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Bag space is not a problem.

Malediktus
Malediktus
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I am lvl 21 currently and got all crafts minimum 11 I believe, provisioning 50 even. Good enough to craft all kind of level appropriate for my level and more. I am not using alts to store items. So everyone who is having bag space problems must be carrying useless items or something.
Forgot to mention my bagspace is 100 and bank space 90.
Edited by Malediktus on 7 April 2014 23:38
@Malediktus --- Ebonheart Pact, EU-Megaserver
  • wayrestb16_ESO
    I support this. The bag space as it is introduces an small element of inventory management and logistics.

    If anything, it's too generous and lacking weight/volume limitations.
  • buffbcub17_ESO
    Here's a question for you, how did you afford the bag and bank upgrades? I am a level above you and have only been able to get my bag to 80 and my bank to 80 as well, plus 2 from my horse so far.

    Considering the prices:

    70 - 400g
    80 - 2000g
    90 - 5900g
    100 - ?
    110 - ?

    How the heck do you afford 100 or 110 by lvl 21?
  • Taurus498
    Taurus498
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    Malediktus wrote: »
    I am lvl 21 currently and got all crafts minimum 11 I believe, provisioning 50 even. Good enough to craft all kind of level appropriate for my level and more. I am not using alts to store items. So everyone who is having bag space problems must be carrying useless items or something.
    Forgot to mention my bagspace is 100 and bank space 90.

    ..... And what if you want to play as more than only one character? Did you ever stop to think about that? Nope, didn't think so.
  • Malediktus
    Malediktus
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    I only spent gold on inventory spaces. I never paid for wayshrines or repair costs. Always crafted a new set when old one was damaged our outleveled and only travelled to wayshines by rightclicking on friends or guildies names or wayshrine to wayshrine. Those methods cost 0 gold.
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Malediktus
    Malediktus
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    Taurus498 wrote: »
    Malediktus wrote: »
    I am lvl 21 currently and got all crafts minimum 11 I believe, provisioning 50 even. Good enough to craft all kind of level appropriate for my level and more. I am not using alts to store items. So everyone who is having bag space problems must be carrying useless items or something.
    Forgot to mention my bagspace is 100 and bank space 90.

    ..... And what if you want to play as more than only one character? Did you ever stop to think about that? Nope, didn't think so.
    Noone stops you from using more characters. I could easily play more characters if I dont level crafting on those additional characters.
    Its all about careful inventory management if you want to have little sacrifices. There is no use to keep every little trash item you come across.
    Edited by Malediktus on 8 April 2014 00:14
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • Taurus498
    Taurus498
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    Malediktus wrote: »
    Taurus498 wrote: »
    Malediktus wrote: »
    I am lvl 21 currently and got all crafts minimum 11 I believe, provisioning 50 even. Good enough to craft all kind of level appropriate for my level and more. I am not using alts to store items. So everyone who is having bag space problems must be carrying useless items or something.
    Forgot to mention my bagspace is 100 and bank space 90.

    ..... And what if you want to play as more than only one character? Did you ever stop to think about that? Nope, didn't think so.
    Noone stops you from using more characters. I could easily play more characters if I dont level crafting on those additional characters.

    Exactly!

    You now see the problem with the current Bank Limit!

    As it highly discourages people from playing alts, which means that the thousands of Altoholics like myself will not play this game or give up on it after a few weeks of playing it.

    And it is also an absolute rubbish business model for the game, because people that are getting bored with their current character will not want to reroll an alt because that alt won't be able to craft. This means that the retention of players will steadily decline, and this game will fail hard after a few weeks all because of a stupid Bank limit on crafting materials.

  • Taurus498
    Taurus498
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    Malediktus wrote: »
    Its all about careful inventory management if you want to have little sacrifices. There is no use to keep every little trash item you come across.

    I currently have 8 alts around level 9, with each specializing exclusively on two types of crafting each. And my Bank is exclusively used for storing crafting items only, and even then I can only fit around half of my crafting materials in my bank, the other half is divided between my alts.

    So I've come to the conclusion that I will have to give up on half of the Crafting types on offer in this game, all because of this stupid Bank limit, which is a real shame.
  • Adernath
    Adernath
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    Taurus498 wrote: »
    Exactly!

