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nightmare senche mount crashing game?

vgabor
vgabor
✭✭✭✭✭
When I log onto some of my characters the game keep crashing. All my chars parking in the same location (Vivec city) so environment differences cannot be a reason, it's something with the chars itself. The common point seems that all the crashing chars has the nightmare senche as mount, while all other characters with different mounts working fine and not crashing.

Also I noticed that if I pull another application (tested with this exact browser window) on the top of the game (so it covers the game entirely on the display) the crash not occur, so it's definitely something with the graphical engine, and even there in the actual draw/display part.

The crashlog:
Thread 1 Crashed:: Dispatch queue: MoltenVKQueue-0-0-1.0-Dispatch
0   libobjc.A.dylib               	0x00007fff6d0de81d objc_msgSend + 29
1   com.apple.driver.AppleIntelSKLGraphicsMTLDriver	0x00007fff2dfadca5 SamplerStage::bindSamplerToTexture(unsigned char, unsigned char, bool) + 149
2   com.apple.driver.AppleIntelSKLGraphicsMTLDriver	0x00007fff2dfadabd SamplerStage::writeSamplerState() + 545
3   com.apple.driver.AppleIntelSKLGraphicsMTLDriver	0x00007fff2dfbed3e IGRenderStateSamplers::writeIf() + 86
4   com.apple.driver.AppleIntelSKLGraphicsMTLDriver	0x00007fff2dfb7598 IGAccelRenderCommandEncoder::programPipeline(sPrimitiveData const&) + 3952
5   com.apple.driver.AppleIntelSKLGraphicsMTLDriver	0x00007fff2dfb8600 IGAccelRenderCommandEncoder::drawIndexedPrimitives(MTLPrimitiveType, unsigned int, MTLIndexType, MTLIGAccelBuffer*, unsigned int, unsigned int, unsigned int, unsigned int) + 514
6   com.apple.driver.AppleIntelSKLGraphicsMTLDriver	0x00007fff2dfa45b8 -[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:baseVertex:baseInstance:] + 418
7   com.zenimaxonline.eso         	0x0000000102373836 MVKCmdDrawIndexed::encode(MVKCommandEncoder*) + 118
8   com.zenimaxonline.eso         	0x00000001023745cb MVKCommandEncoder::encode(MVKQueueCommandBufferSubmission*) + 107
9   com.zenimaxonline.eso         	0x000000010237446c MVKCommandBuffer::execute(MVKQueueCommandBufferSubmission*, MVKCommandBufferBatchPosition const&) + 124
10  com.zenimaxonline.eso         	0x00000001023895fe MVKQueueCommandBufferSubmission::execute() + 110
11  com.zenimaxonline.eso         	0x000000010238844c invocation function for block in MVKQueue::submit(MVKQueueSubmission*) + 28
12  libdispatch.dylib             	0x00007fff6e2396c4 _dispatch_call_block_and_release + 12
13  libdispatch.dylib             	0x00007fff6e23a658 _dispatch_client_callout + 8
14  libdispatch.dylib             	0x00007fff6e23fc44 _dispatch_lane_serial_drain + 597
15  libdispatch.dylib             	0x00007fff6e2405d6 _dispatch_lane_invoke + 363
16  libdispatch.dylib             	0x00007fff6e249c09 _dispatch_workloop_worker_thread + 596
17  libsystem_pthread.dylib       	0x00007fff6e494a3d _pthread_wqthread + 290
18  libsystem_pthread.dylib       	0x00007fff6e493b77 start_wqthread + 15
Edited by ZOS_Bill on August 16, 2021 5:38PM
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