newtinmpls wrote: »I think that the discussion about what IS pay-to-win is interesting.
My understanding is that it is about getting a thing which gives a significant in-game advantage IN COMBAT that can NOT be obtained without shelling out money specifically to get it.
If you can earn it by in-game activities, then it's not really pay to win.
If the advantage it gives is not combat, then it's not really pay to win.
Or so I am given to understand.
spartaxoxo wrote: »spartaxoxo wrote: »I don’t think that’s an unpopular opinion at all, I think all rational people understand this isn’t pay to win. There is not a single thing in the crown store that gives a gameplay advantage that isn’t also available in-game.
The ayelid well. People using it to always start Battlegrounds with ult and able to requeue immediately. Someone else has to go farm it which can significantly increase wait times or more commonly just start the match at a disadvantage. I only recently learned it was being used that way by someone asking for everyone to start in the same ult state.
I don't know the item or BGs, but what you describe sounds like Pay for Convenience, as the item is available in the game and if it's that essential for BGs then there's no reason why players can't farm it beforehand.
The ayelid well is only available in the cash shop, and replenishes all your resources after an extremely short channel, including your ultimate. It's vastly superior to trying to build up before requeuing the normal way, as instantly requeuing makes it more likely you'll get into another BGs quickly. This is why a lot of people simply opt to build what they can while waiting for queue to pop then going in as is instead of farming ult and then queuing.
The antiquity you're thinking of only produces a blue light, it doesn't give you anything for combat.
Winning in a social game has a different meaning as I explained to other posters above.
It's not "pay to win" per se, but it has unreasonable amount of monetization for a premium game with subscription.
spartaxoxo wrote: »spartaxoxo wrote: »I don’t think that’s an unpopular opinion at all, I think all rational people understand this isn’t pay to win. There is not a single thing in the crown store that gives a gameplay advantage that isn’t also available in-game.
The ayelid well. People using it to always start Battlegrounds with ult and able to requeue immediately. Someone else has to go farm it which can significantly increase wait times or more commonly just start the match at a disadvantage. I only recently learned it was being used that way by someone asking for everyone to start in the same ult state.
I don't know the item or BGs, but what you describe sounds like Pay for Convenience, as the item is available in the game and if it's that essential for BGs then there's no reason why players can't farm it beforehand.
The ayelid well is only available in the cash shop, and replenishes all your resources after an extremely short channel, including your ultimate. It's vastly superior to trying to build up before requeuing the normal way, as instantly requeuing makes it more likely you'll get into another BGs quickly. This is why a lot of people simply opt to build what they can while waiting for queue to pop then going in as is instead of farming ult and then queuing.
The antiquity you're thinking of only produces a blue light, it doesn't give you anything for combat.
The well you speak of is still not P2W as it does not make a player character more powerful than it can be from what is obtainable in-game. It is merely paid for convenience. I am not suggesting you are saying otherwise. Just commenting on the item's use.
newtinmpls wrote: »I think that the discussion about what IS pay-to-win is interesting.
My understanding is that it is about getting a thing which gives a significant in-game advantage IN COMBAT that can NOT be obtained without shelling out money specifically to get it.
If you can earn it by in-game activities, then it's not really pay to win.
If the advantage it gives is not combat, then it's not really pay to win.
Or so I am given to understand.
Of course it is.
Jim Sterling has a take on Pay to Win that stuck with me.
Customization, Skins and such is the main gameplaypart for a lot of players. So if getting skins is your goal in a game and there are skins that are only available in a cash shop, the game is per definition pay to win.
I holeheartedly agree with this. Winning doesnt always mean getting more powerful in terms of killing stuff.
Totally false. Wearing the skin of your choice is not winning. It simply means the game caters well to your preferred playstyle, but it doesn't confer you with any advantage over another player who doesn't wear that skin and that is very much at the heart of any commonly accepted definition of Pay to Win.
Allright, then riddle me this.
If my definition of winning would be to own every mount in the game, how would I "win" without "pay" ?
As for the definition. I strongly disagree with that. Cosmetics are definitely pay to win, if theyre deliberately way cooler than the ones you can get by playing the game.
Remember, Combat is by no means the most important part of an mmorpg for many people.