    You now see the problem with the current Bank Limit!

    As it highly discourages people from playing alts, which means that the thousands of Altoholics like myself will not play this game or give up on it after a few weeks of playing it.

    And it is also an absolute rubbish business model for the game, because people that are getting bored with their current character will not want to reroll an alt because that alt won't be able to craft. This means that the retention of players will steadily decline, and this game will fail hard after a few weeks all because of a stupid Bank limit on crafting materials.
    But the guy said he improved all his skills on one toon, i.e. he managed all ingredients on 1 bank and 1 bag. If you have alts you have 1 bank and several bags. So you have in principle even more bag space for all professions.
  • Taurus498
    Taurus498
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    Adernath wrote: »
    But the guy said he improved all his skills on one toon, i.e. he managed all ingredients on 1 bank and 1 bag. If you have alts you have 1 bank and several bags. So you have in principle even more bag space for all professions.

    It's not possible to have all ingredients in one bank.

    As I said in my previous post, i'm now around level 9 for my 8 characters and can only fit around half of my crafting ingredients in my Bank. :|
  • Adernath
    Adernath
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    Taurus498 wrote: »
    Adernath wrote: »
    But the guy said he improved all his skills on one toon, i.e. he managed all ingredients on 1 bank and 1 bag. If you have alts you have 1 bank and several bags. So you have in principle even more bag space for all professions.

    It's not possible to have all ingredients in one bank.

    As I said in my previous post, i'm now around level 9 for my 8 characters and can only fit around half of my crafting ingredients in my Bank. :|

    I know that its not possible. Thats why you have to craft if your bank gets filled and sell mats which you wont use in the next time. Thats probably what the OP did.

  • Taurus498
    Taurus498
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    Adernath wrote: »
    I know that its not possible. Thats why you have to craft if your bank gets filled and sell mats which you wont use in the next time. Thats probably what the OP did.

    Yes, that's because he only plays as one character lol.

    It seems that a lot of people on this forum can't grasp the fact that millions of MMO gamers in this world like to play more than only one character. ;)
  • thismudtasteslikechocolaterwb17_ESO
    Taurus498 wrote: »
    Malediktus wrote: »
    Taurus498 wrote: »
    Malediktus wrote: »
    I am lvl 21 currently and got all crafts minimum 11 I believe, provisioning 50 even. Good enough to craft all kind of level appropriate for my level and more. I am not using alts to store items. So everyone who is having bag space problems must be carrying useless items or something.
    Forgot to mention my bagspace is 100 and bank space 90.

    ..... And what if you want to play as more than only one character? Did you ever stop to think about that? Nope, didn't think so.
    Noone stops you from using more characters. I could easily play more characters if I dont level crafting on those additional characters.

    Exactly!

    You now see the problem with the current Bank Limit!

    As it highly discourages people from playing alts, which means that the thousands of Altoholics like myself will not play this game or give up on it after a few weeks of playing it.

    And it is also an absolute rubbish business model for the game, because people that are getting bored with their current character will not want to reroll an alt because that alt won't be able to craft. This means that the retention of players will steadily decline, and this game will fail hard after a few weeks all because of a stupid Bank limit on crafting materials.
    See, no.

    The number of people that see inventory management as a make or break game system are tiny (as in, maybe 3 subscriptions total). Those people may well leave, and then the rest of us will simply carry on playing within the games systems in the best way we each see fit.

    Fact is, the way you are playing this game (leveling up 8 toons at rhe same time) is probably the singular worst way to play this game (your need for increased bag space will grow faster than your ability to purchase it). It may well be the way you enjoy playing MMO's in general, and I am by no means saying you shouldn't do it, but you should at least be aware that it will have detrimental effects on your in game enjoyment.

    As an aside to the above, a small number of people playing the game in a rather odd way that is not totally supported by the games systems does not in any way mean the games systems should be changed.

