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Equilibrium blocks healing !!!

firefreezeeb17_ESO
After using Equilibrium spell (fom magic guild tree) self-healing spells (both target and aoe) dont work for 2-3 seconds (they just drain your mana, but do zero healing). Tested both in and out of combat, used healing spells from restoring light tree and restoration staff tree.
  • Comaetilico
    Comaetilico
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    had the same until yestarday... than it suddenly started working the right way... they either stealth fixed it ot the bug is non consistent (and I got luky yesterday)

    this is something that was repetdly reported during beta... no tooltip info about any such debuff so it is/was most likely a bug... a can't see how they could forget such an HEAVY debuff -_-'

    PS: even before the supposed fix it still worked fine with potions
  • firefreezeeb17_ESO
    Im sure its a bug (not debuff), because mana is still drained, while you are trying to heal. And if it was a debuff, it could make whole spell useless (at least for healers)
    As for stealth fix, today i made same tests with Equilibrium morph spell and got same buggy results. HOPE they'll fix it asap.
  • Pyatra
    Pyatra
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    Im sure its a bug (not debuff), because mana is still drained, while you are trying to heal. And if it was a debuff, it could make whole spell useless (at least for healers)
    As for stealth fix, today i made same tests with Equilibrium morph spell and got same buggy results. HOPE they'll fix it asap.

    Healing on you or healing in general? Suggestion: have someone jump off a cliff or building and then test it.
  • firefreezeeb17_ESO
    Pyatra wrote: »
    Healing on you or healing in general? Suggestion: have someone jump off a cliff or building and then test it.

    and thats the problem: if both of you have not full health, a targeted healing spell will choose you (healer) as a target and will just drain your mana without any healin done.
  • Corylus
    Corylus
    I just unlocked this ability and have the following additional comments to add:

    (1) Breath of Light restores only 10 health (out of a potential of 500) if cast within 4 seconds of casting equilibrium.
    (2) The first two ticks of mutagen are reduced to 2 health (from a potential of 100) after casting equilibrium.
    (3) The first two ticks of healing springs are reduced to 2 health (from 100).
    (4) Casting equilibrium whilst HoTs are ticking on myself will reduce 2 or 3 ticks of that HoT by 90+ %. Mutiple HoTs running simultaneously are all reduced.


    Editted to add: doesn't effect damage dealing spells.
    Editted to add: doesn't appear to effect heals on other players/NPCs.
    Edited by Corylus on 24 April 2014 00:28
  • Seyanne
    Seyanne
    it only seems to affect healing on yourself, by yourself. other people can still heal you and you can heal other people.
    I use it when Im healing groups at times and with the way the "smart" targetting system works, it is possible for heals to go wasted cause they target yourself and get negated instead of healing your intended target.
    Solo, I almost never use it due to this effect.

    edit: tested again after the patch today and its still negating incoming healing for 3s after use
    Edited by Seyanne on 29 April 2014 12:13
  • Darrett
    Darrett
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    It's undocumented but seems intended. Prevents using it to restore magicka with active healing effects that negate the drawback.

    95% self healing debuff is what it was doing in beta, doesn't seem like a bug.
  • Comaetilico
    Comaetilico
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    Darrett wrote: »
    It's undocumented but seems intended. Prevents using it to restore magicka with active healing effects that negate the drawback.

    95% self healing debuff is what it was doing in beta, doesn't seem like a bug.

    if it had a magika return worth of doing that... with the actual magika return you can most of the time just cast a single healing skill just getting back the health you consumed... with the cost reduction morph and the most economic heal you can get 2 out ot if (considering the magika regen tick that will pop up during the GCD generated by equilibrium and you first heal too...)

    for templar this could have been the lifesaving skill (since they actualy have quit a few problems with magika management... especialy as healers...) but this actualy makes it almost worthless for them... and for other classes they all have metter source of magika recovery that either have lower drawback or actualy do the opposite of this (recovering both magika AND health...)
  • Snit
    Snit
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    It's useful in group situations where you're not the healer. You can restore magicka and proc Might of the Guild reliably, if someone else is keeping you up.

