So now, with 1.6.2 Heavy Armor is finally the best at passive damage mitigation !
However Heavy is still by far :
- the worst at active damage mitigation (casting abilities, roll-dodging, etc...) being completely resources-starved compared to the other two in a handful of seconds
- even more the worst at damage in 1.6 (with the Juggernaut 7% damage to melee attacks) nerf
- the worst at mobility to "counter" root spam (hard counter to melee heavy) where Medium is by far the best with now the new "shuffle" root immunity and built in cost reduction to dodge
- the least sustainable with the worst resource management of all three armors, resource management that has even been halved in 1.6 (Constitution)
My question : Did you, Eric Zobel, lead combat game designer, noticed that Melee Weapons (stamina based), Heavy Armor users run outstandingly fast out of Stamina resources in PVP, at a point that they just have no resource to play the PVP game in just a matter of seconds ?
Is it intended design for Heavy Armor in PVP to be consequently the least able to hold the front line, especially in the Melee Stamina combination and to have apart from break free cost reduction no built in mechanics to support melee front line play style when light and medium have lots of mechanics and passives for sustainability, dps (crits and penetration) and mobility.
Is Heavy officially the no competitive PVP armor of TESO being the least sustainable and the least threatening one, dps-wise ?
Detailed thread here : http://forums.elderscrollsonline.com/discussion/148711/1-6-pts-heavy-armor-feedback/p1
[*] And no improvement at all in terms of ressource management especially allowing us to survive roots, especially talon spam. Worse CC break is more expansive now (only hope in 80% stamina cost decrease in a 120 points Champion System attribute).
Francescolg wrote: »[*] And no improvement at all in terms of ressource management especially allowing us to survive roots, especially talon spam. Worse CC break is more expansive now (only hope in 80% stamina cost decrease in a 120 points Champion System attribute).
WAIT! A DK complaining about Talon SPAM? hahahahahahaha
hahahahahahaha
[some funny looking comic image stolen from the internet]
hahahahahahahaha
You know that "Radiant Aura's 80% Stamina regen" (having a Templar in team keeping it up) was also a remedy to Talons and it was nurfed too!? So, basically, why not simply overwork the whole "ROOT not beeing considered serious CC"-Issue of this game instead of tweaking left and right, as 'they' have ween doing the last 8 months?
Could we come together on that idea that ROOT is also a soft or hard CC or something which should not hold players stuck on the ground like big forest trees??