Maintenance for the week of November 25:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Argonian Racial Quick to Mend & Nightblade Siphoning Synergy?

JoxerHD
JoxerHD
Does the Argonian Racial "Quick to Mend" work with the Nightblade "Siphoning" skills, as well as the others, such as from Vampire "Drain Essence" etc?
Edited by JoxerHD on 5 April 2014 12:15
  • Slyfe
    Slyfe
    I'm wondering the same thing. Making an Argonian Nightblade tank based on the assumption that those stack along with the potion bonuses.
  • ThatHappyCat
    ThatHappyCat
    ✭✭✭✭✭
    It works with all healing you receive. It's only 6% however, I really wouldn't call it a synergy; just a minor bonus.
  • JoxerHD
    JoxerHD
    It works with all healing you receive. It's only 6% however, I really wouldn't call it a synergy; just a minor bonus.

    It's everything together...
    Argonians get +15% potion effectiveness, add to that the +10% from Siphoning.
    6% from Argonian + 15% Siphoning = 21% healing
    Edit : add 7% more to all healing from Swallow Soul in siphoning line, so 28% healing.
    Now the question here is... does the bonus to healing count for Healing potions too?
    If so... 41% (Edit : 48% with Swallow soul)better healing potions, sounds pretty snazzy to me.

    Then you have stuff like Drain Essence + 6%.

    That's a lot of bonusses, the supposed dinky Argonians get.

    The reason I asked this is that I am making a Warlock type character, Argonian that from afar throws dotts on enemies, CC's and while doing so heals himself.

    Counting all of this, I can see a lot of potential due to the fact the Argonian seems to have an amazing staying power.

    Edited by JoxerHD on 6 April 2014 12:31
  • Slyfe
    Slyfe
    Yeah that's what I was seeing as well, but with the way everyone is saying Argo's had horrible racials I figured I was missing something or they don't stack.
  • Psionyxz
    Psionyxz
    Slyfe wrote: »
    Yeah that's what I was seeing as well, but with the way everyone is saying Argo's had horrible racials I figured I was missing something or they don't stack.
    Or it could be multiplicative instead of additive.

    Excuse my math as I'm not as *1337MATHNERD* as I wish I was but...

    Additive would be:
    6% from Quick to Mend + 15% Soul Siphoner + 10% Swallow Soul= 31% healing
    (I think max Swallow Soul is 10%)

    Multiplicative would be:
    1-(1-.06)(1-.15)(1-.10) = N
    1-(.94)(.85)(.90) = N
    1-.7191 = N
    .2809 = N (or 28.09%)

    If my math is wrong feel free to correct me though.

    Also if we have any code delvers out there, they may know without a doubt which abilities stack or not and which ones are additive vs multiplicative. I've played games where not every ability stacked the same way. Made for some interesting theorycrafting.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
    ✭✭✭✭
    Slyfe wrote: »
    Yeah that's what I was seeing as well, but with the way everyone is saying Argo's had horrible racials I figured I was missing something or they don't stack.

    They say Argonians have horrible racials because they don't get the same stat benefits as the other races but, ignorant as they are, forget it is so easy to hit soft cap with those stats that you don't get as much benefits as you think it would.

    While Argonians on the other hand, they might only have 3% hp bonus but they do instead get 15% potion effects, a lot of Disease and Poison dmg resistance (common dmg type), and the extra self Healing. Most of those perks are not affected by diminushing returns and/or leave open slots in your utility (jewelry) slots for enchantments.
    Psionyxz wrote: »
    Or it could be multiplicative instead of additive.

    Excuse my math as I'm not as *1337MATHNERD* as I wish I was but...

    Additive would be:
    6% from Quick to Mend + 15% Soul Siphoner + 10% Swallow Soul= 31% healing
    (I think max Swallow Soul is 10%)

    Multiplicative would be:
    1-(1-.06)(1-.15)(1-.10) = N
    1-(.94)(.85)(.90) = N
    1-.7191 = N
    .2809 = N (or 28.09%)

    If my math is wrong feel free to correct me though.

    Also if we have any code delvers out there, they may know without a doubt which abilities stack or not and which ones are additive vs multiplicative. I've played games where not every ability stacked the same way. Made for some interesting theorycrafting.

    Healing bonuses from Quick to Mend (Heavy armour and Argionians) and Swallow Souls are additive. But when it comes to Soul Siphoner passive, it increases the healing done by siphoning attacks by 15% and does not stack additively with Healing bonuses from Quick to Mend and Swallow Souls, instead, it works multiplicatively with those bonuses.

    Let me explain you in an exemple :

    You are an Argonian with Swallow Souls r4, Heavy Armour passives + Argonian passives : 10% + 7% + 6% = 23%

    a) If your base Strife r4 hits your target for 400dmg you will heal yourself for : 400 x 1/4 = 100 health every 2sec for 10sec.

    b) with Soul Siphoner passive those results become : (400 x 1/4) x 1.15 = 115 health every 2sec for 10sec

    c) with Soul Siphoner, Swallow Souls, Quick to Mend passives (Heavy Armour + Argonian) you get the following results : [(400 x 1/4) x 1.15] x 1.23 = 141.45

    So with your racials, heavy armour, swallow souls and siphoning passives you can increase the base healing value of your strife by 41,5% on yourself.
  • Jeddahwe
    Jeddahwe
    ✭✭✭
    Slyfe wrote: »
    Yeah that's what I was seeing as well, but with the way everyone is saying Argo's had horrible racials I figured I was missing something or they don't stack.

