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This game rewards having a large number of characters too much

  • Hapexamendios
    Hapexamendios
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    Play the game how you want and let others do the same.
  • shadyjane62
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    I agree and admit I have been guilty of altoholism. I started deleting them today.
  • fizzylu
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    Juju_beans wrote: »
    But it's also a lot more work to level them, gear them. You also have to have resources for all those characters to get enchants, make food, potions, etc.
    But the person I know doesn't do any of that. They just filled up all the slots and leveled them enough to do the crafting dailies.... and nothing you need to craft the items from those are some rare or expensive crafting material.

    Like I said though, it's never bothered me.... it just also is a fact that a person doing them on all characters is going to get way more gold from doing so than someone doing them on one (more chances of gold upgrade mats and surveys).

    To make it as clear as possible, my stance on this is neutral though.
  • Eliahnus
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    spartaxoxo wrote: »
    And that is unfair to people who only have the one quest.

    It's not unfair at all: since every player has a certain number of free character slots, it's the choice of the player to have only one character to play with.
  • SeaGtGruff
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    Nerouyn wrote: »
    TaSheen wrote: »
    I play multiple characters in both Oblivion and Skyrim. Lovely little mod for multiple profiles....

    The single player games are great for allowing for every player preference, especially when you consider mods.

    ESO doesn't.

    That's the point.

    ESO shouldn't penalise those who want to play just a single character.

    How does ESO "penalise those who want to play just a single character"? That's pretty much exactly how I play ESO, although I do play on two different servers each day. I have several alt characters on both servers, but the only things I do with them are getting hireling mails each day and storing excess junk that I really ought not to be hoarding in the first place. As far as actual gameplay, I play on a single main character per server.

    Furthermore, there's nothing preventing players from playing the single-player games on multiple characters if they want to, since all you need to do is create another character and save it to a different save game file. If players choose to play a game with just one character, that's their choice.

    Playing ESO with multiple characters offers no real benefits, other than being able to create mule characters as a means of artificially expanding your inventory space by offloading some of your extra junk to alternate characters-- and that can actually be more of a pain than a help, since it requires transferring stuff to a shared storage (bank account or storage chest), logging out of your main character, logging in on an alt, withdrawing the stuff from the shared storage, then switching back to your main character.

    With the Armory Station, there's no need to create multiple characters so you can fill a specific group role (tank, stamina DD, magicka DD, or healer) or have different builds that utilize different weapon types or skill lines. Even before the introduction of the Armory Station, players could completely respec their attributes and skills if they wanted to.

    The only reason you would need to create more than one character in ESO is if you want to play the game using characters of different genders, races, and/or classes. And that is something you can do in the single-player games if you want to explore different strategies for completing the game's content as affected by a specific combination of gender, race, and class.

    If someone wants to play ESO on one and only one character, and on one and only one server, there is nothing stopping them from playing that way.
    I've fought mudcrabs more fearsome than me!
  • Juomuuri
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    This is a normal feature in games which allow "account wide" alts, ie. GW2 allows you to farm tons of mats if you situate your alts at a tree farm etc. If the game allows multiple character slots and has the characters capable of sharing items etc, it's just fair you get to reap the rewards as extra character slots usually cost real money.

    Edit to add: It also takes a ton of effort and time to max out all your alts if you want to be a 20 character crafter. So yeah.
    Edited by Juomuuri on 21 October 2024 10:35
    PC-EU (Steam) - Roleplayer, Quester, Crafter, Furnisher, Dungeoneer - Fashion Scrolls - CP 2100+
    I tank on each class, my favorite is tanksorc!
  • opalcity
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    Being penalised for something isn't the same as someone else getting more rewards for doing more than you.

    You aren't getting punished, it's just a neutral position.
  • Aggrovious
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    Trials' "curated boxes," drops are once a week per character. So imagine doing nCR3 and then you get 755 gold because you already did the trial yesterday on the character tank. [snip]

    It is quite annoying that I have to have multiple characters for transmutes as well. No one should be defending the fact that I have to run 13 random dungeon runs on 13 different characters. *edit* This will be enough runs for 130 transmutes to craft one set if you have it fully sticker booked. We don't even have a class token, so its honestly design negligence at this rate.

