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Suggestion - Reconsider vampire nerf wayyy to extreme!

cjtignub17_ESO
cjtignub17_ESO
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Bat swarm even at 20 ulti cost isnt OP its a good anti zerg tactic. All u gota do is move outside of the aoe and nuke doen the vamp.

Bc of the babies crying vamp is getting nerfed to hell. This game is gona turn into zerg v zerg if they keep nerfing all the good aoe builds. Its the onky defense against 50 man zergs (except for bigger zergs).

This game shouldnt honor zergging no good guild groups die to ulti spamming vamps. I tried it on entropy risings group the other day and got wtfpwned. They all moved out of aoe, Cced and nuked. It not that hard newbies learn to pvp this vamp 7% cost reduction nerf and aoe nerf r gona ruin this game.

Vamp shoukd be at least 50% cost reduction at stage four. That barley offsets the 50% dmg ur taking from fire and fight guild abilities. Even in mist form ur still taking 38% dmg from fire and cant get healed....
Edited by cjtignub17_ESO on 4 May 2014 19:59
  • SirknightMMB
    SirknightMMB
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    Signed this nerf is way to hard nobody wants vamp now i want to cure mine waste of time
  • AlexDougherty
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    Grammar police, wrong too, headline should read "way too extreme", what you are suggesting id that the nerf is a road to a place called extreme.
    Edited by AlexDougherty on 10 May 2014 20:17
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • steveb16_ESO46
    steveb16_ESO46
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    Reconsider Vampire nerf. Nowhere near extreme enough. One skill line should not be so powerful it creates a class on its own. It should be no more different than picking up a 2-handed sword in terms of effect.

    And Stage 4 effects should have extreme disadvantages. You're a ravening beast whose humanity is all but consumed by burning hunger. You are a monster. You should be attacked on sight in a city, not left free to patiently queue at the teller's window along with the rest of us.

    If people want to be vampires, let them. But people don't. They just want to be a super-class.

    The whole vampire thing, IMHO, was badly misjudged pop-culture, 'wouldn't it be cool', pandering.
  • ElliottXO
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    Reconsider Vampire nerf. Nowhere near extreme enough. One skill line should not be so powerful it creates a class on its own. It should be no more different than picking up a 2-handed sword in terms of effect.

    And Stage 4 effects should have extreme disadvantages. You're a ravening beast whose humanity is all but consumed by burning hunger. You are a monster. You should be attacked on sight in a city, not left free to patiently queue at the teller's window along with the rest of us.

    If people want to be vampires, let them. But people don't. They just want to be a super-class.

    The whole vampire thing, IMHO, was badly misjudged pop-culture, 'wouldn't it be cool', pandering.

    Whaaat are you saying? Vampires have to feed? Such a frivolous lie! I want to be a stage 4 nuking machine that does not suffer any consequences! My built evolves around the whole idea that I can wipe entire zergs unless it's the ,best' guild in this game.

    Now you destroyed with your crying my whole gaming experience! *rage quit*
  • ElliottXO
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    Double post.
    Edited by ElliottXO on 7 May 2014 13:37
  • Ifthir_ESO
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    And Stage 4 effects should have extreme disadvantages. .

    They do, it's called a 75% hit to your health regeneration meaning you basically get 0. There is also the major vuln to fire.

    Vamp is hardly an "I win" button.

    It was at first, but isn't anymore.



    edit: if you were dying to a vampire ultimate, L2P, you weren't dying because the vamp ult was OP.
    Edited by Ifthir_ESO on 7 May 2014 17:06
  • rdfarley89
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    No nerf them more. Vampires should be attacked by townsfolk in towns, burn in the sunlight, and be able to be killed by player npcs and respawn cured of vampirism. I mean I go into town...every other player is a vaqmpire...and they are just chatting away with NPCs like "hey NPC do you not notice the person in front of you is a gods forsaken bloodsucker!!??" Its like Elder Scrolls Vampire Mode or some BS...
  • Emphatic
    Emphatic
    Ifthir_ESO wrote: »
    And Stage 4 effects should have extreme disadvantages. .

    They do, it's called a 75% hit to your health regeneration meaning you basically get 0. There is also the major vuln to fire.

    Vamp is hardly an "I win" button.

    It was at first, but isn't anymore.



    edit: if you were dying to a vampire ultimate, L2P, you weren't dying because the vamp ult was OP.

