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More CC/survavability tools?

tunepunk
tunepunk
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It would be fun to see some new CC/survavability tools. I sometimes tend to use lower DPS skills but that has some CC tools for survivability rather than depending too much on blocking or healing. I know some skills offer versions of these but I would like to see more of them. Maybe a specific skill line for combat survivability, low DPS but high stamina cost skills with nice tactical & survival utility. I think they would be useful both in PvE and PvP

Skill suggestions.
Throw dirt - Would work similar like arrow spray or encase blinding targets in front of you for a short period of time. No damage, only blind.
Possible morps effects. 1. Increased crit chance against blinded foes, 2. (smoke cloud) incoming projectiles has a chance to miss. or 3. chance to bypass blocking?

Poison Weapon - Similar like Surge but adds a poison instead of weapon damage.
Average DPS nothing too overpowered.
Possible Morph effects. 1 Hallucinogenic. Poisoned foes has an increased chance to miss. 2. Cramps. adds a strong but short snare and lower damage output of enemy.

Lay trap - Similar like Trap Beast, but would be trap more than one enemy.
Low DPS, maybe with a snare/bleed/unbalance component in morps? It's always good to prepare.

Power Sweep. Low DPS sweep similar like 'Cleave' but with a arc stun/knockback/knockdown component. Good for situations where you get too many foes too close. Morphs could add some damage or other effects.

Hightened senses. Toggle skill like inner light. 100% chance to evade next incoming damage & chance to detect traps. Skill deactivates after attacked and drains XX% stamina. Possible morphs: 1. After attacked add run speed. 2. after attacked add X second incrased dodge chance. 3. increased regen for X seconds.
Skill is designed as a counter for sudden unexpected attacks when exploring PvE or moving around in PVP.

Passives - only working with any survavability skill slotted.

Ligtning Reflexes
increased dodge chance with any survival skill slotted.

Battle ready.
decreased decrease roll dodge/blocking cost.

increased CC time.
Increase duration of snare/immobalize/etc

There's probably more nice skills that would come handy.
Edited by tunepunk on 7 January 2015 14:54
  • tunepunk
    tunepunk
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    tunepunk wrote: »
    Hightened senses. Toggle skill like inner light. 100% chance to evade next incoming damage & chance to detect traps. Skill deactivates after attacked and drains XX% stamina. Possible morphs: 1. After attacked add run speed. 2. after attacked add X second incrased dodge chance. 3. increased regen for X seconds.
    Skill is designed as a counter for sudden unexpected attacks when exploring PvE or moving around in PVP.

    According to 1.6 patch notes. Weakening prison, will have a similar effect. :smile:

    Rune Prison
      Rune Cage: This ability will no longer break due to damage over time. Each rank of Rune Cage now increases the disorient duration.
    • Weakening Prison: This ability now puts an aura of protection on you that lasts for one minute. The first player character to attack you during that one minute will be put in a Rune Prison. Each additional rank increases the duration of the aura by 20 seconds.

    Me like
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