    [edited for profanity bypass]
    Edited by ZOS_Icy on 25 October 2024 16:09
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • KromedeTheCorrupt
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    Because it’s a lot of work to level, gear and gather sky shards and max out skill lines not to mention the annoyance of having to go and do every single companion quests and scrib quest ect. So it evens out. Game is just as non alt friendly as it is alt friendly. It’s an even road but more of so if you have the time to do it, it’s also rewarding. Just very time consuming.
  • AlnilamE
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    Aggrovious wrote: »

    It is quite annoying that I have to have multiple characters for transmutes as well. No one should be defending the fact that I have to run 13 random dungeon runs on 13 different characters. *edit* This will be enough runs for 130 transmutes to craft one set if you have it fully sticker booked. We don't even have a class token, so its honestly design negligence at this rate.

    So you are reconstructing a full set of gear every single day?

    If that's how you want to play the game, I hope you are having fun.

    Personally, I would balk at doing the same thing 13 times in a day, no matter how many characters that involved.

    The Moot Councillor
  • katanagirl1
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    I would hate to have a limitation on how many characters I could use to do daily crafting writs, or how many total writs. I use most of my characters to do various content in the game, they are not just mules. Also, since the economy crashed my main income is the gold from doing those dailies now. It’s not a lot, but it is something.

    I used to use most of those characters to do the newest zone dailies in hopes of getting more style pages and/or furnishing plans, but after rotating through most of them before getting a drop, I decided it wasn’t worth the effort. I stop doing them after getting the achievement for 30 of them.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • peacenote
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    I would argue that if the stated "benefits" in this thread for multi characters were removed, that it would simply make it even less "fair" than it already is for people with multiple toons. Over the years the game has skewed strongly towards catering to those that don't want to have alts, or "need" alts to be competitive but don't enjoy leveling them... AwA (and deleting a lot of multi-character data), account-wide sticker book, account-wide style pages, removing the need for alts to beat world bosses to see them unlocked on the map, skyshard purchases after one character has unlocked them, selling skill lines... and certainly ZOS does attempt to monetize multiple characters, like the fact that outfit slots are per character. Many of these things are "cons" to people who prefer a multi character playstyle. And I would bet that if the technical limitations for class change were overcome that ZOS would support the multi character players even less than they do now.

    There should be a few benefits to having multiple characters, but I honestly don't think it is too much at all. Compared to how little these players seem to be understood, or catered to, it would be a shame to further erode any benefits that are left.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • TaSheen
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    peacenote wrote: »
    I would argue that if the stated "benefits" in this thread for multi characters were removed, that it would simply make it even less "fair" than it already is for people with multiple toons. Over the years the game has skewed strongly towards catering to those that don't want to have alts, or "need" alts to be competitive but don't enjoy leveling them... AwA (and deleting a lot of multi-character data), account-wide sticker book, account-wide style pages, removing the need for alts to beat world bosses to see them unlocked on the map, skyshard purchases after one character has unlocked them, selling skill lines... and certainly ZOS does attempt to monetize multiple characters, like the fact that outfit slots are per character. Many of these things are "cons" to people who prefer a multi character playstyle. And I would bet that if the technical limitations for class change were overcome that ZOS would support the multi character players even less than they do now.

    There should be a few benefits to having multiple characters, but I honestly don't think it is too much at all. Compared to how little these players seem to be understood, or catered to, it would be a shame to further erode any benefits that are left.

    Considering that multiple characters can make ZOS quite a bit of money, I really think that (my personal) playstyle does not at all need to be under attack.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • SeaGtGruff
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    Aggrovious wrote: »
    Trials' "curated boxes," drops are once a week per character. So imagine doing nCR3 and then you get 755 gold because you already did the trial yesterday on the character tank. [snip]

    It is quite annoying that I have to have multiple characters for transmutes as well. No one should be defending the fact that I have to run 13 random dungeon runs on 13 different characters. *edit* This will be enough runs for 130 transmutes to craft one set if you have it fully sticker booked. We don't even have a class token, so its honestly design negligence at this rate.

