bearcalypse wrote: »
I might be sympathetic to this argument if things were not so buggy. We have no idea if people can't complete missions because NPCs are unresponsive or we have no visual cues from bosses because they just stand there and then you get slammed with their special attack with no wind-up. If people are dying without knowing what got them I suggest they implement a better combat log without forcing people to download an addon for it - at least the addons seem to be less buggy than the actual game.
If you're trying to justify balancing with the argument that 'this boss wasn't working right', that defense is about as strong as a straw house in a tornado.
Lets put this simply. Either nerf pve content until a majority can get trough it with no problems or allow people to come in other peoples instances and help with the quest. Either way one of these needs to be done, the majority of people playing this game are not "leet" and other bs thrown around here.
So in conclusion nerf pve or ditch the idiotic phasing system forcing people to solo in an mmo or lose subs and let the "ellite" crowd pay for future content.
I love this thread. A bunch of self-serving people deciding that their idea of fun is what matters. The bottom line is Zenimax made a game and they want as many people as possible to play it, experience it and enjoy it. Sadly, you can't satisfy everyone, and their are a HELL of a lot more casual players than Hardcore players.
Of course that's neither here nor there.
There are plenty of people who don't care to be challenged playing a video game. They're not playing the game to learn anything, because a video game can't teach anything worth knowing as it applies to real life - you know, that thing that happens outside your house. There are plenty of people that don't have self-esteem issues and don't find themselves uplifted by an arbitrary accomplishment on a video game, when they know it is relatively meaningless outside of personal enjoyment. Beat a hard boss? Good for you, give yourself a pat on the back and a brownie button. Im sure your boss will give you an especially large raise on your next review for that meaningless crap.
The definition of a game is to be fun. I didn't realize you or anyone else in this thread were any authority on what people should deem fun to them.South_of_Heaven wrote: »But you are too spoiled for that, yes? Can't be bothered to actually play, want to breeze through instead and be done with it right? Besides it's only a game, it's not real life, games are supposed to give you things on a silver platter, because that's the definition of a game, right?
The definition of a game is to be fun. I didn't realize you or anyone else in this thread were any authority on what people should deem fun to them.South_of_Heaven wrote: »But you are too spoiled for that, yes? Can't be bothered to actually play, want to breeze through instead and be done with it right? Besides it's only a game, it's not real life, games are supposed to give you things on a silver platter, because that's the definition of a game, right?
You like a challenge? Good for you. Believe it or not, I do too. Difference is I'm not a snob about it, I don't go around acting like people who can't do this stuff are whiners or wrong for feeling like they don't want to be challenged by a video game. Come down off the high horse buddy, being able to overcome a video game doesn't make you all that special, and congregating in a thread with other snobs doesn't make any of you right.
Some dude wants to mindlessly bore through a video game? More power to 'em. When I play a game that isn't challenging enough for me, I either accept that it's not a challenge and enjoy it for what it is, or find ways to challenge myself - I don't come to the game's forum, then whine about all the whiners who are whining and ruining MY experience ... because that's not hypocritical at all, right?
LAWL! Dude ... I love you, no *** of course.South_of_Heaven wrote: »I get it, you take s*** on your job and in real life and want to play a game with everything handed to you on a silver platter, putting no effort at all, breezing through the content and feeling accomplished in -at least- something. Is that it?
Because you think that a game will give you exactly that, the instant gratification you don't get from anywhere else, because that's what games are for, right?
And whoever wants something more engaging than achieving things with auto-clicking (which is probably what you love) and something more interractive than watching a movie has issues, right?
Yes, I clearly see who is the one with the issues here mate
Edit: Also you are wrong in what you say about casual and hardcore players. Many casual players, including me, are happy with the difficulty - even disappointed by the lack of it.
*Your* category of players are not the "casual" players, they are people who want to play farmville instead of Elder Scrolls. And they are thankfully LESS than the rest.
Well, Ill just say that if enough people arent completing it in a timely manner, theyre going to nerf it.
ZOS has the data, none of us do.
And most people dont use forums. They just leave.
ZOS doesnt want tons of people leaving because its less money for them.
Next thing well have a super hard game but no one playing it and you golks will wonder where everyone went.
Theyre going to nerf it. Its far more effective to increase completion rate by reducing difficulty than trying to increase player skill. Anyone expecting older content to stay hard when new stuff is added makes me laugh.
AlchemyDevil wrote: »Well, Ill just say that if enough people arent completing it in a timely manner, theyre going to nerf it.
ZOS has the data, none of us do.
And most people dont use forums. They just leave.
ZOS doesnt want tons of people leaving because its less money for them.
Next thing well have a super hard game but no one playing it and you golks will wonder where everyone went.
Theyre going to nerf it. Its far more effective to increase completion rate by reducing difficulty than trying to increase player skill. Anyone expecting older content to stay hard when new stuff is added makes me laugh.
It seems you are assuming that everyone wants what you want? I can guarantee you that there are a lot of players that don't want the difficulty to decrease. Whether that is a minority or majority only a survey could truly indicate. But that is a very narrow minded assumption that no one will play if the game is difficult, just because YOU are not capable of playing at this difficulty does not reflect the opinions of the masses.
bearcalypse wrote: »If you're trying to justify balancing with the argument that 'this boss wasn't working right', that defense is about as strong as a straw house in a tornado.
My argument has always been to allow people to get help by allowing grouping and in the meantime bring the game into the current decade by allowing mobs and bosses to scale so I can actually enjoy public dungeons and anchor events with a group. I don't see how fixing bugs (which isn't happening nearly fast enough before the free month expires) works against my arguments.
nickster2112b16_ESO wrote: »We don't want a game where any bad player can complete the content like other (shall not be named) mmo's we want a challenge, we want too feel like we have achieved something when we finally conquer it.