    Lets be honest, infinite healing 75% reduced damage coupled with CC immunity and a bonus 50% damage mitigation if you were low, the trade off being a fire resist ring and 25% health regen when 2/3 of their actives heal them? 1 being an unbreakable cc? no that wasn't overpowered

    The ult wasn't over powered being able to keep it up in definitely was, the only way to kill someone who was using it was to Silver bolts them to death from ranged and hope that no noobs ran into the ult (which they always did) 1 button shouldn't turn you into an almost unstoppable killing machine, vampire should be play style choice not a min/max choice.

    It got a justified and balanced nerf, now its about preference not necessity.

    [Moderator Note: Edited per our rules on Baiting]
    Edited by ZOS_ShannonM on 26 November 2014 13:16
  • Ifthir_ESO
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    Well clearly there is no arguing with you emphatic, you are already starting the name calling.

    We get it, you were one of those people who needed to L2p. Moving on...
  • Thevenin
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    Emphatic, I don't know how you can find it in your heart to try to reason with people as.. limited.
  • Kymyth
    Kymyth
    Soul Shriven
    I truly understand that vampires were OP in pvp and that should've been addressed but, to take the skill lines ability reduction from 60% to 21% at stage 4 is extreme. With only two active abilities in the entire skill line this was a bad move on the devs part. The weaknesses of the vampire skill line are very severe as is, at stage 4 you have 75% less health regen not to mention the extra 50% fire damage they take no matter what stage you are in.

    Granted the ultimate shouldn't be so OP that everyone feels the need to be a vampire for victory in pvp. There does need to be a balance but, not only did the last patch try to correct their ultimate for pvp they essentially the broke the skill line for pve use. It is one thing to balance a skill line, and entirely another to make it obsolete.
  • Reenlister
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    geez, you Vamps still going on?
    Stage four is not supposed to be a good thing.
    So go feed already. That's what Vamps do, they attack people and 'vuck de blud'
    Sorry you feel nerfed beyond play. But try being a Lycanthrope. Has not worked right since beta, and no fix in sight.
    You had your fun in the sun, now realize Vamp is just supposed to be a novelty line, not an ultimate killing machine.
    On that note, let the trolling roll.
  • Sakiri
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    Easy solution. Hard cap on how much ultimate cost can be reduced by.

    Would let them drop the damn cost of ww transformation too.

    800ish ult for my sorc. Takes farking forever to generate.
  • J3bus
    J3bus
    Soul Shriven
    The only thing that pisses me off about the vampire changes is that Dark Stalker still requires a relog or rezone after death. They nerf the *** out of the skill line but don't fix any of the bugs while they're at it.
    Javik the Infernal - VR14 Dunmer Dragonknight - DC
    Nyro Valerius - VR14 Imperial Templar - AD
    Javik Vossk - VR14 Bosmer Nightblade - AD
    Saryn Nerethi - Lvl8 Dunmer Sorcerer - EP
  • AlexDougherty
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    Sorry was trying to edit, not quote myself, quote removed.

    Edited by AlexDougherty on 10 May 2014 20:18
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • LIQUID741
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    rdfarley89 wrote: »
    No nerf them more. Vampires should be attacked by townsfolk in towns, burn in the sunlight, and be able to be killed by player npcs and respawn cured of vampirism. I mean I go into town...every other player is a vaqmpire...and they are just chatting away with NPCs like "hey NPC do you not notice the person in front of you is a gods forsaken bloodsucker!!??" Its like Elder Scrolls Vampire Mode or some BS...


    /hands the Poster some cheese.

    Solid-Nightblade of AD
  • Sharakor
    Sharakor
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    They literally ruined the vampire skill line. It is USELESS considering that almost none of the passives work. Even with the passives it is, again, USELESS since the mana costs are outrageous. They should've just removed the skill line from the game while they were at it. Terrible decision.
  • WhitePawPrints
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    Bat swarm even at 20 ulti cost isnt OP its a good anti zerg tactic. All u gota do is move outside of the aoe and nuke doen the vamp.

    Bc of the babies crying vamp is getting nerfed to hell. This game is gona turn into zerg v zerg if they keep nerfing all the good aoe builds. Its the onky defense against 50 man zergs (except for bigger zergs).