    No you don't. You don't "have" to do anything of the sort. All of that is your choice. If you choose to do those things, great. If you change your mind and decide you don't want todo those things anymore, great. No one is sitting behind you forcing you to do one thing or the other.

    [edited to remove quote]
    Edited by ZOS_Icy on 25 October 2024 16:11
    I've fought mudcrabs more fearsome than me!
  • Dojohoda
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    The worse thing about lots of alts is remembering all their birthdays. I can't keep up with it and they are all mad at me all the time.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Reginald_leBlem
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    I can't honestly tell if this is a troll post or not.

    For one, literally nothing is stopping anyone from having alts. The game gives you 8? character slots for free, and it doesn't take much to get them set up for daily crafting. There is no barrier to entry other that about 45 minutes of time to make a character from character screen to level 6 and unlock the quests. Anyone can do this. The character slots are included in base game. The amount of gold you get from daily writs is about 5k. So, what you are saying is that palty amount of gold, available to literally everyone, is somehow "too much"?

    Even if we expand this to doing daily quests this doesn't make a lot of sense to me. It takes time and effort to level and gear up characters enough to, say, kill a world or public dungeon boss, to say nothing of a DLC world event such as harrowstorms. If someone wants to put that time and energy into a character, why shouldn't they be able to farm a few motifs and overland equipment pieces?

    Personally, I have a full 20 characters. Fully leveled, fully geared, all of them could jump into a vet trial with 20 minutes of notice.

    I do not do dailies unless there is some sort of event on, and then I do them with 1, or a maximum of 2 characters. Why? Because I simply cannot be bothered.

    My friend, who does all dailies religiously, every day, on all of his toons and sometimes on multiple accounts, has WAY more gold, mats, and motifs than I do.

    This is not unfair.

    This is just how each of us have decided to play the game.
  • Aggrovious
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    SeaGtGruff wrote: »
    Aggrovious wrote: »
    Trials' "curated boxes," drops are once a week per character. So imagine doing nCR3 and then you get 755 gold because you already did the trial yesterday on the character tank. [snip]

    It is quite annoying that I have to have multiple characters for transmutes as well. No one should be defending the fact that I have to run 13 random dungeon runs on 13 different characters. *edit* This will be enough runs for 130 transmutes to craft one set if you have it fully sticker booked. We don't even have a class token, so its honestly design negligence at this rate.

    No you don't. You don't "have" to do anything of the sort. All of that is your choice. If you choose to do those things, great. If you change your mind and decide you don't want todo those things anymore, great. No one is sitting behind you forcing you to do one thing or the other.

    I do not understand this view point at all. I do HAVE to if I want more perfected drops or more transmutes. Like what?!

    [edited to remove quote]
    Edited by ZOS_Icy on 25 October 2024 16:11
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • colossalvoids
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    Aggrovious wrote: »
    SeaGtGruff wrote: »
    Aggrovious wrote: »
    Trials' "curated boxes," drops are once a week per character. So imagine doing nCR3 and then you get 755 gold because you already did the trial yesterday on the character tank. [snip]

    It is quite annoying that I have to have multiple characters for transmutes as well. No one should be defending the fact that I have to run 13 random dungeon runs on 13 different characters. *edit* This will be enough runs for 130 transmutes to craft one set if you have it fully sticker booked. We don't even have a class token, so its honestly design negligence at this rate.

    No you don't. You don't "have" to do anything of the sort. All of that is your choice. If you choose to do those things, great. If you change your mind and decide you don't want todo those things anymore, great. No one is sitting behind you forcing you to do one thing or the other.

    I do not understand this view point at all. I do HAVE to if I want more perfected drops or more transmutes. Like what?!

    You're mixing up "want's" there. In a sense that you don't need to have more stones and drops, but you can choose that route to speed up collection for some point.