    They say Argonians have horrible racials because they don't get the same stat benefits as the other races but, ignorant as they are, forget it is so easy to hit soft cap with those stats that you don't get as much benefits as you think it would.

    While Argonians on the other hand, they might only have 3% hp bonus but they do instead get 15% potion effects, a lot of Disease and Poison dmg resistance (common dmg type), and the extra self Healing. Most of those perks are not affected by diminushing returns and/or leave open slots in your utility (jewelry) slots for enchantments.
    Psionyxz wrote: »
    Or it could be multiplicative instead of additive.

    Excuse my math as I'm not as *1337MATHNERD* as I wish I was but...

    Additive would be:
    6% from Quick to Mend + 15% Soul Siphoner + 10% Swallow Soul= 31% healing
    (I think max Swallow Soul is 10%)

    Multiplicative would be:
    1-(1-.06)(1-.15)(1-.10) = N
    1-(.94)(.85)(.90) = N
    1-.7191 = N
    .2809 = N (or 28.09%)

    If my math is wrong feel free to correct me though.

    Also if we have any code delvers out there, they may know without a doubt which abilities stack or not and which ones are additive vs multiplicative. I've played games where not every ability stacked the same way. Made for some interesting theorycrafting.

    Healing bonuses from Quick to Mend (Heavy armour and Argionians) and Swallow Souls are additive. But when it comes to Soul Siphoner passive, it increases the healing done by siphoning attacks by 15% and does not stack additively with Healing bonuses from Quick to Mend and Swallow Souls, instead, it works multiplicatively with those bonuses.

    Let me explain you in an exemple :

    You are an Argonian with Swallow Souls r4, Heavy Armour passives + Argonian passives : 10% + 7% + 6% = 23%

    a) If your base Strife r4 hits your target for 400dmg you will heal yourself for : 400 x 1/4 = 100 health every 2sec for 10sec.

    b) with Soul Siphoner passive those results become : (400 x 1/4) x 1.15 = 115 health every 2sec for 10sec

    c) with Soul Siphoner, Swallow Souls, Quick to Mend passives (Heavy Armour + Argonian) you get the following results : [(400 x 1/4) x 1.15] x 1.23 = 141.45

    So with your racials, heavy armour, swallow souls and siphoning passives you can increase the base healing value of your strife by 41,5% on yourself.

    So Argonian would make a great race for NB Warlock type caster?
  • CaptainSilverbrow
    CaptainSilverbrow
    ✭✭✭
    They say Argonians have horrible racials because they don't get the same stat benefits as the other races but, ignorant as they are, forget it is so easy to hit soft cap with those stats that you don't get as much benefits as you think it would.

    Yes you do. It's all itemization; you get to put extra health or stamina on your armor if you're, say, a Breton, and still have just as much magicka if not more than the Argonian (or other race that doesn't have a magicka passive), despite being perhaps the same class and similarly spec'ed. The passives allow you to itemize a bit more freely.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
    ✭✭✭✭
    Jeddahwe wrote: »
    Slyfe wrote: »
    Yeah that's what I was seeing as well, but with the way everyone is saying Argo's had horrible racials I figured I was missing something or they don't stack.

    They say Argonians have horrible racials because they don't get the same stat benefits as the other races but, ignorant as they are, forget it is so easy to hit soft cap with those stats that you don't get as much benefits as you think it would.

    While Argonians on the other hand, they might only have 3% hp bonus but they do instead get 15% potion effects, a lot of Disease and Poison dmg resistance (common dmg type), and the extra self Healing. Most of those perks are not affected by diminushing returns and/or leave open slots in your utility (jewelry) slots for enchantments.
    Psionyxz wrote: »
    Or it could be multiplicative instead of additive.

    Excuse my math as I'm not as *1337MATHNERD* as I wish I was but...

    Additive would be:
    6% from Quick to Mend + 15% Soul Siphoner + 10% Swallow Soul= 31% healing
    (I think max Swallow Soul is 10%)

    Multiplicative would be:
    1-(1-.06)(1-.15)(1-.10) = N
    1-(.94)(.85)(.90) = N
    1-.7191 = N
    .2809 = N (or 28.09%)

    If my math is wrong feel free to correct me though.

    Also if we have any code delvers out there, they may know without a doubt which abilities stack or not and which ones are additive vs multiplicative. I've played games where not every ability stacked the same way. Made for some interesting theorycrafting.

    Healing bonuses from Quick to Mend (Heavy armour and Argionians) and Swallow Souls are additive. But when it comes to Soul Siphoner passive, it increases the healing done by siphoning attacks by 15% and does not stack additively with Healing bonuses from Quick to Mend and Swallow Souls, instead, it works multiplicatively with those bonuses.