You can define winning however you want, but it isn't how everyone else defines winning in the context of Pay to Win. You're fulfilling your ambition to own every mount, but that isn't winning the game in any generally accepted sense.
Pay to Win is about being able to buy something that is only available in the cash shop that gives you a competitive advantage over a player who only uses things that are available through playing the game. Owning every mount in the game may well fulfil a player's most important purpose in playing the game but it would not give that player any competitive advantage whatsoever, and therefore having to buy some of them in the cash shop doesn't constitute Pay to Win.
Now, if those cash shop mounts came with enhanced stats over the ones in the game, and those enhanced stats gave you a competitive advantage over other players who didn't buy those mounts, then that would constitute Pay to Win.
I don’t think that’s an unpopular opinion at all, I think all rational people understand this isn’t pay to win. There is not a single thing in the crown store that gives a gameplay advantage that isn’t also available in-game.
Oreyn_Bearclaw wrote: »Of course it is.
Jim Sterling has a take on Pay to Win that stuck with me.
Customization, Skins and such is the main gameplaypart for a lot of players. So if getting skins is your goal in a game and there are skins that are only available in a cash shop, the game is per definition pay to win.
I holeheartedly agree with this. Winning doesnt always mean getting more powerful in terms of killing stuff.
Totally false. Wearing the skin of your choice is not winning. It simply means the game caters well to your preferred playstyle, but it doesn't confer you with any advantage over another player who doesn't wear that skin and that is very much at the heart of any commonly accepted definition of Pay to Win.
Allright, then riddle me this.
If my definition of winning would be to own every mount in the game, how would I "win" without "pay" ?
As for the definition. I strongly disagree with that. Cosmetics are definitely pay to win, if theyre deliberately way cooler than the ones you can get by playing the game.
Remember, Combat is by no means the most important part of an mmorpg for many people.
You can define winning however you want, but it isn't how everyone else defines winning in the context of Pay to Win. You're fulfilling your ambition to own every mount, but that isn't winning the game in any generally accepted sense.
Pay to Win is about being able to buy something that is only available in the cash shop that gives you a competitive advantage over a player who only uses things that are available through playing the game. Owning every mount in the game may well fulfil a player's most important purpose in playing the game but it would not give that player any competitive advantage whatsoever, and therefore having to buy some of them in the cash shop doesn't constitute Pay to Win.
Now, if those cash shop mounts came with enhanced stats over the ones in the game, and those enhanced stats gave you a competitive advantage over other players who didn't buy those mounts, then that would constitute Pay to Win.
Not sure you see it, but you are doing the same thing he is doing from the opposite end of the spectrum. This is an MMO. There are lots of ways you can play and enjoy an MMO, some are more competitive than others. PVP ranks, dueling Tournaments, PVE leaderboards, trifecta runs, achievement hunting, housing competitions, wealth accumulation, you name it, there is somebody that makes it their main focus, and if winning is possible, that is how they define it.
You acknowledge that he can define winning however he wants, then state that everyone else's definition is different than his. That is quite the contradiction.
His definition maybe overly broad, but yours is perhaps overly narrow. You view things in black and white, I and many others view it as a spectrum. This game is on the spectrum, because time and gold can give you an advantage in many areas of this game and both can be bought with cash. ESO is certainly on the P2W spectrum, perhaps not very high on it, but its on it.
If you want to define P2W, you have to define the W, and in an MMO, that definition wont be the same for everyone.
This current exchange sounds very like the old argument about the player who manages to fit in an hour per day at weekends versus the player who spends 8 hours per day all week on the game. It's all about time, and convenience items save time but don't confer any competitive advantage.Oreyn_Bearclaw wrote: »Of course it is.
Jim Sterling has a take on Pay to Win that stuck with me.
Customization, Skins and such is the main gameplaypart for a lot of players. So if getting skins is your goal in a game and there are skins that are only available in a cash shop, the game is per definition pay to win.
I holeheartedly agree with this. Winning doesnt always mean getting more powerful in terms of killing stuff.
Totally false. Wearing the skin of your choice is not winning. It simply means the game caters well to your preferred playstyle, but it doesn't confer you with any advantage over another player who doesn't wear that skin and that is very much at the heart of any commonly accepted definition of Pay to Win.
Allright, then riddle me this.
If my definition of winning would be to own every mount in the game, how would I "win" without "pay" ?