    [edited to remove quote]
    Edited by ZOS_Icy on 25 October 2024 16:12
  • Aggrovious
    Aggrovious
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    Aggrovious wrote: »
    SeaGtGruff wrote: »
    Aggrovious wrote: »
    Trials' "curated boxes," drops are once a week per character. So imagine doing nCR3 and then you get 755 gold because you already did the trial yesterday on the character tank. [snip]

    It is quite annoying that I have to have multiple characters for transmutes as well. No one should be defending the fact that I have to run 13 random dungeon runs on 13 different characters. *edit* This will be enough runs for 130 transmutes to craft one set if you have it fully sticker booked. We don't even have a class token, so its honestly design negligence at this rate.

    No you don't. You don't "have" to do anything of the sort. All of that is your choice. If you choose to do those things, great. If you change your mind and decide you don't want todo those things anymore, great. No one is sitting behind you forcing you to do one thing or the other.

    I do not understand this view point at all. I do HAVE to if I want more perfected drops or more transmutes. Like what?!

    You're mixing up "want's" there. In a sense that you don't need to have more stones and drops, but you can choose that route to speed up collection for some point.

    Okay. I need perfected gear and I want to run nCR3 for the coffer at the end. It is a waste of my/yours time when I learn the hard way that there is a one week cooldown per character. That is why I am mad and you should be too. I need this gear for my build. It is a need because its an MMO

    [edited to remove quote]
    Edited by ZOS_Icy on 25 October 2024 16:13
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • colossalvoids
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    Aggrovious wrote: »
    Aggrovious wrote: »
    SeaGtGruff wrote: »
    Aggrovious wrote: »
    Trials' "curated boxes," drops are once a week per character. So imagine doing nCR3 and then you get 755 gold because you already did the trial yesterday on the character tank. [snip]

    It is quite annoying that I have to have multiple characters for transmutes as well. No one should be defending the fact that I have to run 13 random dungeon runs on 13 different characters. *edit* This will be enough runs for 130 transmutes to craft one set if you have it fully sticker booked. We don't even have a class token, so its honestly design negligence at this rate.

    No you don't. You don't "have" to do anything of the sort. All of that is your choice. If you choose to do those things, great. If you change your mind and decide you don't want todo those things anymore, great. No one is sitting behind you forcing you to do one thing or the other.

    I do not understand this view point at all. I do HAVE to if I want more perfected drops or more transmutes. Like what?!

    You're mixing up "want's" there. In a sense that you don't need to have more stones and drops, but you can choose that route to speed up collection for some point.

    Okay. I need perfected gear and I want to run nCR3 for the coffer at the end. It is a waste of my/yours time when I learn the hard way that there is a one week cooldown per character. That is why I am mad and you should be too. I need this gear for my build. It is a need because its an MMO

    Btw nCR exploit is getting patched next week if I remember correctly but I see your point kinda. To me it is not a need but a want, there's a normal version already available and if you're not doing veteran trials and already have perfected rele (or whatever it is) collected it's not a difference that would change much if anything. Your choice obviously for a chase but I hardly see it as a need - thing you have to get. Just IMO here.

    [edited to remove quote]
    Edited by ZOS_Icy on 25 October 2024 16:14
  • Aggrovious
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    Aggrovious wrote: »
    Aggrovious wrote: »
    SeaGtGruff wrote: »
    Aggrovious wrote: »
    Trials' "curated boxes," drops are once a week per character. So imagine doing nCR3 and then you get 755 gold because you already did the trial yesterday on the character tank. [snip]

    It is quite annoying that I have to have multiple characters for transmutes as well. No one should be defending the fact that I have to run 13 random dungeon runs on 13 different characters. *edit* This will be enough runs for 130 transmutes to craft one set if you have it fully sticker booked. We don't even have a class token, so its honestly design negligence at this rate.

    No you don't. You don't "have" to do anything of the sort. All of that is your choice. If you choose to do those things, great. If you change your mind and decide you don't want todo those things anymore, great. No one is sitting behind you forcing you to do one thing or the other.

