steveb16_ESO46 wrote: »Reconsider Vampire nerf. Nowhere near extreme enough. One skill line should not be so powerful it creates a class on its own. It should be no more different than picking up a 2-handed sword in terms of effect.
And Stage 4 effects should have extreme disadvantages. You're a ravening beast whose humanity is all but consumed by burning hunger. You are a monster. You should be attacked on sight in a city, not left free to patiently queue at the teller's window along with the rest of us.
If people want to be vampires, let them. But people don't. They just want to be a super-class.
The whole vampire thing, IMHO, was badly misjudged pop-culture, 'wouldn't it be cool', pandering.
steveb16_ESO46 wrote: »And Stage 4 effects should have extreme disadvantages. .
Ifthir_ESO wrote: »steveb16_ESO46 wrote: »And Stage 4 effects should have extreme disadvantages. .
They do, it's called a 75% hit to your health regeneration meaning you basically get 0. There is also the major vuln to fire.
Vamp is hardly an "I win" button.
It was at first, but isn't anymore.
edit: if you were dying to a vampire ultimate, L2P, you weren't dying because the vamp ult was OP.
rdfarley89 wrote: »No nerf them more. Vampires should be attacked by townsfolk in towns, burn in the sunlight, and be able to be killed by player npcs and respawn cured of vampirism. I mean I go into town...every other player is a vaqmpire...and they are just chatting away with NPCs like "hey NPC do you not notice the person in front of you is a gods forsaken bloodsucker!!??" Its like Elder Scrolls Vampire Mode or some BS...
cjtignub17_ESO wrote: »Bat swarm even at 20 ulti cost isnt OP its a good anti zerg tactic. All u gota do is move outside of the aoe and nuke doen the vamp.
Bc of the babies crying vamp is getting nerfed to hell. This game is gona turn into zerg v zerg if they keep nerfing all the good aoe builds. Its the onky defense against 50 man zergs (except for bigger zergs).
This game shouldnt honor zergging no good guild groups die to ulti spamming vamps. I tried it on entropy risings group the other day and got wtfpwned. They all moved out of aoe, Cced and nuked. It not that hard newbies learn to pvp this vamp 7% cost reduction nerf and aoe nerf r gona ruin this game.
Vamp shoukd be at least 50% cost reduction at stage four. That barley offsets the 50% dmg ur taking from fire and fight guild abilities. Even in mist form ur still taking 38% dmg from fire and cant get healed....
steveb16_ESO46 wrote: »If people want to be vampires, let them. But people don't. They just want to be a super-class.
rdfarley89 wrote: »No nerf them more. Vampires should be attacked by townsfolk in towns, burn in the sunlight, and be able to be killed by player npcs and respawn cured of vampirism. I mean I go into town...every other player is a vaqmpire...and they are just chatting away with NPCs like "hey NPC do you not notice the person in front of you is a gods forsaken bloodsucker!!??" Its like Elder Scrolls Vampire Mode or some BS...
They literally ruined the vampire skill line. It is USELESS considering that almost none of the passives work. Even with the passives it is, again, USELESS since the mana costs are outrageous. They should've just removed the skill line from the game while they were at it. Terrible decision.
infoub17_ESO22 wrote: »You realize the use of the term "necro post" was made by trolls like you right? If it's not closed, it's an open thread. Get a life.
I googled "vampire extreme nerf" and this thread was #1, making it relevant because of it's age, but also because it's even more true than when it was posted considering all the new nerfs to vampires.
infoub17_ESO22 wrote: »All you ever had to do was slot and lvl up a fire ability and have the "Fighters Guild" passives maxed out to pwn any vampire anywhere at anytime through the history of this game. Like aidevelopmentb16_ESO says above, all you have to do is avoid ultimate AOE's. Simple stuff, don't stand in the red. Derp.
Vampirism use to be balanced quite well, but they were always easily beatable. Everything worked fine. The problem might have been say, Dragon Knights, Templar abilities that were OP to begin with and exploited. Those needed fixing, and vampires were fine.
All the whining people cried and moaned when they died to a vampire ability, not because it was OP, but because they were beat fair and square. Someone called the waaaambulance and ESO unfortunately responded with "there there now little baby, here's your pacifier" and held those babies firm to their breasts, "vampires have been destroyed in the game just for you little baby".