  • Ysne58
    Ysne58
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    I do agree that inventory management is an issue. I am getting better at it.
  • Yakidafi
    Yakidafi
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    @Taurus498‌
    I d not understand, Ievel clothing,blacksmith,enchanting,provisionong and woodcraft on 1 char I can use the bag space and bank for that plus stoeing weapons and armour for use later and research and the outfits and pets. I also store the old crafting material I do not need for my lvl, for me it fit. I do not store the raw material since I will always pick up more of those.
    I can not see the problem with the storing. I have 7 alts I can play with currently created 2 alts and if I wabt to craft with them, I simply take from the bank.

    I do not know how one can run out on bank so hard as some players do.
    "There is a show for people with your problem" -sage :wink:
    Moons and sands shall be your guide and path.
    PC EU/NA
  • Phranq
    Phranq
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    I think the OP is high on something, as this matches the experience of noone I have talked to at all so far.. currently I am focusing on one toon, doing smithing and provisioning, while friends do the other crafts.. my bank is completely full of matts even when I mail off materials to my friends..
  • Taurus498
    Taurus498
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    Fact is, the way you are playing this game (leveling up 8 toons at rhe same time) is probably the singular worst way to play this game (your need for increased bag space will grow faster than your ability to purchase it). It may well be the way you enjoy playing MMO's in general, and I am by no means saying you shouldn't do it, but you should at least be aware that it will have detrimental effects on your in game enjoyment.

    Thanks for agreeing with me that this particular game doesn't cater to Altoholics, and that the limited Bank space makes it rather difficult to have more than one character to play as.

    I have now totally given up on Provisioning, Enchanting and Alchemy. Which is a real shame. I will still enjoy playing this game, but not as much as I would have if I was able to have some of my alts specialize in these three types of Crafting.
  • Phranq
    Phranq
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    The only suggestion I have seen to help is using the "auto-mailback" add-on but that requires having a friend to also use it, a luxury not everyone has.
  • thismudtasteslikechocolaterwb17_ESO
    Taurus498 wrote: »
    Fact is, the way you are playing this game (leveling up 8 toons at rhe same time) is probably the singular worst way to play this game (your need for increased bag space will grow faster than your ability to purchase it). It may well be the way you enjoy playing MMO's in general, and I am by no means saying you shouldn't do it, but you should at least be aware that it will have detrimental effects on your in game enjoyment.

    Thanks for agreeing with me that this particular game doesn't cater to Altoholics
    I never said that, I simply said it does not have the best systems in place to level up 8 characters simultaniously. The game is very well suited to an altoholic that le els up one or two at a time and then moves on to new characters.

    That is why I said your way of playing is odd. Altoholics are rare enough as is - altoholics that level all characters at the same time are something else all together though.
  • Laerian
    Laerian
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    If the game has 8 character slots then it must be playable with 8 characters not only with 1.

    I'm wondering of what is the OP -and some few others- point with this type of threads and posts; they won't be affected if the inventory issue gets fixed.

    It's has been stated that some players may not have inventory issues if they play the game in some specific way; I would not have inventory issues if I play one character; play pvp only; not looting/ignoring everything. So there is no secret here.

    My experience tells me that most players play more than one character. Altoholics (the people who play the maximun number of characters) and people who play only one character are a minority.

    There's nothing wrong with either way of playing the game.
  • Sojan
    Sojan
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    The way I see it, and it is nothing more than that, is that the limitation in bag/bank space adds to the "challenge" of playing the game. At the risk of using the word "reality" in conjuction with a video game, I have to ask; in reality, who has enough space to store all the things that they feel they need?

    Thus far, everything that I have seen about this game, is in relation to directing the player to making smart choices about what it is (s)he is going to do with their character. What crafts am I going to do; because lets face it, how many people truely are Carpenters, Seamstress, Smithy, Chemist etc. etc.? Where am I going to position myself? How am I going to engage these mobs? Should I LoS them here or here? This list can go on for quite some time, I dare say.

    I played WoW, and was always given the Neatherweave bags to fill all my slots on my toon and even my bank slots. Then, there was the guild bank and bank alts. Give, give, give, give; I find it refreshing that now I have to actually think about what I am going to do, before I do it, in every aspect of the game.

