Apparently I derped and missed the part about rezzing dead threads. I responded to
https://forums.elderscrollsonline.com/en/discussion/comment/7589136
I'm feeling lazy so I'm copying and pasting my post from there.
I would love an Angler's Guild similar to the Mage, Thief, & Fighter's guilds. I would love to have a questline where you have to help the leader with some issue. Maybe pirates or some threat to fishing areas or something that unlocks an area similar to Eyeveya where you can fish. Some have suggested a player home boat. I would love that as an end reward but I would also love an area either on an island or on a large ship/boat where you can have a homestead inside the ship (captain's quarters perhaps) or have the entire ship as a homestead on an island that you unlock.
There could be more Scrying & Digging on the island as well as daily fishing quests. The island could be reached via wayshrine (instead of having to take a portal like Eyeveya) once unlocked.
Alternatively, they could unlock daily fishing near crafting stations and have a new turn in box nearby. But, just as I don't mind having go to Grahtwood for turning in writs, I wouldn't mind having a specific place for turning in fishing writs. But it would be nice to have them at Angler's Guild Halls that could be added to other zones. Even if its just at some docks or on a ship. An Angler's Guild would fit well with High Isles.
I would love to have craftable beverages that also boost fishing luck (similar to Artaeum Pickled Fish Bowl). Perhaps it could increase number of fish you catch & the more you catch the higher chance of getting something rare. I vote for some sort of beer.
Eventually a new companion that can boost chance of finding special containers or items while fishing would be great. An Argonian would be fitting.
I love most of the ideas in this thread. Fishing skill line and achievement to get an item. Maybe a costume weapon that looks like a fishing pole or trident to spear fish, individual fisherfolk costume pieces that can be transmogged so you can build your own outfit- would love the hat, back item, and belt separately. Maybe some very long boots (waders for standing in cold water without getting too cold) that could be thigh-high at least.
It would be cool to get some Tool items that can be summoned for a duration like a fishing chair- allowing characters to sit while fishing, a fishing sign or totem that boosts fishing for all players in the vicinity (similar to one in WoW) for a duration.
I would also love for some sort of sound to be made when a fish bites (for those of us who don't play on console and can't use the mod to make some sort of vibration). I admit, I sometimes need to close my eyes or look away for a moment & I miss that a fish bit. I do have a mod that makes a fishing hook appear to tell me, but if I'm looking away, blinking, or if a cat climbs in my face (which happens often) I can't see it.
Once we hit a certain level it would be nice to have a vendor/npc that either sells or gives special bait. Could be like the Thieves Guild silent Argonian that gives you stuff once per day.
The ability to find crab traps or clam/oyster digging spots along the coast (similar to thieves dropboxes) would be neat. They could contain bait, fish, crabs, clams, oysters, pearls, small housing items, etc. Maybe even bottles with recipes/patterns.
I know some of this is repetition of other stuff, but it really would be neat. Maybe we could craft new fishing poles and have a new slot added to our inventory/equipment section and equip a fishing pole for when we choose to fish. Or have it under the Tool section. Not really sure which would work better. Having specific gear in inventory that buffs fishing when the appearance is shown (while still allowing us to wear our regular armor/weapons) would be nice. It could be put in the Disguise box perhaps?
I often find it hard to fish in a group-- especially if I lag and the fishing hole disappears. So, I would love it if more people fishing did not decrease the number of casts a person who is at the fishing hole at the same time can get. And if someone fishes the last fish, it should not take the hole away and eat the bait used by other players. Instead, the people who already have their bobbers in will be able to catch one more fish while the hole disappears for the ones who caught the last fish (if that makes any sense). Either that or the bait should not be lost.
The ability to not lose bait if you miss catching (say you respond too late) or even if you do catch, would be nice. Small percentage obviously if something was caught.
Sorry if my thoughts are disorganized. Fishing is something nostalgic for me now that I can no longer fish in real life for health reasons.