If we accept the official explanation that the individual character achievement system was stripped out in order to free space on the database for new content, then we can reasonably assume that the provision of extra inventory, bank and furnishing slots as well as additional guilds and guild traders will not be provided.
The best solution all round would be for the guild trader system to be dropped so that the existing guild allowance could be devoted to the other purposes like social, PvP, and adventuring, and the provision of a central trading hub with a proper listing and search function would remove the need for addons and third party apps on PC. These changes would also very likely have a beneficial effect on performance.
If we accept the official explanation that the individual character achievement system was stripped out in order to free space on the database for new content, then we can reasonably assume that the provision of extra inventory, bank and furnishing slots as well as additional guilds and guild traders will not be provided.
The best solution all round would be for the guild trader system to be dropped so that the existing guild allowance could be devoted to the other purposes like social, PvP, and adventuring, and the provision of a central trading hub with a proper listing and search function would remove the need for addons and third party apps on PC. These changes would also very likely have a beneficial effect on performance.
I agree. The mass exodus from the game would free up all kinds of resources for the few that remain.
We could get rid of trials and all associated gear. That would have the same impact.
If we accept the official explanation that the individual character achievement system was stripped out in order to free space on the database for new content, then we can reasonably assume that the provision of extra inventory, bank and furnishing slots as well as additional guilds and guild traders will not be provided.
The best solution all round would be for the guild trader system to be dropped so that the existing guild allowance could be devoted to the other purposes like social, PvP, and adventuring, and the provision of a central trading hub with a proper listing and search function would remove the need for addons and third party apps on PC. These changes would also very likely have a beneficial effect on performance.
disintegr8 wrote: »If we accept the official explanation that the individual character achievement system was stripped out in order to free space on the database for new content, then we can reasonably assume that the provision of extra inventory, bank and furnishing slots as well as additional guilds and guild traders will not be provided.
The best solution all round would be for the guild trader system to be dropped so that the existing guild allowance could be devoted to the other purposes like social, PvP, and adventuring, and the provision of a central trading hub with a proper listing and search function would remove the need for addons and third party apps on PC. These changes would also very likely have a beneficial effect on performance.
I agree. The mass exodus from the game would free up all kinds of resources for the few that remain.
We could get rid of trials and all associated gear. That would have the same impact.
LOL. Yes, any suggestion to just get rid of something just because you're not interested in it is ridiculous.
After we get 6, people will want 7, then 8, etc.
If we accept the official explanation that the individual character achievement system was stripped out in order to free space on the database for new content, then we can reasonably assume that the provision of extra inventory, bank and furnishing slots as well as additional guilds and guild traders will not be provided.
The best solution all round would be for the guild trader system to be dropped so that the existing guild allowance could be devoted to the other purposes like social, PvP, and adventuring, and the provision of a central trading hub with a proper listing and search function would remove the need for addons and third party apps on PC. These changes would also very likely have a beneficial effect on performance.
If we accept the official explanation that the individual character achievement system was stripped out in order to free space on the database for new content, then we can reasonably assume that the provision of extra inventory, bank and furnishing slots as well as additional guilds and guild traders will not be provided.
The best solution all round would be for the guild trader system to be dropped so that the existing guild allowance could be devoted to the other purposes like social, PvP, and adventuring, and the provision of a central trading hub with a proper listing and search function would remove the need for addons and third party apps on PC. These changes would also very likely have a beneficial effect on performance.
There is an even easier solution I can think of:
Increase the number of guild slots to 6, so people can socialize even better.
As tradeoff reduce the number of slots to sell your stuff from 30 to 25/guild.
So everybody can have more friends while the server load (as well as the amount of stuff you can sell at any given moment) stays approximately the same
karthrag_inak wrote: »After we get 6, people will want 7, then 8, etc.
So? What if folks wish to be in even more guilds with more new friends? What is the harm?
The decision to limit the number of guilds to 5 was made when the game launched, for reasons which undoubtedly seemed appropriate at the time. As the many incarnations of the dev team have proven since, however, very few of the decisions made then - from feeding apples to horse to the very nature of combat - are still appropriate for the game.
Perhaps this is another one of those outdated dev decisions which deserves adjustment.
If we accept the official explanation that the individual character achievement system was stripped out in order to free space on the database for new content, then we can reasonably assume that the provision of extra inventory, bank and furnishing slots as well as additional guilds and guild traders will not be provided.
The best solution all round would be for the guild trader system to be dropped so that the existing guild allowance could be devoted to the other purposes like social, PvP, and adventuring, and the provision of a central trading hub with a proper listing and search function would remove the need for addons and third party apps on PC. These changes would also very likely have a beneficial effect on performance.
There is an even easier solution I can think of:
Increase the number of guild slots to 6, so people can socialize even better.
As tradeoff reduce the number of slots to sell your stuff from 30 to 25/guild.
So everybody can have more friends while the server load (as well as the amount of stuff you can sell at any given moment) stays approximately the same
there's a limited number of traders. your solution solves nothing.
DMuehlhausen wrote: »Shouldn't even have more than 1, so adding them is a No for me.
DMuehlhausen wrote: »Shouldn't even have more than 1, so adding them is a No for me.
I could see Z0S putting guild slots in the crown store.
Wanna be in 20 guilds? Pay up!