I assume you're talking about chapters specifically, since we haven't gotten zone DLC for years now.
Every chapter does have at least 1 new mechanic or system, in addition to the zone and story. Gold Road had scribing, Necrom had the archanist class, High Isle has Tales of Tribute and so on. It might not always be something you're personally interested in, but there's always something new, and additions to previous chapters mechanics - for example we've gotten new companions regularly since they were introduced.
But also while new zones and stories may not interest you they're actually the main appeal for a lot of people and I suspect reducing that even more than they already have (as I mentioned we haven't gotten a zone DLC for years now) would actually lose them a lot more players. You can add all the novelty gimmicks you like to a game, but if there's nothing to actually do with them it's not going to help retain players.
FYI we did get companions semi-recently (and keep getting new ones) that have their own skill-lines, personalities and stuff.
We also got Scribing, the ability to create our own skills and spells.
I'm not saying you're wrong, but I think people give too little credit for what ESO HAS added recently.
tohopka_eso wrote: »One thing I wouldn't mind getting maybe multiple zones for a story??? There is so much on the map that hasn't been explored yet.
KromedeTheCorrupt wrote: »So like gold road gimmick with spell crafting and re colored skills ? Everybody was done with it the first month it came out and no amount of custom skills is going to stop somebody from leaving.
KromedeTheCorrupt wrote: »tohopka_eso wrote: »One thing I wouldn't mind getting maybe multiple zones for a story??? There is so much on the map that hasn't been explored yet.
I don’t mind new zones it’s just the same mind numbing experience of things to do it’s all the same
tohopka_eso wrote: »KromedeTheCorrupt wrote: »tohopka_eso wrote: »One thing I wouldn't mind getting maybe multiple zones for a story??? There is so much on the map that hasn't been explored yet.
I don’t mind new zones it’s just the same mind numbing experience of things to do it’s all the same
Oh that's why I said for the story to carry through multiple. Just something I miss.
KromedeTheCorrupt wrote: »So like gold road gimmick with spell crafting and re colored skills ? Everybody was done with it the first month it came out and no amount of custom skills is going to stop somebody from leaving.
Ahem.
The single player TES games don't have classes and pre Skyrim had spellcrafting.
Scribing isn't anywhere near as ambitious as the leaked original plans they had for spellcrafting but still brings ESO a big step closer to the kind of game many TES fans wanted it to be.
I'm not playing my wardens presently because arcanists have left them in the dust for my tastes, but their mag damage options are rather limited. Every scribed spell significantly boosts their playability and the wildburn (i.e. ice / leaves) style for the dest staff is the first plant-styled damage ability available to them.
Those are hugely value adding.
I'm on the fence presently about jumping back into the game seriously precisely because of features like this.
The single player TES games don't have classes
KromedeTheCorrupt wrote: »A new class is awesome though but we got 2 in the last 10 years. Nobody I know in any of my guilds friends or social people care about TOT. Either. Making a new limited spell with a recolor isn’t going to stop people from quitting either.
colossalvoids wrote: »Classes are absolutely a thing in tes indeed, I get what the person meant but still in the game we have on our hands classes not only a staple of what we play but it defines a character heavily and people definitely want new classes above anything else to expand their archetypes available.
SeaGtGruff wrote: »
In ESO your class locks you into certain choices from the start and they can never be changed. Only a Nightblade can use Shadow skills, only a Warden can use Animal Companions, only a Dragonknight can use Ardent Flame, and so on. It's a lot more limiting because you can only use those 3 class skill lines together, you can't mix and match like you can with the skills in other TES games.
FYI we did get companions semi-recently (and keep getting new ones) that have their own skill-lines, personalities and stuff.
We also got Scribing, the ability to create our own skills and spells.
I'm not saying you're wrong, but I think people give too little credit for what ESO HAS added recently.
Erickson9610 wrote: »This is the "MMO" part of ESO that I'm not a fan of. I'm sure people who come from other MMOs love this or think that's the way it should be — actually, quite a few people ask for even more Classes.
I suppose if ESO is to appeal to both the MMO players and the Elder Scrolls players, a compromise had to be made. At the very least, we're not locked into a particular role with our Class selection.
I assume you're talking about chapters specifically, since we haven't gotten zone DLC for years now.
Every chapter does have at least 1 new mechanic or system, in addition to the zone and story. Gold Road had scribing, Necrom had the archanist class, High Isle has Tales of Tribute and so on. It might not always be something you're personally interested in, but there's always something new, and additions to previous chapters mechanics - for example we've gotten new companions regularly since they were introduced.
But also while new zones and stories may not interest you they're actually the main appeal for a lot of people and I suspect reducing that even more than they already have (as I mentioned we haven't gotten a zone DLC for years now) would actually lose them a lot more players. You can add all the novelty gimmicks you like to a game, but if there's nothing to actually do with them it's not going to help retain players.
SeaGtGruff wrote: »Please don't take this the wrong way, but...