As for the definition. I strongly disagree with that. Cosmetics are definitely pay to win, if theyre deliberately way cooler than the ones you can get by playing the game.
Remember, Combat is by no means the most important part of an mmorpg for many people.
You can define winning however you want, but it isn't how everyone else defines winning in the context of Pay to Win. You're fulfilling your ambition to own every mount, but that isn't winning the game in any generally accepted sense.
Pay to Win is about being able to buy something that is only available in the cash shop that gives you a competitive advantage over a player who only uses things that are available through playing the game. Owning every mount in the game may well fulfil a player's most important purpose in playing the game but it would not give that player any competitive advantage whatsoever, and therefore having to buy some of them in the cash shop doesn't constitute Pay to Win.
Now, if those cash shop mounts came with enhanced stats over the ones in the game, and those enhanced stats gave you a competitive advantage over other players who didn't buy those mounts, then that would constitute Pay to Win.
Not sure you see it, but you are doing the same thing he is doing from the opposite end of the spectrum. This is an MMO. There are lots of ways you can play and enjoy an MMO, some are more competitive than others. PVP ranks, dueling Tournaments, PVE leaderboards, trifecta runs, achievement hunting, housing competitions, wealth accumulation, you name it, there is somebody that makes it their main focus, and if winning is possible, that is how they define it.
You acknowledge that he can define winning however he wants, then state that everyone else's definition is different than his. That is quite the contradiction.
His definition maybe overly broad, but yours is perhaps overly narrow. You view things in black and white, I and many others view it as a spectrum. This game is on the spectrum, because time and gold can give you an advantage in many areas of this game and both can be bought with cash. ESO is certainly on the P2W spectrum, perhaps not very high on it, but its on it.
If you want to define P2W, you have to define the W, and in an MMO, that definition wont be the same for everyone.
No, I'm accepting that he's free to define things as he sees them, whilst pointing out that that doesn't mean his definition will necessarily be considered the norm by most people. I believe that his definition is not widely supported across the genre, and this thread is another demonstration of that. There have been many such threads before and as I recall they have all come to the same consensus, namely that ESO is not P2W and that those claiming it to be so often have a skewed understanding of what constitutes P2W.
Winning in a social game has a different meaning as I explained to other posters above.
Just want to point out, that it is impossible to win in a social game. If it is social, it is social... if you can win, by definition it is a competition. If it is a competition, there is scoring and a clear means in which someone can achieve a "win", generally a leaderboard of some type in most games. The leaderboards in ESO cover Alliance War, Trials, Arenas and Battlegrounds... that's it, there are no other ways to win. These are also very clear, you achieved a score of X by completing activity Y, putting you above other players rankings. If the game doesn't rank it, you can't win it... by purchasing items or otherwise, sorry.
Winning in a social game has a different meaning as I explained to other posters above.
Just want to point out, that it is impossible to win in a social game. If it is social, it is social... if you can win, by definition it is a competition. If it is a competition, there is scoring and a clear means in which someone can achieve a "win", generally a leaderboard of some type in most games. The leaderboards in ESO cover Alliance War, Trials, Arenas and Battlegrounds... that's it, there are no other ways to win. These are also very clear, you achieved a score of X by completing activity Y, putting you above other players rankings. If the game doesn't rank it, you can't win it... by purchasing items or otherwise, sorry.
There are plenty of ways to "win" in a social game. Being social and being competitive are not mutually exclusive.
https://forums.elderscrollsonline.com/en/discussion/591253/100-000-000-gold-housing-competition-pc-na-pc-eu#latest
Winning in a social game has a different meaning as I explained to other posters above.
Just want to point out, that it is impossible to win in a social game. If it is social, it is social... if you can win, by definition it is a competition. If it is a competition, there is scoring and a clear means in which someone can achieve a "win", generally a leaderboard of some type in most games. The leaderboards in ESO cover Alliance War, Trials, Arenas and Battlegrounds... that's it, there are no other ways to win. These are also very clear, you achieved a score of X by completing activity Y, putting you above other players rankings. If the game doesn't rank it, you can't win it... by purchasing items or otherwise, sorry.
