myrbostadb16_ESO3 wrote: »Getting anyone to agree on anything on the internet is nok likely to happen I'm afraid
myrbostadb16_ESO3 wrote: »Getting anyone to agree on anything on the internet is nok likely to happen I'm afraid
I'm specifically interested in nb vs sorc as dps or healers
Playing as a sorcerer I feel light armor is weak, we are being pigeon holded into shield stacking with pets in PvP, and ZoS can't seem to give proper balancing, always attempting to buff one thing half heartily only to nerf 3 others.
From PTS testing I found that its now pointless to put points in health when compared to putting them in magicka as survivability depends completely on my magicka and since my damage depends on that too you can see why many have bit the bullet and gone walnut builds.
We were hoping ZoS would listen and help surge become an ability we could depend on to give us some health from the damage we deal. That's been neutered.
But really its to early in the PTS to say how things are set for live.
Suffice to say, damage is running rampant, shields have exposed a huge problem in ZoS oversight to armor changes and people are worried about builds and armor sets when changes go live.
@snipeopsub17_ESO , right. If they had to remove torchbugs and deer from Cyro to help with lag (passive entities), imagine what 3 familars/sorc will do!snipeopsub17_ESO wrote: »I hope sorcerers aren't forced to rely on pets in pvp, the servers won't handle 200 pets running around.
...walnut builds
...walnut builds
I love this term
I also agree with your whole post. At least for sorcs, the gutting of critical surge and light armor mitigation basically requires you to go all-in on shields and magicka in situations where you'll be taking damage. In situations where you're just there to pew pew, the buffs to pets are going to emphasize three-toggle builds, which are just boring to play.
For sorcs, this patch does not encourage build diversity. It simply forces us to change from the current, small set of top-end builds to this new duo.
The crit surge cooldown needs to go. Light armor needs to be unscrewed at least a little. And at least one of those must-have toggles should be changed to a one-slot, 10 minute buff.
Merlin13KAGL wrote: »I think I speak for us all in that I don't speak for all of us.
The general consensus is that there currently is no general consensus.
It's all over the board right now.
I think we can all agree/disagree on this.@snipeopsub17_ESO , right. If they had to remove torchbugs and deer from Cyro to help with lag (passive entities), imagine what 3 familars/sorc will do!snipeopsub17_ESO wrote: »I hope sorcerers aren't forced to rely on pets in pvp, the servers won't handle 200 pets running around.
myrbostadb16_ESO3 wrote: »myrbostadb16_ESO3 wrote: »Getting anyone to agree on anything on the internet is nok likely to happen I'm afraid
Doh someone agreed to my post! In other words I was wrong... but then I no longer agree with him - which means I'm right! But then we agree again which means I'm wrong buuut...*head explodes*
xMovingTarget wrote: »