Not enough information. Class. Race. Skills. Food. Potions. Weapon type. Golded out weapon? Armor weights. Armor traits. Mundus stone. Jewelry enchants. Jewelry traits. Weapon enchant. Playstyle, e.g. is this a heavy attack build? Put your build into a build editor (UESP or maybe Alcast), if you can. Make it fully reflect reality in terms of traits, enchants and gear quality.
Your mag regen looks too low for a solo build that isn't a heavy attack build in my opinion. Crit is already quite high, so presumably Divines and Thief mundus? No problem there, although I tend to go for Hexos Ward (instead of Winter's Respite), when I want some survivability. That set has two more crit bonuses. Something that procs and is universally useful: Pillar of Nirn. Something for better sustain: False God.
Fred is right (I feel like I say that a lot,) at the VERY least we need to know what class you are and what skills you're using.
But even without knowing that... I think you should take off winters respite. I knew what it was but went ahead and looked it up to see the actual value of the heal. Looks like a pretty small number, and I notice it only ticks every 2 seconds. A pretty weak heal in my opinion. Not bad if you're playing in a group because it can effect everybody but as a solo player you can do better.
Also, I think you should sacrifice some max magicka for either some mag recovery or some more spell damage. But I suppose when you change sets that might take care of itself.
I might go with Robes of the Hist if I were you. I don't PvE much so I'm not sure how frequently you get stunned or immobilized but I feel like snares are pretty common. It's a stronger heal and it ticks every second. Also, the other bonuses are a little better I think.
Either way... I notice from the picture that you only have like 360CP. You're doing great. Don't worry.
A couple of minor points:The main problem looks to be your rotation, if the following is accurate: "and then go for heavy attacks and a few jabs". Heavy attacks are there to restore magicka "in emergency", unless you specifically make a heavy attack build. For the latter you would have to wear two sets from the following list: Sergeant's Mail (Chest, jewelry, weapon), Noble Duelist, Storm Master, Undaunted Unweaver, Undaunted Infiltrator. You'd also ideally be a sorc. I'm going to assume that's not what you want to do.
- I'd use Witchmother's Potent Brew as the food, although this depends on playstyle. More below.
- Oakensoul already gives you Empower, the heavy attack damage buff. Solar Barrage is redundant from that point of view, although it does give you Minor Sorcery.
- You didn't list your weapon type. With your kind of build I'd recommend a Sharpened or Precise lightning staff.
- You don't mention jewelry traits. They will want to be Bloodthirsty.
- Instead of shock damage enchant, use an increase weapon / spell damage enchant (Okori).
For a normal magicka templar solo build all you want is the ability to sustain Puncturing Sweeps. The second thing is learning how to weave light attacks. Nothing else matters. You could almost leave the rest of your skill bar blank.
Weaving means you need to get into a rythm. Left mouse-click -> Puncturing Sweeps. All the time. Every second. That's more or less it, if you can sustain it. You heal from Sweeps.
Blazing Shield is not a good skill. It was once meta in PvP. Then it got nerfed. In PvE, generally speaking, actively casting a shield is a waste of time. It doesn't progress the fight and costs a lot of magicka. I know Blazing Shield does some damage, but it scales with health and monsters don't really attack you enough. Not like PvP. Now I can see how a shield would work with your current playstyle. If you are / were running a heavy attack build, then using a shield inbetween heavy attacks, in harder content, may be necessary and makes sense. Still, it should probably be Harness Magicka, which should give you a bigger shield (but check tooltips of the skills in your exact build). Deltia, a well-known YouTuber and magplar main, prefers running a shield (Harness) on (solo) magplar for emergencies. I just run Honor the Dead, e.g. a big burst heal. Either will work and either are just for emergencies. You can't afford to cast these skills frequently in a non-heavy attack build, because they stall the fight for one second and they run down your magicka like crazy. Templar needs to be played super aggressively. Puncturing Sweeps is your main heal. Staying on attack with that skill is almost always the right call, unless you're progressing to really hard content, where occasional blocking, shielding, and burst healing may become necessary.
With this in mind, I'd make the following changes to your build:
Use Siphoning Spells from the red CP tree
Food: Witchmother's Potent Brew or Ghastly Eye Bowl
Mundus: You may need to switch to the Atronach for sustain in solo play
Have magicka trash potions ready or daily reward tri-stat potions
Be sure to level Alchemy and get the Medicinal Use passive
Skills:
Puncturing Sweeps
Radiant Glory
Channeled Focus - needed for sustain (and to activate Winter's Respite), despite Oakensoul making this skill partially redundant
Power of the Light - gives Minor Sorcery, reduces (boss) target resistance and deals damage
Harness Magicka or Honor the Dead
Meteor, Elemental Rage, Flawless Dawnbreaker, Crescent Sweep, Nova are all good
If sustain, magicka or stamina, is (still) an issue, then maybe swap Power of the Light out for Elemental Drain (destro staff skill).
Fair points. I don't necessarily disagree. In fact, I frequently run Solar Barrage instead of PoTL for ease of use myself. I will say this, though:Zodiarkslayer wrote: »All abilities of the MagPlar should be AoE, especially if you insist on using a Lightning Staff. Any single target ability is a detriment. That includes Power of the Light.
I really felt a surge in power when I switched to Dual Wield.
ZOS have buffed the crap out of Radiant. It is extremely strong. Using a staff you can continue weaving light attacks while backing off from the target. Take the first boss in Hel Ra, for example. It goes into it's "and now I kill you all with AOE" phase at low health. It is very nice to start playing ranged on the "home stretch" in the execute phase. I feel it significantly increases your survivability as well as your damage uptime against bosses that move. Maybe not, if you're very good and know all the mechanics, but it is nice to play. Healers like you to stay balled up in a group, so they can heal you better, but in trial PUGs I've felt just as safe, if not safer, via the positioning freedom I get with Radiant while still doing damage.I would forget any execute on an Oakensoul one bar build.
ZOS have buffed the crap out of Radiant. It is extremely strong. Using a staff you can continue weaving light attacks while backing off from the target. Take the first boss in Hel Ra, for example. It goes into it's "and now I kill you all with AOE" phase at low health. It is very nice to start playing ranged on the "home stretch" in the execute phase. I feel it significantly increases your survivability as well as your damage uptime against bosses that move. Maybe not, if you're very good and know all the mechanics, but it is nice to play. Healers like you to stay balled up in a group, so they can heal you better, but in trial PUGs I've felt just as safe, if not safer, via the positioning freedom I get with Radiant while still doing damage.
- I have not felt the power of Dual Wield on my magplar over a lightning staff. Depends on skills, I suppose.