Wayshrines (for example): In the old days of MMOs you were forced to actually have to explore and the game "felt" larger. Now the standard is be able to instant port everywhere, making the world seem less tangible.
Auction Houses: Bad idea. Ruins economy and makes it easier for bots to do business. Causes undercutting. Makes the games treasure that are normally earned through playing the game as intended, meaningless. Makes the game world emptier causing less people to interact with each other.
Difficulty: Did ZOE expect this many people to reach VR1 in the first month? If this is a never ending game world, are we not cutting short the life of this game. Now you guys will have to rush out new content to appease those whom are impatient and threaten to quit because they are bored. People complain because it cost too much gold to repair armor, or they complain when an xp penalty is enforced
At what point does catering to anyone who complains and threatens to quit change the spirit of ESO itself?
Jessica Folsom wrote:It's a very grey area.
Auction Houses: Bad idea.
I honestly swore to never go near an MMO again....
Everything should be self-found only. No trading at all! Which would also mean no bots and no gold buyers either! When you see a player in a shiny new hard-to-get suit of armor, you'd know he/she earned it!
Please do not change this game to the point that it's no longer Elder Scrolls and becomes like every other MMO.
Agree or Disagree?
Absolutely not! This is exactly how games get ruined! It takes true creative talent to make a good game, not vague concepts by the gamers. Oh sure, they THINK their ideas are great, but they almost never are.Sylveria_Relden wrote: »As to the question of pandering to the masses- I agree completely in the sense that ZOS should continue to poll their players for feedback to ensure the highest degree of service- personally I'd like to see them soliciting more for feedback either in email or the form of polls, the latter of which is always skewed by the numbers that actually participate on the forums, versus the actual number of players actually engaged in content.
Wayshrines (for example): In the old days of MMOs you were forced to actually have to explore and the game "felt" larger. Now the standard is be able to instant port everywhere, making the world seem less tangible.
Auction Houses: Bad idea. Ruins economy and makes it easier for bots to do business. Causes Undercutting. Makes the games treasure that are normally earned through playing the game as intended, meaningless. Makes the game world emptier causing less people to interact with each other.
Difficulty: Did ZOE expect this many people to reach VR1 in the first month? If this is a never ending game world, are we not cutting short the life of this game. Now you guys will have to rush out new content to appease those whom are impatient and threaten to quit because they are bored. People complain because it cost too much gold to repair armor, or they complain when an xp penalty is enforced
At what point does catering to anyone who complains and threatens to quit change the spirit of ESO itself?
If anyone ruins ESO, it wont be ZOE, it will be the players themselves.
Please do not cater to the "entitled" generation of MMORPGers.
AH: I can see your point, but right now the alternative is to pray to RNGezus for the loot you want, pray to the god of insurmountable odds for finding things you want on the guild store(s)(thank got they made 5 guilds, now you can have 4 trading guilds and still never find what you want!), OR, spam /zone with "WTB/WTS". The current system relegates guilds to nothing more than a glorified vendor, encourages chatspam (without a dedicated trade chat), and does nothing anywhere. I don't want an AH since I think everything being on one megaserver is a huge issue there, but SOMETHING needs to be done.
Difficulty: I remember my first beta and fighting a monster in a quest where it kicked my butt, but when I finally won, I felt awesome. Right now, there is no PvE content (aside from group dungeons of course) designed where I have a challenge. There will always be those people who rush content, thats the way they play, but for ESO to have no real endgame aside from "get to VR10" ready on launch is a HHHHHHHHHUUUUUUUUUUUGGGGGGGGGGGGEEEEEEEEEE issue. If your charging me a sub fee, you better damn well have SOMETHING ready for endgame content. I'm not asking for 10 years worth of content to compete with WoW, I'm just asking for anything more than what amounts to newgame+.
Absolutely not! This is exactly how games get ruined! It takes true creative talent to make a good game, not vague concepts by the gamers. Oh sure, they THINK their ideas are great, but they almost never are.Sylveria_Relden wrote: »As to the question of pandering to the masses- I agree completely in the sense that ZOS should continue to poll their players for feedback to ensure the highest degree of service- personally I'd like to see them soliciting more for feedback either in email or the form of polls, the latter of which is always skewed by the numbers that actually participate on the forums, versus the actual number of players actually engaged in content.
One game maker decided to add 6 new DLCs for their game. They designed 3 of them in-house, and had the players design the other 3. When they came out, everybody hated the 3 designed by the players.
They need to stop doing polls, and just hire people with true talent. This will always produce the best results. And NEVER cave in the the whiny kids who want to beat end-game bosses in the crappy noob gear. They will cry and they will cry (it's too hard!) , but guess what? Now have a REAL challenge! They won't give up until they finally beat that boss, and then actually be able to feel proud of themselves when they do!