GrumpyDuckling wrote: »Please hybridize more skills that simply push a stamina/magicka divide without offering any unique differences.
For example, skills like the Warden's Lotus Flower simply split into two different morphs where one gives Major Savagery and the other gives Major Prophecy. Please combine these into one skill (like you are doing in this patch with DK's Cauterize), which opens up room for another morph that offers a unique effect, instead of asking players to simply choose between a stamina/magicka binary morph that does the same thing.
Davedipy04 wrote: »**Volatile Armor Should Be Doing Fire Damage** Firstly lets talk about the animation of being hit by volatile armor, you're literally on fire... flames and everything. Also since most DKs in PvP do not run a large amount of recovery this would help DK's sustain through the combustion passive, in PvP and also in PvE (DK tanks etc...). Its very odd that it does magic damage when that doesn't fit the class in the least. It would make way more sense for volatile to do fire damage and it would help both Stamina and Magicka DKs that tiny bit more.
CyberOnEso wrote: »
On the advanced stats screen can you please include the base 50% crit damage, as in the tooltip you say 125% is the cap, however, you hit the cap when the number says 75%. This is unintuitive for newer players.
I know the 50% is stated in the tooltip, but it should really be included by default.
The Templar fixes are very appreciated. It would be also great if the following would be considered for positive balance changes:
There are some huge disparities for quite a few Templar passives compared to other classes. For instance the "Restoring Spirit" passive needs rework since it's dated: "Reduces the Magicka, Stamina, and Ultimate costs of your abilities by 5%."
Let's compare this with the two following two Sorcerer passives:
Unholy Knowledge: "Reduces the Health, Magicka, and Stamina costs of your abilities by 6%"
Power Stone: "Reduces the cost of your Ultimate abilities by 15%"
The cost reduction for normal abilities is 1% higher, and Sorcerers also get a whole 10% extra reduction for all ultimates on top. This is extremely huge! And it makes the "Restoring Spirit" passive with it's humble 5% reduction very outdated, especially because Templars already struggle with sustain anyway. The Dawn's Wrath passive called "Prism" does not compensate here. 3 ultimate every 6 seconds for casting a Dawn's Wrath ability does unfortunately not come close to the flat 15% ultimate cost reduction for Sorcerers. On top, Sorcerers have extra passives for recovery already and a conversion skill.
My suggestion would be to increase the "Restoring Spirit" passive to at least 8%, this would be a great balanced value (this would need testing of course). Also reworking the "Enduring Rays" passive to include some sort of recovery bonus would be very needed, as a 2 seconds extension on some skills feels underwhelming. Please consider some of the recent feedback in the class feedback thread as well: https://forums.elderscrollsonline.com/en/discussion/416459/class-rep-templar-feedback-thread For consistency, I'm going to add this post there too. Thank you in advance for considering!
wolvensol87 wrote: »So I'm a tad confused on the whole mist from change is it just the damage reduction going away for it and the morphs? or is the DPS and healing from blood mist also only going to work in PVP only?
Damage reduction will only apply to player based damage. The other effects of Mistform still apply, but the issue is the ability is the damage reduction. Essentially it has been removed from PvE entirely with this change as the bonus effects are out classed by other abilities that are more cost effective and don't lock you out of blocking, sprinting, light/heavy attacking, etc.
wolvensol87 wrote: »wolvensol87 wrote: »So I'm a tad confused on the whole mist from change is it just the damage reduction going away for it and the morphs? or is the DPS and healing from blood mist also only going to work in PVP only?
Damage reduction will only apply to player based damage. The other effects of Mistform still apply, but the issue is the ability is the damage reduction. Essentially it has been removed from PvE entirely with this change as the bonus effects are out classed by other abilities that are more cost effective and don't lock you out of blocking, sprinting, light/heavy attacking, etc.
ah ok, then I can keep using the skill...Myself I don't use it for the damage reduction
Tommy_The_Gun wrote: »NB's Malevolent Offering changes... there are some problems with it...
1. Currently, on live server, this skill scales with max health - so NB tanks and both stamina & magicka NBs can use it effectively. On PTS however, this skill costs magicka, and scales with max magicka and spell damage - effectively making this skill Magicka NB build exclusive. Also, this skill can now critically heal.