    Challenging and engaging; not easy mode. Factors like this is what is going to make or break a game. Not having it handed to you; I do not forsee a mass exodus due to the lack of bag/bank space. And I for one, would frown upon any alteration of the status quo.
  • Phranq
    Phranq
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    You sir must not be trying to level provisioning, enchanting, OR alchemy.. (note the word OR there, not and) ... these professions alone have Hundreds of mats you need to find, and you don't always have good matches to burn them up... once you make it to the tier 2 materials your bag/bank space just melts away.
  • Myxril
    Myxril
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    The sense of entitlement is strong in this thread.

    It's not good enough that we aren't limited by the traditional TES weight limit; instead it's that we're limited to a non-weight-arbitrated number of items to carry or bank.

    Rather than flail arms and soil pants, let's think this through.

    1. Make alts.
    2. Purchase first two bag upgrades with each alt.
    3. Delegate items to each alt; one for Trait items to research, one for non-bind items to pass out to any playable alts (or to hold onto until reaching the lvl requirement), the rest for crafts you aren't actively leveling on your main.
    4. Join a guild, either for community mat-sharing or for access to (as I've seen) generally cheap-as-fak materials.
    5. ?????
    6. Profit

    PS: If Imperial edition, buy a horse with each alt and increase its carry capacity. +50 inv = 12.5k. It costs less to do this, but takes time (1k hours @ 20hr/feed). Max this method of inv before fretting about dropping mountains of gold on getting your bag upgraded for the 4th+ time.
    By the time you chisel away at it, you'll have an astronomical amount of inv among your alts. And if you're upset that you have to use alts for this, then I pity you and your apparent spoiled nature.
    If you're upset about the inconvenience of managing multiple alts, be glad the bank is shared and/or don't spread your item requirements all over the place; focus on less at once.
    'Okay, the question is...(laughter)...the question is, we have Vicious Death sets with Prox Det that are doing double damage from last patch -- they're doing double damage -- and the CP system scales them even more. Prox Dets are doing over 20k, okay? That's before Vicious Death does 15, m'kay? We're talking like 30k+. Okay.
    "So, what about the stamina?" Okay. Um "The 2-handed execute skill--" I'm s--I'm sorry. What? The 2-Handed execute? What?! What am I gonna f***ing do?! Am I gonna execute a f***ing zerg with a 2-Handed slice?!'
    --Fengrush, ESO Live Review 1:08:18

    'He's lucky Im not a part of the company because I would simply ban or delete his account or even make the RNG or his damage ridiculously to stress him out even more.'
    --mb10, regarding Fengrush
  • ElSlayer
    ElSlayer
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    OP said that he raised his Provisioning skill to 50. That's how he afforded all these upgrades on lvl 21.

    Provisioning is money out of nowhere.
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • Phranq
    Phranq
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    I would honestly prefer that they went back to a weight limit.. that would solve a lot of issues for the three big "space wasting" professions but at the same time it would screw over the blacksmiths as I cant immagine stacks of 100 ingots being light
  • Adernath
    Adernath
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    Taurus498 wrote: »
    Adernath wrote: »
    I know that its not possible. Thats why you have to craft if your bank gets filled and sell mats which you wont use in the next time. Thats probably what the OP did.

    Yes, that's because he only plays as one character lol.

    It seems that a lot of people on this forum can't grasp the fact that millions of MMO gamers in this world like to play more than only one character. ;)

    I am afraid you have not understand that you have even more space with several toons. It doesnt matter if you share the bank, because if you would use the material you find as the OP did, then you can basically level all professions on all toons.

    Indeed this is hard to grasp for certain people ;)

    EDIT: of course all your toons need to be leveled in their professions simultaneously. But this is what you want to do, isnt it?

    Edited by Adernath on 8 April 2014 08:44
  • Malediktus
    Malediktus
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    ElSlayer wrote: »
    OP said that he raised his Provisioning skill to 50. That's how he afforded all these upgrades on lvl 21.