Don't blame ESO because you forgot to slot a fire ability and lvl fighers guild passives. This whole string of nerf's was due to noobs whiners and ESO's inability to see the math for what it was. As is the case with most MMO creators.
Why do I say that? simple, when you get into a raid group the first thing they ask is, are you a vampire? if so, bye bye, you are kicked. Everyone with half a brain knows vamps are a liability in any fight because there is fire everywhere just for the purpose of wiping vamps out.
Vampires were always gimmick anyway. Now they aren't even worth that. Do yourself a favor if you are a vampire. Get rid of it, it's dead and will stay that way.
infoub17_ESO22 wrote: »All you ever had to do was slot and lvl up a fire ability and have the "Fighters Guild" passives maxed out to pwn any vampire anywhere at anytime through the history of this game. Like aidevelopmentb16_ESO says above, all you have to do is avoid ultimate AOE's. Simple stuff, don't stand in the red. Derp.
Vampirism use to be balanced quite well, but they were always easily beatable. Everything worked fine. The problem might have been say, Dragon Knights, Templar abilities that were OP to begin with and exploited. Those needed fixing, and vampires were fine.
All the whining people cried and moaned when they died to a vampire ability, not because it was OP, but because they were beat fair and square. Someone called the waaaambulance and ESO unfortunately responded with "there there now little baby, here's your pacifier" and held those babies firm to their breasts, "vampires have been destroyed in the game just for you little baby".
Don't blame ESO because you forgot to slot a fire ability and lvl fighers guild passives. This whole string of nerf's was due to noobs whiners and ESO's inability to see the math for what it was. As is the case with most MMO creators.
Why do I say that? simple, when you get into a raid group the first thing they ask is, are you a vampire? if so, bye bye, you are kicked. Everyone with half a brain knows vamps are a liability in any fight because there is fire everywhere just for the purpose of wiping vamps out.
Vampires were always gimmick anyway. Now they aren't even worth that. Do yourself a favor if you are a vampire. Get rid of it, it's dead and will stay that way.
infoub17_ESO22 wrote: »All you ever had to do was slot and lvl up a fire ability and have the "Fighters Guild" passives maxed out to pwn any vampire anywhere at anytime through the history of this game. Like aidevelopmentb16_ESO says above, all you have to do is avoid ultimate AOE's. Simple stuff, don't stand in the red. Derp.
Vampirism use to be balanced quite well, but they were always easily beatable. Everything worked fine. The problem might have been say, Dragon Knights, Templar abilities that were OP to begin with and exploited. Those needed fixing, and vampires were fine.
All the whining people cried and moaned when they died to a vampire ability, not because it was OP, but because they were beat fair and square. Someone called the waaaambulance and ESO unfortunately responded with "there there now little baby, here's your pacifier" and held those babies firm to their breasts, "vampires have been destroyed in the game just for you little baby".
Don't blame ESO because you forgot to slot a fire ability and lvl fighers guild passives. This whole string of nerf's was due to noobs whiners and ESO's inability to see the math for what it was. As is the case with most MMO creators.
Why do I say that? simple, when you get into a raid group the first thing they ask is, are you a vampire? if so, bye bye, you are kicked. Everyone with half a brain knows vamps are a liability in any fight because there is fire everywhere just for the purpose of wiping vamps out.
Vampires were always gimmick anyway. Now they aren't even worth that. Do yourself a favor if you are a vampire. Get rid of it, it's dead and will stay that way.
I agree with most of this but I'm not gonna stop damning the useless ones crying nerf or screaming at Zenimom til they fix their screw up with vamps. To the ones crying nerf? Grow a pair and learn to play. To Zenimax? Man up, admit you screwed up, and fix it. You're better than this, I hope.
phreatophile wrote: »I think it's indifference. I really do think vamps and weres were an afterthought that only came in when someone told them they couldn't make a credible Elder Scrolls without them. If we attempt to see it from the devs point of view, vampires have been no end of grief for them. It's their own fault, a half@$$ed (half fast too thanks to one of the nerfs) implementation has its price.