This change, means that NB tanks & stam NB lose very effective support heal they have in their toolkit. It feels like this class heal should be more or less available to be a viable choice on all NB builds (it is a class ability !). It would help if it would scale with your highest offensive stat or max health instead.
2. Malevolent Offering scaling may seem to be too strong... I have tried it out on one of my hybrid builds. With 15K max magicka & 2.5K spell damage, this skill has 8K tooltip and 4K tooltip in Cyrodiil. On an optimized build I was able to get 20K tooltip and 10K tooltip in Cyrodiil.
10K ranged burst heal on self or an allay spamable in PvP... I like NB buffs, but this is kinda ridiculous...
TLDR:
1. NB Class heal should be a viable choice on all NB builds. Class heal scaling with magicka & spell damage makes it not a viable choice on tank builds & stamina builds. Some options should left open via morph (so one morph could still cost health) or by making this skill to scale with max offensive stat or max health.
2. "Questionable" scaling. I understand it is stronger, because it has a penalty attached (dot damage on self).. but despite the healing de-buff in Cyrodiil (Battle spirit) I was able to get insane tooltips. 10K or more, and if the heal crited - it was even more ridiculous...
The problem though still exist from a tank perspective. As a tank, you have a lot of health & health recovery, so you can cast Malevolent Offering a lot and don't waste your valuable resources. It is a very good support heal for a support tank build (PvE & PvP). It is something unique that a NB tank can bring to a group - "almost" free heals (you are literally using your health bar to cast a skill), so that the tank can use resources for other things.YandereGirlfriend wrote: »Tommy_The_Gun wrote: »NB's Malevolent Offering changes... there are some problems with it...
1. Currently, on live server, this skill scales with max health - so NB tanks and both stamina & magicka NBs can use it effectively. On PTS however, this skill costs magicka, and scales with max magicka and spell damage - effectively making this skill Magicka NB build exclusive. Also, this skill can now critically heal.
This change, means that NB tanks & stam NB lose very effective support heal they have in their toolkit. It feels like this class heal should be more or less available to be a viable choice on all NB builds (it is a class ability !). It would help if it would scale with your highest offensive stat or max health instead.
2. Malevolent Offering scaling may seem to be too strong... I have tried it out on one of my hybrid builds. With 15K max magicka & 2.5K spell damage, this skill has 8K tooltip and 4K tooltip in Cyrodiil. On an optimized build I was able to get 20K tooltip and 10K tooltip in Cyrodiil.
10K ranged burst heal on self or an allay spamable in PvP... I like NB buffs, but this is kinda ridiculous...
TLDR:
1. NB Class heal should be a viable choice on all NB builds. Class heal scaling with magicka & spell damage makes it not a viable choice on tank builds & stamina builds. Some options should left open via morph (so one morph could still cost health) or by making this skill to scale with max offensive stat or max health.
2. "Questionable" scaling. I understand it is stronger, because it has a penalty attached (dot damage on self).. but despite the healing de-buff in Cyrodiil (Battle spirit) I was able to get insane tooltips. 10K or more, and if the heal crited - it was even more ridiculous...
I'm not playing any sad violin for stamBlades since they have always had access to Vigor.
It's magBlades that have been forever out in the cold in terms of access to a reliable self-heal and this change seems to solve that problem.
SandroLordOfDarkness wrote: »This problem has already existed for more than one patch, since the release of Elsweyr, I have written about this more than once, although there were no fixes.
There is a problem regarding the animations of the necromancer, and specifically worried about the fact that when using ANY skill of the "Necromancer" class, weapons "disappear" from the hands (including quivers when equipping a bow).
I want to ask you for help in resolving such a question - what can be done so that the weapon does not disappear when using the above skills, tk. purely from a role-playing point of view, the necromancer is my favorite class, and since I am inherently a perfectionist (to some extent), this problem is very painful for the eyes, in addition, I express not only my opinion, but the opinion of a huge number of my guildmates / friends / acquaintances who play for this class.
I understand that you have a lot of work now, but I ask you to help me with solving this problem.
