Of course it is.
Jim Sterling has a take on Pay to Win that stuck with me.
Customization, Skins and such is the main gameplaypart for a lot of players. So if getting skins is your goal in a game and there are skins that are only available in a cash shop, the game is per definition pay to win.
I holeheartedly agree with this. Winning doesnt always mean getting more powerful in terms of killing stuff.
Of course it is.
Jim Sterling has a take on Pay to Win that stuck with me.
Customization, Skins and such is the main gameplaypart for a lot of players. So if getting skins is your goal in a game and there are skins that are only available in a cash shop, the game is per definition pay to win.
I holeheartedly agree with this. Winning doesnt always mean getting more powerful in terms of killing stuff.
Yep, if "fashion" is an end game, then yes - as best skins, appearance and furnishing come from crown store. Also, ESO+ gets double furnishing limit, so in a contest for "best decorated house" - ESO+ player would win and non-eso+ would be in a terrible disadvantage.Of course it is.
Jim Sterling has a take on Pay to Win that stuck with me.
Customization, Skins and such is the main gameplaypart for a lot of players. So if getting skins is your goal in a game and there are skins that are only available in a cash shop, the game is per definition pay to win.
I holeheartedly agree with this. Winning doesnt always mean getting more powerful in terms of killing stuff.
Tommy_The_Gun wrote: »Yep, if "fashion" is an end game, then yes - as best skins, appearance and furnishing come from crown store. Also, ESO+ gets double furnishing limit, so in a contest for "best decorated house" - ESO+ player would win and non-eso+ would be in a terrible disadvantage.Of course it is.
Jim Sterling has a take on Pay to Win that stuck with me.
Customization, Skins and such is the main gameplaypart for a lot of players. So if getting skins is your goal in a game and there are skins that are only available in a cash shop, the game is per definition pay to win.
I holeheartedly agree with this. Winning doesnt always mean getting more powerful in terms of killing stuff.
Very similar situation when it come to combat. We have 2 classes that for the most part are kinda stronger than base game classes (not always, just "overall"). Also, for the most part "BIS" (or best-in-slot) gear comes from DLC dungeons - and in order to get those, you either have to have ESO+ subscription, or buy the DLC dungeon. Either way - you have to pay to have access to "slightly" better gear.
Anyway, I am gonna say that it could have been far worse. I mean there are a lot of customization we can get from the crown store with crown gems (just by watching a lot of twitch streams) or seals of endeavors. With antiquities system we also can "excavate" a lot of cool customization.
If you would ask me if ESO is P2W, in a "digital" or "binary" 0/1 or yes/no answer, I would say, yes - eso is P2W.
But if you would ask me again my "analogue" answer would be: ESO is 2 - 3% P2W.
So (imho) ESO is P2W, but it is barely noticeable, so I guess it is ok.
Tommy_The_Gun wrote: »Yep, if "fashion" is an end game, then yes - as best skins, appearance and furnishing come from crown store. Also, ESO+ gets double furnishing limit, so in a contest for "best decorated house" - ESO+ player would win and non-eso+ would be in a terrible disadvantage.Of course it is.
Jim Sterling has a take on Pay to Win that stuck with me.
Customization, Skins and such is the main gameplaypart for a lot of players. So if getting skins is your goal in a game and there are skins that are only available in a cash shop, the game is per definition pay to win.
I holeheartedly agree with this. Winning doesnt always mean getting more powerful in terms of killing stuff.
Very similar situation when it come to combat. We have 2 classes that for the most part are kinda stronger than base game classes (not always, just "overall"). Also, for the most part "BIS" (or best-in-slot) gear comes from DLC dungeons - and in order to get those, you either have to have ESO+ subscription, or buy the DLC dungeon. Either way - you have to pay to have access to "slightly" better gear.
Anyway, I am gonna say that it could have been far worse. I mean there are a lot of customization we can get from the crown store with crown gems (just by watching a lot of twitch streams) or seals of endeavors. With antiquities system we also can "excavate" a lot of cool customization.
