Which is not even REMOTELY a problem in ESO, since quest givers, merchants, and lots of named NPCs aren't killable in the first place.SilverBride wrote: »I remember trying to level in lowbie zones in WoW and not being able to because high level players from the other faction kept killing the quest givers.
Some NPCs should not be killable to avoid possible griefing situations.
milesrodneymcneely2_ESO wrote: »Which is not even REMOTELY a problem in ESO, since quest givers, merchants, and lots of named NPCs aren't killable in the first place.SilverBride wrote: »I remember trying to level in lowbie zones in WoW and not being able to because high level players from the other faction kept killing the quest givers.
Some NPCs should not be killable to avoid possible griefing situations.
Until the introduction of the Justice System, guards in this game are a solution looking for a problem. As it stands now, their only meaningful contribution is to bounties.
MovesLikeJaguar wrote: »I don't agree with your suggestion, but I think they could make guards killable. I think make them as tough if not tougher than vet trial bosses with mechanics, and in order to kill one you'd have to team up with other players. Any guard that shows up after the first is on the level of a vet dungeon boss, and is a secondary mob that attacks with the boss but dies when the initial guard is killed like in a dungeon. Killing a guard removes your bounty, and you can only initiate a boss-battle with a guard if you have a bounty of over 100,000 gold.
IronWooshu wrote: »I voted yes and when a person kills or attacks a guard they get flagged for 5 mins and if your flagged you can attack them essentially allowing people to play bounty hunter and adding a open world PVP aspect.
Don't like it? Don't kill a guard.
IronWooshu wrote: »I voted yes and when a person kills or attacks a guard they get flagged for 5 mins and if your flagged you can attack them essentially allowing people to play bounty hunter and adding a open world PVP aspect.
Don't like it? Don't kill a guard.
This actually sounds like a neat compromise between killing guards, PvP justice, and keeping PvE focused players from getting shanked by a PvP justice system.
spartaxoxo wrote: »IronWooshu wrote: »I voted yes and when a person kills or attacks a guard they get flagged for 5 mins and if your flagged you can attack them essentially allowing people to play bounty hunter and adding a open world PVP aspect.
Don't like it? Don't kill a guard.
This actually sounds like a neat compromise between killing guards, PvP justice, and keeping PvE focused players from getting shanked by a PvP justice system.
No. It doesn't. Games that do that often end up griefing because people purposefully drag guards into them to get am accidental attack so they can flag them for pvp.
Not to mention it still devalues that people have invested into the justice system since it all revolves around helping you avoid the guards.
spartaxoxo wrote: »IronWooshu wrote: »I voted yes and when a person kills or attacks a guard they get flagged for 5 mins and if your flagged you can attack them essentially allowing people to play bounty hunter and adding a open world PVP aspect.
Don't like it? Don't kill a guard.
This actually sounds like a neat compromise between killing guards, PvP justice, and keeping PvE focused players from getting shanked by a PvP justice system.
No. It doesn't. Games that do that often end up griefing because people purposefully drag guards into them to get am accidental attack so they can flag them for pvp.
Not to mention it still devalues that people have invested into the justice system since it all revolves around helping you avoid the guards.
If guards are straight up high multi million HP boss fights if you kill one you deliberately went out of your freaking way to do it.
spartaxoxo wrote: »spartaxoxo wrote: »IronWooshu wrote: »I voted yes and when a person kills or attacks a guard they get flagged for 5 mins and if your flagged you can attack them essentially allowing people to play bounty hunter and adding a open world PVP aspect.
Don't like it? Don't kill a guard.
This actually sounds like a neat compromise between killing guards, PvP justice, and keeping PvE focused players from getting shanked by a PvP justice system.
No. It doesn't. Games that do that often end up griefing because people purposefully drag guards into them to get am accidental attack so they can flag them for pvp.
Not to mention it still devalues that people have invested into the justice system since it all revolves around helping you avoid the guards.
If guards are straight up high multi million HP boss fights if you kill one you deliberately went out of your freaking way to do it.
1)Griefer gets guard low health
2) drags fight into people they want grief
3) some victim accidentally attacks guard
4) ???
5) profit
Eta
Also the suggestion states even attacking the guard flags you
Merlin13KAGL wrote: »2. Would you be willing to have them delete your character and all inventory when they lost the fight?
spartaxoxo wrote: »spartaxoxo wrote: »IronWooshu wrote: »I voted yes and when a person kills or attacks a guard they get flagged for 5 mins and if your flagged you can attack them essentially allowing people to play bounty hunter and adding a open world PVP aspect.
