ThatHappyCat wrote: »It works with all healing you receive. It's only 6% however, I really wouldn't call it a synergy; just a minor bonus.
Or it could be multiplicative instead of additive.Yeah that's what I was seeing as well, but with the way everyone is saying Argo's had horrible racials I figured I was missing something or they don't stack.
Yeah that's what I was seeing as well, but with the way everyone is saying Argo's had horrible racials I figured I was missing something or they don't stack.
Or it could be multiplicative instead of additive.
Excuse my math as I'm not as *1337MATHNERD* as I wish I was but...
Additive would be:
6% from Quick to Mend + 15% Soul Siphoner + 10% Swallow Soul= 31% healing
(I think max Swallow Soul is 10%)
Multiplicative would be:
1-(1-.06)(1-.15)(1-.10) = N
1-(.94)(.85)(.90) = N
1-.7191 = N
.2809 = N (or 28.09%)
If my math is wrong feel free to correct me though.
Also if we have any code delvers out there, they may know without a doubt which abilities stack or not and which ones are additive vs multiplicative. I've played games where not every ability stacked the same way. Made for some interesting theorycrafting.
Brasseurfb16_ESO wrote: »Yeah that's what I was seeing as well, but with the way everyone is saying Argo's had horrible racials I figured I was missing something or they don't stack.
They say Argonians have horrible racials because they don't get the same stat benefits as the other races but, ignorant as they are, forget it is so easy to hit soft cap with those stats that you don't get as much benefits as you think it would.
While Argonians on the other hand, they might only have 3% hp bonus but they do instead get 15% potion effects, a lot of Disease and Poison dmg resistance (common dmg type), and the extra self Healing. Most of those perks are not affected by diminushing returns and/or leave open slots in your utility (jewelry) slots for enchantments.Or it could be multiplicative instead of additive.
Excuse my math as I'm not as *1337MATHNERD* as I wish I was but...
Additive would be:
6% from Quick to Mend + 15% Soul Siphoner + 10% Swallow Soul= 31% healing
(I think max Swallow Soul is 10%)
Multiplicative would be:
1-(1-.06)(1-.15)(1-.10) = N
1-(.94)(.85)(.90) = N
1-.7191 = N
.2809 = N (or 28.09%)
If my math is wrong feel free to correct me though.
Also if we have any code delvers out there, they may know without a doubt which abilities stack or not and which ones are additive vs multiplicative. I've played games where not every ability stacked the same way. Made for some interesting theorycrafting.
Healing bonuses from Quick to Mend (Heavy armour and Argionians) and Swallow Souls are additive. But when it comes to Soul Siphoner passive, it increases the healing done by siphoning attacks by 15% and does not stack additively with Healing bonuses from Quick to Mend and Swallow Souls, instead, it works multiplicatively with those bonuses.
Let me explain you in an exemple :
You are an Argonian with Swallow Souls r4, Heavy Armour passives + Argonian passives : 10% + 7% + 6% = 23%
a) If your base Strife r4 hits your target for 400dmg you will heal yourself for : 400 x 1/4 = 100 health every 2sec for 10sec.
b) with Soul Siphoner passive those results become : (400 x 1/4) x 1.15 = 115 health every 2sec for 10sec
c) with Soul Siphoner, Swallow Souls, Quick to Mend passives (Heavy Armour + Argonian) you get the following results : [(400 x 1/4) x 1.15] x 1.23 = 141.45
So with your racials, heavy armour, swallow souls and siphoning passives you can increase the base healing value of your strife by 41,5% on yourself.
Brasseurfb16_ESO wrote: »They say Argonians have horrible racials because they don't get the same stat benefits as the other races but, ignorant as they are, forget it is so easy to hit soft cap with those stats that you don't get as much benefits as you think it would.
Brasseurfb16_ESO wrote: »Yeah that's what I was seeing as well, but with the way everyone is saying Argo's had horrible racials I figured I was missing something or they don't stack.
They say Argonians have horrible racials because they don't get the same stat benefits as the other races but, ignorant as they are, forget it is so easy to hit soft cap with those stats that you don't get as much benefits as you think it would.
While Argonians on the other hand, they might only have 3% hp bonus but they do instead get 15% potion effects, a lot of Disease and Poison dmg resistance (common dmg type), and the extra self Healing. Most of those perks are not affected by diminushing returns and/or leave open slots in your utility (jewelry) slots for enchantments.Or it could be multiplicative instead of additive.
Excuse my math as I'm not as *1337MATHNERD* as I wish I was but...
Additive would be:
6% from Quick to Mend + 15% Soul Siphoner + 10% Swallow Soul= 31% healing
(I think max Swallow Soul is 10%)
Multiplicative would be:
1-(1-.06)(1-.15)(1-.10) = N
1-(.94)(.85)(.90) = N
1-.7191 = N
.2809 = N (or 28.09%)
If my math is wrong feel free to correct me though.
Also if we have any code delvers out there, they may know without a doubt which abilities stack or not and which ones are additive vs multiplicative. I've played games where not every ability stacked the same way. Made for some interesting theorycrafting.
Healing bonuses from Quick to Mend (Heavy armour and Argionians) and Swallow Souls are additive. But when it comes to Soul Siphoner passive, it increases the healing done by siphoning attacks by 15% and does not stack additively with Healing bonuses from Quick to Mend and Swallow Souls, instead, it works multiplicatively with those bonuses.
Let me explain you in an exemple :
You are an Argonian with Swallow Souls r4, Heavy Armour passives + Argonian passives : 10% + 7% + 6% = 23%
a) If your base Strife r4 hits your target for 400dmg you will heal yourself for : 400 x 1/4 = 100 health every 2sec for 10sec.
b) with Soul Siphoner passive those results become : (400 x 1/4) x 1.15 = 115 health every 2sec for 10sec
c) with Soul Siphoner, Swallow Souls, Quick to Mend passives (Heavy Armour + Argonian) you get the following results : [(400 x 1/4) x 1.15] x 1.23 = 141.45
So with your racials, heavy armour, swallow souls and siphoning passives you can increase the base healing value of your strife by 41,5% on yourself.
So Argonian would make a great race for NB Warlock type caster?
I'm wondering the same thing. Making an Argonian Nightblade tank based on the assumption that those stack along with the potion bonuses.
This thread has stoked the wonder of healing an Argonian Heavy Armor Nightblade Tank with Swallow Souls slotted and some +Healing Taken gear, possibly being healed by a healer with +healing gear.