    I do not understand this view point at all. I do HAVE to if I want more perfected drops or more transmutes. Like what?!

    You're mixing up "want's" there. In a sense that you don't need to have more stones and drops, but you can choose that route to speed up collection for some point.

    Okay. I need perfected gear and I want to run nCR3 for the coffer at the end. It is a waste of my/yours time when I learn the hard way that there is a one week cooldown per character. That is why I am mad and you should be too. I need this gear for my build. It is a need because its an MMO

    Btw nCR exploit is getting patched next week if I remember correctly but I see your point kinda. To me it is not a need but a want, there's a normal version already available and if you're not doing veteran trials and already have perfected rele (or whatever it is) collected it's not a difference that would change much if anything. Your choice obviously for a chase but I hardly see it as a need - thing you have to get. Just IMO here.

    nCR3 was a change ZOS made to drop perfected gear on normal which is awesome. I don't know what explicit you are talking about, because I don't use it. Its not great when I don't get the drop because I ran the trial two days ago on the same character. The gear will allow me to do 10% more damage and for my group, that is a huge increase. That is even bigger in PVP where every little stat counts. Why do I need the gear? To stay competitive.

    [edited to remove quote]
    Edited by ZOS_Icy on 25 October 2024 16:16
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • I_killed_Vivec
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    It's a matter of basic philosophy... there is no penalty for using only one char, but there are benefits for using more than one :)

    Like so many aspects of the game there are benefits from playing a certain way. You are free to choose not to play that way, but then don't be surprised if you don't get the benefits.
  • Reginald_leBlem
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    Aggrovious wrote: »
    Aggrovious wrote: »
    Aggrovious wrote: »
    SeaGtGruff wrote: »
    Aggrovious wrote: »
    Trials' "curated boxes," drops are once a week per character. So imagine doing nCR3 and then you get 755 gold because you already did the trial yesterday on the character tank. [snip]

    It is quite annoying that I have to have multiple characters for transmutes as well. No one should be defending the fact that I have to run 13 random dungeon runs on 13 different characters. *edit* This will be enough runs for 130 transmutes to craft one set if you have it fully sticker booked. We don't even have a class token, so its honestly design negligence at this rate.

    No you don't. You don't "have" to do anything of the sort. All of that is your choice. If you choose to do those things, great. If you change your mind and decide you don't want todo those things anymore, great. No one is sitting behind you forcing you to do one thing or the other.

    I do not understand this view point at all. I do HAVE to if I want more perfected drops or more transmutes. Like what?!

    You're mixing up "want's" there. In a sense that you don't need to have more stones and drops, but you can choose that route to speed up collection for some point.

    Okay. I need perfected gear and I want to run nCR3 for the coffer at the end. It is a waste of my/yours time when I learn the hard way that there is a one week cooldown per character. That is why I am mad and you should be too. I need this gear for my build. It is a need because its an MMO

    Btw nCR exploit is getting patched next week if I remember correctly but I see your point kinda. To me it is not a need but a want, there's a normal version already available and if you're not doing veteran trials and already have perfected rele (or whatever it is) collected it's not a difference that would change much if anything. Your choice obviously for a chase but I hardly see it as a need - thing you have to get. Just IMO here.

    nCR3 was a change ZOS made to drop perfected gear on normal which is awesome. I don't know what explicit you are talking about, because I don't use it. Its not great when I don't get the drop because I ran the trial two days ago on the same character. The gear will allow me to do 10% more damage and for my group, that is a huge increase. That is even bigger in PVP where every little stat counts. Why do I need the gear? To stay competitive.


    Perfected vrs non-perfected Rele is NOT a 10% damage increase.

    Perfected gear is not supposed to drop on normal, and that it currently does for nCR is not intended and is going to be "fixed"

    Literally no one asked them to, but whatever.

    [edited to remove quote]
    Edited by ZOS_Icy on 25 October 2024 16:17
  • Cooperharley
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    I guess I'm not fully understanding the point of this post. You CAN do anything you want with one character. You can do multiple zone dailies on one character if shared. The writs thing won't be as lucrative, sure, but no one is forcing you to do 1 character or have 18. It's a choice and choice is a good thing. I have other characters in case i get bored on my main. Plain and simple.