Thanks
PrinceShroob wrote: »I like the change to Malevolent Offering; magicka Nightblades needed a strong self-heal for things like Cloudrest portals, and it's great to get a heal that doesn't require giving up Nightblades' unique Cloak ability. That said, can we please get the icon changed? It's been thorny vines wrapped around a pair of boots since it was Agony.
With the changes to Nightblade I'm wondering if they're supposed to be recompense for the Critical Damage cap. Templars got buffed last patch -- why have Wardens been ignored? They also have a boost to Critical Damage and it's worse than Templars' and Nightblades'...
Wardens' Glacial Presence passive technically does provide 10% Critical Damage and also provides Critical Healing, which Templars' Piercing Spear and Nightblades' Hemorrhage do not. However, it's conditional (requires an enemy to have been Chilled recently), whereas Nightblades' and Templars' passives are not, and the Critical Healing portion is very niche (requiring allies to have been Chilled recently, meaning it won't help if there's no source of frost damage hitting your allies). I think either changing it to simply "Increases your Critical Damage by 10%" would be fine and consistent with the other passives, which provide a flat boost to Critical Damage and some other effect. Alternatively, it could be "Increases your Critical Damage by 5% and increases your Critical Healing by 5%" to keep the healing flavor.
Unrelated to the Critical Damage cap, I think Glacial Presence should probably just be "Increases your chance to apply Chilled by 200%," full stop. The current method is too dependent on using Winter's Revenge, which makes magicka Warden feel very "eggs in one basket."
YandereGirlfriend wrote: »Davedipy04 wrote: »**Volatile Armor Should Be Doing Fire Damage** Firstly lets talk about the animation of being hit by volatile armor, you're literally on fire... flames and everything. Also since most DKs in PvP do not run a large amount of recovery this would help DK's sustain through the combustion passive, in PvP and also in PvE (DK tanks etc...). Its very odd that it does magic damage when that doesn't fit the class in the least. It would make way more sense for volatile to do fire damage and it would help both Stamina and Magicka DKs that tiny bit more.
Volatile Armor is also broken with respect to applying Status Effects.
I went all-in on the PTS stacking Heartland Conqueror + Charged Destruction Staff and the rate that it applied Minor Magickasteal was very close to the base rate of a single-target DoT of 3%.
The thorns damage component was even worse. Since it's a single-target direct damage attack it should have been applying at 100% frequency but it was somehow coming in even lower than its 10% base rate - closer to 5%.
So something is not working correctly with respect to that skill.
Wish they would do the same for Sorcerers and shock damage / concussed. Ever since losing the champion perk that increased damage against off-balance enemies, concussed has been largely superfluous.ESO_Nightingale wrote: »PrinceShroob wrote: »I like the change to Malevolent Offering; magicka Nightblades needed a strong self-heal for things like Cloudrest portals, and it's great to get a heal that doesn't require giving up Nightblades' unique Cloak ability. That said, can we please get the icon changed? It's been thorny vines wrapped around a pair of boots since it was Agony.
With the changes to Nightblade I'm wondering if they're supposed to be recompense for the Critical Damage cap. Templars got buffed last patch -- why have Wardens been ignored? They also have a boost to Critical Damage and it's worse than Templars' and Nightblades'...
Wardens' Glacial Presence passive technically does provide 10% Critical Damage and also provides Critical Healing, which Templars' Piercing Spear and Nightblades' Hemorrhage do not. However, it's conditional (requires an enemy to have been Chilled recently), whereas Nightblades' and Templars' passives are not, and the Critical Healing portion is very niche (requiring allies to have been Chilled recently, meaning it won't help if there's no source of frost damage hitting your allies). I think either changing it to simply "Increases your Critical Damage by 10%" would be fine and consistent with the other passives, which provide a flat boost to Critical Damage and some other effect. Alternatively, it could be "Increases your Critical Damage by 5% and increases your Critical Healing by 5%" to keep the healing flavor.
Unrelated to the Critical Damage cap, I think Glacial Presence should probably just be "Increases your chance to apply Chilled by 200%," full stop. The current method is too dependent on using Winter's Revenge, which makes magicka Warden feel very "eggs in one basket."
