SilverBride wrote: »Necrotech_Master wrote: »why not when the system was first started and we had a orb that morphed into the doomchar house, or any of the other random things we have gotten
ACKSHUALLY, that orb is a morpholith, which can be used in Elder Scrolls lore to open Oblivion portals...such as the one that leads to the Doomchar house. So in that case, the morphing pet did make sense.
But uh yeah, I can't quite figure out the logic on this one. Maybe it will make sense when we get the last of the fragments and can see the summon animation.
What summon animation? For the pet?
I already have the pet and don't need to build it again.
SilverBride wrote: »There are players missing out on the house because it's not intuitive to have to build a pet then use it to build a house. I've tried to explain the process to a friend and they didn't get it either.
Why would not having to use a pet mean we have to get all the house fragments in one quarter? The pet and house fragments could stay available for multiple events just as they are now.
I really don't understand why this should be changed for this specific house?
Removing the pet, would likely see ZOS increase the # of fragments needed, or increase the cost of fragments for the house. Which would remove the ability to pre-collect fragments prior to Q4 where the house is available.
SilverBride wrote: »I really don't understand why this should be changed for this specific house?
I never suggested to change it just for this one specific house. I suggested they stop doing it this way moving forward.Removing the pet, would likely see ZOS increase the # of fragments needed, or increase the cost of fragments for the house. Which would remove the ability to pre-collect fragments prior to Q4 where the house is available.
Why should the house cost more than the fragments? I don't know what the goal is by doing it this way, but there has to be a better way to accomplish it.
SilverBride wrote: »Why should the house cost more than the fragments? I don't know what the goal is by doing it this way, but there has to be a better way to accomplish it.
SilverBride wrote: »There are players missing out on the house because it's not intuitive to have to build a pet then use it to build a house. I've tried to explain the process to a friend and they didn't get it either.
Why would not having to use a pet mean we have to get all the house fragments in one quarter? The pet and house fragments could stay available for multiple events just as they are now.
SilverBride wrote: »If a player enjoys this pet and wants it back then they have to purchase fragments they already paid for every time it's used for something else.
tomofhyrule wrote: »In short: it's a game. Don't think too much about it.
SilverBride wrote: »It makes no sense to me that we would need a non combat pet to build an event house. Please stop requiring this and just let us just build the house from the actual house fragments.
SilverBride wrote: »It makes no sense to me that we would need a non combat pet to build an event house. Please stop requiring this and just let us just build the house from the actual house fragments.
We need a non combat pet to build a house because ZOS said so. And it is confusing to me.
If ZOS wants to make a change, please make it so that I am only collecting fragments for what I am building. So only house fragments for a house, mount fragments for a mount, polymorph fragments for a polymorph. The overall total price in event tickets for the house/mount/polymorph would stay the same, but the fragments we collect would say in their name what we are building.
Aggrovious wrote: »They only do this to drag out events and event tickets earned which went from 3 to 2 earned per day.