I'm not even gonna respond to that one, there are a few threads about that issue already.Warlordgreebo wrote: »1. inventory space- no excuse for making the majority of our time spent managing bag space.
The vendors are marked on the map. If you hover over one of the building icons, it shows you the list of NPCs that are in the building. Next to each NPC name is the icon of which crafting profession they're related to. So, the blacksmithing vendor will have a little anvil next to her name, and the woodworking vendor will have the little triangle-woodworking-thingy icon next to hers.2. availability/marking of vendor- if we got to sell so often shouldnt the vendor be EASY TO FIND? Shouldnt they be marked??
There are also a few threads about this as well. But, I'll respond to this one:3. Ease of market; no auction house is a fail on its own, but giving us no means with which to replace this shortcoming? The guild store system is horribly inadequate; when usually WHATEVER can be sold can be found on AH, in the guild store system it is more like "what kind of junk are they putting on there, is even ONE thing worth buying?? NO?!!!" Well it ISNT the guild I blame; it is the company for making such a [snip] system for the guild to use!
You can also purchase items from the guild store, and use those for research. In addition, I'm sure you've noticed that many people are "trading" items for deconstruction to level their crafting. Well, I'm not sure if this occurred to you, but you can also take one of those trait gems you have, give it to someone who has already researched the trait you're looking for, and have them craft it for you. Then, you can use that crafted item to research the trait you want. You're absolutely not at the mercy of "random drops".4. research at the mercy of random drops?? I have to SAVE RANDOM *** JUST TO BE ABLE TO RESEARCH IT?? YET THE INVENTORY MANAGEMENT SYSTEM IS CRAP !~!! [snip]??
I prefer this system. I could only imagine, if trait research was instantaneous, or even just reduced, that the powergamers would have capped their crafting by now. Which means that the newer crafters (who didn't cap their research in the first week) would fall by the wayside. At least, in the current system, the people who are more dedicated to crafting will be competitive regardless of whether or not they're new players. Whereas the people who don't feel like putting in the time or patience to work on their research will be the ones who will have to catch up. By that rationale, the devs have an extreme amount of consideration for the greater portion of their playerbase, rather than catering to a handful of powergamers/powerlevelers.5. Day long research times on items?? FOR A SINGLE TRAIT?? [snip]
1. inventory space- no excuse for making the majority of our time spent managing bag space.
2. availability/marking of vendor- if we got to sell so often shouldnt the vendor be EASY TO FIND? Shouldnt they be marked??
4. Ease of market; no auction house is a fail on its own, but giving us no means with which to replace this shortcoming? The guild store system is horribly inadequate; when usually WHATEVER can be sold can be found on AH, in the guild store system it is more like "what kind of junk are they putting on there, is even ONE thing worth buying?? NO?!!!" Well it ISNT the guild I blame; it is the company for making such a *** system for the guild to use!
5. research at the mercy of random drops?? I have to SAVE RANDOM *** JUST TO BE ABLE TO RESEARCH IT?? YET THE INVENTORY MANAGEMENT SYSTEM IS CRAP !~!! [snip]??
6. Day long research times on items?? FOR A SINGLE TRAIT?? [snip]
Warlordgreebo wrote: »Example 1;
Research ONE TYPE of item; 5 different traits. Depending on random drops, you will need HUNDREDS of viable items to drop.
Who best to farm those items than an elitist who can pbaoe farm??
So are those bots that farm bosses actually working within the designs fo the game as it were?? Looks like it!
This system that EXCLUDES everyone but those who bot or mass farm.. is indeed a system which favors the elite.
Furthermore, due to the FAILED trade system; this further excludes gamers from being able to trade their items. Instead of being able to rely on the AH to trade with a crafter... I am left to the mercy of Guild Trade houses which no matter how they sound when you join ... can barely produce. Most just lose interest in the system.
I hate to have to admit this; I have as much to lose as you. But the more I play, the more I see this system as failing HARD at being an mmo.
I think the research system is perfectly fine and it is a lot of fun. In my opinion the crafting as a whole is almost perfect at TESO and one of the best crafting systems I saw in the past few years.
Or how about original Wyrmsteel weapons, when 12 people had to defend the smith working at the forge inside a raid-zone with never-ending waves of enemies?
Or how about original Wyrmsteel weapons, when 12 people had to defend the smith working at the forge inside a raid-zone with never-ending waves of enemies?
The OP would have a proper breakdown if this were the case - that would definitely require some effort. And friends.
Altho I love stuff like that.
Warlordgreebo wrote: »Or how about original Wyrmsteel weapons, when 12 people had to defend the smith working at the forge inside a raid-zone with never-ending waves of enemies?
The OP would have a proper breakdown if this were the case - that would definitely require some effort. And friends.
Altho I love stuff like that.
Taking pleasure in the displeasure of others... only shows a low quality of person. It does nothing to advance your state or cause; should you even have one.
Warlordgreebo wrote: »Example 1;
Research ONE TYPE of item; 5 different traits. Depending on random drops, you will need HUNDREDS of viable items to drop.
Who best to farm those items than an elitist who can pbaoe farm??