The crit dmg to chilled enemies is pretty flavourful and rewards applying our specific status effect similar to how dk gets bonuses to poisoned and burning. i don't think they should change that since it would hurt frost dps a bit, it's both flavour and function. crit healing to chilled allies is so weirdly specific it's probably better if they just kinda removed that or even replace it to include hemorrage for the crit dmg buff as well so stamdens can better get in on it.
Wish they would do the same for Sorcerers and shock damage / concussed. Ever since losing the champion perk that increased damage against off-balance enemies, concussed has been largely superfluous.ESO_Nightingale wrote: »PrinceShroob wrote: »I like the change to Malevolent Offering; magicka Nightblades needed a strong self-heal for things like Cloudrest portals, and it's great to get a heal that doesn't require giving up Nightblades' unique Cloak ability. That said, can we please get the icon changed? It's been thorny vines wrapped around a pair of boots since it was Agony.
With the changes to Nightblade I'm wondering if they're supposed to be recompense for the Critical Damage cap. Templars got buffed last patch -- why have Wardens been ignored? They also have a boost to Critical Damage and it's worse than Templars' and Nightblades'...
Wardens' Glacial Presence passive technically does provide 10% Critical Damage and also provides Critical Healing, which Templars' Piercing Spear and Nightblades' Hemorrhage do not. However, it's conditional (requires an enemy to have been Chilled recently), whereas Nightblades' and Templars' passives are not, and the Critical Healing portion is very niche (requiring allies to have been Chilled recently, meaning it won't help if there's no source of frost damage hitting your allies). I think either changing it to simply "Increases your Critical Damage by 10%" would be fine and consistent with the other passives, which provide a flat boost to Critical Damage and some other effect. Alternatively, it could be "Increases your Critical Damage by 5% and increases your Critical Healing by 5%" to keep the healing flavor.
Unrelated to the Critical Damage cap, I think Glacial Presence should probably just be "Increases your chance to apply Chilled by 200%," full stop. The current method is too dependent on using Winter's Revenge, which makes magicka Warden feel very "eggs in one basket."
The crit dmg to chilled enemies is pretty flavourful and rewards applying our specific status effect similar to how dk gets bonuses to poisoned and burning. i don't think they should change that since it would hurt frost dps a bit, it's both flavour and function. crit healing to chilled allies is so weirdly specific it's probably better if they just kinda removed that or even replace it to include hemorrage for the crit dmg buff as well so stamdens can better get in on it.
Sorcerers also don't have a shock spammable, which would have been nice to get with the Destructive Reach rework. Apparently, the quintessential shock mage doesn't even use Lightning Flood anymore.
MECHA_STREISAND wrote: »Just wondering, since I am new to the PTS and forums.. is it the norm that ZoS post these feedback threads and then don't respond to any of the comments?
I'm sure it could be a slippery slope to respond to comments, but I can see a frustration here that our concerns are being ignored. I think this would be helped an awful lot if ZoS members would provide a little bit of feedback as to why certain changes that have been requested are not making it into the patch notes. It doesn't really inspire much trust when the majority seem to request something (cough stam-whip.. cough fix stone giant..) that never makes it into the game. How are we to know the devs are listening if they don't ever reply?
ESO_Nightingale wrote: »Wish they would do the same for Sorcerers and shock damage / concussed. Ever since losing the champion perk that increased damage against off-balance enemies, concussed has been largely superfluous.ESO_Nightingale wrote: »PrinceShroob wrote: »I like the change to Malevolent Offering; magicka Nightblades needed a strong self-heal for things like Cloudrest portals, and it's great to get a heal that doesn't require giving up Nightblades' unique Cloak ability. That said, can we please get the icon changed? It's been thorny vines wrapped around a pair of boots since it was Agony.
With the changes to Nightblade I'm wondering if they're supposed to be recompense for the Critical Damage cap. Templars got buffed last patch -- why have Wardens been ignored? They also have a boost to Critical Damage and it's worse than Templars' and Nightblades'...