There are plenty of ways to "win" in a social game. Being social and being competitive are not mutually exclusive.
https://forums.elderscrollsonline.com/en/discussion/591253/100-000-000-gold-housing-competition-pc-na-pc-eu#latest
Your link is to a player generated event, which is not a core feature of the game, so nothing that happened in that event could be considered PTW. If the players hosting and judging that event, decided that the winners had to have crown homes and crown furniture to win, well that is on them... but has zero to do with the game itself and how it functions. See my post directly above yours for clarification. ZOS has control of their game, they don't have control over every random idea someone comes up with to have fun in the game... including player made competitions. At best, you could blame the guy hosting the event for making a PTW event, but that is not on ZOS and doesn't make ESO a PTW game.
spartaxoxo wrote: »Winning in a social game has a different meaning as I explained to other posters above.
Just want to point out, that it is impossible to win in a social game. If it is social, it is social... if you can win, by definition it is a competition. If it is a competition, there is scoring and a clear means in which someone can achieve a "win", generally a leaderboard of some type in most games. The leaderboards in ESO cover Alliance War, Trials, Arenas and Battlegrounds... that's it, there are no other ways to win. These are also very clear, you achieved a score of X by completing activity Y, putting you above other players rankings. If the game doesn't rank it, you can't win it... by purchasing items or otherwise, sorry.
There are plenty of ways to "win" in a social game. Being social and being competitive are not mutually exclusive.
https://forums.elderscrollsonline.com/en/discussion/591253/100-000-000-gold-housing-competition-pc-na-pc-eu#latest
Your link is to a player generated event, which is not a core feature of the game, so nothing that happened in that event could be considered PTW. If the players hosting and judging that event, decided that the winners had to have crown homes and crown furniture to win, well that is on them... but has zero to do with the game itself and how it functions. See my post directly above yours for clarification. ZOS has control of their game, they don't have control over every random idea someone comes up with to have fun in the game... including player made competitions. At best, you could blame the guy hosting the event for making a PTW event, but that is not on ZOS and doesn't make ESO a PTW game.
I disagree it's only leaderboard content but I do agree with you that out of game contests or player made contests have no bearing on p2w.
I do think achievements count tho personally as it's a core gameplay thing
spartaxoxo wrote: »Winning in a social game has a different meaning as I explained to other posters above.
Just want to point out, that it is impossible to win in a social game. If it is social, it is social... if you can win, by definition it is a competition. If it is a competition, there is scoring and a clear means in which someone can achieve a "win", generally a leaderboard of some type in most games. The leaderboards in ESO cover Alliance War, Trials, Arenas and Battlegrounds... that's it, there are no other ways to win. These are also very clear, you achieved a score of X by completing activity Y, putting you above other players rankings. If the game doesn't rank it, you can't win it... by purchasing items or otherwise, sorry.
There are plenty of ways to "win" in a social game. Being social and being competitive are not mutually exclusive.
https://forums.elderscrollsonline.com/en/discussion/591253/100-000-000-gold-housing-competition-pc-na-pc-eu#latest
Your link is to a player generated event, which is not a core feature of the game, so nothing that happened in that event could be considered PTW. If the players hosting and judging that event, decided that the winners had to have crown homes and crown furniture to win, well that is on them... but has zero to do with the game itself and how it functions. See my post directly above yours for clarification. ZOS has control of their game, they don't have control over every random idea someone comes up with to have fun in the game... including player made competitions. At best, you could blame the guy hosting the event for making a PTW event, but that is not on ZOS and doesn't make ESO a PTW game.
I disagree it's only leaderboard content but I do agree with you that out of game contests or player made contests have no bearing on p2w.
I do think achievements count tho personally as it's a core gameplay thing
I simply used achievements as an example, because you cannot see other peoples achievements or points. So aside from the multiple screenshots it would take to even prove what you have earned, it would be pretty difficult to claim it as a Win over another player, I see that (and many other things in game) as more of a personal goal to achieve, of which I have a great many myself I am still working on. Funny thing, I have achieved many of those goals already and basically "won" ESO by my own standard at the time... but I unfortunately keep coming up with new goals, so I still don't have that final "win".
Winning in a social game has a different meaning as I explained to other posters above.
