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Templar healing bar - which Healing Ritual Morph to balance group and solo play?

tinythinker
tinythinker
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I have my own thoughts, but I'd like to get some additional feedback for consideration. Here is the breakdown with my current level/gear stats:

As a level 30 Argonian my character has 1216 health. I would have just a little more if I added another skill point to the right racial passive, but let's go with that and assume that by attribute allocation or gear group members of the same level would have between 1000 and 1400 health around this level.

The basic Healing Ritual, based on its current rank and so on, offers 250 health to nearby allies and an extra 30% for me, a total of 325 for me. The Ritual of Rebirth morph offers an extra an extra 60% rather than 30% at Rank IV, so allies would still get 250 and I would get 400. But as an Argonian I can increase healing received by up to 6%, so that would make it 424 health for me. The Lingering Ritual morph, based on current skill and the like, currently gives an extra 60 points to allies after 8 seconds, for a total of 310.

So right now:

Ritual of Rebirth: Allies = 250, Me = 400+
Lingering Ritual: Allies = 310, Me = 325+

But I am curious how it scales. The base description has to leave out character level and skill ranking so that you get stuff like "Heals nearby allies for [0 / 1 / 2 / 3]". I am trying to figure out how (far) that scales. The percentage is easier, naturally. At the moment, with characters having 1000 to 1400 health, it is easy to go either way. Lingering Ritual makes for a slightly better group heal and Ritual of Rebirth makes for a somewhat better self heal. But at VR 1? VR 10+? Will the difference still be comparable? Or will one greatly outstrip the other?

I haven't used any skill points since about level 24 or so, and I have 12 and counting stored up in case I want to respec from Lingering Ritual to Ritual of Rebirth. The downside to doing so is that this spell takes 2 seconds to cast, whereas the somewhat pricier Rushed Ceremony (which does give an unlisted self heal) is an instant cast. I've been using the latter as a basic self heal, trying to decide if I should just keep it for that purpose and supplement it with Forced Siphon from the healing staff when that is ready to unlock.

OK, your turn :)
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  • Dubah
    Dubah
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    I personally don't use the spell simply for the cast time on it. There is rarely any fights that give you 2 seconds to cast a heal. However I remember there being a cast time reduce morph that brings it down to 1.7 seconds and that is what i went with, so the fights i do need it i got it

    To be honest it really doesn't matter. I didn't like the extra heal after 8 seconds because you had to wait 8 seconds to get that heal, i don't think either morph will make or break your game tho.

    Also another thing to remember the heal amount and magic damage amounts are based upon your magic pool. Someone at 1400 magic pool will heal less than say myself at VR10 with a magic pool of 2.2k so it really depends
    Edited by Dubah on 26 May 2014 23:46
  • StealthStalker
    For solo, put Breath of Life or Honor the Dead, the first heal ability morphs. Healing ritual is for group play. Primary reason is cause those two are instant cast.

    For group it's personal preference. I recently respecced to Ritual of Rebirth for PvP purposes (more healing on myself is never a bad thing, when aoe spamming). Both are viable.
    Edited by StealthStalker on 28 May 2014 03:35
  • Veakoth
    Veakoth
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    Don't use healing ritual, use grand healing(healing spring) it's better even while using 3 spell power enchants
  • Jeremy_gelber_ESO
    Jeremy_gelber_ESO
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    for the most part i find rapid regen and breath of life are all i need for solo. if your a vamp essence drain replaces breath of life.

    i almost never slot ritual of rebirth. occasionally in pvp.
    my dungeon group healing bar is rapid regen, breath of life, healing ward (very good downtime and single target heal for infrequent damage recipients), radiant aura for the stam regen. inner light ( gotta love 40% crit rate on regen 70% of breath) and practiced incantation. if we're steamrolling the place i'll swap healing ward with reflective light.

    i have ritual of rebirth but outside of pvp i find i just pop practiced incantation whenever i need a big group heal. in pvp incantation is just a huge glowing kill me sign. maybe i need to slot immovable with it.