Wardens' Glacial Presence passive technically does provide 10% Critical Damage and also provides Critical Healing, which Templars' Piercing Spear and Nightblades' Hemorrhage do not. However, it's conditional (requires an enemy to have been Chilled recently), whereas Nightblades' and Templars' passives are not, and the Critical Healing portion is very niche (requiring allies to have been Chilled recently, meaning it won't help if there's no source of frost damage hitting your allies). I think either changing it to simply "Increases your Critical Damage by 10%" would be fine and consistent with the other passives, which provide a flat boost to Critical Damage and some other effect. Alternatively, it could be "Increases your Critical Damage by 5% and increases your Critical Healing by 5%" to keep the healing flavor.
Unrelated to the Critical Damage cap, I think Glacial Presence should probably just be "Increases your chance to apply Chilled by 200%," full stop. The current method is too dependent on using Winter's Revenge, which makes magicka Warden feel very "eggs in one basket."
The crit dmg to chilled enemies is pretty flavourful and rewards applying our specific status effect similar to how dk gets bonuses to poisoned and burning. i don't think they should change that since it would hurt frost dps a bit, it's both flavour and function. crit healing to chilled allies is so weirdly specific it's probably better if they just kinda removed that or even replace it to include hemorrage for the crit dmg buff as well so stamdens can better get in on it.
Sorcerers also don't have a shock spammable, which would have been nice to get with the Destructive Reach rework. Apparently, the quintessential shock mage doesn't even use Lightning Flood anymore.
i think shock clench would make a great spammable if it did the same ST burst as reach, would seperate it a bit from frost reach as well since it would be an excellent spammables for both groups and single targets. it'd be interesting if on sorc, concussed did something unique as well. if they want us to use the charged trait they need to actually help staus effect builds out by giving us ways to boost the status effects via class passives and item sets.
a set like this:
would reward frost dps for each individual application of chilled and increase their damage by making it naturally execute over the course of a fight. because right now we're only rewarded for making sure the uptime is consistent. not applying it as much as possible.
MECHA_STREISAND wrote: »Just wondering, since I am new to the PTS and forums.. is it the norm that ZoS post these feedback threads and then don't respond to any of the comments?
I'm sure it could be a slippery slope to respond to comments, but I can see a frustration here that our concerns are being ignored. I think this would be helped an awful lot if ZoS members would provide a little bit of feedback as to why certain changes that have been requested are not making it into the patch notes. It doesn't really inspire much trust when the majority seem to request something (cough stam-whip.. cough fix stone giant..) that never makes it into the game. How are we to know the devs are listening if they don't ever reply?
ESO_Nightingale wrote: »PrinceShroob wrote: »I like the change to Malevolent Offering; magicka Nightblades needed a strong self-heal for things like Cloudrest portals, and it's great to get a heal that doesn't require giving up Nightblades' unique Cloak ability. That said, can we please get the icon changed? It's been thorny vines wrapped around a pair of boots since it was Agony.
With the changes to Nightblade I'm wondering if they're supposed to be recompense for the Critical Damage cap. Templars got buffed last patch -- why have Wardens been ignored? They also have a boost to Critical Damage and it's worse than Templars' and Nightblades'...
Wardens' Glacial Presence passive technically does provide 10% Critical Damage and also provides Critical Healing, which Templars' Piercing Spear and Nightblades' Hemorrhage do not. However, it's conditional (requires an enemy to have been Chilled recently), whereas Nightblades' and Templars' passives are not, and the Critical Healing portion is very niche (requiring allies to have been Chilled recently, meaning it won't help if there's no source of frost damage hitting your allies). I think either changing it to simply "Increases your Critical Damage by 10%" would be fine and consistent with the other passives, which provide a flat boost to Critical Damage and some other effect. Alternatively, it could be "Increases your Critical Damage by 5% and increases your Critical Healing by 5%" to keep the healing flavor.
Unrelated to the Critical Damage cap, I think Glacial Presence should probably just be "Increases your chance to apply Chilled by 200%," full stop. The current method is too dependent on using Winter's Revenge, which makes magicka Warden feel very "eggs in one basket."
