Pvp is slowly dying from lack of content, terrible balance and adding a new arena/mode(most likely) will not fix this situation. Also in pvp there is no motivation to play, for fun? And what fun can be if the balance does not change for several years and this is not to mention the balance of classes.
Major_Mangle wrote: »At this point I'd like zos to actually consider getting rid of campaigns like Blackreach and Icereach (Icereach/sub 50 has 0 purpose and is honestly just waste of pixels and server space, just remove it already. People only use it to sell emp anyway).
Have two campaigns:
* Grey Host, CP PvP without faction locks
* Ravenwatch, no CP PvP without faction locks.
Add a small cooldown on how often you can swap between alliances (once every 12-24 hours), just to prevent the most extreme faction hoppers.
The current problem is that population caps are too low and at the same time PvP doesn't have the population it used to. We also have too many campaigns which spreads out the population even more.
I agree about having two campaign instances, but no faction locks would be a mistake.
I've been in Cyrodiil, on one alliance, since 2015.
The problem now is that so many people switch to the campaign that's winning, even with having to spend real world cash, and many have multiple accounts with access to any faction at any time, so with no faction locks, we would wind up with the map one color for the most of a campaign, sitting in the base, reminiscing about how fun and competitive it used to be.
Imbalance is a real problem.
Five days into this campaign and one alliance had 10k more than the other two, and at present is 20k ahead of the other two with 21 days left in the campaign.
It was the same last month.
There's no competition, there's no surprise at who wins the campaign at the end of it like it used to be when we ran within 2-3k points of each other.
I think what might fix it is balance.
If they limit the amount of players that can get in by the population of the alliance with the least bars, we may see it even out.
Right now it's not even worth trying to siege a keep because you'll have no chance with the sheer number of zerglings that will show up.
Pvp is slowly dying from lack of content, terrible balance and adding a new arena/mode(most likely) will not fix this situation. Also in pvp there is no motivation to play, for fun? And what fun can be if the balance does not change for several years and this is not to mention the balance of classes.
Warhawke_80 wrote: »Pvp is slowly dying from lack of content, terrible balance and adding a new arena/mode(most likely) will not fix this situation. Also in pvp there is no motivation to play, for fun? And what fun can be if the balance does not change for several years and this is not to mention the balance of classes.
Slowly?
No...I'm pretty sure PVP is dead, I was speaking in another thread that the best way to solve this is to end the war and make Cyrodil a PVE area...then the devs could use the Arena System to kick start a new PVP game, this would allow for a smaller but more active PVP game, that could reward sets, mounts, costumes, titles in daily and weekly events.... and it would also solve the broken network issues, I mean lets face it the huge battles the devs wanted never have and never will happen...but a more intimate PVP game would be insanely popular.
The only thing the PVP community would lose are dead Battlegrounds...what they would gain would be so much more valuable.
AngryPenguin wrote: »Warhawke_80 wrote: »Pvp is slowly dying from lack of content, terrible balance and adding a new arena/mode(most likely) will not fix this situation. Also in pvp there is no motivation to play, for fun? And what fun can be if the balance does not change for several years and this is not to mention the balance of classes.
Slowly?
No...I'm pretty sure PVP is dead, I was speaking in another thread that the best way to solve this is to end the war and make Cyrodil a PVE area...then the devs could use the Arena System to kick start a new PVP game, this would allow for a smaller but more active PVP game, that could reward sets, mounts, costumes, titles in daily and weekly events.... and it would also solve the broken network issues, I mean lets face it the huge battles the devs wanted never have and never will happen...but a more intimate PVP game would be insanely popular.
The only thing the PVP community would lose are dead Battlegrounds...what they would gain would be so much more valuable.
I really wish people would stop with the "make Cyrodiil PvE only" nonsense. Why can't people appreciate ESO how it was designed, you know, WITH PvP? If ya'll want to play solo questing versions of Elder Scrolls you have four options to do that without lobbying ZOS to change the game into something other than what the devs designed the game to be. So just stop with the toxic "make Cyrodiil PvE only" demands.
ESO is an Elder Scrolls THEMED game. It's an MMO, not a solo game, and most people I know used to love PvP before ZOS cut the group size in half and cut the pop cap to 10% of what it originally was.
AngryPenguin wrote: »Warhawke_80 wrote: »Pvp is slowly dying from lack of content, terrible balance and adding a new arena/mode(most likely) will not fix this situation. Also in pvp there is no motivation to play, for fun? And what fun can be if the balance does not change for several years and this is not to mention the balance of classes.
Slowly?
No...I'm pretty sure PVP is dead, I was speaking in another thread that the best way to solve this is to end the war and make Cyrodil a PVE area...then the devs could use the Arena System to kick start a new PVP game, this would allow for a smaller but more active PVP game, that could reward sets, mounts, costumes, titles in daily and weekly events.... and it would also solve the broken network issues, I mean lets face it the huge battles the devs wanted never have and never will happen...but a more intimate PVP game would be insanely popular.
The only thing the PVP community would lose are dead Battlegrounds...what they would gain would be so much more valuable.
I really wish people would stop with the "make Cyrodiil PvE only" nonsense. Why can't people appreciate ESO how it was designed, you know, WITH PvP? If ya'll want to play solo questing versions of Elder Scrolls you have four options to do that without lobbying ZOS to change the game into something other than what the devs designed the game to be. So just stop with the toxic "make Cyrodiil PvE only" demands.
ESO is an Elder Scrolls THEMED game. It's an MMO, not a solo game, and most people I know used to love PvP before ZOS cut the group size in half and cut the pop cap to 10% of what it originally was.
Dax_Draconis wrote: »
A PvE version of Cyrodiil that isn't so barren would be nice to explore. Nothing toxic about that in my opinion.