So are those bots that farm bosses actually working within the designs fo the game as it were?? Looks like it!
This system that EXCLUDES everyone but those who bot or mass farm.. is indeed a system which favors the elite.
Furthermore, due to the FAILED trade system; this further excludes gamers from being able to trade their items. Instead of being able to rely on the AH to trade with a crafter... I am left to the mercy of Guild Trade houses which no matter how they sound when you join ... can barely produce. Most just lose interest in the system.
I hate to have to admit this; I have as much to lose as you. But the more I play, the more I see this system as failing HARD at being an mmo.
LadyInTheWater wrote: »You can also purchase items from the guild store, and use those for research. In addition, I'm sure you've noticed that many people are "trading" items for deconstruction to level their crafting. Well, I'm not sure if this occurred to you, but you can also take one of those trait gems you have, give it to someone who has already researched the trait you're looking for, and have them craft it for you. Then, you can use that crafted item to research the trait you want. You're absolutely not at the mercy of "random drops".
Did you even read my post ?
LadyInTheWater wrote: »Warlordgreebo wrote: »Example 1;
Research ONE TYPE of item; 5 different traits. Depending on random drops, you will need HUNDREDS of viable items to drop.
Who best to farm those items than an elitist who can pbaoe farm??
So are those bots that farm bosses actually working within the designs fo the game as it were?? Looks like it!
This system that EXCLUDES everyone but those who bot or mass farm.. is indeed a system which favors the elite.
Furthermore, due to the FAILED trade system; this further excludes gamers from being able to trade their items. Instead of being able to rely on the AH to trade with a crafter... I am left to the mercy of Guild Trade houses which no matter how they sound when you join ... can barely produce. Most just lose interest in the system.
I hate to have to admit this; I have as much to lose as you. But the more I play, the more I see this system as failing HARD at being an mmo.LadyInTheWater wrote: »You can also purchase items from the guild store, and use those for research. In addition, I'm sure you've noticed that many people are "trading" items for deconstruction to level their crafting. Well, I'm not sure if this occurred to you, but you can also take one of those trait gems you have, give it to someone who has already researched the trait you're looking for, and have them craft it for you. Then, you can use that crafted item to research the trait you want. You're absolutely not at the mercy of "random drops".Did you even read my post ?
@Phranq , At this point, I'm pretty sure @Warlordgreebo isn't reading any posts other than his own. It's pretty apparent when more than one person says "No, you don't have to spend hours farming", and he keeps insisting that you have to spend hours farming.
taylorwilenskiub17_ESO wrote: »He must be a 16 year old WoW noob who is used to everything being handed to him and not having to put any effort into things. Would you like to just start the game with all crafts mastered, all of the racial styles known, and all research traits known?
Or if that is too easy maybe they should just let you research as many traits as you want all at once and make it only take an hour! Why play an MMO, a game that is designed to keep you entertained for years with things to do if you want it all handed to you.
Sorry OP, but go QQ in a corner more...
Also, next time you're going to post a thread about your displeasure towards a game at least put your argument and reasons together like a capable adult, rather than an angry child,
Warlordgreebo wrote: »I would need thousands of hours in FARMING JUNK just to spend hundreds of hours RESEARCHING IT!
LadyInTheWater wrote: »Warlordgreebo wrote: »I would need thousands of hours in FARMING JUNK just to spend hundreds of hours RESEARCHING IT!!
The real progress ive got with this is by lowbie farming... just finding a way to kill thousands of gimp little things per hour... and go to my bank when full.Catches_the_Sun wrote: »Or you could ask somebody that has already researched the trait to make you a level 1 iron version of the item for your researching purposes? Geez, this is a ridiculous overreaction to a non-issue.With regards to drops: trade with people, its what I do within my own guild and if people need stuff in game i'm willing to help them as well...If you have some I'm missing we could be nice and swap...And I've been able to meet others who have the trait that I want and offer them something to trade or pay them in most cases for that trait.Did you even read my post ? All it takes is a friend or two that also crafts and you can TRADE traits.LadyInTheWater wrote: »If I want to research something specific, first I see if I have an item. If I don't, I check the guild store. If it's not there, I find someone to craft it for me. I have yet to run into any issues, and I certainly haven't felt like I'd need to spend thousands of hours farming junk.
[snip]
Cheatingdeath23 wrote: »I've skipped half of the posts in this thread, but I wanted to say that I think the researching traits is completely fair and balanced.
I'm level 20 (work full time, play a few hours a day) right now, but I have 4 traits researched in almost every heavy armor, sword, bow and shield. Some I have 5, some I have 3, but that is roughly where I'm at.
I like that it takes time because that delays the gratification and makes it more unusual when you have researched everything. I'm trying to research enough traits to get the higher end craft sets that need 6+... if you could just click a button and have it done, everyone would craft.
I really don't get why this is a big deal. I've traded with people, but I also stumble on enough traits to always have something being researched. I choose smartly about what to research first (6 hour trait versus 2 day trait) to lessen what I need in my bag. Sometimes I continue to wear bad armor with a unique trait because I will research it in the future.