    This game shouldnt honor zergging no good guild groups die to ulti spamming vamps. I tried it on entropy risings group the other day and got wtfpwned. They all moved out of aoe, Cced and nuked. It not that hard newbies learn to pvp this vamp 7% cost reduction nerf and aoe nerf r gona ruin this game.

    Vamp shoukd be at least 50% cost reduction at stage four. That barley offsets the 50% dmg ur taking from fire and fight guild abilities. Even in mist form ur still taking 38% dmg from fire and cant get healed....

    So because Vampires can't tank against 50 players now, it's useless? And your logic is because extremely overpowered abilities should exist to avoid zerging?All other players who choose a different path, it's their fault for not choosing to exploit overpowered skill lines, right?

    If your goal is just to exploit the game to get the highest rank, then we won't miss you.

    Nerf the vampire more. Buff Silver Bolts. Buff Werewolf.

    This is classic official forum topics of exploiters. Starcraft 2 players said that Terran wasn't overpowered because everyone can choose it. By that logic, we should all choose Orc, DK, Vampire. Now doesn't that sound fun? Much better than Zergs, right...?
    If people want to be vampires, let them. But people don't. They just want to be a super-class.

    Could not be a more accurate statement.
    Edited by WhitePawPrints on 22 May 2014 17:15
  • Ruddertail
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    rdfarley89 wrote: »
    No nerf them more. Vampires should be attacked by townsfolk in towns, burn in the sunlight, and be able to be killed by player npcs and respawn cured of vampirism. I mean I go into town...every other player is a vaqmpire...and they are just chatting away with NPCs like "hey NPC do you not notice the person in front of you is a gods forsaken bloodsucker!!??" Its like Elder Scrolls Vampire Mode or some BS...

    NPCs cannot recognize vampires until stage 3/4, this is basically in the damn lore.
    Sharakor wrote: »
    They literally ruined the vampire skill line. It is USELESS considering that almost none of the passives work. Even with the passives it is, again, USELESS since the mana costs are outrageous. They should've just removed the skill line from the game while they were at it. Terrible decision.

    This is literally getting fixed today.
  • WhitePawPrints
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    By the way, there were hardly any changes to the Vampire for patch 1.1.2. The only changes mentioned were Bat Swarm can't go through walls anymore, and the Passives were fixed. All other changes that affect you exploiters was done to shield and bash abilities.
    Edited by WhitePawPrints on 22 May 2014 17:41
  • aidevelopmentb16_ESO
    I love this community. Just because I like vamp, I'm a 'troll', 'drunk', 'exploiter', etc.

    Being able to constantly use Bat Swarm is a bit much, and that needed to be fixed. I would like to see the lore followed more closely though. Use a vamp ability, or walk in to town at stage 3/4, every NPC should be nuking you with silver bolts, same with WW.

    Stage 3/4 burn in sunlight? Absolutely... mist form + drain, deal with it.

    Vamps and WWs are legendary creatures. Yup, they're pretty ***' powerful, yup they're OP.... that's what happens when you make deals with god(s). I would like to see 'silvered' weapons though.

    Oh, and if you see a stage 4 super killing vamp machine with bats out... probably best not to get too close. Just a PSA for those of you who haven't figured that out yet.
    @CatoTheElder
    Moon Sugar Traders Inc - GM
    Guild Website
  • infoub17_ESO22
    All you ever had to do was slot and lvl up a fire ability and have the "Fighters Guild" passives maxed out to pwn any vampire anywhere at anytime through the history of this game. Like aidevelopmentb16_ESO says above, all you have to do is avoid ultimate AOE's. Simple stuff, don't stand in the red. Derp.

    Vampirism use to be balanced quite well, but they were always easily beatable. Everything worked fine. The problem might have been say, Dragon Knights, Templar abilities that were OP to begin with and exploited. Those needed fixing, and vampires were fine.

    All the whining people cried and moaned when they died to a vampire ability, not because it was OP, but because they were beat fair and square. Someone called the waaaambulance and ESO unfortunately responded with "there there now little baby, here's your pacifier" and held those babies firm to their breasts, "vampires have been destroyed in the game just for you little baby".

    Don't blame ESO because you forgot to slot a fire ability and lvl fighers guild passives. This whole string of nerf's was due to noobs whiners and ESO's inability to see the math for what it was. As is the case with most MMO creators.

    Why do I say that? simple, when you get into a raid group the first thing they ask is, are you a vampire? if so, bye bye, you are kicked. Everyone with half a brain knows vamps are a liability in any fight because there is fire everywhere just for the purpose of wiping vamps out.