Just want to point out, that it is impossible to win in a social game. If it is social, it is social... if you can win, by definition it is a competition. If it is a competition, there is scoring and a clear means in which someone can achieve a "win", generally a leaderboard of some type in most games. The leaderboards in ESO cover Alliance War, Trials, Arenas and Battlegrounds... that's it, there are no other ways to win. These are also very clear, you achieved a score of X by completing activity Y, putting you above other players rankings. If the game doesn't rank it, you can't win it... by purchasing items or otherwise, sorry.
There are plenty of ways to "win" in a social game. Being social and being competitive are not mutually exclusive.
https://forums.elderscrollsonline.com/en/discussion/591253/100-000-000-gold-housing-competition-pc-na-pc-eu#latest
Your link is to a player generated event, which is not a core feature of the game, so nothing that happened in that event could be considered PTW. If the players hosting and judging that event, decided that the winners had to have crown homes and crown furniture to win, well that is on them... but has zero to do with the game itself and how it functions. See my post directly above yours for clarification. ZOS has control of their game, they don't have control over every random idea someone comes up with to have fun in the game... including player made competitions. At best, you could blame the guy hosting the event for making a PTW event, but that is not on ZOS and doesn't make ESO a PTW game.
as for the safe exchange of crowns, there are numerous places that will literally guarantee the transaction, my guild hosts its own and we too guarantee the transaction between our members. I am not here to argue about crown exchanges or their rates though. I am simply stating there are secure methods for which to exchange gold for crowns, and it is a supported feature of the game, regardless of whether ZOS hosts a direct exchange themselves or not.
spartaxoxo wrote: »spartaxoxo wrote: »Winning in a social game has a different meaning as I explained to other posters above.
Just want to point out, that it is impossible to win in a social game. If it is social, it is social... if you can win, by definition it is a competition. If it is a competition, there is scoring and a clear means in which someone can achieve a "win", generally a leaderboard of some type in most games. The leaderboards in ESO cover Alliance War, Trials, Arenas and Battlegrounds... that's it, there are no other ways to win. These are also very clear, you achieved a score of X by completing activity Y, putting you above other players rankings. If the game doesn't rank it, you can't win it... by purchasing items or otherwise, sorry.
There are plenty of ways to "win" in a social game. Being social and being competitive are not mutually exclusive.
https://forums.elderscrollsonline.com/en/discussion/591253/100-000-000-gold-housing-competition-pc-na-pc-eu#latest
Your link is to a player generated event, which is not a core feature of the game, so nothing that happened in that event could be considered PTW. If the players hosting and judging that event, decided that the winners had to have crown homes and crown furniture to win, well that is on them... but has zero to do with the game itself and how it functions. See my post directly above yours for clarification. ZOS has control of their game, they don't have control over every random idea someone comes up with to have fun in the game... including player made competitions. At best, you could blame the guy hosting the event for making a PTW event, but that is not on ZOS and doesn't make ESO a PTW game.
I disagree it's only leaderboard content but I do agree with you that out of game contests or player made contests have no bearing on p2w.
I do think achievements count tho personally as it's a core gameplay thing
I simply used achievements as an example, because you cannot see other peoples achievements or points. So aside from the multiple screenshots it would take to even prove what you have earned, it would be pretty difficult to claim it as a Win over another player, I see that (and many other things in game) as more of a personal goal to achieve, of which I have a great many myself I am still working on. Funny thing, I have achieved many of those goals already and basically "won" ESO by my own standard at the time... but I unfortunately keep coming up with new goals, so I still don't have that final "win".
I mean they give you skins and titles so everyone can see you have some of the achievements. So I don't think it's meant to be purely self focused like say fashion. YMMV of course but if they were to say sell all the achievements for say Scalecaller Peak in the store, I'd personally find that p2w and distasteful.
spartaxoxo wrote: »spartaxoxo wrote: »Winning in a social game has a different meaning as I explained to other posters above.
Just want to point out, that it is impossible to win in a social game. If it is social, it is social... if you can win, by definition it is a competition. If it is a competition, there is scoring and a clear means in which someone can achieve a "win", generally a leaderboard of some type in most games. The leaderboards in ESO cover Alliance War, Trials, Arenas and Battlegrounds... that's it, there are no other ways to win. These are also very clear, you achieved a score of X by completing activity Y, putting you above other players rankings. If the game doesn't rank it, you can't win it... by purchasing items or otherwise, sorry.