  • tinythinker
    tinythinker
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    Thanks all.

    The Breath of Life morph (I hadn't morphed Rushed Ceremony before) is great for both solo and emergency heals in group, and the Lingering Ritual morph is good as a constant pre-emptive heal during battle. As someone pointed out, that little 8 second tick is a good indicator of when to recast to keep up the background healing.
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  • dakhon
    dakhon
    Some advice from a vr10 healer with many many dungeon runs:
    1.Grand healing is your best group heal,by far.I prefer healing springs which give some mana back.Healing Ritual takes 2 sec where you sit still,and you simply cant afford it in most situations.
    2.Regeneration helps and is really cheap,but in vr levels and dungeons,you or some of your group will take burst damage and you will have to instantly heal him so
    3.There comes the best single target heal,rushed ceremony.Breath of life is propably the better morph now.Healing ward is not bad but it doesnt heal immediately.I dont really trust damage shields and i prefer to see a full health bar instead.
    4.Since you are a templar,then you must use the cleansing ritual,it is constant aoe hot and gives more healing to people inside it.
    5.In boss fights,backlash morph,purifying light,helps tremendously,dealing damage and healing together.
    6.Siphon spirit from restoration staff also does a good job in bosses.
    7.Aura sucks.Really.

    For solo play,i use only rushed ceremony,you really dont need anything else.For very difficult bosses that cant be crowd controlled,rune focus is a good friend.
  • pecheckler
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    Always use ritual of rebirth and breath of life
    End the tedious inventory management game.
  • Therealshur
    On trash pulls Repentance is amazing. No magicka cost while restoring health and stamina. Granted you need corpses but on trash pulls there should be plenty of those around when you need to heal.
  • tinythinker
    tinythinker
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    On trash pulls Repentance is amazing. No magicka cost while restoring health and stamina. Granted you need corpses but on trash pulls there should be plenty of those around when you need to heal.

    Oh, cool. Just picked up that morph recently, haven't tried it out yet.
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    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
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  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Ritual of Rebirth: Allies = 250, Me = 400+
    Lingering Ritual: Allies = 310, Me = 325+

    Isn't this comparing apples to oranges?
  • Rev Rielle
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    I initially used Lingering Ritual, but after a while changed to Ritual of Rebirth. As others have said - and as you know - it has a relatively long casting time, and the reduction, whilst not huge (~15%), helps. Other than that I find it's an extremely powerful spell to use once you get use to the finer points of it's use. It's turning into my default healing spell I use in dungeons, and I find it can work very well. Just have to be aware that it doesn't have a huge range, which is a bit of a shame, but you can't have everything. :smile:

    And you can move whilst casting it, you just 'walk' not run.


    If you can be anything, be kind.
  • Koensol
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    I'm just bumping this thread, because I wonder if anyone has already found any use of this spell. I have been using lingering ritual for some time, but on some boss phases it was too damn slow. So I switched to healing springs and haven't looked back since.

    It is a shame though since I like using lingering ritual. I'm just wondering if anyone has found some use for it?
  • ThatHappyCat
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    Koensol wrote: »
    I'm just bumping this thread, because I wonder if anyone has already found any use of this spell. I have been using lingering ritual for some time, but on some boss phases it was too damn slow. So I switched to healing springs and haven't looked back since.

    It is a shame though since I like using lingering ritual. I'm just wondering if anyone has found some use for it?

    I've never seen any healer use Healing Ritual and do anything more than a passable job. Hopefully 1.6 will change this.
  • eliisra
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    It's possibly the worse templar skill in the game. I don't know a single fight where you have 1.7-2 sec spare time to wait before saving people.

    On paper it should be good when dealing with pulsing AoE dmg on bosses. But the time between the "waves" is always to rapid. That's what I've noticed when testing on multiple encounters. So by channelling Healing Ritual, you will fail to keep the group alive.