    Don't really see anything objectively wrong with it :/
  • colossalvoids
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    Aggrovious wrote: »
    Aggrovious wrote: »
    Aggrovious wrote: »
    SeaGtGruff wrote: »
    Aggrovious wrote: »
    Trials' "curated boxes," drops are once a week per character. So imagine doing nCR3 and then you get 755 gold because you already did the trial yesterday on the character tank. [snip]

    It is quite annoying that I have to have multiple characters for transmutes as well. No one should be defending the fact that I have to run 13 random dungeon runs on 13 different characters. *edit* This will be enough runs for 130 transmutes to craft one set if you have it fully sticker booked. We don't even have a class token, so its honestly design negligence at this rate.

    No you don't. You don't "have" to do anything of the sort. All of that is your choice. If you choose to do those things, great. If you change your mind and decide you don't want todo those things anymore, great. No one is sitting behind you forcing you to do one thing or the other.

    I do not understand this view point at all. I do HAVE to if I want more perfected drops or more transmutes. Like what?!

    You're mixing up "want's" there. In a sense that you don't need to have more stones and drops, but you can choose that route to speed up collection for some point.

    Okay. I need perfected gear and I want to run nCR3 for the coffer at the end. It is a waste of my/yours time when I learn the hard way that there is a one week cooldown per character. That is why I am mad and you should be too. I need this gear for my build. It is a need because its an MMO

    Btw nCR exploit is getting patched next week if I remember correctly but I see your point kinda. To me it is not a need but a want, there's a normal version already available and if you're not doing veteran trials and already have perfected rele (or whatever it is) collected it's not a difference that would change much if anything. Your choice obviously for a chase but I hardly see it as a need - thing you have to get. Just IMO here.

    nCR3 was a change ZOS made to drop perfected gear on normal which is awesome. I don't know what explicit you are talking about, because I don't use it. Its not great when I don't get the drop because I ran the trial two days ago on the same character. The gear will allow me to do 10% more damage and for my group, that is a huge increase. That is even bigger in PVP where every little stat counts. Why do I need the gear? To stay competitive.

    That's not a change but an exploit, not bannable one at that so it's just getting patched out normally. I'm hinting about veteran trials because if you're not generally running those (you'd already have perfected pieces, no?) this one line of stat surely not getting you anywhere, surely not 10% in any scenario. Even if it had ability to boost players like that in a whim those perfected pieces are precisely made for tryhard vet trials enjoyers, it's basically a vet reward that makes sense for that environment, it's far from mandatory. It's a cool upgrade but if you're running normals you're probably on a level where you won't see any difference from such upgrades.

    [edited to remove quote]
    Edited by ZOS_Icy on 25 October 2024 16:17
  • Aggrovious
    Aggrovious
    ✭✭✭
    Aggrovious wrote: »
    Aggrovious wrote: »
    Aggrovious wrote: »
    SeaGtGruff wrote: »
    Aggrovious wrote: »
    Trials' "curated boxes," drops are once a week per character. So imagine doing nCR3 and then you get 755 gold because you already did the trial yesterday on the character tank. [snip]

    It is quite annoying that I have to have multiple characters for transmutes as well. No one should be defending the fact that I have to run 13 random dungeon runs on 13 different characters. *edit* This will be enough runs for 130 transmutes to craft one set if you have it fully sticker booked. We don't even have a class token, so its honestly design negligence at this rate.

    No you don't. You don't "have" to do anything of the sort. All of that is your choice. If you choose to do those things, great. If you change your mind and decide you don't want todo those things anymore, great. No one is sitting behind you forcing you to do one thing or the other.

    I do not understand this view point at all. I do HAVE to if I want more perfected drops or more transmutes. Like what?!

    You're mixing up "want's" there. In a sense that you don't need to have more stones and drops, but you can choose that route to speed up collection for some point.

