from surrounding players within a certain range. Or you could create shadows around you that absorb damage and disappear one at a time. A morph of this could be "place 4 shades around you that absorb 40% of each attack then disappear after each attack....any shades left heal you for 10% of total damage per shade left.
A lot of possible ideas out there, it's a matter of ZoS actually doing something about it. I do think they made NB to really be like the NB of Elder Scrolls lore. But considering every other class has a shield or burst self heal it would be nice to give us NB's something.