Greetings all,
After 4 days in TESO and many hours of running around in Tamriel, I thought of depositing my 2 cents, hoping that they might give people and the developers a look from a different perspective!
The purpose for my writing is to share the experience I've been having so far in the game. But before I do so, I'd like to state that I am not a WoW person. I played it casually from time to time but no end game material. My past runs more into the fields of Guild Wars 2, Star Wars The Old Republic, Star Trek Online and The Secret World to mention a few. I've also been a player of Morrowind, Oblivion and Skyrim.
Starting, I'd like to state that TESO is a very beautiful, very immersive game and I very much enjoy the stories, quests and environmental feeling that it gives you. As much as I would like to enjoy all classes and alternative builds though, I have found the process to be discouraging. The first levels are slow and can get repetitive if one decides to explore another class in the same alliance. So, either I like it or not, I find myself trying only 3 character classes. One for each alliance.
As a new player to the game, I am not familiar with most of its aspects, crafting, etc. The general costs of vendors and services in-game appear quite steep. As a startup, I am bound to make mistakes, as many other new players will do in their journey of knowledge and experimentation. But once I laid eyes on the respec costs, I kind of froze in place. It feels like "do it right from the start, or suffer greatly". That kind of clipped my wings. I started realizing the level of in-game punishment I suppose.
The quest system I enjoy. It's really refreshing to be able to explore and pick quests from where they actually belong. Also, it's great to exit a dungeon and see the quest giver waiting for you instead of having to go back to another hub and deliver like it's a mundane job. The phasing, no matter how some people may complain, I enjoy it. It gives the feeling that my efforts have meaning and they do change the world.
I have noticed a steepness in difficulty though. One wrong choice in a skillpoint or a direction to the very versatile character build options and the punishment can be harsh. I have found myself deleting far too many characters (lvls 8-10 mostly) than having to even consider respec costs.Mind you, at the moment of this writing, I have only reached up to level 15.
Solo questing is a double edged knife. Several normal mobs excersise some crazy luck, delivering normal blows (not ones that need interrupts) that take up to 60% of a player's health off. I've seen far too many people die in front of me (health around 50% and then instadeath from a normal mob) before I am able to do anything about it. And when I see that happening I am asking myself... are they people I can spend my rarely found soulstones to resurrect? Or is it a bot? Also, I seem to want to encounter crowds questing in the areas I'm going. Or at least 2-3 more people. If I solo with any other character than my sorceror, I am getting very nervous. That should never be the case in the starting levels, but there it is. My very first MMO ever that I had an armor piece reach zero. I understand about the durability, but losing actual defense stats so fast makes a tank's life very difficult. And as a natural tank player in most MMOs, I am not friendly to the idea of building a dedicated defender here.
I believe that the key of every game's success is to start easy on new players and increase the difficulty as time and levels progress. The feeling I currently have in TESO is "Good morn...die die die die"! My bulkwark heavy armored sorceror is the only survivable class I have experienced so far as a solo player. And at the moment, on my 4rth day of play, I have the feeling that will be my only character that will remain in the end. Light armor? Ehm... it's best used as couch covers or something! LoL
Normal weapon attacks, in most cases take a very long time to deliver very weak blows. I do miss the bow targetting of Skyrim where I could actually aim for the throat or the head of a mob and do big damage. So I find myself relying mostly on Magika, that -of course- runs out after using 3 abilities. At later levels it gets slightly better if one invests heavily on it, but still.
The rewards system, in my humble opinion needs a massive overhaul. The first big starting area allows a member to reach at the absolute precise level requirement to go to the next zone. So there is very little room for maneuvers. Working on a quest for the amount of time required should at least offer options that allow for a class to keep on heading for a specific build. "Hey, you're a nightblade! Here's a shield, a 2-handed mace and some cloth slippers to help you"! Something seems a bit off in that statement, but that's the general idea!
As I mentioned above, TESO is a wonderful game, but it suffers in replayability and is very harsh in its punishments. That is not a good way to welcome new players that want to experiment and try new things. And as a non-crafter (at the moment), I have to heavily rely on drops and try to exchange them with my other characters in order to try and make something work. Plus, I have to sell approximately 20-40 pieces of armor drops to a vendor to be able to buy one piece of gear with no bonus on it. Or I'll have to stick with the "soul shriven" decorative cloth!
And last, but not least, some quests are very troublesome for some classes. The tactic of "gain a level or two and then return", unfortunately has limited application. The areas of lvl 3-15 are very precise in their progression. This means there is very little room for an extra level or two to the side. And, as I mentioned above, a respec can leave many people broke halfway through.
That's my two cents as a seasoned gamer, but new to TESO. The game needs to offer better rewards and less punishment. At this very moment, it feels there is very little of the former and an abundance of the latter.
As for myself, I will keep on trying. No idea where my efforts will lead me, but I will keep on trying!