    Okay. I need perfected gear and I want to run nCR3 for the coffer at the end. It is a waste of my/yours time when I learn the hard way that there is a one week cooldown per character. That is why I am mad and you should be too. I need this gear for my build. It is a need because its an MMO

    Btw nCR exploit is getting patched next week if I remember correctly but I see your point kinda. To me it is not a need but a want, there's a normal version already available and if you're not doing veteran trials and already have perfected rele (or whatever it is) collected it's not a difference that would change much if anything. Your choice obviously for a chase but I hardly see it as a need - thing you have to get. Just IMO here.

    nCR3 was a change ZOS made to drop perfected gear on normal which is awesome. I don't know what explicit you are talking about, because I don't use it. Its not great when I don't get the drop because I ran the trial two days ago on the same character. The gear will allow me to do 10% more damage and for my group, that is a huge increase. That is even bigger in PVP where every little stat counts. Why do I need the gear? To stay competitive.

    That's not a change but an exploit, not bannable one at that so it's just getting patched out normally. I'm hinting about veteran trials because if you're not generally running those (you'd already have perfected pieces, no?) this one line of stat surely not getting you anywhere, surely not 10% in any scenario. Even if it had ability to boost players like that in a whim those perfected pieces are precisely made for tryhard vet trials enjoyers, it's basically a vet reward that makes sense for that environment, it's far from mandatory. It's a cool upgrade but if you're running normals you're probably on a level where you won't see any difference from such upgrades.

    I run normal because its faster and PUGs are easier to complete. Vet PUGs are miserable. You need a group and that takes planning. I said 10% as a throw out number. Of course people point that out, but not what I am mad about...1 week for a trial coffer. Since nCR3 is bugged, I hope they also fix the "bug" of chest in vet not dropping perfected gear.

    [edited to remove quote]
    Edited by ZOS_Icy on 25 October 2024 16:19
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • Reginald_leBlem
    Reginald_leBlem
    ✭✭✭✭✭
    Aggrovious wrote: »
    Aggrovious wrote: »
    Aggrovious wrote: »
    Aggrovious wrote: »
    SeaGtGruff wrote: »
    Aggrovious wrote: »
    Trials' "curated boxes," drops are once a week per character. So imagine doing nCR3 and then you get 755 gold because you already did the trial yesterday on the character tank. [snip]

    It is quite annoying that I have to have multiple characters for transmutes as well. No one should be defending the fact that I have to run 13 random dungeon runs on 13 different characters. *edit* This will be enough runs for 130 transmutes to craft one set if you have it fully sticker booked. We don't even have a class token, so its honestly design negligence at this rate.

    No you don't. You don't "have" to do anything of the sort. All of that is your choice. If you choose to do those things, great. If you change your mind and decide you don't want todo those things anymore, great. No one is sitting behind you forcing you to do one thing or the other.

    I do not understand this view point at all. I do HAVE to if I want more perfected drops or more transmutes. Like what?!

    You're mixing up "want's" there. In a sense that you don't need to have more stones and drops, but you can choose that route to speed up collection for some point.

    Okay. I need perfected gear and I want to run nCR3 for the coffer at the end. It is a waste of my/yours time when I learn the hard way that there is a one week cooldown per character. That is why I am mad and you should be too. I need this gear for my build. It is a need because its an MMO

    Btw nCR exploit is getting patched next week if I remember correctly but I see your point kinda. To me it is not a need but a want, there's a normal version already available and if you're not doing veteran trials and already have perfected rele (or whatever it is) collected it's not a difference that would change much if anything. Your choice obviously for a chase but I hardly see it as a need - thing you have to get. Just IMO here.

    nCR3 was a change ZOS made to drop perfected gear on normal which is awesome. I don't know what explicit you are talking about, because I don't use it. Its not great when I don't get the drop because I ran the trial two days ago on the same character. The gear will allow me to do 10% more damage and for my group, that is a huge increase. That is even bigger in PVP where every little stat counts. Why do I need the gear? To stay competitive.