The crit dmg to chilled enemies is pretty flavourful and rewards applying our specific status effect similar to how dk gets bonuses to poisoned and burning. i don't think they should change that since it would hurt frost dps a bit, it's both flavour and function. crit healing to chilled allies is so weirdly specific it's probably better if they just kinda removed that or even replace it to include hemorrage for the crit dmg buff as well so stamdens can better get in on it.
Magicka Wardens have been asking for a new and powerful frost damage skill they can use in pvp and pve for a long time on the winter's embrace line since we are the frost damage class, but we still haven't gotten that yet despite being the class with the fewest effective non ultimate damage skills of any class and 3 of those 4 being magic damage. our Class identity is in shambles.
We also lack a class offensive stun, getting arctic blast as a defensive one in place of it with added health based healing on top(?). Since the rightful blast nerf we have frankly awful self healing even though we are the class with major mending in our passives. since all of our options are either really poor, or require more than 1gcd to heal as much as some other class options. I was not a fan of health stacking at all since it made us obnoxious to fight, but now our mag and spell dmg based heals are atrocious.
The last time we were directly buffed in even a niche way was back during harrowstorm when we got this crit damage bonus to chilled enemies in the first place, during markarth, stamina warden's sub assault was changed to be better, and now we as magdens use it because it's beating our deep fissure morph...
magicka warden really needs to be looked at soon.
here's hoping to at least frost shalks next patch.
ESO_Nightingale wrote: »PrinceShroob wrote: »I like the change to Malevolent Offering; magicka Nightblades needed a strong self-heal for things like Cloudrest portals, and it's great to get a heal that doesn't require giving up Nightblades' unique Cloak ability. That said, can we please get the icon changed? It's been thorny vines wrapped around a pair of boots since it was Agony.
With the changes to Nightblade I'm wondering if they're supposed to be recompense for the Critical Damage cap. Templars got buffed last patch -- why have Wardens been ignored? They also have a boost to Critical Damage and it's worse than Templars' and Nightblades'...
Wardens' Glacial Presence passive technically does provide 10% Critical Damage and also provides Critical Healing, which Templars' Piercing Spear and Nightblades' Hemorrhage do not. However, it's conditional (requires an enemy to have been Chilled recently), whereas Nightblades' and Templars' passives are not, and the Critical Healing portion is very niche (requiring allies to have been Chilled recently, meaning it won't help if there's no source of frost damage hitting your allies). I think either changing it to simply "Increases your Critical Damage by 10%" would be fine and consistent with the other passives, which provide a flat boost to Critical Damage and some other effect. Alternatively, it could be "Increases your Critical Damage by 5% and increases your Critical Healing by 5%" to keep the healing flavor.
Unrelated to the Critical Damage cap, I think Glacial Presence should probably just be "Increases your chance to apply Chilled by 200%," full stop. The current method is too dependent on using Winter's Revenge, which makes magicka Warden feel very "eggs in one basket."
The crit dmg to chilled enemies is pretty flavourful and rewards applying our specific status effect similar to how dk gets bonuses to poisoned and burning. i don't think they should change that since it would hurt frost dps a bit, it's both flavour and function. crit healing to chilled allies is so weirdly specific it's probably better if they just kinda removed that or even replace it to include hemorrage for the crit dmg buff as well so stamdens can better get in on it.
Magicka Wardens have been asking for a new and powerful frost damage skill they can use in pvp and pve for a long time on the winter's embrace line since we are the frost damage class, but we still haven't gotten that yet despite being the class with the fewest effective non ultimate damage skills of any class and 3 of those 4 being magic damage. our Class identity is in shambles.
We also lack a class offensive stun, getting arctic blast as a defensive one in place of it with added health based healing on top(?). Since the rightful blast nerf we have frankly awful self healing even though we are the class with major mending in our passives. since all of our options are either really poor, or require more than 1gcd to heal as much as some other class options. I was not a fan of health stacking at all since it made us obnoxious to fight, but now our mag and spell dmg based heals are atrocious.
The last time we were directly buffed in even a niche way was back during harrowstorm when we got this crit damage bonus to chilled enemies in the first place, during markarth, stamina warden's sub assault was changed to be better, and now we as magdens use it because it's beating our deep fissure morph...
magicka warden really needs to be looked at soon.
here's hoping to at least frost shalks next patch.