Parasaurolophus wrote: »ESO PVP community:
We want new pvp content.
Also pvp community:
We need only death match.
MISTFORMBZZZ wrote: »Parasaurolophus wrote: »ESO PVP community:
We want new pvp content.
Also pvp community:
We need only death match.
So yes we want no pvp content but no new battleground mode, youre right.
Major_Mangle wrote: »The few changes I´d like ZOS to make to Cyrodiil.
* Remove Blackreach (this would have to come with an increased population cap on Greyhost). On PCEU you´ve entire factions avoid Greyhost who rather Pvdoor the map on Blackreach (looking at you EP). If they went Greyhost the campaign would be much more entertaining and you´d be able to find more fights across the map.
* Remove sub 50 campaign. It´s only purpose is to sell emp anyway and it´s honeslty just a waste of server space at this point.
MISTFORMBZZZ wrote: »Parasaurolophus wrote: »ESO PVP community:
We want new pvp content.
Also pvp community:
We need only death match.
So yes we want no pvp content but no new battleground mode, youre right.
Funny thing about MMORPGs. They have a diverse playerbase. So many people want different things.
I've PvP'ed in Cyro at least one night a week, every week, for hours a time, for the last 3-4 years. I do daily BGs. I almost never do daily RNDs or pledges.
Am I a PvPer? Because I'd quite like a BG update.
Major_Mangle wrote: »At this point I'd like zos to actually consider getting rid of campaigns like Blackreach and Icereach (Icereach/sub 50 has 0 purpose and is honestly just waste of pixels and server space, just remove it already. People only use it to sell emp anyway).
Have two campaigns:
* Grey Host, CP PvP without faction locks
* Ravenwatch, no CP PvP without faction locks.
Add a small cooldown on how often you can swap between alliances (once every 12-24 hours), just to prevent the most extreme faction hoppers.
The current problem is that population caps are too low and at the same time PvP doesn't have the population it used to. We also have too many campaigns which spreads out the population even more.
I agree about having two campaign instances, but no faction locks would be a mistake.
I've been in Cyrodiil, on one alliance, since 2015.
The problem now is that so many people switch to the campaign that's winning, even with having to spend real world cash, and many have multiple accounts with access to any faction at any time, so with no faction locks, we would wind up with the map one color for the most of a campaign, sitting in the base, reminiscing about how fun and competitive it used to be.
Imbalance is a real problem.
Five days into this campaign and one alliance had 10k more than the other two, and at present is 20k ahead of the other two with 21 days left in the campaign.
It was the same last month.
There's no competition, there's no surprise at who wins the campaign at the end of it like it used to be when we ran within 2-3k points of each other.
I think what might fix it is balance.
If they limit the amount of players that can get in by the population of the alliance with the least bars, we may see it even out.
Right now it's not even worth trying to siege a keep because you'll have no chance with the sheer number of zerglings that will show up.
With faction lock you can still choose the winning alliance because often the same faction is winning a campaign for multiple month in a row and you obly have to change once and can stay on the faction. Even if the winning faction changes you can wait a few days to see who is winning before you choose faction and start PvPing in locked campaign locking yourself.
With one faction leading by 10k/20k after 5/10 days it should be obvious pretty fast who is winning and no further changes should be needed.
And like you already said some have multiple accounts and can play on every faction whenever they want.
At the same time faction lock also prevents players seeking challenge from changing to weaker faction.
Limiting players of outnumbering factions to that of the outnumbered one would equalize numbers. Giving outnumbered factions stat boost to get same strength as strongest faction would also equalize population.
ElvenOverlord wrote: »I thought it was already dead tbh
Warhawke_80 wrote: »ElvenOverlord wrote: »I thought it was already dead tbh
That is how most people feel....
At some point they are going to have to end this idiotic "war" and when they do leaving Cyrodil a barren wasteland would be illogical...just think of all they could do if they rebuilt the Imperial city? and surrounding locals?
It would be amazing
ElvenOverlord wrote: »I thought it was already dead tbh
Pvp is slowly dying from lack of content, terrible balance and adding a new arena/mode(most likely) will not fix this situation. Also in pvp there is no motivation to play, for fun? And what fun can be if the balance does not change for several years and this is not to mention the balance of classes.
Pvp is slowly dying from lack of content, terrible balance and adding a new arena/mode(most likely) will not fix this situation. Also in pvp there is no motivation to play, for fun? And what fun can be if the balance does not change for several years and this is not to mention the balance of classes.
CatoUnchained wrote: »Warhawke_80 wrote: »ElvenOverlord wrote: »I thought it was already dead tbh
That is how most people feel....
At some point they are going to have to end this idiotic "war" and when they do leaving Cyrodil a barren wasteland would be illogical...just think of all they could do if they rebuilt the Imperial city? and surrounding locals?
It would be amazing
Please stop with the lobbying to make Cyrodiil a PvE only zone. PvP was part of the original game design and advertised as such from the beginning and Cyrodiil PvP should remain a significant portion of the game going forward. You can always go back to skyrim, oblivion, morrowind etc. if you're only interested in solo questing. ESO was designed to have Cyrodiil PvP be one of the two end game activities, and it should remain that way going forward.
If you genuinely want "this idiotic war" to end, stop waging it in the first place.
katanagirl1 wrote: »With all its problems, Cyrodiil can still be a fun time. Today’s battle at Ash on PS NA GH was epic, 45 minutes and a 64k dtic for my faction. What was even more satisfying was AD insisted on sieging us instead of defending their scroll they took from EP and it went back to whatever EP keep they took it from. Lol.
Don’t take my fun away, I’m a grumpy girl without my PvP.
PVP's not dead, it's merely resting