Just as a clarification here, it is. Though only once you get to harder more "end game" content. For example, an off-tank typically tanks the atronachs during the Sunspire boss fights while the main tank has the dragon taunted. In Rockgrove, the off-tank has the "mini" in each fight -- the Annihilator on first boss, the Abominations and Behemoths on second, the Atronachs and Goliaths on third. In the past, groups would also use an off-tank/DD in vAA hard mode who would do damage but was responsible for taunting and stacking the the storm atronachs; they'd have maybe Alkosh and one DPS set. The main tank would then have the axes. In Kyne's Aegis, the off-tank usually runs Guard and uses mostly heal skills. The off-tank will alway have a specific role to play and their setup will usually reflect this; for example, they may not necessarily use full heavy.but ESO isn't a game which uses main-tank and off-tank definitions... You're just a tank or you're not.
@Troodon80 in response to the original comment, if you're 1200 CP DPS and queuing as a role you're definitely not qualified for it's not because you can't meet that "higher" vet standard. I mention mutliple ways to show your skill level.The problem is, who defines capability? The character, the CP, or the player? I've said this in the past, but there are plenty of CP 2000+ players out there that I wouldn't want in veteran, and more's the point... they wouldn't want to be there, either. Your idea, in order for them to get rewards, would:Merlin13KAGL wrote: »This is why I tend to think there should be diminishing returns on the daily XP after you're a certain CP level.
If you're 1200CP's and fake tanking, odds are you're not doing anyone any good that wants to legit run their normal dungeon when it's at their tier.
Someone queuing up to practice their role, maybe because they're newer to the role, to the dungeon, whatever gets nothing (but XP) from a speed run or a sloppy run with fake roles.
Diminishing returns (or none at all) would lower the available queue, but as mentioned above, you're not really helping them anyway.
You should group or be grouped with people of similar (dungeon) experience or CP level.While I do, more broadly, agree with your latter statement (clipped out) regarding pre-made groups, this part could not be endorsed. I wish CP was an indicator of skill. But it's not. If that's one thing I've learned in the years of playing this game all the way up to the highest end game levels of PvE and PvP, CP does not equal skill. You should not pigeonhole even high CP players into veteran for daily rewards when they are very clearly not capable of doing said content.
- Dictate how they should play to your standard
- Force other players to carry them
I mean, again, golded gear is only part of it. I've seen plenty of people rolling into a random normal with full golded out "meta" gear and doing extremely subpar DPS. Largely, in my opinion, because they've looked at some guide and thought this is the setup that would make them "god-like" at the game. Which... well, anyone who has ever played any video game, or done anything in life... ever... knows that's now how it works.Merlin13KAGL wrote: »If you're rolling in the door with golded out Insert-gear-set-here and full monster helm, you're overqualified for norm.
I agree 100%, by the way.Merlin13KAGL wrote: »EDIT: Heck, I'll take it a step further. Personally, there's vet content I feel I shouldn't even be allowed in the door anymore (unless it's to help the group.) When's the last time you had your character's wellbeing feel remotely threatened by Banished Cells or Volenfell?
People skipping the queue aren't doing it to benefit anyone but themselves.
@Troondon80 Our previous discussion would provide for just that, provided people used it. One would hope 3 downvotes from an actual random would help keep 'farmed' votes in check and make it not worth the time and trouble to fake the role to farm the rep.I mean, again, golded gear is only part of it. I've seen plenty of people rolling into a random normal with full golded out "meta" gear and doing extremely subpar DPS. Largely, in my opinion, because they've looked at some guide and thought this is the setup that would make them "god-like" at the game. Which... well, anyone who has ever played any video game, or done anything in life... ever... knows that's now how it works.Merlin13KAGL wrote: »If you're rolling in the door with golded out Insert-gear-set-here and full monster helm, you're overqualified for norm.
A reputation system seems like the best strategy, but even the one you proposed some time back is open to a certain level of "natural" abuse, simply by being used. For example, if I fake tank and don't get kicked, I get a +1 for completion despite not actually fulfilling my role. The only way a system like this would work is if playing a role you weren't fulfilling means you got no points. Or even got points deducted. But even that sort of system would be abused as people just kicked others "because reasons." Because the tank lost aggro. Because I was standing in stupid and the healer didn't heal me. Because the DPS was low. There are no sanity checks regarding your role. The game doesn't enforce that tanks, for example, must have an ice staff, one-hand and shield, or specific taunts, and if you listen to the community you can see plenty of people saying "you don't get to decide how I play the game."I agree 100%, by the way.Merlin13KAGL wrote: »EDIT: Heck, I'll take it a step further. Personally, there's vet content I feel I shouldn't even be allowed in the door anymore (unless it's to help the group.) When's the last time you had your character's wellbeing feel remotely threatened by Banished Cells or Volenfell?
People skipping the queue aren't doing it to benefit anyone but themselves.
redspecter23 wrote: »I was with you right up until you mention you don't slot a taunt.