Don't like it? Don't kill a guard.
This actually sounds like a neat compromise between killing guards, PvP justice, and keeping PvE focused players from getting shanked by a PvP justice system.
No. It doesn't. Games that do that often end up griefing because people purposefully drag guards into them to get am accidental attack so they can flag them for pvp.
Not to mention it still devalues that people have invested into the justice system since it all revolves around helping you avoid the guards.
If guards are straight up high multi million HP boss fights if you kill one you deliberately went out of your freaking way to do it.
1)Griefer gets guard low health
2) drags fight into people they want grief
3) some victim accidentally attacks guard
4) ???
5) profit
Eta
Also the suggestion states even attacking the guard flags you
spartaxoxo wrote: »spartaxoxo wrote: »IronWooshu wrote: »I voted yes and when a person kills or attacks a guard they get flagged for 5 mins and if your flagged you can attack them essentially allowing people to play bounty hunter and adding a open world PVP aspect.
Don't like it? Don't kill a guard.
This actually sounds like a neat compromise between killing guards, PvP justice, and keeping PvE focused players from getting shanked by a PvP justice system.
No. It doesn't. Games that do that often end up griefing because people purposefully drag guards into them to get am accidental attack so they can flag them for pvp.
Not to mention it still devalues that people have invested into the justice system since it all revolves around helping you avoid the guards.
If guards are straight up high multi million HP boss fights if you kill one you deliberately went out of your freaking way to do it.
1)Griefer gets guard low health
2) drags fight into people they want grief
3) some victim accidentally attacks guard
4) ???
5) profit
Eta
Also the suggestion states even attacking the guard flags you
Guards don't accost or engage people when they're already in combat with someone else. The griefer would be the only target, and their AoE attacks and stuff are only targeted at aggressors. It's already anti-grief.
They exist to make the experience of stealing and hiding from the law even possible at all.
@Zuboko It's consequence if you lose the fight in return for being able to potentially kill guards.Merlin13KAGL wrote: »2. Would you be willing to have them delete your character and all inventory when they (Your character) lost the fight?
I'm not sure how that relates to this or what you are trying to say?
Merlin13KAGL wrote: »@Zuboko It's consequence if you lose the fight in return for being able to potentially kill guards.Merlin13KAGL wrote: »2. Would you be willing to have them delete your character and all inventory when they (Your character) lost the fight?
I'm not sure how that relates to this or what you are trying to say?
A little bit of repair cost and perhaps some bounty gold is the only thing on the table in the current setting. You don't lose souls, gear, or progress.
If you're really wanting to be able to potentially eliminate guards, i think they should have the potential to eliminate your character. If you're after the challenge, make it so there is actual risk to the reward.
spartaxoxo wrote: »They exist to make the experience of stealing and hiding from the law even possible at all.
This right here is a massive reason. They create the entire difficulty scale of the justice system and are what make it a progressive activity. There's zero reason why someone who has not invested in stealth at all should be just as capable of walking away from higher risk justice activities as someone who has maxed out their capabilities. If you want to steal from that safebox in that tiny room with the guard, invest in sneaking.
There's a different between there being a risk and then outlandish suggestions. A challenge doesn't mean potentially losing everything of value on a character. Especially because it's entirely possible to accidentally aggro a guard you never intended to fight. If you use an AoE heal or buff that hits someone fighting a guard, you'll get flagged for combat.Merlin13KAGL wrote: »@Zuboko It's consequence if you lose the fight in return for being able to potentially kill guards.Merlin13KAGL wrote: »2. Would you be willing to have them delete your character and all inventory when they (Your character) lost the fight?
I'm not sure how that relates to this or what you are trying to say?
A little bit of repair cost and perhaps some bounty gold is the only thing on the table in the current setting. You don't lose souls, gear, or progress.
If you're really wanting to be able to potentially eliminate guards, i think they should have the potential to eliminate your character. If you're after the challenge, make it so there is actual risk to the reward.
Would you like to see the invincibility of guards removed and specifically also to have something like giving them 10 million health and every time you get one down to half another shows up?
I would be PERFECTLY okay with that.The issue is, without guards risking to wipe even raids worth of players trying to cause unrest, all it would take is a guild going "why not" for a night and turning a city into a graveyard of clones. Speak of immersion, but that doesn't sound immersive, and from general gameplay it can be noticeable enough with one killer stabbing npcs, let alone a large group.