    Vampires were always gimmick anyway. Now they aren't even worth that. Do yourself a favor if you are a vampire. Get rid of it, it's dead and will stay that way.
    Edited by infoub17_ESO22 on 25 November 2014 08:26
  • Sharee
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    You realize you posted in a thread that is half a year old, yes? :)
  • infoub17_ESO22
    You realize the use of the term "necro post" was made by trolls like you right? If it's not closed, it's an open thread. Get a life.

    I googled "vampire extreme nerf" and this thread was #1, making it relevant because of it's age, but also because it's even more true than when it was posted considering all the new nerfs to vampires.
    Edited by infoub17_ESO22 on 25 November 2014 08:34
  • Sharee
    Sharee
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    You realize the use of the term "necro post" was made by trolls like you right? If it's not closed, it's an open thread. Get a life.

    I googled "vampire extreme nerf" and this thread was #1, making it relevant because of it's age, but also because it's even more true than when it was posted considering all the new nerfs to vampires.

    I was genuinely asking whether you know the thread you are replying to is a very old one, because it was possible you did not realize this. That's why i never used the words 'necro post', and added a smiley.

    Lashing out with insults was a bit uncalled for, i would think.
    Edited by Sharee on 25 November 2014 17:31
  • MornaBaine
    MornaBaine
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    All you ever had to do was slot and lvl up a fire ability and have the "Fighters Guild" passives maxed out to pwn any vampire anywhere at anytime through the history of this game. Like aidevelopmentb16_ESO says above, all you have to do is avoid ultimate AOE's. Simple stuff, don't stand in the red. Derp.

    Vampirism use to be balanced quite well, but they were always easily beatable. Everything worked fine. The problem might have been say, Dragon Knights, Templar abilities that were OP to begin with and exploited. Those needed fixing, and vampires were fine.

    All the whining people cried and moaned when they died to a vampire ability, not because it was OP, but because they were beat fair and square. Someone called the waaaambulance and ESO unfortunately responded with "there there now little baby, here's your pacifier" and held those babies firm to their breasts, "vampires have been destroyed in the game just for you little baby".

    Don't blame ESO because you forgot to slot a fire ability and lvl fighers guild passives. This whole string of nerf's was due to noobs whiners and ESO's inability to see the math for what it was. As is the case with most MMO creators.

    Why do I say that? simple, when you get into a raid group the first thing they ask is, are you a vampire? if so, bye bye, you are kicked. Everyone with half a brain knows vamps are a liability in any fight because there is fire everywhere just for the purpose of wiping vamps out.

    Vampires were always gimmick anyway. Now they aren't even worth that. Do yourself a favor if you are a vampire. Get rid of it, it's dead and will stay that way.

    I assume that Fire Resist must be capped because even at Vet 4 with 3 pieces of fire resist jewelry totaling 3,000 my vampire is still regularly and quickly slaughtered in PvE by dungeon bosses using any sort of fire abilities. All my points are in Health and I'm wearing Vampire's Kiss and Song of Lamae, at least the former of which also gives you Health bonuses. I eat purple foods as well. My guild had a group of 4 doing an undaunted pledge at Vet level 1 the other day and there was an arena scenario with multiple fire beetles and 3 of us were down almost instantly. And repeatedly. The one non-vamp in the group finally finished the fight in about a half hour by themselves just kiting and doting while the rest of us just layed around and watched. At this point we all just laugh about it but yeah, the topic of, "This is why none of us can get in a PUG or manage to make it through a dungeon together," DID come up. Oh and I was Stage 1 going in but due to lack of feeding opportunities (common in dungeon runs) was well into Stage 4 by the time we finished.

    I don't use add-ons to run the actual numbers but several people have mentioned that the passives are broken and that even our already gimped Health regen is broken as well. I'd like to see that investigated by ZoS.

    Perhaps vampire SHOULD be a class rather than a skill line. I don't know. I understand they are supposed to be a "novelty" but that shouldn't equate to them being unplayable in PvE. And that is EXACTLY what they are ANY time there is fire damage involved....and ESO seems to really love their fire damge dungeon bosses and other denizens.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Nexxa
    Nexxa
    All you ever had to do was slot and lvl up a fire ability and have the "Fighters Guild" passives maxed out to pwn any vampire anywhere at anytime through the history of this game. Like aidevelopmentb16_ESO says above, all you have to do is avoid ultimate AOE's. Simple stuff, don't stand in the red. Derp.

