Awesome man. I apologize. I was reading the thread and just picked you. I was wrong. Take care.No I am not calling for a change to it, I think that if the developers feel that the skill needs to be ground out I will grind it out. I may not be happy about it, but it is what it is.
Check my post history, I don't call for changes to anything I don't have control over.(which is exactly 0 things) If I didn't want it I wouldn't do it.
I can empathize with people that are upset, doesn't mean I agree with them or disagree with you!
thx @yodased... this allowed me to graph it quickly. You can see how the XP gets crazy high for higher ranks.
It would go a long way in helping increase AP gain if they extended D ticks to cover the resources. So many players miss AP D ticks because they are chasing the enemy back and move out of range.
Also, this whole new alliance skill line is likely a setup for AP gain potions in the Crown Shop.
It would go a long way in helping increase AP gain if they extended D ticks to cover the resources. So many players miss AP D ticks because they are chasing the enemy back and move out of range.
Also, this whole new alliance skill line is likely a setup for AP gain potions in the Crown Shop.
Yup and those who wait for the tick often miss a tactical advantage. This IMO definitely needs change.
ztyhurstub17_ESO wrote: »I am currently a lowly Corporal and will get to this rank eventually, but I think it is funny that a skill that we don't have today is vital and must be available immediately.
I play a NB Stamina build in PvP so I consider this skill very useful, but I survive today without it, and I will continue to survive, although at a technical disadvantage to DK's and Templars who have class self heals, but I still manage to get kills.
IMO rather than change the rank of when I get skills in the Alliance skill trees I would prefer just getting Alliance points faster and get better rewards (i.e. just give me gold, soul gems, and set pieces not worthless junk that I have to sell at a vendor).
ztyhurstub17_ESO wrote: »I am currently a lowly Corporal and will get to this rank eventually, but I think it is funny that a skill that we don't have today is vital and must be available immediately.
I play a NB Stamina build in PvP so I consider this skill very useful, but I survive today without it, and I will continue to survive, although at a technical disadvantage to DK's and Templars who have class self heals, but I still manage to get kills.
IMO rather than change the rank of when I get skills in the Alliance skill trees I would prefer just getting Alliance points faster and get better rewards (i.e. just give me gold, soul gems, and set pieces not worthless junk that I have to sell at a vendor).
Your post makes too much sense and has too much validity since it comes from a stamina-build character. You must be new here. Welcome.
Yup and those who wait for the tick often miss a tactical advantage. This IMO definitely needs change.
sabresandiego_ESO wrote: »It is not reasonable. If you have more than one character it is absolutely absurd. No one is complaining about not reaching pvp rank 50. They are complaining that a skill that may be very useful to many builds requires what would feel unobtainable to a casual solo player.
It is not about minimal effort or wanting instant gratification. Nothing about this makes sense and I would love to see how many of the devs who arbitrarily set the requirements for skill have a character at alliance war rank 10.
Exactly Manny. My main is Rank 32 in Alliance War, if getting Vigor means getting to rank 24 on another character to unlock war rank 10 abilities, its essentially impossible and I will never make an alt.
comparing undaunted to alliance war is a strawman at best. They are completely different and undaunted for a new player is completely do-able within a manageable amount of time.
I get it, you are mad you had to do dungeons to get into the undaunted passives, but they are not the same.
Take a level 3 character and you can grind out undaunted in less than 2 weeks. (I have personally done it 3 times now on 3 alts). It took me longer to get my main on it since I was at rank 5 when they introduced the passives and no retroactive so meh.
Take a level 3 character and you can grind out alliance war in by the most possible way (25k per hour is what i have seen here) and that is still 12 full days. So take into account that MOST people play the game 2-4 hours a session and you get 72 days to get to rank 24. Thats at 25,000 AP PER HOUR played @ 4 hours a day.
Extrapolate that out to more reasonable time that people get about 10k per and you can see they are completely different.
It's honestly whatever to me, I am going to go pvp my little butt off to get to the level I want to be, but I understand why people are upset/confused/angry about the situation.
comparing undaunted to alliance war is a strawman at best. They are completely different and undaunted for a new player is completely do-able within a manageable amount of time.
I get it, you are mad you had to do dungeons to get into the undaunted passives, but they are not the same.
Take a level 3 character and you can grind out undaunted in less than 2 weeks. (I have personally done it 3 times now on 3 alts). It took me longer to get my main on it since I was at rank 5 when they introduced the passives and no retroactive so meh.