    Provisioning is money out of nowhere.
    Lol no, I didnt craft a single item for profit so far. I vendor, use myself or deconstruct everything I create. I cant be bothered to spend time on finding people who buy my stuff.
    Also you do not have to keep every provisioning material you find. Just do not pick it up or delete them if your outleveled the recipe or you do not know a recipe which uses the material.
    Edited by Malediktus on 8 April 2014 12:41
    @Malediktus --- Ebonheart Pact, EU-Megaserver
  • jadeappleb16_ESO
    The early limit on bag space is annoying but I'm looking at it as a challenge rather then a detriment. I have a main with is now level 18 and two other alts which I started to mainly to be able to level all the crafting professions.

    I enjoy supplying my main with everything and having each craft leveling at the same rate as my main in terms of gear needs.

    Yep there is some juggling and focus on getting gold to increase bag and bank space. It's entirely doable and not super hard. I do have two other characters made to be able to mule until I get more space. The nice thing is that it just gets easier as more space becomes available.

    Maybe it helps that in my mind I am sort of rping that my characters are starting from nothing and building a trade empire, brick by slow brick.

    Some suggestions.

    I make money for bag space mostly by looting everything, making all the food I can and just vendoring it. At low levels it seems like each food sells for so little but mats for it are so abundunt that it adds up pretty quick. I also grab all the drinks and food off of tables for vendoring.

    For other crafts as soon as I level out of the mats needed I let a mule hold them. I also have a mule that holds special items like trophies and pieces from gear sets. They also hold onto pieces I may want for research though I'm finding I'm just going back and purging a lot of those.

    I don't keep all the mats in the bank. My enchanter keeps most runes in her bags and the bank is just used for a temporary drop off. I did the same with alchemy mats but I'm finding its not as necessary now. I only keep mats in the bank for the motifs I currently know, same for researched stones. The rest get stored on a mule.

    I leave free slots in my bank for transfering gear between characters. When those get filled it time to switch to the character who breaks them down, saved for research or vendored.

    So yes it does take some logistics but it is not super hard to level alts and all the crafts at the same time. Sure it would be easier with more space and I'm looking forward to having a huge bank at some point.
  • aldlv13
    aldlv13
    im lv 22 and having 0 problems with bank/bag space with no upgrades to either i dont see why everyone is complaining
    "Altmer. They act all high and mighty until you leave them in a pool of their own blood." -Blademaster Owyn
  • Chalybos
    Chalybos
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    It's a pain, but it's manageable. People saying it's "gamebreaking" are putting way too much stock in their personal level of inconvenience, much the same as the people saying "it's fine" are discounting the fact that not everybody is going to find their particular style of gameplay enjoyable.

    I, for one, don't enjoy spending half an hour (yes, I'm exagerating, but not by much) every night screwing around with my inventory, logging from one character to another, running everybody to a bank so they can "come get their stuff", and then realizing I just put all my ores on my cook. I'd much rather be running around, questing, exploring, playing, killing. Especially the killing. But it's also forcing me to rethink my decisions regarding characters. It does make you much more mindful of your inventory space.
    When I first started crafting, I thought it wouldn't take up many points, so I went all out on one character. I had no idea I would need to unlock so much - I never was one for reading up on something before trying it out ingame. Now, I've got it down to a couple of skills on that first toon, and the others are being spread among other alts. Going full crafter on one character is going to hamper your usefulness in adventuring. And your PvP viability as well. I mean, you can do it, but ... you'll be like the really big kid at gym class when it comes to picking teams. And I don't mean that in a good way.

    Oh, and I am an altaholic, going back to EverQuest, with both adventure and crafting classes. I may prefer a certain class over another, but I can't for the life of me imagine missing out on as much of the game as I would by just playing one class. And that includes the tradeskills. I prefer DPS, but let's face it, there's a ton of damage dealers out there, and having a healer alt means more options later on. Same with making weapons; I also like being self sufficient in the armor/clothing area as well. I don't think this game discourages altaholics, but it sure as hell makes you look at your alts in a different light.

    Just my $.02.
  • mmstokieb16_ESO
    mmstokieb16_ESO
    Soul Shriven
    My opinion is that, yes i am having problems with bag/ bank space, leveling clothing, woodworking and provisioning, but it is what it is and i try to prioritize what to keep and what not to keep, if it means going to farm mats when needed then i will. I think people are making mountains out of molehills tbh.
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