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Werewolf

ArconSeptim
ArconSeptim
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I made also another reply in Developers discussion section but I will make it here, just to see what people think about it and finally Devs to see what players want from them.

Well first thing which will balance WW with Vampire is making the transformation completely not ultimate based.

Use your creativity and imagination and make something like:

- while you are in human form if you do x amount of physical damage or if you kill some amount of enemy players mobs etc.(that could be something like sacrifice for Hircine) once per real life day you get chance of transformation to WW for let's say for 60 min or so(for the first transformation!!), and the next time you eat corpses you extend your duration in WW form but for 25%, 50% and 75% of it's first duration in one day, so this means you can basically feed 3 times after first feeding in day!(calculate the whole possible duration in WW form)! This does not have to be like that it's just example,

-next thing is please remove the poison weakness, and add passsive which grants a 100% resistance to all diseases.Fighters guild skills and pasives are enough for countering WWs, also you could change some passives in fighters guild if you see this last thing too much OP which I think is not.Like in Skyrim Dawn Guard had Silver bolts etc. I know we have them but with this example it could get slighty buff even if it's now already deadly...

-logically passives should drastically increase damage, stamina and health( make like 3 passive skills x amount increase per each), feeding which exstends duration of the WW form should also restore x amount of health and finally make a ultimate for WW ,something like call of wolf pack, which would be something like 3 wolfs summoned and aiding youfor x amount of time.

-i forgot to mention increasing armor and spell resistance by x amount ! thats important also!
make more stamina and health regeneration as it should be, make him run some 30% faster than now

This is real example how to make it more balanced and realistic compared to Vamps(make them the Vampire Lord transformation option just to stop them whining).Even that would be too much as they have the pale skin color, werewolfs don't have any body marks which is nice ?.
If there is someone who thinks this is too much, just look the fighters guild skill line there is plenty things which could get a buff to counter WWs.
  • Pseudonym
    Pseudonym
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    Have you checked the latest werewolf upcoming changes? You can find them here; http://forums.elderscrollsonline.com/discussion/129277/upcoming-werewolf-changes/p1
  • ArconSeptim
    ArconSeptim
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    Yes I did checked but they will not be enough.
  • Pseudonym
    Pseudonym
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    Yes I did checked but they will not be enough.

    Maybe. Maybe not. Let's wait and find out what happens. By the looks of things they've noticed the problem and appear to be working on it.
  • LtCrunch
    LtCrunch
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    I'm sorry but these proposed changes of yours are WAY over the top. The changes the devs have proposed recently will go a long way towards making WW more powerful.
    Edited by LtCrunch on 30 August 2014 14:08
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • ArconSeptim
    ArconSeptim
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    So nothing is going to be changed significaly?We will see I just want to propose better balancing as Vampire is way OP and you know it compared to Werewolf.
  • LtCrunch
    LtCrunch
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    At this stage in the game I'm not sure how anyone can say vamp is "way OP" it's powerful but it also has more drawbacks than WW does. fire is much more common than poison in both PVE and PVP. If you don't have some sort of active HoT or chug healing potions then the reduced health regen hurts. Vamp is nowhere near what it was during the early weeks of launch. WW is less risky and therefor less rewarding.

    All of the proposed changes are things that players have been clamoring for. Not all of them no but the sensible ones that don't completely reinvent the wheel. How about we remain patient and wait until these changes are introduced and see how they play out?
    Edited by LtCrunch on 30 August 2014 20:21
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Werewolf should be completly ultimate based and Vampire should be the exact oppsite..

    its more intresting that way and how it has always been for the 2 curses in TES games..

    that said, When in WW form there should be that massive power gain that you would expect from such a radical transformation
    Edited by Hypertionb14_ESO on 30 August 2014 21:54
    I play every class in every situation. I love them all.
  • squshy7
    squshy7
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    Brandalf wrote: »
    At this stage in the game I'm not sure how anyone can say vamp is "way OP" it's powerful but it also has more drawbacks than WW does. fire is much more common than poison in both PVE and PVP. If you don't have some sort of active HoT or chug healing potions then the reduced health regen hurts. Vamp is nowhere near what it was during the early weeks of launch. WW is less risky and therefor less rewarding.

    All of the proposed changes are things that players have been clamoring for. Not all of them no but the sensible ones that don't completely reinvent the wheel. How about we remain patient and wait until these changes are introduced and see how they play out?

    Sensibility, get out of here!

    But seriously, this
    In order of conception:
    Castnia Ashwind VR14 Nightblade; original Day 1 Vampire, bloodfiends, not bought. You're probably in my family tree.
    Jul'eh Kaleh VR14 Templar
    Lysnta Ashwind VR14 Sorcerer

    Awaken
  • ThisOnePosts
    ThisOnePosts
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    WW could be made a toggle ultimate like Overload that burns down much slower. Having it be an ultimate that you get to either save or use instead of toggle is not so great.

    If not a toggle Ultimate, then possibly making it an ability that can be Toggled unless they really plan on buffing it and making it feel like a true Ultimate because right now --- even with those changes mentioned, it does not compare to many other ultimates in the game.
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