Take a level 3 character and you can grind out alliance war in by the most possible way (25k per hour is what i have seen here) and that is still 12 full days. So take into account that MOST people play the game 2-4 hours a session and you get 72 days to get to rank 24. Thats at 25,000 AP PER HOUR played @ 4 hours a day.
Extrapolate that out to more reasonable time that people get about 10k per and you can see they are completely different.
It's honestly whatever to me, I am going to go pvp my little butt off to get to the level I want to be, but I understand why people are upset/confused/angry about the situation.
I have gained 1 Million AP in a day, granted that was an extraordinary day but it does happen. I know as a goal for myself when I play PvP I try to get 250k AP at least and can usually exceed that especially if populations are locked across the board.
Given the 250k AP per session goal it would take approx 28 days of grinding to reach Rank 24, and there will be days that are easily double that AP gain. That's starting from 0 which if you really are at 0 then sorry you have no reason to complain for wanting PvP skills having never actually PvP'ed.
comparing undaunted to alliance war is a strawman at best. They are completely different and undaunted for a new player is completely do-able within a manageable amount of time.
I get it, you are mad you had to do dungeons to get into the undaunted passives, but they are not the same.
Take a level 3 character and you can grind out undaunted in less than 2 weeks. (I have personally done it 3 times now on 3 alts). It took me longer to get my main on it since I was at rank 5 when they introduced the passives and no retroactive so meh.
Take a level 3 character and you can grind out alliance war in by the most possible way (25k per hour is what i have seen here) and that is still 12 full days. So take into account that MOST people play the game 2-4 hours a session and you get 72 days to get to rank 24. Thats at 25,000 AP PER HOUR played @ 4 hours a day.
Extrapolate that out to more reasonable time that people get about 10k per and you can see they are completely different.
It's honestly whatever to me, I am going to go pvp my little butt off to get to the level I want to be, but I understand why people are upset/confused/angry about the situation.
I have gained 1 Million AP in a day, granted that was an extraordinary day but it does happen. I know as a goal for myself when I play PvP I try to get 250k AP at least and can usually exceed that especially if populations are locked across the board.
Given the 250k AP per session goal it would take approx 28 days of grinding to reach Rank 24, and there will be days that are easily double that AP gain. That's starting from 0 which if you really are at 0 then sorry you have no reason to complain for wanting PvP skills having never actually PvP'ed.
I average about 10k per hour and I stay in the top 20 when the campaign resets as long as I'm playing. Maybe this is the norm for top EP AP farmers, but not the average player.
comparing undaunted to alliance war is a strawman at best. They are completely different and undaunted for a new player is completely do-able within a manageable amount of time.
I get it, you are mad you had to do dungeons to get into the undaunted passives, but they are not the same.
Take a level 3 character and you can grind out undaunted in less than 2 weeks. (I have personally done it 3 times now on 3 alts). It took me longer to get my main on it since I was at rank 5 when they introduced the passives and no retroactive so meh.
Take a level 3 character and you can grind out alliance war in by the most possible way (25k per hour is what i have seen here) and that is still 12 full days. So take into account that MOST people play the game 2-4 hours a session and you get 72 days to get to rank 24. Thats at 25,000 AP PER HOUR played @ 4 hours a day.
Extrapolate that out to more reasonable time that people get about 10k per and you can see they are completely different.
It's honestly whatever to me, I am going to go pvp my little butt off to get to the level I want to be, but I understand why people are upset/confused/angry about the situation.
I have gained 1 Million AP in a day, granted that was an extraordinary day but it does happen. I know as a goal for myself when I play PvP I try to get 250k AP at least and can usually exceed that especially if populations are locked across the board.
Given the 250k AP per session goal it would take approx 28 days of grinding to reach Rank 24, and there will be days that are easily double that AP gain. That's starting from 0 which if you really are at 0 then sorry you have no reason to complain for wanting PvP skills having never actually PvP'ed.
I average about 10k per hour and I stay in the top 20 when the campaign resets as long as I'm playing. Maybe this is the norm for top EP AP farmers, but not the average player.
Honestly man your argument is what's wrong with mmorpg gamers today. You want it all, but don't want to invest to get it. People who pose arguments like yours are why the entire mmorpg experience has been cheapened.
You don't want to invest, you don't deserve it. It's as simple as that. It's a choice you have made.