If you would ask me if ESO is P2W, in a "digital" or "binary" 0/1 or yes/no answer, I would say, yes - eso is P2W.
But if you would ask me again my "analogue" answer would be: ESO is 2 - 3% P2W.
So (imho) ESO is P2W, but it is barely noticeable, so I guess it is ok.
I haven’t seen any indication that the majority of players or even forum goers think ESO is P2W. I have only seen some comments that stretch things to suggest the game is P2W or going in that direction.
Of course it is.
Jim Sterling has a take on Pay to Win that stuck with me.
Customization, Skins and such is the main gameplaypart for a lot of players. So if getting skins is your goal in a game and there are skins that are only available in a cash shop, the game is per definition pay to win.
I holeheartedly agree with this. Winning doesnt always mean getting more powerful in terms of killing stuff.
spartaxoxo wrote: »Therefore I don't think even including cosmetics it can be considered p2w.
Alemtuzumab wrote: »Pay-to-win criteria:
1. Cash shop contains weapon/armor that is unobtainable in the game. (✘)
2. Cash shop contains direct xp boost that is unobtainable in the game (easily). (✘)
3. Cash shop contains skip for previous contents. (✘)
4. Cash shop contains resources that is unobtainable in the game (easily). (✘)
5. Cash shop contains pay-for-convenience items. (✔)
(1)Skyshards/Skill line: you must complete the requirements on at least 1 character. (optional)
(2)Armory/character slots. (optional)
(3)pocket banker/merchant. (optional)
As you can see, ESO cash shop only offers what you want, such as optional convenience items and cosmetics, instead of what you need, like endgame gear, mats, etc.
Thus, strictly speaking, ESO is NOT pay-to-win.
Josh Strife Hayes has a great video on pay-to-win games, posted a few days ago. Here is the link:
What makes a game 'Pay to Win'?
[Editted for formating]
spartaxoxo wrote: »Therefore I don't think even including cosmetics it can be considered p2w.
You are correct, I have no clue who Jim Sterling is, but he is 100% off the mark if he thinks fashion items are PTW. Bottom line, if the item doesn't help you progress through content more easily, if it doesn't give you an edge in combat, if it can't get you on the leaderboards, etc... it isn't P2W.
That said, if there was a "fashion" based game where characters were judged on looks or something to progress, and outfits sold in their store for money gave an edge in that progression, then that would be P2W.
redspecter23 wrote: »Also, consider that ESO has a large and very passionate housing community. If you "win" by participating in housing, either competitions or just for your own enjoyment, ESO is very much pay to win on a level of over $100 per new house potentially. Again, a general playerbase doesn't currently consider that winning in pay to win terms so it slides through. Player perceptions change so we may see the definition of pay to win change over time to cover other game monetization.
redspecter23 wrote: »Also, consider that ESO has a large and very passionate housing community. If you "win" by participating in housing, either competitions or just for your own enjoyment, ESO is very much pay to win on a level of over $100 per new house potentially. Again, a general playerbase doesn't currently consider that winning in pay to win terms so it slides through. Player perceptions change so we may see the definition of pay to win change over time to cover other game monetization.
I care quite a bit about housing. But I would never consider "winning" to be a concept that applies to housing in any way, shape, or form, in this game or any other.
redspecter23 wrote: »Also, consider that ESO has a large and very passionate housing community. If you "win" by participating in housing, either competitions or just for your own enjoyment, ESO is very much pay to win on a level of over $100 per new house potentially. Again, a general playerbase doesn't currently consider that winning in pay to win terms so it slides through. Player perceptions change so we may see the definition of pay to win change over time to cover other game monetization.
I care quite a bit about housing. But I would never consider "winning" to be a concept that applies to housing in any way, shape, or form, in this game or any other.
There are guilds that have contests where homes are judged. I've entered a few and afterwards went and looked at the other homes in the competition. With unlimited items and unlimited time I would never get close to some of the amazing things players are doing with their homes.
