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Telvanni Peninsula - Invisible Wall possibly blocking progress

laniakea_0
laniakea_0
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(PC-EU)
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There appears to be a cluster of mushrooms over there that has the signature green glow of environment based antiquity leads and museum pieces. I walked along the entire outline of the invisible wall surrounding the Sailenmora Outpost. This item is within the boundary and there is no way to reach it.
Edited by laniakea_0 on 30 August 2023 20:20
  • Necrotech_Master
    Necrotech_Master
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    i think thats the same thing in this thread

    https://forums.elderscrollsonline.com/en/discussion/641512/bug-with-lead-vacuum-filtration-apparatus-in-telvani-pennisula

    there is a note in there from zos_kevin saying they are aware of the bug and have a fix planned for a future incremental patch
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • laniakea_0
    laniakea_0
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    thanks for letting me know. not sure why that wasn't part of U39, tho
  • Necrotech_Master
    Necrotech_Master
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    i think it was a bug introduced with U39 lol, it definitely wasnt like before such as after necrom release
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • laniakea_0
    laniakea_0
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    how does an invisible wall get moved unintentionally? could it be that whatever was done to make the rock in Western Skyrim stop floating all moved around a bunch of other stuff?
  • Necrotech_Master
    Necrotech_Master
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    idk lol

    but its the same question about how they broke the first boss mechanic in sanitys edge trial with U39 lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    You would not believe some of the things that move unintentionally. Games in general are like Jenga pieces. And every time you do anything to them, it's like accidentally knocking the table and hoping everything stays where it should.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Necrotech_Master
    Necrotech_Master
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    ZOS_Kevin wrote: »
    You would not believe some of the things that move unintentionally. Games in general are like Jenga pieces. And every time you do anything to them, it's like accidentally knocking the table and hoping everything stays where it should.

    software development in general is like a house of cards lol

    i do front end web development and i fully understand the pain of trying to modify a many years old codebase lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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