    It's not terribly useful solo, or for healers.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Dantonian_Rarstiana
    The 5 second healing debuff only applies to you.

    Someone else can heal you, you can drink a potion, and HP regen still works.

    This ability kind of sucks as it is. The only real usage is either something to pop between mob pulls while soloing, just to get your mana back faster. Or in a fight, if you have someone else healing, and you aren't taking damage, and the healer isn't struggling to keep anyone alive.

    The only fight I have seen this ability work is the fear / flame skeleton guy in sewers. Everyone just stands way the hell away and range attacks him except for the tank. Nobody gets feared, nobody takes any damage but the tank. DPS are free to burn all their hp for mana.
  • redubious
    redubious
    Soul Shriven
    I'm bumping this because it's still a problem. I thought there might be some weird bug between might of the guild and spell symmetry. But I guess all morphs of equilibrium block healing. Tested with FTC and for about 2 or 3 seconds I get 15 points of healing at VR1. Then it jumps back up to 250. Also, might of the guild doesn't seem to do anything for certain abilities.
  • Maverick827
    Maverick827
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    If this is intended, then the ability is useless by design.
  • Ruddertail
    Ruddertail
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    How on earth is the ability useless? It discounts the next spell AND procs might of the guild. :/
  • Comaetilico
    Comaetilico
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    Ruddertail wrote: »
    How on earth is the ability useless? It discounts the next spell AND procs might of the guild. :/

    it is actualy far from useless... if you'r not an healer in a group dungeon... if you'r a dps... it's probably one if not the best magika recovery ability... (there is only a few boss that deal massive group damage... and those that do so give ample feedback on when they'r going to do so... so having your dps topped off even if he use equilibrium once every 10 second is really not a problem... if he uses it with higher frequency it can still be covered... just let the healer know what you'r doing and he will not have too much problems with it (as long as he is good at magika administration...)

    for tank... it may be a little risky... but still with how much boss hit are paced and animated you can still find the way to use it...

    for healer... if you'r running a 4 group dungeon... that is where it's usefulness drop... but even here... if you get at least one nightblade use funnel health and you don't need to use it more than once ever 10 second than your covered for it too... just make sure not to use it before the boss group or big AoE damage...

    for healer in large group content (AvA or non instanced content... and probably trials) than you'r getting the healing from the other healers... and this cover for your inability to self heal...


    so it still is a pretty good skill... the one that really soffer from this aspect of the skill is actualy only the templar healer... that devoid of any class magika recovery have only this at his disposal... and as said for an healer in a group dungeon it is far from the best magika recovery ability...

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    They added it to the tooltip that you can only be healed by other players for 4 seconds. Dunno which patch it was as I never really looked at mage guild spells til today.
  • Usikava
    Usikava
    Soul Shriven
    Well regardless of proc's it's still pretty useless in good group.
    1) Healer (or even DPS) can use Energy Siphon on target so anyone could be healed and gain magicka through hitting target
    2) many DPS uses Elemental Weakness again magicka from hits...
    And both skills don't require you to farm hells amount of books(you probably won't get enough until ur veteran) I won't even touch class magicka gain skills but they are still there if you forgot (Channeled Focus - Templar, Dark Exchange - Sorc...).
    So why bother wasting time on GCD's, waste skill slot that you can you use for let's say Entropy which will passively raise ur HP too if morphed right and still will give you "Might Of The Guild" proc's.
    The only use I've seen for it while were lvling Mages Guild(And there were no tooltip about this) is for healer, as critical saver when you dry on mana for any reason but as you can't heal ur self it become useless for such tactics too in most situations.
  • Gorthax
    Gorthax
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    you do know that you can ONLY be healed by allies after using this right?
  • Thechemicals
    Thechemicals
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    This thread is from april....why?
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

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