That opportunity exists. They can crit you for 50% more damage, and you can counter their crit damage all the way down to 0% more damage.
1) Shields can be crit now, yes. But there is also a mechanic in place to reduce the extra damage from crits down to 0. No need to have crit shields if you can already reduce crits down to 0. No compensation necessary.
2) Shields can be DoT'd and proc effects now, yes. It was entirely unfair that popping a shield completely negated an entire list of passives and abilities; this needed to change. No compensation necessary.
3) Shield strength was reduced by 15% to curb the ability to endlessly be able to stack them while under fire. Personally, I would have raised their costs, but this basically serves the same function.
HOWEVER, I most likely would have held off on this particular nerf until at least seeing how the results of the first 2 nerfs played out. I don't disagree w/ ZOS' stance on the matter, though.
Sadly this fixed nothing.
Magicka sorc complaint: Not enough dps.
These changes add spell power, more layered damage to increase dps and the destro staff ability (which evidently EVERY sorc in the game thinks is a core sorc ability) may be bugged and not as bad many think once fixed.
Each one of those changes increased dps. Changes always come each and every patch too.
What is your complaint again?
Again, we don't know yet. To implement the passive they will be removing the cost reduction. The change may actually hurt sorcs more if the % per skill is too low.
davedwildebeast wrote: »You say that Impenetrable is the counter to crit damage & can take it down to zero... thought you may not be aware that this is now longer the case (At least at the minute!). As things stand with 1.6 at the minute its not even close to this... its around 16% crit damage reduction from using a full 8 piece set of impen
Teargrants wrote: »However, things change drastically when you spec into "reduced crit dmg" in the champion system. With 100 points in and no impen on, I see a -38% to the crit bonus dmg, and with just 840 impen I saw -60% to the crit bonus dmg. As you see the math doesn't seem to make sense.
.
At the moment though, medium armor Stamina (melee) builds do 20+% more damage then light armor magicka builds.
The logick here seems to be that since they are forced into melee for their high dps, they are compensated by higher dps potenital and higher mitigation.
In my opinion, that is double compensation though. They definetly should get something for beeing forced into melee, but massive DSPs and massive mitigation advantage is too much. It should be one or the other (or a lesser version of both)