Re-posting MY post from another thread that was closed because I honestly don't feel like this should be lost.
I am the guild leader of a mostly NB guild. So far 5 people have canceled their subscriptions mostly due to this change but also due to a complete lack of balance with regards to the following:
- Ball groups and the severe lack of counter play due to
- Shield stacking
- Echoing Vigor and Radiating/Rapid Regen stacking
- Any other heal over time stacks introduced since Scribing or from other classes
- The complete lack of balance with regards to overly tanky builds still being able to do massive amounts of damage 1 button heals or shield + heals which negate any burst dmg, complete lack of rss management in that they never run out, etc. The tank meta for the last X months (or is it years now) has been ridiculous and you've manage to make it worse ZOS.
- 0 give and take except for 1 play style the ganker -- this is not an invitation to hear people bemoan gankers but this is the only playstyle that sacrifices protections or survivability to dump fully into damage and you all know it, which is why cloak is so important to getting in and out quickly.
Anyway back to Shadowy Disguise aka Cloak.
The toggle sucks and this is why:
- Half the time I don't know if it's on or off b/c the only real indicator is the yellow highlight on my ability, which if I'm on back bar, I won't see. Oh but you turn red . . . like Vampire stealth, or half the other NB ability buffs.
- In laggy situations it does not work -- either toggling on or off
- It actually limits mobility defeating a core identity and characteristic of stealth play -- if you're a stam leaning NB you'll have only a few seconds to get out of dodge. If you're magicka you'll have more. Regardless, forcing me to stand still on a class built for fast in and out attacks to sustain the invis longer is stupid, counterintuitive, and kills class identity.
- Invisibility ends immediately upon toggle off -- give us a 3-4 seconds lingering invis b/c nearly 90% of the time in PVP at least, I cannot crouch hide and so when I run out of magicka or need to rest to recoup by turning it off, guess what -- I'm not hidden. WHY? Because ZOS, you've been unable to fix the combat bug for YEARS. Upon disengaging for 5 seconds from a fight, I should be out of combat. This rarely happens. I should not be stuck in combat b/c of group mates still attacking or b/c my former target is still attacking/being attacked. It should only tie to me. Fix this and you can mark the toggle negative for it off. The immediate end also messes with mobility/escaping.
- Can't weave through PVE situations as effectively: Can't get through a delve or Imp city without attacking/being attacked by mobs or without stopping for a "breather."
- It doesn't simplify things at all and I'd argue it makes it more complex b/c players now have to really adjust and think about their magicka more. This is counter to your justification.
- For the people crying oh just spam siphon attacks and have unlimited blah blah, this pigeon holes people into playing 2h backbar with Rally and juggling 2 abilities to hopefully get away. Remember NBs are the only class with heals that hurt . . .
- Screws over 1-bar builds. If you need this explained you're not paying attention enough.
There's probably more points about how damaging this change is and how much I dislike it, but ultimately no Nightblade user called for it.
Solutions b/c why only bring problems to the table:
- Reduce the movement recovery penalty: While moving, reduce magicka recovery by 50% instead of 0.
- Reduce the tick cost by 33-50%
- Have the cloak linger for X seconds and scale it off one of the shadow passives (introduce a new section to the passives if you have to, I don't care). This should be done regardless if you don't reduce cost or reduce the recovery hit while moving.
- Old cloak but with a reduced initial cost and then have a ramped cost for spamming it. I'm just putting this here b/c it's a middle-ground option. I personally don't think cloak should be ramped b/c of the myriad of ways to detect, which necessitates more spammage of the ability.
- Put it back to the way it was.
What isn't a solution is telling people to dump more into recovery, cost reduction, or use Darloc Brae. Those things reduce damage entirely too much to make a heavy damage build, ganker or more sustained fighting style, viable in today's pvp.
TBH, I'm not having fun logging in to the game b/c of this change but really in conjunction with the absolute lack of balance, and my sentiment is shared by well over 20 of my guildmates and many outside of the guild whom I hear in /zone daily. I have played since open beta. I've only taken a break once for a few months b/c ZOS broke the patcher for me at Murkmire and blamed my ISP who in turn blamed ZOS. It got randomly fixed and I've been uninterrupted since. However, this is the straw -- 1 straw among many, but this is the final one. Thanks for all the fish.
Undo the cloak change like you did the silence with Incap. It's unnecessary, unwarranted, unwanted by those who play the class, etc. #shameonyou