    Also there's Healing Springs/Illustrious Healing, being way more efficient for a healer. Even without extra weapon power and Focus Healing passive, it's superior when dealing with AoE dmg. Than there's Repentance and Rite of Passage, to juggle with, depending on situation.

    If there's any heal they should redesign with 1.6, it's Healing Ritual.
  • Pmarsico9
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    OK well first of all, I can't necessarily agree with your approach to solo play because the most efficient solo play for a Templar uses Puncturing Sweep ad nauseum. The more you pull the more healing you get. Up around 4 or 5 mobs you become unkillable provided you are wearing light armor and using a resto staff.

    Here's my best advice, not factoring in what you are trying to level:

    7/7 light armor (5 piece warlock ideally because more magicka = more puncturing sweep)
    Any weapon works, really.

    Bar 1: Puncturing Sweep, Blazing Shield, Blazing Spear, Breath of Life, Channeled Focus

    Drop Channeled Focus and stand in it, Throw Blazing Spears to pull the mobs. Pull as many as feasible. Apply Blazing Shield while they run over. When they get to you do the following rotation:

    Puncturing Sweep > Puncturing Sweep > Puncturing Sweep > Puncturing Sweep > Puncturing Sweep > Puncturing Sweep > Puncturing Sweep

    If anything is still alive, try using Puncturing Sweep. If that doesn't kill it, try Puncturing Sweep. If you get bored, you can use an ultimate sometimes, Empowering Sweep is my favorite because that's such incredible damage reduction. If something hits hard, use Immovable with Channeled Focus to hard cap armor and spell resistance in light armor.

    As for your thoughts about Healing Ritual:

    Don't waste the point in it. It's bad. The HPS is higher for Breath of Life and Magicka shouldn't be an issue if you weave in Heavy Resto attacks properly in group play. It's magicka neutral even in the reduced cast time morph with 7/7 light armor, but it's healing is awful. Healing Springs is sooooo much better. But you didn't factor in the 30% healing buff that Purifying ritual applies to Ritual either (it still sucks anyway because of how damage is delivered to player in this game and how terrible cast times are in that regard.)

    In group play I recommend the following two loadouts:

    Breath of Life, Purifying Ritual, Combat Prayer, Rapid Regen, Blazing Spear, Nova Ultimate.

    Rapid Regen, Breath of Life, Purifying Ritual, Healing Springs, Restoring Aura, Remembrance Ultimate.

    Purifying Ritual positioned to cover your entire party. Let everybody know in your party that if they run out of that, they are reducing their healing received by a 3rd from Breath of Life which is a spell made for people who don't like to stay stacked (aka the caster DPS Templar 25 meters away spell symming himself to death and doing 150 DPS) as Grand Healing is positionally based.

    Keep Rapid Regen up on the entire party and use Combat Prayer as supplemental healing for the damage buff. If things get heavy or somebody dips, Breath of Life them, then immediately heavy attack to keep up your magicka. Blazing Spear where you can afford to DPS.

    In things like Veteran Blood Spawn, you swap to bar 2, pop Restoring Aura, make sure Purifying Ritual is still down, make sure rapid regen is still rolling, then spam the hell out of Healing Springs to top off your party in the most magicka efficient way possible (and to build up Ult.)

    Preferred Ultimate is always Nova, but Remembrance can be used as a magicka-less heal and solid supplemental HPS provided you do it on top of Purifying Ritual.

    Remember, EVERYTHING ROLLS OFF PURIFYING RITUAL'S GROUND EFFECT, THAT'S A 30% BUFF TO YOUR HEALING AND AN ON-DEMAND SYNERGY HEAL AND CLEANSE FOR YOUR ENTIRE PARTY.
  • Pmarsico9
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    Koensol wrote: »
    I'm just bumping this thread, because I wonder if anyone has already found any use of this spell. I have been using lingering ritual for some time, but on some boss phases it was too damn slow. So I switched to healing springs and haven't looked back since.

