I tried it but everyone was saying they were making loads of money from it but I didn't seem to get much. Maybe I didn't do it for long enough
SeaGtGruff wrote: »If Mythic items didn't exist I never would have bothered with either skill line.
Its not hard I just don't find it an interesting thing to do.
I don't have a single mythic item yet on PC NA, which is my main server.
I have only two mythics on PC EU-- one I'll probably never use, and one that's useful at times but rather annoying otherwise.
Personally, I'm not terribly interested in the mythic items, so that isn't what Antiquities are all about to me.
Scrying is a lot less interesting when you can just draw five lines to make a star that connects all six nodes together, but it's on me that I choose to take that success-is-guaranteed approach instead of treating it more like a puzzle.
There's 1 way to search multiple clues for an antiquity: just mess up the scrying so you only find 1 of the 6 sparkly bits! Yes, I know, it's not the same as what you mentioned.I like the opportunity to find items not available elsewhere. There is one addition I would like to see implemented, fragmented clues. You would have to go find/obtain multiple clues, say 3, before you can then scry for the treasure. The reward would be multiple items, and I don't mean like the extra bonus items we already get, or something very high end.
There's 1 way to search multiple clues for an antiquity: just mess up the scrying so you only find 1 of the 6 dig site indicators! Yes, I know, it's not the same as what you mentioned.I like the opportunity to find items not available elsewhere. There is one addition I would like to see implemented, fragmented clues. You would have to go find/obtain multiple clues, say 3, before you can then scry for the treasure. The reward would be multiple items, and I don't mean like the extra bonus items we already get, or something very high end.
There wasn't really a good answer for me in this poll because I like scrying, I hate the digging part, I like the lore bits and the rewards, I hate that leads expire and I hate leads with bad RNG, especially the fishing ones or any leads for a piece needed for competitive combat tied to an inane activity I enjoy less than combat.
So I picked "no" because you said "digging" as opposed to "antiquities" but for the whole system it is a mixed bag for me. I will say that the main reason I dislike digging is because if you fail, you have to find a new site and I'm directionally challenged and don't enjoy that part of the hunt in larger areas, especially larger areas with multiple height levels and water. I am usually completely full of leads, half of which I did the scrying to keep them from timing out but I get frustrated with a failed dig and never finish, and thus half my leads are at risk of expiring because of the limit on active leads in queue to dig up. Often it's because my play time is fixed and I'm trying to do it quick before I have to get going. I have to rush to try and dig one up before the next one expires. If I could just re-try the same dig in the same spot, and/or if leads didn't expire, I would be much less irritated with the whole thing. But because I can't save them for when I leisurely have time I get so very annoyed at failed digs that take up time I don't have running around trying to find new piles of dirt.
In a game where an "urgent" quest can pause indefinitely to accommodate for real life breaks (which is a good thing btw) it makes ZERO sense that a lead for something buried for a million years can't wait to be found until I can get around to it.
Elvenheart wrote: »SeaGtGruff wrote: »If Mythic items didn't exist I never would have bothered with either skill line.
Its not hard I just don't find it an interesting thing to do.
I don't have a single mythic item yet on PC NA, which is my main server.
I have only two mythics on PC EU-- one I'll probably never use, and one that's useful at times but rather annoying otherwise.
Personally, I'm not terribly interested in the mythic items, so that isn't what Antiquities are all about to me.
Scrying is a lot less interesting when you can just draw five lines to make a star that connects all six nodes together, but it's on me that I choose to take that success-is-guaranteed approach instead of treating it more like a puzzle.
When I’m scrying a gold antiquity, the lines I draw end up looking like a bug - one line straight up, then four lines up or down at angles from the first line to the nodes. I’ll have to try this star pattern and see how it works!
PS - I hope I’m describing that correctly, I’m trying to do it from memory because I’m not at the game right now.
More difficult, but with better rewards. Also, some players would *enjoy* the increased difficulty, as evidenced by the many threads on this forum complaining about how easy the game gets once you reach a certain level. Excavation is actually a counter-example to that trend.I wish there was a "kind of" option. Do I like the antiquities system? It's okay. I'm not thrilled with the grind for some mythics, and I find it odd that as you level up, digs actually become more difficult.
I like the loot.
WhiteCoatSyndrome wrote: »I throughly enjoy digging. My major complaints are that nearly all the treasures fall into the same size and shape, and I have to find leads before I can dig up anything ‘good’, so I’m never going to be surprised by a rare drop. Compare this with Pokemon Platinum, which has a similar mini-game and wildly different shapes and sizes at different rarity levels. The leads also mean I could end up with a dozen of a supposedly-rare item as long as it comes from an activity I do a lot of, and the furnishings being bound means I can’t even sell them, but that’s more an issue with the rewards for digging. The digging itself is fun.I only use the shovel option, throwel is redundant. Just like scrying where I only use coalescence.
I take it you haven’t gotten to the level where vents are showing up yet.
I'm level 10, dug up plenty of golds, hand brush works just fine where I can't use shovel.
Various MMOs have mini-games, though: picking the locks on a chest is one such example, and it's relevant to this particular high fantasy MMO.Indifferent. I do not dislike it but I still believe a mobile phone game does not belong in a high fantasy mmo.