I’m a Magden pvp player on PS4, and one of the lasts non-healer magicka warden in PvP….
Magden have been greatly harmed by the latest nerfs, especially with the Artic Blast healing reduction.
Today the Artic Blast is the most expensive burst heal in terms of magicka and the least effective in healing, compared to the other magicka classes.
Besides, well thought out message above, about the dmg (Frost Shalks plzzzzz!!!!!)
Please Zos, give Magden some love!!!
ESO_Nightingale wrote: »Wish they would do the same for Sorcerers and shock damage / concussed. Ever since losing the champion perk that increased damage against off-balance enemies, concussed has been largely superfluous.ESO_Nightingale wrote: »PrinceShroob wrote: »I like the change to Malevolent Offering; magicka Nightblades needed a strong self-heal for things like Cloudrest portals, and it's great to get a heal that doesn't require giving up Nightblades' unique Cloak ability. That said, can we please get the icon changed? It's been thorny vines wrapped around a pair of boots since it was Agony.
With the changes to Nightblade I'm wondering if they're supposed to be recompense for the Critical Damage cap. Templars got buffed last patch -- why have Wardens been ignored? They also have a boost to Critical Damage and it's worse than Templars' and Nightblades'...
Wardens' Glacial Presence passive technically does provide 10% Critical Damage and also provides Critical Healing, which Templars' Piercing Spear and Nightblades' Hemorrhage do not. However, it's conditional (requires an enemy to have been Chilled recently), whereas Nightblades' and Templars' passives are not, and the Critical Healing portion is very niche (requiring allies to have been Chilled recently, meaning it won't help if there's no source of frost damage hitting your allies). I think either changing it to simply "Increases your Critical Damage by 10%" would be fine and consistent with the other passives, which provide a flat boost to Critical Damage and some other effect. Alternatively, it could be "Increases your Critical Damage by 5% and increases your Critical Healing by 5%" to keep the healing flavor.
Unrelated to the Critical Damage cap, I think Glacial Presence should probably just be "Increases your chance to apply Chilled by 200%," full stop. The current method is too dependent on using Winter's Revenge, which makes magicka Warden feel very "eggs in one basket."
The crit dmg to chilled enemies is pretty flavourful and rewards applying our specific status effect similar to how dk gets bonuses to poisoned and burning. i don't think they should change that since it would hurt frost dps a bit, it's both flavour and function. crit healing to chilled allies is so weirdly specific it's probably better if they just kinda removed that or even replace it to include hemorrage for the crit dmg buff as well so stamdens can better get in on it.
Sorcerers also don't have a shock spammable, which would have been nice to get with the Destructive Reach rework. Apparently, the quintessential shock mage doesn't even use Lightning Flood anymore.
i think shock clench would make a great spammable if it did the same ST burst as reach, would seperate it a bit from frost reach as well since it would be an excellent spammables for both groups and single targets. it'd be interesting if on sorc, concussed did something unique as well. if they want us to use the charged trait they need to actually help staus effect builds out by giving us ways to boost the status effects via class passives and item sets.
a set like this:
would reward frost dps for each individual application of chilled and increase their damage by making it naturally execute over the course of a fight. because right now we're only rewarded for making sure the uptime is consistent. not applying it as much as possible.
Heh, that set reminds me of the old Sorcerer explosion passive ... disintegrating low health enemies was so much fun.
It was always strange that its damage scaled with health, but the rework never seemed that interesting to me.
wolvensol87 wrote: »wolvensol87 wrote: »So I'm a tad confused on the whole mist from change is it just the damage reduction going away for it and the morphs? or is the DPS and healing from blood mist also only going to work in PVP only?
Damage reduction will only apply to player based damage. The other effects of Mistform still apply, but the issue is the ability is the damage reduction. Essentially it has been removed from PvE entirely with this change as the bonus effects are out classed by other abilities that are more cost effective and don't lock you out of blocking, sprinting, light/heavy attacking, etc.
ah ok, then I can keep using the skill...Myself I don't use it for the damage reduction