I did do really well in a contest for cluttered homes used just for storage because even with homes just for storage they couldn't help but put everything down in a nice fashion. Mine was a real heap. Point being though the extra slots aren't going to make up for lacking the artistry to pull off what some of the housing elite are doing.
Edited because I spelled "and" wrong.
Play Neverwinter and you will understand pay 2 win. Eso has a very balanced system. And people complaining about Necros and wardens it really doesn't cost that much. I think 14.99 just to have a craft bag is worth there's no way I could live with out it and you will have crowns In no time to buy ne cro and warden.
And almost every game on Android is true pay 2 win.
redspecter23 wrote: »Also, consider that ESO has a large and very passionate housing community. If you "win" by participating in housing, either competitions or just for your own enjoyment, ESO is very much pay to win on a level of over $100 per new house potentially. Again, a general playerbase doesn't currently consider that winning in pay to win terms so it slides through. Player perceptions change so we may see the definition of pay to win change over time to cover other game monetization.
I care quite a bit about housing. But I would never consider "winning" to be a concept that applies to housing in any way, shape, or form, in this game or any other.
There are guilds that have contests where homes are judged. I've entered a few and afterwards went and looked at the other homes in the competition. With unlimited items and unlimited time I would never get close to some of the amazing things players are doing with their homes.
I did do really well in a contest for cluttered homes used just for storage because even with homes just for storage they couldn't help but put everything down in a nice fashion. Mine was a real heap. Point being though the extra slots aren't going to make up for lacking the artistry to pull off what some of the housing elite are doing.
Edited because I spelled "and" wrong.
Of course it is.
Jim Sterling has a take on Pay to Win that stuck with me.
Customization, Skins and such is the main gameplaypart for a lot of players. So if getting skins is your goal in a game and there are skins that are only available in a cash shop, the game is per definition pay to win.
I holeheartedly agree with this. Winning doesnt always mean getting more powerful in terms of killing stuff.
I know that, my sentence just didnt have any pronouns in it ;-)Narvuntien wrote: »Of course it is.
Jim Sterling has a take on Pay to Win that stuck with me.
Customization, Skins and such is the main gameplaypart for a lot of players. So if getting skins is your goal in a game and there are skins that are only available in a cash shop, the game is per definition pay to win.
I holeheartedly agree with this. Winning doesnt always mean getting more powerful in terms of killing stuff.
I am not sure I completely agree with Jim-Stephanie Sterling. But I can follow the logic and I do agree with them that lookboxes are gambling even if you can't cash out. (They are non-binary use They/Them)
Of course it is.
Jim Sterling has a take on Pay to Win that stuck with me.
Customization, Skins and such is the main gameplaypart for a lot of players. So if getting skins is your goal in a game and there are skins that are only available in a cash shop, the game is per definition pay to win.
I holeheartedly agree with this. Winning doesnt always mean getting more powerful in terms of killing stuff.
Totally false. Wearing the skin of your choice is not winning. It simply means the game caters well to your preferred playstyle, but it doesn't confer you with any advantage over another player who doesn't wear that skin and that is very much at the heart of any commonly accepted definition of Pay to Win.
Narvuntien wrote: »It is low on the Pay to Win scale but we have to understand it is still playing psychological tricks on the people suseptable to it.
Of course it is.
Jim Sterling has a take on Pay to Win that stuck with me.
Customization, Skins and such is the main gameplaypart for a lot of players. So if getting skins is your goal in a game and there are skins that are only available in a cash shop, the game is per definition pay to win.
I holeheartedly agree with this. Winning doesnt always mean getting more powerful in terms of killing stuff.
Totally false. Wearing the skin of your choice is not winning. It simply means the game caters well to your preferred playstyle, but it doesn't confer you with any advantage over another player who doesn't wear that skin and that is very much at the heart of any commonly accepted definition of Pay to Win.
Allright, then riddle me this.