    Vampirism use to be balanced quite well, but they were always easily beatable. Everything worked fine. The problem might have been say, Dragon Knights, Templar abilities that were OP to begin with and exploited. Those needed fixing, and vampires were fine.

    All the whining people cried and moaned when they died to a vampire ability, not because it was OP, but because they were beat fair and square. Someone called the waaaambulance and ESO unfortunately responded with "there there now little baby, here's your pacifier" and held those babies firm to their breasts, "vampires have been destroyed in the game just for you little baby".

    Don't blame ESO because you forgot to slot a fire ability and lvl fighers guild passives. This whole string of nerf's was due to noobs whiners and ESO's inability to see the math for what it was. As is the case with most MMO creators.

    Why do I say that? simple, when you get into a raid group the first thing they ask is, are you a vampire? if so, bye bye, you are kicked. Everyone with half a brain knows vamps are a liability in any fight because there is fire everywhere just for the purpose of wiping vamps out.

    Vampires were always gimmick anyway. Now they aren't even worth that. Do yourself a favor if you are a vampire. Get rid of it, it's dead and will stay that way.

    I agree with most of this but I'm not gonna stop damning the useless ones crying nerf or screaming at Zenimom til they fix their screw up with vamps. To the ones crying nerf? Grow a pair and learn to play. To Zenimax? Man up, admit you screwed up, and fix it. You're better than this, I hope.
    Edited by Nexxa on 30 December 2014 21:07
    Speaking the truth is best done by sadists... because it will hurt someone.
  • MornaBaine
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    Nexxa wrote: »
    All you ever had to do was slot and lvl up a fire ability and have the "Fighters Guild" passives maxed out to pwn any vampire anywhere at anytime through the history of this game. Like aidevelopmentb16_ESO says above, all you have to do is avoid ultimate AOE's. Simple stuff, don't stand in the red. Derp.

    Vampirism use to be balanced quite well, but they were always easily beatable. Everything worked fine. The problem might have been say, Dragon Knights, Templar abilities that were OP to begin with and exploited. Those needed fixing, and vampires were fine.

    All the whining people cried and moaned when they died to a vampire ability, not because it was OP, but because they were beat fair and square. Someone called the waaaambulance and ESO unfortunately responded with "there there now little baby, here's your pacifier" and held those babies firm to their breasts, "vampires have been destroyed in the game just for you little baby".

    Don't blame ESO because you forgot to slot a fire ability and lvl fighers guild passives. This whole string of nerf's was due to noobs whiners and ESO's inability to see the math for what it was. As is the case with most MMO creators.

    Why do I say that? simple, when you get into a raid group the first thing they ask is, are you a vampire? if so, bye bye, you are kicked. Everyone with half a brain knows vamps are a liability in any fight because there is fire everywhere just for the purpose of wiping vamps out.

    Vampires were always gimmick anyway. Now they aren't even worth that. Do yourself a favor if you are a vampire. Get rid of it, it's dead and will stay that way.

    I agree with most of this but I'm not gonna stop damning the useless ones crying nerf or screaming at Zenimom til they fix their screw up with vamps. To the ones crying nerf? Grow a pair and learn to play. To Zenimax? Man up, admit you screwed up, and fix it. You're better than this, I hope.

    I don't know if they are. I'm honestly starting to think the Devs have some sort of grudge against vampires (or their players) themselves. They nerfed the sweet bejeezus out of them and have categorically refused to even discuss them since.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • phreatophile
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    I think it's indifference. I really do think vamps and weres were an afterthought that only came in when someone told them they couldn't make a credible Elder Scrolls without them. If we attempt to see it from the devs point of view, vampires have been no end of grief for them. It's their own fault, a half@$$ed (half fast too thanks to one of the nerfs) implementation has its price.
  • MornaBaine
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    I think it's indifference. I really do think vamps and weres were an afterthought that only came in when someone told them they couldn't make a credible Elder Scrolls without them. If we attempt to see it from the devs point of view, vampires have been no end of grief for them. It's their own fault, a half@$$ed (half fast too thanks to one of the nerfs) implementation has its price.

    Perhaps true tut it IS starting to feel pretty deliberately malicious at this point.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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