ElderSmitter wrote: »Back Growing up like 20+ Years ago there was a game called Ultima Online. Where we could place our homes housing styles in game on plots of land and build communities and even sell them for in game gold and transfer the house to another play.. You could even have a vendor at your doorstep selling items you crafted or earned.
Why can't Zos create a land via access with wayshrines where players can choose what house they want to place and buy those house plans off a vendor. It was awesome having your own unique house next to many other homes. They would all be Elder Scroll Homes just randomly placed on plots where they fit in a random unique world which could still have regular towns, Delves and everything else ZOS Offers. That would be a massive BOON to ZOS and its player base... Houses would not be permanent either. If someone cancelled their account, the house would go into a Decay stage where just like Ultima Online we would camp out for days until the house collapsed to be able to place a new house by another random account player. Just a thought and something that could easily be in a yearly update and imo and a Great idea... It really brings communities together.
ElderSmitter wrote: »Back Growing up like 20+ Years ago there was a game called Ultima Online. Where we could place our homes housing styles in game on plots of land and build communities and even sell them for in game gold and transfer the house to another play.. You could even have a vendor at your doorstep selling items you crafted or earned.
Why can't Zos create a land via access with wayshrines where players can choose what house they want to place and buy those house plans off a vendor. It was awesome having your own unique house next to many other homes. They would all be Elder Scroll Homes just randomly placed on plots where they fit in a random unique world which could still have regular towns, Delves and everything else ZOS Offers. That would be a massive BOON to ZOS and its player base... Houses would not be permanent either. If someone cancelled their account, the house would go into a Decay stage where just like Ultima Online we would camp out for days until the house collapsed to be able to place a new house by another random account player. Just a thought and something that could easily be in a yearly update and imo and a Great idea... It really brings communities together.
karthrag_inak wrote: »Star Wars Galaxies had an entire player city mechanism that could be translated to ESO - with mayors, taxes, civic buildings and structures/vendors, city specializations (i.e. bonuses to crafting or harvesting) and even getting a shuttleport (i.e. way shrine in ESO) with sufficient citizens.
Biggest downside is that the existing zones in ESO are substantially too small to really support this properly. Would be very cool though - perhaps they could add "frontier zones" where homesteaders could build their own cities. That would be sleek - 1 large npc city-free zone per alliance, allow guilds to set up their own cities. Within the city bounds, the city residents could vote for how they wanted the city to be - even force it to be a pvp zone if they wish.
Khajiit would certainly buy that expansion.
This is a big part of why I quit playing Ultima Online.
Most of the 'wilderness' areas got turned into endless suburbs of randomly placed houses, with occasional deliberately placed clusters of houses blocking off useful or valuable spawn points so only the owners could access them. At the same time it was virtually impossible to find anywhere to place a new house and placed ones cost millions of gold so if you didn't get in early and weren't a hardcore farmer you basically had no hope of getting a house. It wasn't the only reason I stopped playing, but it was a big part of it.
The only way I could see a system like that being ok in ESO is if it was in addition to the existing housing system and in entirely seperate maps which are not used for anything else. (I know some games have done that, they have dedicated maps which are otherwise flat and empty and only used for the endless suburban sprawl.)
Although in my case it'd be ok because it would mean I could never go there, never interact with the system in any way and largely forget it exists.