There are plenty of ways to "win" in a social game. Being social and being competitive are not mutually exclusive.
https://forums.elderscrollsonline.com/en/discussion/591253/100-000-000-gold-housing-competition-pc-na-pc-eu#latest
Your link is to a player generated event, which is not a core feature of the game, so nothing that happened in that event could be considered PTW. If the players hosting and judging that event, decided that the winners had to have crown homes and crown furniture to win, well that is on them... but has zero to do with the game itself and how it functions. See my post directly above yours for clarification. ZOS has control of their game, they don't have control over every random idea someone comes up with to have fun in the game... including player made competitions. At best, you could blame the guy hosting the event for making a PTW event, but that is not on ZOS and doesn't make ESO a PTW game.
I disagree it's only leaderboard content but I do agree with you that out of game contests or player made contests have no bearing on p2w.
I do think achievements count tho personally as it's a core gameplay thing
I simply used achievements as an example, because you cannot see other peoples achievements or points. So aside from the multiple screenshots it would take to even prove what you have earned, it would be pretty difficult to claim it as a Win over another player, I see that (and many other things in game) as more of a personal goal to achieve, of which I have a great many myself I am still working on. Funny thing, I have achieved many of those goals already and basically "won" ESO by my own standard at the time... but I unfortunately keep coming up with new goals, so I still don't have that final "win".
I mean they give you skins and titles so everyone can see you have some of the achievements. So I don't think it's meant to be purely self focused like say fashion. YMMV of course but if they were to say sell all the achievements for say Scalecaller Peak in the store, I'd personally find that p2w and distasteful.
While I (and most probably) would not like that either, I am not sure it would actually fall under PTW, as it really doesn't offer an advantage over another player. It would however demine the act of earning it, which would not be a good thing for quite a lot of entirely different reasons.
Pixiepumpkin wrote: »lots of people are not understanding that pay to win means pay money for advantage, but that advantage can also give the player better chances at the best loot. so paying to win also means pay to loot. combat is not a requirment for pay to win
in mmorpgs peple win when they get the best loot and in this game the best loot comes from the crown store and that costs real money, lots of it
spartaxoxo wrote: »Pixiepumpkin wrote: »lots of people are not understanding that pay to win means pay money for advantage, but that advantage can also give the player better chances at the best loot. so paying to win also means pay to loot. combat is not a requirment for pay to win
in mmorpgs peple win when they get the best loot and in this game the best loot comes from the crown store and that costs real money, lots of it
Cash shop items are not loot. You don't do any gameplay to earn them. Loot is rewards for playing.
Pixiepumpkin wrote: »spartaxoxo wrote: »Pixiepumpkin wrote: »lots of people are not understanding that pay to win means pay money for advantage, but that advantage can also give the player better chances at the best loot. so paying to win also means pay to loot. combat is not a requirment for pay to win
in mmorpgs peple win when they get the best loot and in this game the best loot comes from the crown store and that costs real money, lots of it
Cash shop items are not loot. You don't do any gameplay to earn them. Loot is rewards for playing.
but you cant get most crown store or gamble crate items in game, only in store. so if you want a nice house it cost a lot of real money, if you want a nice mount, it cost a lot of real money, if you want a nice outfit, it cost a lot of real money
people been playing mmorpgs for a long time and those old games set standards for what it means to play an mmorpg. i did not know whne I started eso that all the cool stuff was locked behind real money.
they show cool things on the videos for the game like the new video they made but most of the cool stuff is not really avaialbe in game, it has to be through cash store. that seems to me like false advertising because it does not say anywhere that all the cool things you see in videos or even in game mostly come through cash shop or gamble crates.
its pay to win to me. if you want to win by having cool stuff to show off you have to pay for it, you cant get it in game
Pixiepumpkin wrote: »but you cant get most crown store or gamble crate items in game, only in store.