    Let me explain you in an exemple :

    You are an Argonian with Swallow Souls r4, Heavy Armour passives + Argonian passives : 10% + 7% + 6% = 23%

    a) If your base Strife r4 hits your target for 400dmg you will heal yourself for : 400 x 1/4 = 100 health every 2sec for 10sec.

    b) with Soul Siphoner passive those results become : (400 x 1/4) x 1.15 = 115 health every 2sec for 10sec

    c) with Soul Siphoner, Swallow Souls, Quick to Mend passives (Heavy Armour + Argonian) you get the following results : [(400 x 1/4) x 1.15] x 1.23 = 141.45

    So with your racials, heavy armour, swallow souls and siphoning passives you can increase the base healing value of your strife by 41,5% on yourself.

    So Argonian would make a great race for NB Warlock type caster?

    Indeed, they can make fantastic Bloodmages, Warlock and Darknight types of characters. Best is questionable, but they would certainly get the most out of potions and healing effects from siphoning abilities and allies.

    Edited by Brasseurfb16_ESO on 6 July 2014 16:19
  • Junkogen
    Junkogen
    ✭✭✭✭✭
    Yeah, but that's why the Argonian racials suck. They pigeonhole you into like 2 builds. They're such niche racials. Plus, heavy armor doesn't return the magicka necessary to sustain all that strife spamming. I play an Argonian NB and I'm not impressed with their racial set. It's just too conditional and limiting compared to what others get. Also, it's all based on HoTs that don't mean much in PvP, if you're up against enemies with instant self-heals. HoTs take time and time is not something NBs have as a luxury. I guess in PvE, though, it is useful.

    I get what you guys are saying, but Argonian racials are really weak compared to other combinations. And they don't reflect the lore all that well. Argonians are supposed to be great at guerilla warfare. Their racials don't reflect that. They're more for a tanky build. But an Argonian tank isn't as great as other races' that have more significant buffs.
    Edited by Junkogen on 6 September 2014 19:50
  • Celless
    Celless
    ✭✭✭
    This thread has stoked the wonder of healing an Argonian Heavy Armor Nightblade Tank with Swallow Souls slotted and some +Healing Taken gear, possibly being healed by a healer with +healing gear.
  • Nutronic
    Nutronic
    ✭✭✭
    I personally haven't found any problems with my Argonian passives. Playing a Sorc tank just means more free heals for me, better potion usage, and of course the best movement speed passive in the game (jump in water and move quicker than people on land, gotta love it).

    That being said, I can definitely see how overall they'd be weaker in PVP or stat wise inferior to the other races...

    After looking at all the stacking you can do with their unique passives though in this thread do we really need them to change into something more like the other races to continue cookie cutter build trends simply for aesthetic reasons?
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    Slyfe wrote: »
    I'm wondering the same thing. Making an Argonian Nightblade tank based on the assumption that those stack along with the potion bonuses.
    Celless wrote: »
    This thread has stoked the wonder of healing an Argonian Heavy Armor Nightblade Tank with Swallow Souls slotted and some +Healing Taken gear, possibly being healed by a healer with +healing gear.

    This is the exact build I've been using since launch. I LOVE it, especially at end-game. My main is an Argonian NB Alchemist (and Provisioner). I currently use 5 heavy and 2 light armor pieces, with these sets: 5-piece Footman, 4-piece Unassailable, 3-piece Shalidor's Curse.

    This enables high mitigation and health (I sit just over 3.4k with food buffs) and rounded magicka/stamina, as well as +29% Healing received (could be 31% if I used 7/7 Heavy Armor, which I will probably do after 1.6), and 45% more effective potions with them lasting 30% longer. With certain ability choices, I can put my max health even higher and have 39% healing received (again, could be 41% if you went full Heavy). Being a healing sponge like this makes things much easier for your group's healer, who can more freely use other support abilities and add DPS. While the NB class lacks an instant heal and relies on HoTs, this build makes it so your potions become large, instant heals that require no resources (using two potion speed glyphs and one heal potion effectiveness glyph). In addition, block-casting sap essence in packs of mobs provides enough group healing so that that healer doesn't have to heal much at all, frequently procs Siphoning Attacks for great sustain, and generates a ton of ultimate (though that of course is changing with 1.6)

    I get so much satisfaction out of surprising reluctant group members because of how effective this build is.

    HOWEVER, 1.6 is changing a lot of things. (1) All potion effectiveness passives have been removed from the game, so NBs and Argonians got severely shafted because the new passives are not nearly as good. (2) Buff effects from potions and abilities now compete with another instead of stacking, severely limiting the usefulness of potions other than restore hp/mag/stam. (3) Swallow Soul now only grants +8% healing received while slotted, compared to the previous 10%. But, the changes to Mirage, Reaper's Mark, and Refreshing Path make them awesome for tanking now. There is also a Champion passive that increases healing received.
    Edited by ThatNeonZebraAgain on 10 February 2015 17:00
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
Sign In or Register to comment.