Hello fellow Nirn travelers.
I have struggled with the power and functionality of pets in ESO for some time. I love pet focused builds in not just MMORPGs but RPGs in general. The trouble right now is that pets are rare among the classes ,weak and boring. The weakness I understand because the skill needs to not be more powerful then other skills since you only have a limited number of skills you can have slotted at any time and it seems the rarity is going to be resolved shortly. But pets being boring is something I have more trouble with. This made me think, what are pets missing compared to RPGs like WoW or Dragon Age: Origins? Activated abilities! That is something that makes pet builds actually enjoyable.
Having this (to me)new insight, I was faced with another problem. How would such a system be implemented? You could, for example just have the "pet control" key open another bar when pressed. The problem would be that is would probably feel clunky and would not work well with multiple pets. Having separate skills for a pet skill bar that would be activated automatically would not remedy the problem of pets being boring and you cant just put in skills that only work when you have a pet summoned, what's the fun in that?. Then I stumbled onto the idea of the synergy system already in place. What if pets would have separate synergies on certain skills?
For example: A skill I have never seen used except in the beta, "Trapping Webs". This could very well have the effects added to the synergy by the morphs "Shadow Silk"(Poison damage DoT) and "Tangling Webs"(Fear) be Pet Synergies. That way the spiders summoned by the synergy would instantly cast the fear or poison but if there is no-one activating your synergy(which so often happens in a PUG) the skill is still useful as long as there is a pet(Clanfear for example) in the party to activate said "pet synergy".
This could of course be used on non-synergy skills as well with an obvious one being Daedric Curse instantly exploding if the pet synergy is activated this synergy being removed by the new damage bonus for pets morph of course.
Let me know what you think, am I totally wrong on my views about pets? Are there more people that feel like the pets need not so much a boost as much as they need a funfactor-boost? Or do you maybe have an idea about improving pets in a certain way without making them OP? Please discuss below(questions directed at me are of course welcome both private and discussion wise). And if a Dev. was to read this(wink wink, nudge nudge), I would very much like to hear a rebuttal, approving statement or anything in between.
I think ESO is a great game that is in constant improvement and I am trying to help in my own little way by just putting an idea out there. But I understand you guys are busy, so thanks to everyone for their input and time in advance.
Edited by mbs0044b16_ESO on 30 December 2014 16:50