    That's not a change but an exploit, not bannable one at that so it's just getting patched out normally. I'm hinting about veteran trials because if you're not generally running those (you'd already have perfected pieces, no?) this one line of stat surely not getting you anywhere, surely not 10% in any scenario. Even if it had ability to boost players like that in a whim those perfected pieces are precisely made for tryhard vet trials enjoyers, it's basically a vet reward that makes sense for that environment, it's far from mandatory. It's a cool upgrade but if you're running normals you're probably on a level where you won't see any difference from such upgrades.

    I run normal because its faster and PUGs are easier to complete. Vet PUGs are miserable. You need a group and that takes planning. I said 10% as a throw out number. Of course people point that out, but not what I am mad about...1 week for a trial coffer. Since nCR3 is bugged, I hope they also fix the "bug" of chest in vet not dropping perfected gear.


    Chests don't drop perfected gear. It's not a bug. It's deliberate. People submitted bug reports back in vSS, and were told it was working as intended.

    Just slap together 2 hours of vCR+1 gear farms and be done with it, how is that harder than weekly nCR coffer runs?

    [edited to remove quote]
    Edited by ZOS_Icy on 25 October 2024 16:19
  • Aggrovious
    Aggrovious
    ✭✭✭
    Chests don't drop perfected gear. It's not a bug. It's deliberate. People submitted bug reports back in vSS, and were told it was working as intended.

    That is stupid. Where is the outrage?
    Just slap together 2 hours of vCR+1 gear farms and be done with it, how is that harder than weekly nCR coffer runs?

    Ok let me do that right now, are you going to run vCR with me? Hell no you won't. I need a group to do this and I want to successfully complete the whole trial. Its a matter of less time wasted. What is so hard to understand?
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • Reginald_leBlem
    Reginald_leBlem
    ✭✭✭✭✭
    Aggrovious wrote: »
    Chests don't drop perfected gear. It's not a bug. It's deliberate. People submitted bug reports back in vSS, and were told it was working as intended.

    That is stupid. Where is the outrage?
    Just slap together 2 hours of vCR+1 gear farms and be done with it, how is that harder than weekly nCR coffer runs?

    Ok let me do that right now, are you going to run vCR with me? Hell no you won't. I need a group to do this and I want to successfully complete the whole trial. Its a matter of less time wasted. What is so hard to understand?

    I am at work right now. But there is a group finder, there are guilds and guild discord servers, etc.
    Clearly you get a group together once a week for a bugged drop from CR already, just tweak that a little and get some not-bugged drops
  • Aggrovious
    Aggrovious
    ✭✭✭
    Aggrovious wrote: »
    Chests don't drop perfected gear. It's not a bug. It's deliberate. People submitted bug reports back in vSS, and were told it was working as intended.

    That is stupid. Where is the outrage?
    Just slap together 2 hours of vCR+1 gear farms and be done with it, how is that harder than weekly nCR coffer runs?

    Ok let me do that right now, are you going to run vCR with me? Hell no you won't. I need a group to do this and I want to successfully complete the whole trial. Its a matter of less time wasted. What is so hard to understand?

    I am at work right now. But there is a group finder, there are guilds and guild discord servers, etc.
    Clearly you get a group together once a week for a bugged drop from CR already, just tweak that a little and get some not-bugged drops

    You think chest with non-perfected gear is okay? Its beyond dumb. I can make a group, it just takes longer. But I am logged on right now and I can open group finder for a normal. I will complete it because its normal. I may not complete the trial if its vet PUG due to players not knowing what to do/ignoring instruction/no mech knowledge. That is why it takes time and it takes way too long to get perfected gear fully sticker booked. PUG vet group in Rockgrove, yeah forget it if I don't tank it myself.

    So I can join guilds that don't interact with players in game np, but why bother when nCR3 drops perfected gear? So back to what I was talking about...1 week cooldown on a coffer is stupid. Who cares if its an explicit, that wasn't the topic. OP title is about the game relying on alts to get stuff done. It clearly does and that is what I have been talking about.
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
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