    It is a shame though since I like using lingering ritual. I'm just wondering if anyone has found some use for it?

    I've never seen any healer use Healing Ritual and do anything more than a passable job. Hopefully 1.6 will change this.

    I don't get the point of it. It's redundant with Healing Springs and any healer is going to be using a resto staff anyway.

    It's less useful than Blinding Flashes, which is getting removed in 1.6......so what's the deal with this?

    @ZOS_GinaBruno‌
    @ZOS_MattFiror‌
  • Soris
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    I use lingering ritual time to time on some bosses just because I hate spamming healing springs and for a change. For example, Blood Spawn boss in Spindle(?) or Hive Lord and Engine guardian in Darkshade(poison phase)

    If you know when will the aoe start, you can cast a second before it starts. And if you can catch the rhythm you will heal instantly after the aoe dmg hit for entire phase long. And also you need rapid regen and extanded ritual up just for the sake of heal over times and %30 more healing power.

    It needs a little bit training to catch the right moment for big aoes and you have to have strong nerves :)

    And sure healing springs does the same job better and less painfull at the end but ritual is not a bad skill too.
    Welkynd [Templar/AD/EU]
  • Pmarsico9
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    faernaa wrote: »
    I use lingering ritual time to time on some bosses just because I hate spamming healing springs and for a change. For example, Blood Spawn boss in Spindle(?) or Hive Lord and Engine guardian in Darkshade(poison phase)

    If you know when will the aoe start, you can cast a second before it starts. And if you can catch the rhythm you will heal instantly after the aoe dmg hit for entire phase long. And also you need rapid regen and extanded ritual up just for the sake of heal over times and %30 more healing power.

    It needs a little bit training to catch the right moment for big aoes and you have to have strong nerves :)

    And sure healing springs does the same job better and less painfull at the end but ritual is not a bad skill too.

    Point is this though: In a game with 5 active abilities, it's completely redundant. Whether it can provide solid HPS or not is secondary to the fact that Healing Springs is easier to use much more effective.
    Edited by Pmarsico9 on 6 January 2015 17:47
  • Soris
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    Pmarsico9 wrote: »

    And yes Ritual of Rebirth morph needs to be better at decreasing the cast time. I often fail to see the difference between RoR and Lingering Ritual in the hearth of combat.

    0.3 sec decrease in time is sooo...unnoticable.
    Make it 0.7 - 1.0
    Then it will become a solid morph and main heal skill and then maybe people will actually use it more often.
    Welkynd [Templar/AD/EU]
  • Soris
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    Pmarsico9 wrote: »
    faernaa wrote: »
    I use lingering ritual time to time on some bosses just because I hate spamming healing springs and for a change. For example, Blood Spawn boss in Spindle(?) or Hive Lord and Engine guardian in Darkshade(poison phase)

    If you know when will the aoe start, you can cast a second before it starts. And if you can catch the rhythm you will heal instantly after the aoe dmg hit for entire phase long. And also you need rapid regen and extanded ritual up just for the sake of heal over times and %30 more healing power.

    It needs a little bit training to catch the right moment for big aoes and you have to have strong nerves :)

    And sure healing springs does the same job better and less painfull at the end but ritual is not a bad skill too.

    Point is this though: In a game with 5 active abilities, it's completely redundant. Whether it can provide solid HPS or not is secondary to the fact that Healing Springs is easier to use much more effective.

    Yeah I cant disagree. But when you are the main healer class with a full healing skill line, it's feels kinda odd to pick your main heal from staff line.
    Im all for a change to use that ritual more often and 1.6 can make this happen.

    Oh hey, here is an idea comes to my mind, make focused healing passive also decreases the cast time of ritual for additional %30 - %50

    Welkynd [Templar/AD/EU]
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