If my definition of winning would be to own every mount in the game, how would I "win" without "pay" ?
As for the definition. I strongly disagree with that. Cosmetics are definitely pay to win, if theyre deliberately way cooler than the ones you can get by playing the game.
Remember, Combat is by no means the most important part of an mmorpg for many people.
Alemtuzumab wrote: »Pay-to-win criteria:
1. Cash shop contains weapon/armor that is unobtainable in the game. (✘)
2. Cash shop contains direct xp boost that is unobtainable in the game (easily). (✘)
3. Cash shop contains skip for previous contents. (✘)
4. Cash shop contains resources that is unobtainable in the game (easily). (✘)
5. Cash shop contains pay-for-convenience items. (✔)
(1)Skyshards/Skill line: you must complete the requirements on at least 1 character. (optional)
(2)Armory/character slots. (optional)
(3)pocket banker/merchant. (optional)
As you can see, ESO cash shop only offers what you want, such as optional convenience items and cosmetics, instead of what you need, like endgame gear, mats, etc.
Thus, strictly speaking, ESO is NOT pay-to-win.
Josh Strife Hayes has a great video on pay-to-win games, posted a few days ago. Here is the link:
What makes a game 'Pay to Win'?
[Editted for formating]
WhyMustItBe wrote: »Alemtuzumab wrote: »Thus, strictly speaking, ESO is NOT pay-to-win.
I don't hear anyone seriously claiming that ESO is pay to win. Generally it is billed as "pay for convenience." It mostly fits that bill, though it does hug the line. Things like instant crafting research completion scrolls from the cash shop allow repeat use, while the ones attainable in-game have a 24-hour cooldown. Still, that is only "winning" the ability to craft high end sets yourself. You could always just find a guild mate to craft them with your mats.
I think whether ESO is pay to win is the wrong question. I think a better question would be, are the prices they charge for convenience and cosmetics fair and competitive? 2-3 years ago I would have said yes. I remember getting the cool ice horse for 2500 crowns, which is the equivalent of around $25 USD, which was comparable to mounts in other games like WoW.
However, something happened internally within this company over the last few years that has turned that on its head. Items like that horse, or even special cosmetic outfits, are basically never released for just crowns anymore. Instead, everything is a "limited time" Crown Gem exclusive selling for between 400-600 Crown Gems. This serves to obfuscate the true price behind a layer of virtual currency abstraction. So, what does that actually come out to, dollar-wise?
Well, if you are lucky in the RNG casino when you buy crates for real money and gamble them at the Pacrooti crate merchant, you will average around 100 Gems per 5000 crown pack of 15 crates. Each of these costs about $50 USD. So just to do the quick math, that cool limited time horse that used to go for ~$25 will now cost you $200-$300 dollars in Crown Gems, if you are lucky on RNG. Houses can easilly go for twice that. And before anyone says anything about Endeavors, I have been collecting them almost since they released and still after two+ crown seasons don't have nearly enough for ONE of these, and you can't get houses for Endeavors to my knowledge.
That to me is simply a disgusting level of gouging behind a pretty egregious level of price obfuscation and real money gambling. I feel it is totally inappropriate in a game that already basically makes it mandatory to pay $14 per month for the crafting bag to avoid having no inventory space for loot. It isn't like it is costing them more to run the game now than three years ago either. This is just more of the money industry treating games the same way they do hedge funds, and maximizing value extraction at the cost of long-term viability and quality, just like any other Wall Street pump and dump asset.
So is ESO pay to win? No. But are its prices fair for the content we actually get? Also a big no from me. YMMV and I still enjoy the game for what it is, but the more they drive these prices to truly insane levels without any substantial equivalent improvement in the quality or quantity of actual content to show for it (still waiting on those new servers), it becomes increasingly difficult to stay positive about its future.
The sad thing is that most people who actually work there LOVE the game and Elder Scrolls and want to do the best they can. But like everything in our society, the ship of passion is ultimately driven to ground by the whims of high finance.