Pixiepumpkin wrote: »so if you want a nice house it cost a lot of real money, if you want a nice mount, it cost a lot of real money, if you want a nice outfit, it cost a lot of real money
Pixiepumpkin wrote: »spartaxoxo wrote: »Pixiepumpkin wrote: »lots of people are not understanding that pay to win means pay money for advantage, but that advantage can also give the player better chances at the best loot. so paying to win also means pay to loot. combat is not a requirment for pay to win
in mmorpgs peple win when they get the best loot and in this game the best loot comes from the crown store and that costs real money, lots of it
Cash shop items are not loot. You don't do any gameplay to earn them. Loot is rewards for playing.
but you cant get most crown store or gamble crate items in game, only in store. so if you want a nice house it cost a lot of real money, if you want a nice mount, it cost a lot of real money, if you want a nice outfit, it cost a lot of real money
people been playing mmorpgs for a long time and those old games set standards for what it means to play an mmorpg. i did not know whne I started eso that all the cool stuff was locked behind real money.
they show cool things on the videos for the game like the new video they made but most of the cool stuff is not really avaialbe in game, it has to be through cash store. that seems to me like false advertising because it does not say anywhere that all the cool things you see in videos or even in game mostly come through cash shop or gamble crates.
its pay to win to me. if you want to win by having cool stuff to show off you have to pay for it, you cant get it in game
I think you are using the terms Showing off and Winning to mean the same thing, but they aren't. You don't win by showing off, you are simply showing off and haven't won anything.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I don’t think that’s an unpopular opinion at all, I think all rational people understand this isn’t pay to win. There is not a single thing in the crown store that gives a gameplay advantage that isn’t also available in-game.
The ayelid well. People using it to always start Battlegrounds with ult and able to requeue immediately. Someone else has to go farm it which can significantly increase wait times or more commonly just start the match at a disadvantage. I only recently learned it was being used that way by someone asking for everyone to start in the same ult state.
I don't know the item or BGs, but what you describe sounds like Pay for Convenience, as the item is available in the game and if it's that essential for BGs then there's no reason why players can't farm it beforehand.
The ayelid well is only available in the cash shop, and replenishes all your resources after an extremely short channel, including your ultimate. It's vastly superior to trying to build up before requeuing the normal way, as instantly requeuing makes it more likely you'll get into another BGs quickly. This is why a lot of people simply opt to build what they can while waiting for queue to pop then going in as is instead of farming ult and then queuing.
The antiquity you're thinking of only produces a blue light, it doesn't give you anything for combat.
The well you speak of is still not P2W as it does not make a player character more powerful than it can be from what is obtainable in-game. It is merely paid for convenience. I am not suggesting you are saying otherwise. Just commenting on the item's use.
In general I agree with you. For Battlegrounds, I think it's probably a little p2w. If you start with ult and your enemy doesn't, that's a pretty big advantage.
I think they could probably fix the only small aspects that are p2w by making the skills only able to be purchased at 50+ and making everyone start in the same ultimate state in BGs, personally.
spartaxoxo wrote: »Pixiepumpkin wrote: »spartaxoxo wrote: »Pixiepumpkin wrote: »lots of people are not understanding that pay to win means pay money for advantage, but that advantage can also give the player better chances at the best loot. so paying to win also means pay to loot. combat is not a requirment for pay to win
in mmorpgs peple win when they get the best loot and in this game the best loot comes from the crown store and that costs real money, lots of it
Cash shop items are not loot. You don't do any gameplay to earn them. Loot is rewards for playing.
but you cant get most crown store or gamble crate items in game, only in store. so if you want a nice house it cost a lot of real money, if you want a nice mount, it cost a lot of real money, if you want a nice outfit, it cost a lot of real money
people been playing mmorpgs for a long time and those old games set standards for what it means to play an mmorpg. i did not know whne I started eso that all the cool stuff was locked behind real money.
they show cool things on the videos for the game like the new video they made but most of the cool stuff is not really avaialbe in game, it has to be through cash store. that seems to me like false advertising because it does not say anywhere that all the cool things you see in videos or even in game mostly come through cash shop or gamble crates.
its pay to win to me. if you want to win by having cool stuff to show off you have to pay for it, you cant get it in game
I think you are using the terms Showing off and Winning to mean the same thing, but they aren't. You don't win by showing off, you are simply showing off and haven't won anything.
Winning, to me, is defined by what the game itself wants you to do with an item to compete with another player. Whether it's socially, economically, or through direct gameplay. If the game itself puts you in competition with another player rather than your fantasy, it would be winning.
So achievements and guild trader bids would also count, but having a prettier outfit wouldn't as the cash shop and outfit systems aren't meant to be a trophy like the stuff you get from achievements.